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Introduction to 3D Game …ogramming with DirectX 12
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Introduction-to-3D-Game-Programming-with-DirectX-12.ISO
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Figures
Directories (27)
Name
# Files
Name
# Files
Name
# Files
Appendix A
5
Appendix C Geometry
12
Appendix D Solutions
14
Chapter 1 Vector Algebra
22
Chapter 10 Blending
10
Chapter 11 Stenciling
13
Chapter 12 The Geometry Shader
10
Chapter 13 The Compute Shader
20
Chapter 14 The Tessellation Stages
8
Chapter 15 Building a First Person Camera and Dynamic Indexing
2
Chapter 16 Instancing and Frustum Culling
14
Chapter 17 Picking
6
Chapter 18 Cube Mapping
11
Chapter 19 Normal Mapping
9
Chapter 2 Matrix Algebra
2
Chapter 20 Shadow Mapping
17
Chapter 21 Ambient Occlusion
10
Chapter 22 Quaternions
12
Chapter 23 Character Animation
11
Chapter 3 Transformations
18
Chapter 4 Direct3D Initialization
13
Chapter 5 The Rendering Pipeline
37
Chapter 6 Drawing in Direct3D
8
Chapter 7 Drawing in Direct3D Part II
11
Chapter 8 Lighting
30
Chapter 9 Texturing
19
Intro
7