The Joy Of Hex Editor has a few menus items of importance to the user. What isn't mentioned here is merely being left out on grounds of over-familarity.
The first menu of interest is the File menu. This menu looks very similar to the File menu in other Mac applications, and even acts in the familar way. The following image is a picture of the File menu.
The first menu item is the New ... command. You chose this if you want to start a completely new scenario. If you do chose this menu item then the following menu dialog will appear:
There are a few fields in this dialog that require your attention. The first field is the Climate And Ground State popup menu, which is how you select the climate for the map. The terrain types that you use to make up the hex map are dependent on the climate that you choose here, so you can't set this latter on in the editing process, so make certain that you choose the one that is most appropriate for your scenario. The following are the climate choices that are available:
Europe1 Europe2 Desert1 Russia1
The next two fields that need your attention are the Hex Map Width and the Hex Map Height fields. You use these to set the dimensions of your hex map. You don't have to get these values absolutely perfect as you can adjust the size of the map latter on with the editor.
Obviously, clicking Cancel will mean that no new map will be started, whereas clicking OK will result in a basic hex map appearing in a new window.
After the New ... menu item there are a few other items. These follow the familar Mac interface guidelines so there should be no surprises there. Notice that the Joy Of Hex Editor has no preferences so the corresponding menu item is not selectable.
Once you have a window open that contains a hex map, you can change the various toolbars that you can use to make additions to the scenario. The Toolbar menu appears in the image below:
Notice that the present toolbar that is active can be determined by looking for the tickmark. As you change the toolbar which you are working with then the tickmark will move to represent those changes.
Since the Joy Of Hex Editor fills the entire screen (minus the menubar) with its windows, switching between multiple windows is achieved with the Window menu picture below:
There are two main ways to making the window that you want to appear at the front. The first is by paging through your window list (either forwards or backwards) by chosing the Previous Map or Next Map menu items. The second method is by selecting the window that you want directly from the window list that appears at the bottom of the Window menu - notice how the presently active window has a tickmark against it.