Joy Of Hex:Terrain Details

Terrain Details


Whereas terrain images fill up the entire hex, terrain details only fill a fraction of the hex image.

Hillside - in the picture to the left we go up the hill as we go from left to right. Attacking up a hill is harder, while attacking down a hill is easier. Movement up a hill is very hard, while moving down a hill is only mildly harder. Looking down a hill over an enemy unit can reveal more information about that unit.
Dirt Wall - this could be a solid, man-made, temporary, defensive structure, or it could represent a dyke depending on the scenario. This image is made of two hillsides placed back-to-back. This attack over this is harder. Movement is harder.
Cliff Face - in the picture to the left we go up a cliff as we go from left to right. Attacking up a cliff is nearly suicidal, and attacking down it has its difficulties. Many units find it difficult to cross this structure.
Dried River - this is slow to cross and provides a good defensive barrier to attacks.
Dirt Road - this is an unsurfaced road which can facilitate rapid movement. Due to the low quality of this road, severe climate change can result in its temporary unavailability.
Surfaced Road - this road can help rapid movement and isn't effected by weather.
Railroads - helps rapid movement and isn't effected by weather.
Small River - a small obstacle to movement and only a small help to defense.
Moderate River - a moderate obstacle to movement and a moderate help to defense.
Large River - a major obstacle to movement and suicidal to attack across.
Bridge Over Small River - this is a permanent bridge. Any of the three road types could have been used here.
Bridge Over Moderate River - this is another permanent bridge. Any of the three road types could have been used here.
Bridge Over Large River - this is a "fragile" bridge in that certain units can easily blow it up. Only foot or semi-motorised units might cross here.
Bridge Over Large River - this is a "fragile" bridge in that certain units can easily blow it up. All unit types can cross over this bridge.
Ferry Over Large River - this is a "fragile" item in that it will destroyed whenever an enemy unit moves alongside it. All unit types can cross over a ferry.
Ferry Over Lake For Side 1 - this is a "fragile" item in that it will destroyed whenever an enemy unit from side 2 moves alongside it. All unit types can cross over a ferry.
Ferry Over Lake For Side 2 - this is a "fragile" item in that it will destroyed whenever an enemy unit from side 1 moves alongside it. All unit types can cross over a ferry.
Hilltop - units on a hilltop hex can gain more intelligence about enemy units that they can see.
Bunkers - this provides a very good boost to a unit's defensive options.
Fortress - this provide an extremely good boost to a unit's defensive options.

The previous terrain details all provided some important influence to the hex map and the units present. The following details exist only for cosmetic reason and their sole purpose is to make the hex map better looking. They have no effect otherwise.

In the following set of 5 images, we are looking at a way to make bodies of water look smoother. In each case the item under consideration is within the selected hex with the green highlight.

Hex Surrounded On 1 Sides By Water.
Hex Surrounded On 2 Sides By Water.
Hex Surrounded On 3 Sides By Water.
Hex Surrounded On 4 Sides By Water.
Hex Surrounded On 5 Sides By Water.

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