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Replacements - this is a toggle button that allows you to tell an unit to try and recieve replacements. This toggle button stays on only for one execution phase and is immediately switched off afterwards regardless of whether the order succeeded or not. Trying to do any other order will increase the chance of replacements not being successfully given. Replacements are measured in number of bodies and a maximum of 25 bodies per turn can be given to an unit that is trying to get replacments. This button is only selectable if the unit both isn't up to strength and there exist replacements of the right type. |
The following table lists all the unit types and their corresponding replacement types.
Unit Type: | Replacement Type: |
---|---|
Head Quarters | Head Quarters |
Infantry | Infantry |
Machine Gun Troops | Infantry |
Mountain Troops | Infantry |
Police | Infantry |
Security | Infantry |
Naval Troops | Infantry |
Ski Troops | Infantry |
Motorbike Troops | Infantry |
Cavalry | Infantry |
Armoured Infantry | Infantry |
Engineers | Engineers |
Fortifying Engineers | Engineers |
Light Anti Aircraft | Anti-Aircraft |
Heavy Anti Aircraft | Anti_Aircraft |
Artillery | Artillery |
Mountain Artillery | Artillery |
Airbourne Artillery | Artillery |
Rocket Artillery | Artillery |
Static Artillery | Artillery |
Self Propelled Artillery | Artillery |
Paratroops | Paratroops |
Glider Troops | Paratroops |
Anti Tank Guns | Anti Tank Guns |
Bridge Builders | Bridging Engineers |
Armour | Armour |
Reconnaiscence Troops | Armour |
Commandos | Commandos |
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Cancel - be careful clicking this button as it will undo every order that you have previously given the active unit. Even orders that stretch over several execution phases in order to be completed will be totally undone if you select this option. Still, the cancel button is very useful so that you know that an unit has been given no orders. |