Joy Of Hex:Terrain Costs

Terrain Costs


When you move from one hex to another there is a certain movement cost that an unit must pay in order to make that move. There are to parts to this cost: the cost to leave a hex, and the cost to enter a neighbouring hex. In the Joy Of Hex the movement costs to leave a hex equal the movement costs to enter a hex.

The various movement costs are listed in the table below:

Terrain Type: Terrain Graphic: Movement Cost:
Clear Fields:
4
Light Forest:
8
Heavy Forest:
12
Light Village:
4
Heavy Village:
5
City:
6
Factory:
6
Hedgerows:
6
Swamp:
16
Sand:
4
Lightly Destroyed:
8
Heavily Destroyed:
10
Water:
16
Sand Dunes:
4
Oasis:
4
Small Landmark:
4
Light Village:
4
Heavy Village:
5
City:
6
Factory:
6
Schist:
6
Salt Pans:
16
Lightly Destroyed:
8
Heavily Destroyed:
10

Depending on the climate the above values can have different effect on different unit types. These variations are as:

Light Snow: Units that are on foot, semi-motorised or fully motorised have their movement costs increased by a half. Units that are half-tracked have their movement costs increased by a quarter. Units that are fully tracked don't have any changes to their movement costs. Ski troops have their movement costs reduced by a third.

Deep Snow: Units that are on foot, semi-motorised or fully motorised have their movement costs increased by a factor of two. Units that are half-tracked have their movement costs increased by a half. Units that are fully tracked have their movement costs increased by a third. Ski troops have their movement costs reduced by a half.

Wet: Units that are on foot, semi-motorised or fully motorised have their movement costs increased by a factor of three. Units that are half-tracked have their movement costs increased by a factor of five-halves. Units that are fully tracked have their movement costs increased by a factor of two.

Mud: Units that are on foot, semi-motorised or fully motorised have their movement costs increased by a factor of four. Units that are half-tracked have their movement costs increased by a factor of seven-halves. Units that are fully tracked have their movement costs increased by a factor of three.


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