When you move from one hex to another there is a certain movement cost that an unit must pay in order to make that move. There are to parts to this cost: the cost to leave a hex, and the cost to enter a neighbouring hex. In the Joy Of Hex the movement costs to leave a hex equal the movement costs to enter a hex.
The various movement costs are listed in the table below:
Terrain Type: | Terrain Graphic: | Movement Cost: |
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Clear Fields: | ![]() |
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Light Forest: | ![]() |
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Heavy Forest: | ![]() |
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Light Village: | ![]() |
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Heavy Village: | ![]() |
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City: | ![]() |
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Factory: | ![]() |
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Hedgerows: | ![]() |
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Swamp: | ![]() |
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Sand: | ![]() |
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Lightly Destroyed: | ![]() |
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Heavily Destroyed: | ![]() |
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Water: | ![]() |
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Sand Dunes: | ![]() |
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Oasis: | ![]() |
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Small Landmark: | ![]() |
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Light Village: | ![]() |
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Heavy Village: | ![]() |
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City: | ![]() |
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Factory: | ![]() |
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Schist: | ![]() |
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Salt Pans: | ![]() |
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Lightly Destroyed: | ![]() |
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Heavily Destroyed: | ![]() |
Depending on the climate the above values can have different effect on different unit types. These variations are as:
Light Snow: Units that are on foot, semi-motorised or fully motorised have their movement costs increased by a half. Units that are half-tracked have their movement costs increased by a quarter. Units that are fully tracked don't have any changes to their movement costs. Ski troops have their movement costs reduced by a third.
Deep Snow: Units that are on foot, semi-motorised or fully motorised have their movement costs increased by a factor of two. Units that are half-tracked have their movement costs increased by a half. Units that are fully tracked have their movement costs increased by a third. Ski troops have their movement costs reduced by a half.
Wet: Units that are on foot, semi-motorised or fully motorised have their movement costs increased by a factor of three. Units that are half-tracked have their movement costs increased by a factor of five-halves. Units that are fully tracked have their movement costs increased by a factor of two.
Mud: Units that are on foot, semi-motorised or fully motorised have their movement costs increased by a factor of four. Units that are half-tracked have their movement costs increased by a factor of seven-halves. Units that are fully tracked have their movement costs increased by a factor of three.