During the After Action stage of playing a game, you can read brief text reports of battles that have just occured in the previous execution phase. You can read these reports by noticing that during the After Action phase that the hex map contains hexes that have red borders - clicking on these hexes with red borders will result in that hex being selected and the battle report asociated with that hex been displayed on the toolbar region of the window. An example of what can be seen is shown in the following picture, where a ground attack was launched with artillery and heavy bombers in support:
A report can consist of three parts: the first part is a yellow title, the second part is a red number within red brackets, and the third part is a white text item. Not all battle reports consist of all three of these components, but they will all have at least the yellow title.
Now to go through all the possible battle reports that you can get:
When you see this you are reading a report for a ground attack. This is always followed by a string in white that says who attacks whom, and is of the form "X attacks Y". | |
This is always a part of a ground attack report. This describes the efficiency of the attacker. Following this yellow title is a red number in a red bracket - this number is the percentage of bodies that the attacker lost during the attack. Following this red number is a white string that is either "Succeeds" or "Fails" and is a description of whether the attacker achieved most of his goals as an attacker or failed. | |
This is always a part of a ground attack report. This describes the efficiency of the defender. Following this yellow title is a red number in a red bracket - this number is the percentage of bodies that the defender lost during the attack. Following this red number is a white string that is either "Succeeds" or "Fails" and is a description of whether the defender achieved most of his goals as an defender or failed. | |
This is a report of the barrage that was fired into a hex. This includes the contribution from artillery, naval units and ground attack aircraft. Following this yellow title is a red number in a red bracket - this number is the percentage of bodies that were destroyed by the barrage. Following this red number is a white string that is either "Mild", "Moderate" or "Heavy" and is a description of how heavy the barrage was. | |
This is a report of artillery that fired upon other firing artillery units in the hope of suppressing those units while they tried to fire. Following this yellow string is a white string that is either "Mild" or "Substantial" and is a description of how effective the counter artillery was. | |
This is a report of artillery that fired upon enemy attacking units in the hope of breaking up their attack. Following this yellow string is a white string that always "Mild" as artillery that fires in the defensive role always has a mild effect. | |
This is a report of artillery that fired upon a hex through which enemy units are trying to move in the hope of slowing their movement down. Following this yellow string is a white string describing the effectiveness of this delaying artillery, and is one of the following: "Very mild", "Mild", "Moderate", "Severe", and "Very Severe". | |
This is a report of fighter-bombers that made a contribution to the barrage attack within a hex. Because fighter-bombers only carry with them a certain level of barrage strength, this yellow text item is always followed by the white text string "Moderate". | |
This is a report of heavy-bombers that made a contribution to the barrage attack within a hex. Because heavy-bombers only carry with them a certain level of barrage strength, this yellow text item is always followed by the white text string "Heavy". | |
This is a report of night-bombers that made a contribution to the barrage attack within a hex. Because night-bombers only carry with them a certain level of barrage strength, this yellow text item is always followed by the white text string "Mild". | |
This is a report of battleships that made a contribution to the barrage attack within a hex. Because battleships only carry with them a certain level of barrage strength, this yellow text item is always followed by the white text string "Heavy". | |
This is a report of cruisers that made a contribution to the barrage attack within a hex. Because cruisers only carry with them a certain level of barrage strength, this yellow text item is always followed by the white text string "Moderate". | |
This is a report of destroyers that made a contribution to the barrage attack within a hex. Because destroyers only carry with them a certain level of barrage strength, this yellow text item is always followed by the white text string "Mild". | |
When an unit runs into an enemy unit it can get ambushed and this is the sort of battle report that you'll see. Following this yellow string is a red string consisting of a number within brackets representing the percentage of bodies destroyed in the ambush. Depending on how bad the casualities are, the following white strings will follow the red string: "Very Mild", "Mild", "Moderate", "Subtantial" and "Terrible". | |
Sometimes when you try to give orders to a ground attack aircraft to attack a hex it can miss the target and strike your own units in a neighbouring hex. Following this yellow string is a white string describing how badly your ground units have been attacked by your own air-force. This strings are: "Mild", "Moderate", or "Heavy". | |
When an aircraft tries to contribute to the barrage attack within a hex it can be hindered by the presence of anti-craft units. Depending on the efficiency of the anti-aircraft units, the following white strings could appear: "Negligible", "Very Mild", "Mild", "Moderate", "Strong", "Very Strong", "Extreme", or "Very Extreme". | |
When commando or combat engineer succeeds at carrying out an order that destroys a hex then this is the message that you'll see. | |
When commando or combat engineer succeeds at carrying out an order that destroys a bridge then this is the message that you'll see. | |
When an enemy unit moves alongside one of your ferries, then you'll see this message. For a ferry that goes over a large river this shall be all that you see. If you have a ferry that goes across a lake then you will also see a red number in brackets that is a count of the number of ground units that you lost when the ferry was destroyed. | |
When you use an armoured unit to overrun enemy units then you will see this battle report. Following this yellow string is a red number in a red bracket which is a count of the number of enemy units that were destroyed. | |
When an unit has no supply and is adjacent to an enemy unit then you will see this battle report if the unit decides to surrender. Following this yellow string is a red number in a red bracket which is a count of the number of units that surrendered. |
These should be all the reports, but if you ever encounter the following report:
That particular Battle Type hasn't been described yet!
then please email me and inform me that there is a bug that needs fixing.