Single Brain Cell:Joy Of Hex:Game And Editor

Joy Of Hex


The Joy Of Hex game is a reasonably complex, planning/execution, unit on hex map based strategy game. This game was originally designed to cover mostly battalion level combat during World War II, but with the included editor the possibilities are endless.

The inspiration for the whole Joy Of Hex project is pretty clear - after spending countless hours playing all of the V4Victory and World At War games I found that I wanted more scenarios to play. So from this came the idea to create a game in the same genre but that came with an editor so that a potentially unlimited number of scenarios could be made.

Included with Joy Of Hex game and editor are 50 complete scenarios for you to play.


A word of caution about some of the scenarios that have been included with this release: the scenarios that are of the form "Russia1_00?.map" are very large, as they are scenarios that are about 100 by 100 hexes in size and have hundreds of units on the map. Other scenarios that come with the Joy Of Hex are typically less than about 50 by 50 hexes. You should have no problem playing or editing 50 by 50 or smaller scenarios with the default memory settings. But for larger settings you must change the amount of working memory by using the Finder, selecting the application icon, chosing Get Info from the Finder's File menu and setting its working memory to be larger than it is. For example, to play the "Russia1_00?.map" scenarios you need to allocate about 30 MB of working memory for them to load and work correctly.

The Joy Of Hex is set up this way in order to both place a limit on what you can do as well as provide a means whereby you can get around these limits. The reason for the limit in the first place is that as the hex maps get bigger and have more units on them the amount of work that the computer must do to process them becomes greater, and if people were allowed to try any sized scenario they could find themselves staring at a busy computer for a long time. For hex maps that are 50 by 50 this amount of computation isn't too painful, but for larger maps it could be quite slow in working the hex maps. Still, for people with fast computers, plenty of RAM, and a whole heap of patience they can have a go at bigger scenarios simply by adjusting the working memory of the various Joy Of Hex applications.


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