UIM/X Object-Oriented GUI Development

Course Length: 3 Days

See Also db-UIM/X Development and UIM/X Advanced Topics

Key Objectives

Course Overview

This course begins with a review of the essential Xlib, Xt toolkit, and Motif concepts upon which UIM/X 2.5 is built. Then, the tool itself is broken down into its functional layers and presented in a series of lectures and laboratory sessions. Students progress from prototyping a simple interface, to properly supporting multiple shells, to advanced topics such as extending UIM/X itself. Eighty percent of the course is hands- on time; step-by-step tutorials led by the instructor, informal exercises, and full laboratory sessions where they apply principals learned to real-world examples.

Audience

This course is designed for programmers, engineers, and managers needing to understand the functional layers of UIM/X and how to use those layers to build anything from rapid prototypes to full OSF/Motif and corporate style guide compliance.

Prerequisite

Course Content

Review of Xlib, Xt, and Motif

UIM/X Basics

Rapid GUI Prototyping

Lab Exercise: RGB Color Editor

Motif Style Guide Compliance Interfaces

Lab Exercise: Motif Main Windows/Popup Dialogs

Corporate Style Guide Compliant Interfaces

Lab Exercise: Interface Development w/Custom Building Blocks

Advanced UIM/X Topics


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