Maw
Of The Umbra: Abode Of Golgotha 2
Version 1.1
New
to v 1.1
-
The skins are the correct skins that
DraX made for MOTU.
- The Jasters Home lever bug has been
fixed.
- The dead corvus in the mines has been
removed.
- The swamp is no longer see through.
- 3 co-op start points have been added.
NOTE: Co-op is untested and as a result
is unsupported. Play at your own risk.
- Hole that leads into sewers can now
be simply walked into.
- Jumps in sewer have been made a little
easier.
- Rats in sewer face you.
- Water pool in cave is a bit smaller.
- Slightly more ammo and health has
been added.
- Some monster alterations have been
made.
- Light fixtures in Inn and Jasters
Home have been improved
- Lights have been placed outside Jasters
Home.
- Eyepiece has been added to telescope.
- Window with small view added to Jaster's
Home.
- Cutscene showing gate opening in Central
Phire added.
- Creature positions in church switched.
- Extra cutscene added in Farm.
- Fake levers in Farm removed.
- Extended cutscene in Canyon.
- Altered a treeline in Forest.
- Watcher health lowered.
- Trial beast arena has been re-designed
to help stop the boss getting stuck.
Authors
Note
First
of all I want to thank you for downloading
Maw of the Umbra: Abode of Golgotha
2 V1.1.
This version of Maw of the Umbra has
the character skins that DraX did in
it. It has also been refined according
to requests made by you guys along with
some of my own improvements. However,
please don't send angry mail to me if
something you asked for was left out.
I first thought of doing a sequel to
Abode of Golgotha while I was making
AOG1. The ending for the first add-on
was originally going to show Kurien
arriving home only to find his town
in flames and the sequel was going to
start at the main gates. I changed my
mind when I realised there may not be
a sequel and if that were the case then
the ending would be far too bleak. However,
when I released AOG over the net the
supportive response was far beyond what
I expected so a sequel was underway
in a matter of weeks. I know many of
you have been waiting for Maw of the
Umbra for quite some time now and I
thank you for your patience. It has
undergone many changes and additions
since conception and I hope it lives
up to your expectations. As it stands
playing the first AOG (which was recently
updated) is a good idea in order to
understand much of the back story to
MOTU and the flashback scenes but it
isn't essential.
Anyway, Thank you once again for downloading
Maw of the Umbra. All involved have
worked hard to finish this add-on and
hope that you enjoy playing it.
Sincerly,
Oliver
Smiles. Project leader for the MOTU
team.
Story
The
bridge walls finally gave way with an
almighty crack sending the entire bridge
plummeting into the gaping embrace of
the chasm below taking Suraea along
with it. The crash that followed almost
caused Kurien to lose his balance as
the very ground on which he stood shook
with the repercussions of impact. Then
all lay still. Without even turning
around to look at the wreck below, Kurien
began to walk away from the chasm, away
from the forest and away from the mansion.
The two days and nights that followed
while Kurien travelled back towards
his home town past without incident.
Although those few days were some of
the longest Kurien had ever experienced
since he only had the thoughts of Suraeas
passing for company. On the third day
however, he caught site of the walls
that surrounded Phire, his home town
in the distance. 'I made it' Kurien
thought to himself. 'I'm home'.
A lot of changes had been made to the
town of Phire while Kurien was away
as some of the structures he found himself
surrounded by were unfamiliar. The sound
of excited voices and some polite and
impolite chatter drifted over the deserted
streets. Kurien followed the sound until
he found himself in the town square
surrounded by townsfolk eager to find
a bargain. He had arrived right in the
middle of a market day. He looked around
at all the faces that eyed him suspiciously
as though he were a foreigner. He had
been away so long that in some ways
that's exactly what he was. The thought
was quickly dismissed as a loud familiar
voice broke his momentary trance.
"Kurien!" The voice boomed excitedly.
Kurien turned and was confronted by
Jaster, his face beaming. He looked
a little older than when Kurien had
left but he still bore the same warm
hearted face that Kurien had always
remembered.
"Kurien my boy, it's so good to see
you! When did you return?" inquired
Jaster.
"A mere moment ago." said Kurien,
his voice steady and devoid of emotion.
"What's the matter Kurien? Where
is my son Suraea?" Kurien remained
silent for a moment as if to compose
himself. He took a deep breath and then
spoke.
"I must talk to you in private Jaster."
He said at last, "Let's return to
your home." Once there Kurien proceeded
to tell Jaster his story. Kurien spoke
of his new found magical talent, the
journey to the tome, of the mansion
and of Suraeas fate. Jaster never said
a word throughout the whole thing.
The next day was a cold one in both
weather and in the spirits of the townsfolk
that bore Suraeas loss. The rain continued
long into the funeral where a headstone
was erected in Suraeas honor in the
town cemetery. All remained silent throughout
the entire event save those who gave
words of kindness in front of the mourners.
Suraea had been much loved among the
townsfolk. During the following week
Kurien showed Jaster the talents he
had aquired from the tomes pages and
told him more of the travels he and
Suraea had endured. They went over the
incident in Yurichs mansion many times
and Jaster even found out about Yurichs
past through books and word of mouth.
One morning Kurien was awoken by a knock
at his door. It was Jaster. And he had
a big smile on his face.
"Kurien. Come with me." Jaster
said proudly. Jaster led Kurien through
the house and out into the town. He
continued toward the town square. As
they approached Kurien noticed a huge
crowd of people gathered. Most of the
town was here. They weaved their way
through the crowd towards a makeshift
raised platform upon which the mayor
and Rikan, the captain of the guards
stood. Jaster jumped up onto it then
he reached his hand down to Kurien.
Kurien placed his hand in Jasters and
pulled himself up. The crowd cheered.
"What's going on?" Kurien muttered
to Jaster.
"You'll see, you'll see."
Jaster took the podium. He held his
hand high and the crowd fell silent.
"My friends. This town has always
been well defended by the finest of
guards" said Jaster motioning
toward Rikan who dipped his head slightly
in return, "However, there are
some types of defense that not even
these brave men can give. I speak of
course of magical defense. There is
no school of magic for many miles and
so it has always been an impossibility
that we appoint a magician to lead our
defenses along side the head of the
guards and teach our men and women of
magic. Until now. Kurien has proven
himself to be a great magician. He can
conjour spells that the rest of us can
only dream of." Jaster turned to
Kurien. "So I ask you Kurien, to
accept the post as the head of magical
defenses." Kurien was stunned. But
what better way to protect the town
he loved so dearly.
"I accept."
Raptuous applause ensued and a grand
party began which led well on into the
night and with that, Kurien, Jaster,
Rikan and a smattering of friends retired
to a quiet bar where they talked long
into the night of family, of friends,
and of the future.
Unknown
to them however, something was brewing
even as they spoke which could destroy
not only the future of Phire, but the
very world they lived in, forever.
Getting
Started
Installing:
Run the installation file, MOTU.EXE and
follow the onscreen prompts.
How To Run:
Simply run the shortcut the installer
creates in the start menu. (Default location:
Programs/AOG Saga/Maw Of The Umbra)
Or you can double click on the MOTU.BAT
file that installs into the Heretic II
root directory. The game will run and
start MOTU:AOG2 for you. You can also:
1. Run Heretic II with the following file
extension: +set game motu
2. When the game has loaded press ~ at
the menu to activate the console and type:
map motu/phireres
Controlling
The Action
Controlling
Kurien is the same as controlling Corvus
in Heretic II so for the rundown of controls
refer to your Heretic II manual.
Characters
Kurien
(Players Character)
Age: 22
Plagued by nightmares of the events
in Yurichs mansion Kurien returns home
and is made head of magical defense
in 'Phire', his home town. He is also
given the Tome of Knowledge by Jaster
who thinks of him as a son.
Jaster
Age: 44
Jaster is the man who raised Kurien and
the father of Suraea. Jaster is the mayors
chief advisor and holds a position of
considerable power in the community. He
is a kind man and devotes himself to the
good of the entire community. As a result
he is loved by all.
Rikan
Age: 25
The head of the Guards, Rikan is a strong
man with a powerful sense of right and
wrong. He loves his people and is prepared
to protect them with his life.
There
are more characters in the game that are
either bit players or being kept quiet.
Frequently
Asked Questions
Q:Will
Maw Of The Umbra work without a 3D accelerator?
A:No. Some events do not function correctly.
Q:
Why are all the messages when I read
books or check doors etc all irrelevant
ones from Heretic II?
A: You haven't specified the message directory
to 'motu'. You can either run the shortcut
in the start menu or the MOTU.BAT file
which will do it for you or you can add
the file extension of '+set game motu'
when running HERETIC2.EXE
Q:How
do I uninstall Maw Of The Umbra?
A:Go into the control panel\add-remove
programs. Find the Maw Of The Umbra entry,
highlight it and click add/remove.
Q:MOTU
just won't work for me! Help!
A:Just send an email
and let us know about the problem you're
having and we'll try our best to fix it.
Credits
For
Maw Of The Umbra
Project
Leader, Level Design, Story, Characters,
Concept and Scripting
by Oliver Smiles
Sounds
by Chris Jones and Oliver Smiles
Skins
by Gabriel DraX
Testers outside of the MOTU team
Alex Smiles, Robert Smiles
Additional
Installer
technicalities and website design: Alex
Smiles
Special Thanks go to: Micheal Raymond
Judy of Raven Software for his info on
level design and suggestions.
William Mull for all his help with getting
the AOG Saga site online and for promotion
of it.
Raven Software for making the fabulous
Heretic II and for trying to help me out
with getting the damn skins implemented.
Demolisher for giving me the info needed
to implement the skins.
Everyone in the editing forum of hereticii.com
for their help when I was struggling with
HereticED's technicalities.
All the people who have supported me in
creating Maw Of The Umbra.
And you for downloading it :)
For information, walkthrus and to download
both AOG and MOTU:AOG2
visit the Abode of Golgotha Saga online
at: WWW.HERETICII.COM/ABODE
It features all this plus more!
Questions? Comments? E-mail Oliver Smiles
at: smiles@fox.net.au
Conditions
Of Use
Maw
Of The Umbra: Abode of Golgotha 2 is a
free add-on for the retail verion of Heretic
II. It is NOT to be sold, hired or offered
on a pay per play basis under ANY circumstances.
You may distribute Maw Of The Umbra provided
you do so for free and you include ALL
files including this document UNALTERED
AND INTACT. You may NOT use any part of
Maw Of The Umbra as the basis for any
levels or add-ons nor may you use any
part of it within your own work unless
express permission is given by Oliver
Smiles.
Copyright
Information
Maw Of The Umbra: Abode Of Golgotha 2 and
ALL material contained within Maw Of The
Umbra is ©1999-2001 by Oliver Smiles
unless otherwise stated.
New skin artwork copyright 2000 by Gabriel
Drax.
New sounds copyright 1999/2000 by Chris
Jones and Oliver Smiles.
All Rights Reserved.
Heretic 2 is ©1998 by Raven Software.