A Single player add-on for Heretic II

Maw Of The Umbra: Abode Of Golgotha 2
Version 1.1

New to v 1.1
- The skins are the correct skins that DraX made for MOTU.
- The Jasters Home lever bug has been fixed.
- The dead corvus in the mines has been removed.
- The swamp is no longer see through.
- 3 co-op start points have been added. NOTE: Co-op is untested and as a result is unsupported. Play at your own risk.
- Hole that leads into sewers can now be simply walked into.
- Jumps in sewer have been made a little easier.
- Rats in sewer face you.
- Water pool in cave is a bit smaller.
- Slightly more ammo and health has been added.
- Some monster alterations have been made.
- Light fixtures in Inn and Jasters Home have been improved
- Lights have been placed outside Jasters Home.
- Eyepiece has been added to telescope.
- Window with small view added to Jaster's Home.
- Cutscene showing gate opening in Central Phire added.
- Creature positions in church switched.
- Extra cutscene added in Farm.
- Fake levers in Farm removed.
- Extended cutscene in Canyon.
- Altered a treeline in Forest.
- Watcher health lowered.
- Trial beast arena has been re-designed to help stop the boss getting stuck.

Authors Note
First of all I want to thank you for downloading Maw of the Umbra: Abode of Golgotha 2 V1.1.
This version of Maw of the Umbra has the character skins that DraX did in it. It has also been refined according to requests made by you guys along with some of my own improvements. However, please don't send angry mail to me if something you asked for was left out.
I first thought of doing a sequel to Abode of Golgotha while I was making AOG1. The ending for the first add-on was originally going to show Kurien arriving home only to find his town in flames and the sequel was going to start at the main gates. I changed my mind when I realised there may not be a sequel and if that were the case then the ending would be far too bleak. However, when I released AOG over the net the supportive response was far beyond what I expected so a sequel was underway in a matter of weeks. I know many of you have been waiting for Maw of the Umbra for quite some time now and I thank you for your patience. It has undergone many changes and additions since conception and I hope it lives up to your expectations. As it stands playing the first AOG (which was recently updated) is a good idea in order to understand much of the back story to MOTU and the flashback scenes but it isn't essential.
Anyway, Thank you once again for downloading Maw of the Umbra. All involved have worked hard to finish this add-on and hope that you enjoy playing it.

Sincerly,

Oliver Smiles. Project leader for the MOTU team.

Story
The bridge walls finally gave way with an almighty crack sending the entire bridge plummeting into the gaping embrace of the chasm below taking Suraea along with it. The crash that followed almost caused Kurien to lose his balance as the very ground on which he stood shook with the repercussions of impact. Then all lay still. Without even turning around to look at the wreck below, Kurien began to walk away from the chasm, away from the forest and away from the mansion.

The two days and nights that followed while Kurien travelled back towards his home town past without incident. Although those few days were some of the longest Kurien had ever experienced since he only had the thoughts of Suraeas passing for company. On the third day however, he caught site of the walls that surrounded Phire, his home town in the distance. 'I made it' Kurien thought to himself. 'I'm home'.

A lot of changes had been made to the town of Phire while Kurien was away as some of the structures he found himself surrounded by were unfamiliar. The sound of excited voices and some polite and impolite chatter drifted over the deserted streets. Kurien followed the sound until he found himself in the town square surrounded by townsfolk eager to find a bargain. He had arrived right in the middle of a market day. He looked around at all the faces that eyed him suspiciously as though he were a foreigner. He had been away so long that in some ways that's exactly what he was. The thought was quickly dismissed as a loud familiar voice broke his momentary trance.
"Kurien!" The voice boomed excitedly. Kurien turned and was confronted by Jaster, his face beaming. He looked a little older than when Kurien had left but he still bore the same warm hearted face that Kurien had always remembered.
"Kurien my boy, it's so good to see you! When did you return?" inquired Jaster.
"A mere moment ago." said Kurien, his voice steady and devoid of emotion.
"What's the matter Kurien? Where is my son Suraea?" Kurien remained silent for a moment as if to compose himself. He took a deep breath and then spoke.
"I must talk to you in private Jaster." He said at last, "Let's return to your home." Once there Kurien proceeded to tell Jaster his story. Kurien spoke of his new found magical talent, the journey to the tome, of the mansion and of Suraeas fate. Jaster never said a word throughout the whole thing.

The next day was a cold one in both weather and in the spirits of the townsfolk that bore Suraeas loss. The rain continued long into the funeral where a headstone was erected in Suraeas honor in the town cemetery. All remained silent throughout the entire event save those who gave words of kindness in front of the mourners. Suraea had been much loved among the townsfolk. During the following week Kurien showed Jaster the talents he had aquired from the tomes pages and told him more of the travels he and Suraea had endured. They went over the incident in Yurichs mansion many times and Jaster even found out about Yurichs past through books and word of mouth. One morning Kurien was awoken by a knock at his door. It was Jaster. And he had a big smile on his face.
"Kurien. Come with me." Jaster said proudly. Jaster led Kurien through the house and out into the town. He continued toward the town square. As they approached Kurien noticed a huge crowd of people gathered. Most of the town was here. They weaved their way through the crowd towards a makeshift raised platform upon which the mayor and Rikan, the captain of the guards stood. Jaster jumped up onto it then he reached his hand down to Kurien. Kurien placed his hand in Jasters and pulled himself up. The crowd cheered.
"What's going on?" Kurien muttered to Jaster.
"You'll see, you'll see."
Jaster took the podium. He held his hand high and the crowd fell silent.
"My friends. This town has always been well defended by the finest of guards" said Jaster motioning toward Rikan who dipped his head slightly in return, "However, there are some types of defense that not even these brave men can give. I speak of course of magical defense. There is no school of magic for many miles and so it has always been an impossibility that we appoint a magician to lead our defenses along side the head of the guards and teach our men and women of magic. Until now. Kurien has proven himself to be a great magician. He can conjour spells that the rest of us can only dream of." Jaster turned to Kurien. "So I ask you Kurien, to accept the post as the head of magical defenses." Kurien was stunned. But what better way to protect the town he loved so dearly.
"I accept."
Raptuous applause ensued and a grand party began which led well on into the night and with that, Kurien, Jaster, Rikan and a smattering of friends retired to a quiet bar where they talked long into the night of family, of friends, and of the future.

Unknown to them however, something was brewing even as they spoke which could destroy not only the future of Phire, but the very world they lived in, forever.

Getting Started
Installing: Run the installation file, MOTU.EXE and follow the onscreen prompts.

How To Run:
Simply run the shortcut the installer creates in the start menu. (Default location: Programs/AOG Saga/Maw Of The Umbra)

Or you can double click on the MOTU.BAT file that installs into the Heretic II root directory. The game will run and start MOTU:AOG2 for you. You can also:
1. Run Heretic II with the following file extension: +set game motu
2. When the game has loaded press ~ at the menu to activate the console and type: map motu/phireres

Controlling The Action
Controlling Kurien is the same as controlling Corvus in Heretic II so for the rundown of controls refer to your Heretic II manual.

Characters

Kurien (Players Character)
Age: 22
Plagued by nightmares of the events in Yurichs mansion Kurien returns home and is made head of magical defense in 'Phire', his home town. He is also given the Tome of Knowledge by Jaster who thinks of him as a son.

Jaster
Age: 44

Jaster is the man who raised Kurien and the father of Suraea. Jaster is the mayors chief advisor and holds a position of considerable power in the community. He is a kind man and devotes himself to the good of the entire community. As a result he is loved by all.

Rikan
Age: 25

The head of the Guards, Rikan is a strong man with a powerful sense of right and wrong. He loves his people and is prepared to protect them with his life.

There are more characters in the game that are either bit players or being kept quiet.

Frequently Asked Questions
Q:Will Maw Of The Umbra work without a 3D accelerator?
A:No. Some events do not function correctly.

Q: Why are all the messages when I read books or check doors etc all irrelevant ones from Heretic II?
A: You haven't specified the message directory to 'motu'. You can either run the shortcut in the start menu or the MOTU.BAT file which will do it for you or you can add the file extension of '+set game motu' when running HERETIC2.EXE

Q:How do I uninstall Maw Of The Umbra?
A:Go into the control panel\add-remove programs. Find the Maw Of The Umbra entry, highlight it and click add/remove.

Q:MOTU just won't work for me! Help!
A:Just send an email and let us know about the problem you're having and we'll try our best to fix it.

Credits

For Maw Of The Umbra

Project Leader, Level Design, Story, Characters, Concept and Scripting
by Oliver Smiles

Sounds
by Chris Jones and Oliver Smiles

Skins
by Gabriel DraX

Testers outside of the MOTU team
Alex Smiles, Robert Smiles

Additional

Installer technicalities and website design: Alex Smiles

Special Thanks go to: Micheal Raymond Judy of Raven Software for his info on level design and suggestions.
William Mull for all his help with getting the AOG Saga site online and for promotion of it.
Raven Software for making the fabulous Heretic II and for trying to help me out with getting the damn skins implemented.
Demolisher for giving me the info needed to implement the skins.
Everyone in the editing forum of hereticii.com for their help when I was struggling with HereticED's technicalities.
All the people who have supported me in creating Maw Of The Umbra.
And you for downloading it :)

For information, walkthrus and to download both AOG and MOTU:AOG2
visit the Abode of Golgotha Saga online at: WWW.HERETICII.COM/ABODE
It features all this plus more!

Questions? Comments? E-mail Oliver Smiles at: smiles@fox.net.au

Conditions Of Use
Maw Of The Umbra: Abode of Golgotha 2 is a free add-on for the retail verion of Heretic II. It is NOT to be sold, hired or offered on a pay per play basis under ANY circumstances. You may distribute Maw Of The Umbra provided you do so for free and you include ALL files including this document UNALTERED AND INTACT. You may NOT use any part of Maw Of The Umbra as the basis for any levels or add-ons nor may you use any part of it within your own work unless express permission is given by Oliver Smiles.

Copyright Information
Maw Of The Umbra: Abode Of Golgotha 2 and ALL material contained within Maw Of The Umbra is ©1999-2001 by Oliver Smiles unless otherwise stated.
New skin artwork copyright 2000 by Gabriel Drax.
New sounds copyright 1999/2000 by Chris Jones and Oliver Smiles.
All Rights Reserved.

Heretic 2 is ©1998 by Raven Software.
HTML and Graphics ©2000 AOG Saga Team. - www.hereticii.com/abode/