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SoundFX
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Function
"Holds" the sample values for a given time.
Parameter
Effect (
P1
)
how much the operator effects the outcome
Quantisation Range (
P2
)
how long a sample value is supposed to be held
Notes
This effect gives a sample a "Nintendo" sound. It's also well known as Sample&Hold.
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SoundFX
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© by Stefan Kost 1993-2001