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Function [up] [down]
Waveform generation through additive and sound- synthesis, including frequency-and amplitude modulation.

Parameter [up] [down]
Wave (Oszillator)What waveform will be used for the oscillator is determined here :
  • Sin : Sine
  • Tri : Triangle
  • Saw : Sawtooth
  • Sqr : Square
Wave/Pha. (Phase) Phaseshift (0-360 Degrees)
Curve Editing/RangeTool to let you create a smooth linear line between two sliders. Click thefirst then range and then the second.
Curve Editing/ModeHere you can choose how to move or flip the sliders with vertical arrows :
  • Akt : current slider
  • All : all sliders
  • Pos : all positive sliders
  • Neg : all negative sliders
Curve Editing/Nr Number of the high tone.
Curve Editing/ValAmplitude for the high tone
Miscellaneous/SLenLength of the sound
Miscellaneous/OnePerCalculates the length of one period using the current rate and puts the result into SLen.
Miscellaneous/SRatPlaybackrate of the sample. Can be entered as rate, note or choosen from the period-window
Miscellaneous/Volume (Scale)Volume of the waveform
Miscellaneous/MaxVolCalculates the volume for optimum dynamics.
Miscellaneous/Frq (Pitch)Basispitch of the sound to be generated. This can happen directly or throughthe period-window.It's advisable (read:really good) to choose a "C" as a note so you can usethe result in any music program easily.
Obertones (SVal)This area has 64 sliders for all the obertone-parts. If the slider's in thethe middle (value=0), then this high tone won't be incorporated into theresulting waveform.
Obertones/horiz. arrowsHorizontal moving of the lists in steps of one or five.
Obertones/vert. arrowsVertical moving of the list or the current slider in steps on one or five.
Obertones/F-Gadget Flip.Vertically mirrors the list or the current slider.
Frequency (P1)Factors for frequency-modulation
Amplitude (P2)Factors for amplitude-modulation

Notes [up] [down]
Every sound consists of one basic tone and many "high" tones. Frequencies of these "high" or upper tones are a multiples of that of the basic tone. With the help of this operator you can build very complex waveforms by entering the different high tones. It might be a good idea to load the example files and take a look or listen in to the resulting waveform. Every high tone has it's own volume setting. The "val" will show it to you in numbers. This value should decline with a rising number of high tones (chance for overdrive:). Positive values are added and negative subtracted.
You can produce intersting results for example by taking a basic sample made at "C-2" and another at [C-2] + ( ([C#2]-[C-2]) / 4 ) Some examples :
C-065.406391367.35102453
C-1130.8127827132.7574159
C-2261.6255653265.5148317
C-3523.2511306531.0296635
You now mix these two samples with Mix with a 50/50 setting. This gives you a sample that sounds a bit etheral, alive and fatter.

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© by Stefan Kost 1993-2001