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Function [up] [down]
Generates Delays, Echos, Flanger and much more

Parameter [up] [down]
Effect (P1)how much the operator effects the outcome
Feedback (P2)how much of the result is feeback into the operator. This may be negative producing an inverted feedback.
Delay (P3)modulatable delaytime.
Ampffinal amplification
Drydetermines how the propotion of the dry signal from the effect-parameter is calculated
Interpolation (I1)how to calculate (smooth) inbetween data

Notes [up] [down]
Short delay values (about 10 ms) are known to put a metallic character to the sample.
When a sampled sound ends too abruptley, you can let it fade out with a long delay effect. For this control the feedback by e.g. vector-envelope, which raises the feedback towards the end. In SoundFX's Delay you can even modulate the delaytime and you can enter the delaytime as notes. I know it sounds strange, but it makes sense. If you choose a high feedbackpropotion (> 90 %) and set effektpropotion to 100 %, the sample will resonate on the frequency which corresponds to the delaytime. If you enter a 'C-3', SoundFX will calculate the right delaytime so that it resonates on that note.
And there is another useful application of this operator. If you have a sample containing hum and you know it's frequency, then choose Dry='Dry=-Eff', Eff=-100 %, Fb=97 % and Delay=. This will wipeout the frequency and all it's high harmonics. Unfortunately it may take some cycles before the humming fades away. Therefore try to have a bit humming in the begin, which you can just cut later.

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© by Stefan Kost 1993-2001