HOW TO LAUNCH A MULTIPLAYER GAME

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Setting Up The Multiplayer Game

 To play enjoy the Medal of Honor Allied Assault Spearhead Demo, you must first move into the Multiplayer portion of the shell.

 

 

                                                        Main Shell

 

To do that you must first be in the Main Shell. Highlight Multiplayer, which is towards the right hand of the screen. You'll know when you open up the Main Multiplayer Screen, because it looks like this:

 

                                            Main Multiplayer Screen

 

Multiplayer Options

 

What kind of soldier do you want to be?

 

 

To change your character’s name in the game:

1.      Enter a new name in the Player Name textbox and press ‘ENTER’

2.      Select APPLY to confirm your change. Your player name is changed. 

NOTE: If your system has the minimum amount of recommended RAM, using Force Models may improve game performance.

 

Tug Of War (TOW)

Tug of War (TOW) is an objective-based style of multiplayer gameplay that is completely new to Medal of Honor game types.

 

·        One of the primary objectives is to defend (or attack) team spawn locations. If one side is able to destroy their enemy’s spawn area, that team quickly gains an advantage. Their teammates continue to spawn into battle if they are killed, whereas enemies do not.

·          Teamwork and communication are vital in determining when the proper time to attack the enemy’s base is, and when it’s better to stay home and defend.

·          To access specific tasks to attack or defend in TOW, press the ‘OBJECTIVES/SCORE’ button.

·          Specific tasks may include you activating/deactivating certain components. To do that you must first locate those areas on the map (usually a button or a switch), get close enough to them, and then press the ‘USE’ button.

 

Server Options

The Medal of Honor Allied Assault Spearhead Demo allows you the option of running your own server, and to configure that server to your own specifications.

 

 

 

Max Players

Configure the maximum number of players in the game. The default is 32 players. This should be set according to the speed of the server connection. Only servers with T1 or equivalent connections should host a 32-player server.

 

Frag Limit (Free For All and Team Match only)

The score at which the player or team will win the current map. 

Time Limit (Free For All and Team Match only)

This sets the elapsed time at which the game ends, the winner being the player with the highest score at that time.

Inactive Spectate

This sets the time in seconds after which an inactive player becomes a spectator. To save server bandwidth, 60 seconds is default.

Inactive Kick

This sets the time in seconds after which an inactive player is kicked out of the game. 900 (15 minutes) seconds is default.

Map Rotation Time (Round, Objective, and TOW only)

This sets the maximum amount of time in minutes players will spend in a particular map.

Round Reset Time (Round, Objective, and TOW only)

This sets how long each round will take, in minutes. This can be smaller than the map rotation time, but not larger.er.

Team Spawn Delay (All modes except Free For All)

This sets a delay in seconds between spawns. This is useful if you would like the player spawned in batches, rather than one at a time.

Dedicated Server

Check the DEDICATED SERVER box to increase the speed of the multiplayer game by making the host computer a server-only machine. You will not be able to play the game on a machine that is set up as dedicated.

 

Use GameSpy

To use GameSpy gaming service for internet-based multiplayer games, check the USE GAMESPY box.

Game Options

HEALTH DROP          When checked, eliminated players drop a health pickup that other players can use if they are hurt.

REALISTIC MODE    When checked, weapons cause more damage and are in general, less accurate. Select this for the ultimate combat experience.

 

FAST RUN SPEED     When checked, the speed at which players can run through  levels is increased. Leaving it unchecked defaults to Medal of Honor Allied Assault's original run speed.

 

HEAL RATE               Determines how fast players heal when they use a health pickup.

 

 

NOTE: Players entering a multiplayer game are automatically invulnerable for 3 seconds each time they spawn. This invulnerability is meant to give players a chance to take cover if there happens to be enemy fire at the time they spawn. The effect is negated early if the player fires his weapons.

 

Controllable Artillery

One of the newest features in Medal of Honor Allied Assault Spearhead that is included in this demo is the ability to mount and fire heavy artillery weapons.

For the demo, you will be able to mount Granatwerfer (German mortar launchers). To use the mortar, you must approach it and press the ‘USE’ button to attach yourself to the weapon.  

 

To fire the weapon, press the ‘PRIMARY ATTACK’ button. To dismount the weapon, press the ‘USE’ button to detach yourself from the weapon.

 

For the demo, you will also be able to use the Portable Maschinengewehr 42 (MG42).  

To operate the MG42, press the ‘USE’ button to pick up the gun. Pressing your ‘SECONDARY FIRE’ button will assemble the MG42. Press the ‘FIRE’ button to fire the weapon, and press the ‘USE’ button again to detach from the weapon, as well as re-attach if you choose

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Electronic Arts Copyright
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Software and Documentation Copyright © 2002 Electronic Arts Inc.

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