CCME Manual : Tools


T o o l s


The C&C Mission Editor toolbar is essential to the editing of missions, there are
just four tools but between them you should be able to create any mission you
want. To select a tool you can either click its button in the toolbar or you can
select a tool by pressing its corresponding key.

The four tools are:

  • Query Tool
  • Pencil Tool
  • Eye-Dropper Tool
  • Eraser Tool

Each tool's function is detailed below:


Query Tool - Q key
. The query tool is a tool that enables you to re-edit the values you put in for any
type of game unit you placed (infantry, unit, structure). If you have previously
placed any of these types of item you can click them again with this tool to bring
up the dialog box for that particular item so that you can alter the values.
Pencil Tool - P key
. The pencil tool is used to place all object into the map, once the piece you want to
place is selected (clicked in either the terrain or overlay section of the window) you
then can move the cursor into the map section. Once in the map section you will
notice that the object you selected is tracked to the cursor point, this is actually the
cell in which the cursor is, which helps you decide where you want to place the object.
When you have decided where the object is to go then all you need do is click once.

Every type of object (excluding only trees/rocks) can only occupy the cells it requires
if you try to place an object over the top of another object then you will hear a system
beep to indicate that the position that you are trying to fill is in fact taken.

Eye-Dropper Tool - D key
. The eye-dropper tool is handy in the fact that it enables you to select an object from
the map (objects that have already been placed) and to set it as the current object to
be placed by the pencil tool. With this tool you can select both map templates and also
overlaying graphics.
Eraser Tool - E key
. This tool is quite obvious, however it treats objects in two ways, the first is for the
map template graphics, if you wish to delete a map graphic all you need do is click in
cell that you want to erase. This will only delete a single cell at a time and will
fill that cell with the default terrain. The other method of deleting is for all other objects,
this is where the entire graphic is removed and replaced with the default terrain in that
theatre.


All of these tools can be used also to specify a cell trigger. Cell triggers can only
be defined after at least one trigger has been defined. To specify a cell as being a cell
trigger hold down the command key and click in the cell you want. This will bring
up a menu showing the names of all defined triggers, simply select the trigger name that
is relevant to set the cell trigger.


Player:
. This popup menu sets the team that the current object is being placed for, this doesn't set
the team for good as you can change the team in any of the infantry/unit/structures dialog
boxes.
Cell Information
. The cell information is basically three numbers that define the current cell in which the cursor
lies. The three numbers are:
  • X: - the cells X coordinate
  • Y: - the cells Y coordinate
  • CellNumber: - the cells cellnumber
This information is useful for setting the map info and also for defining cell triggers manually.






© 1998 by Greg Freeman - ThermOptic Software.