To Apply a Texture to a Wall by Class
1. Assign a texture to the class through the class creation dialog.2. Select the desired wall or walls.
You can use multiple selection to select all the walls in the class.
3. Click the Texture Tab on the Object info palette.
If expand is not selected, the mapping chosen is applied to all wall faces.
A preview and Edit Mapping button is listed for each exposed surface of the wall.
5. Select Texture by class for each wall side
6. Execute steps 4-11 in To "apply an image based texture to an object" for each wall face to which you want to apply a texture, or execute steps 4-7 in To "apply a shader texture to an object" for each wall face to which you want to apply a texture.
7. Check each wall to make sure the texture has been applied to the correct side. If not, flip the wall, using the Reverse Sides button on the Object Info palette to get the texture on the correct side.
Directional arrows indicate the current direction of the wall.
Note: If walls were created in a clockwise direction, textures will apply to the correct side.