To apply a texture to a roof created with the Create Roof from Walls command by class

1. Select the desired roof.

2. Click the Texture Tab on the Object info palette.

3. Select the Expand button.

If expand is not selected, the mapping chosen is applied to all roof faces.

A preview and Edit Mapping button is listed for each exposed surface of the roof.

4. Select Texture by class for each roof part.

5. Execute steps 4-7 in To "apply a shader texture to an object" for each wall face to which you want to apply a texture, or Execute steps 4-11 in To "apply an image based texture to an object" for each wall face to which you want to apply a texture.



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