Texturing Roofs

Roofs are created from series of polygons. You can add textures to roof faces, dormers, and gable ends. Image based textures on roofs may show a repeat pattern or seams.

It is beneficial to use shaders as textures for roofs. By using shaders that take on the color of the wall you can produce realistic coloring. A shader does not show any seams like a tiled image based texture might. Zooming in is clearer when shaders are used.

RenderWorks will automatically rotate your texture for each individual roof face in a VectorWorks roof object.

To apply a texture to a roof created with the Create Roof from Walls command

1. Select the desired roof.

If you have multiple roofs, you can use multiple selection.

2. Click the Texture Tab on the Object info palette.

3. Select the Expand button.

If expand is not selected, the mapping chosen is applied to all roof faces.

A preview and Edit Mapping button is listed for each exposed surface of the roof.

4. Execute steps 4-11 in To "apply an image based texture to an object" for each wall face to which you want to apply a texture, or Execute steps 4-7 in To "apply a shader texture to an object" for each wall face to which you want to apply a texture.

Only the Map Type Roof is available to map image based textures to roofs.



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