To Apply an Image Based Texture to an Object
2. Click the Texture Tab on the Object info palette.
3. Select the desired texture from the texture pulldown.
4. Click the Edit Mapping button.
The Edit Mapping dialog appears.
For Sphere or Cylinder enter the radius. For a Perimeter click start cap and/or end cap.
This determines the size of the image when projected on the object. You should consider the tiling options that you set in the Edit Texture dialog when determining the size of the texture.
7. Enter the desired offset value.
Moves the texture a specific distance from the origin that was set in the Edit Texture dialog when the texture was created.
8. Enter the desired rotation.
This is the angle you wish to rotate the texture on the image when projected .
9. Using the buttons to the right of the image preview, select the desired view.
The five buttons with houses on them can be used to set the view in the preview area to top, front, right, right isometric, and left isometric views with respect to the object.
The three other buttons align the camera with the texture space's x, y, and z axis.
10. Use the buttons to the bottom of the image preview to rotate the preview of the textured object, and also to modify the texture space relative to the object.
You can revert to the last saved mapping by clicking revert or use default mapping settings by clicking default.