To Apply an Image Based Texture to an Object

    1. Select the desired object.

    2. Click the Texture Tab on the Object info palette.

    3. Select the desired texture from the texture pulldown.

    4. Click the Edit Mapping button.

    The Edit Mapping dialog appears.

    5. Choose the Map Type.

    Map Type Explanation Map Type Explanation
    Sphere Maps each vertex of the object to the surface of a sphere. Cylinder Maps each vertex of the object to the surface of a cylinder.
    Plane Projects each 3D vertex of an object onto a plane which determines the texture space (u, v) for that vertex Perimeter Used only for extrudes and sweeps, it wraps the texture around the perimeter of the objects. You must select start caps and end caps to map to the top or bottom of the object.
    Roof Used only for roofs created with the Create Roof command, it aligns the texture separately for each face of the roof.

    For Sphere or Cylinder enter the radius. For a Perimeter click start cap and/or end cap.

    6. Enter the desired scale.

    This determines the size of the image when projected on the object. You should consider the tiling options that you set in the Edit Texture dialog when determining the size of the texture.

    7. Enter the desired offset value.

    Moves the texture a specific distance from the origin that was set in the Edit Texture dialog when the texture was created.

    8. Enter the desired rotation.

    This is the angle you wish to rotate the texture on the image when projected .

    9. Using the buttons to the right of the image preview, select the desired view.

    The five buttons with houses on them can be used to set the view in the preview area to top, front, right, right isometric, and left isometric views with respect to the object.

    The three other buttons align the camera with the texture space's x, y, and z axis.

    10. Use the buttons to the bottom of the image preview to rotate the preview of the textured object, and also to modify the texture space relative to the object.

    Picture Name Function
    View Rotate Works like Flyover Tool and rotates the view around the object.
    Texture Space Offset Offsets the texture space on the current view plane. It slides the texture space around without moving it into or out of the screen.
    Rotate space horizontal Twists the space around the current view's vertical axis.
    Rotate space vertical Twists the space around the current view's horizontal axis.
    Space Twist Spins texture space around the current view vector.
    Set by Face Aligns the texture to any face of the object when face is clicked.

    You can revert to the last saved mapping by clicking revert or use default mapping settings by clicking default.

    11. Click OK.



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