Welcome
to the world of Tinadel Ð another totally original arcade game from MachiSoft.
Tinadel places you in the role of a steadfast droid, pitted against giant
slavering insects intent upon destruction of the valuable Narg crop. But enough
of your problems É
Quick
Start
As
you will see when you read the Help screens in the game (and who doesnÕt,
hmmmm?), Tinadel is conceptually very straight forward Ð giant worms and
beetles come and smash into the eggs that you are guarding, and you must zap
them by building traps with your plasma nodes that, hopefully, the monsters
will blunder into.
These
traps are hexagonal cages. You deposit the vertices (the pointy bits) by
pointing and clicking with your mouse. When you click the 6th
vertex, the trap closes. If the head of the worm or beetle is enclosed by the
trap, the cage closes upon them and the plasma nodes zap in, burning the insect
to a satisfying crisp.
ItÕs
easier to do than to describe Ð sort of anyway.
The
Help screens give you information about scoring and other stuff, so please read
them before you play.
Special
Tips and Other stuff that you might need to know
These
things might not be obvious from the Help screens:
* The
hexagon can be any six sided shape. It doesnÕt have to be a regular (circular)
hexagon but can be any squished and distorted shape with six sides.
* The
plasma cage times out if you donÕt close it. The cage lasts longer as your
plasma nodes are upgraded at special levels throughout the game.
* You
canÕt place the plasma nodes too close to each other, or too far away either.
As noted above, the plasma nodes will be upgraded as you progress through the
game. This means that you are also able to place them further apart, making the
cage bigger. The droid will turn red if he is in a position where he canÕt
deposit a plasma node.
* Because
the plasma nodes zap in to destroy the insect, only one insect at a time can
be killed by the cage. If you have both a beetle and a worm in the cage then
the worm will always be selected to be zapped first.
* The
whole purpose of each level is to ensure that at least a certain number of Narg
insects hatch out of the eggs. These eggs will hatch out eventually, even if
they are damaged but still alive. If either YOU or the worms or beetles collide
with the eggs then they are damaged and hatching slows down. If they are
damaged too much then they die.
* Among
other things, the score box shows the number of worms that you must kill in
order to finish the level. The level will continue until either this number of
worms is killed, or until there are no more live eggs (they are all either
hatched or dead). If there are any live eggs left at the end of the level, then
you have a Òmass hatchÓ and all of the remaining live eggs hatch simultaneously
(at the same time).
* As
the game progresses into the more difficult levels, you must sometimes make
risk management decisions about whether to damage an egg or risk letting the
worm escape. In general, it is better to end the level as quickly as possible.
* You
must kill the beetles as quickly as possible, because they will decimate the
egg population if left alive.
* You
must register to play beyond the 5th level. ItÕs only $US 8.50 to register Ð
incredibly cheap. You can pay
using credit cards or an existing Pay Pal account at this Pay Pal link.
Minimum
Required System Configuration
Well
probably a 550Mhz G3. It really will play on somewhat slower systems, but
higher levels probably need around this configuration.
This
game is a Carbon program that will run in "native" mode under MacOS
8.6 through OSX 10.2.x - and probably beyond - with the caveat that earlier
operating systems may need the appropriate Carbonlib (available from Apple's
download sites) installed. The unlock program provided should also run under
both OSX and OS9.
Performance,
graphics, sound and the general user experience are better under OSX,
essentially because that's where we developed the game. As always, the more
memory your computer has, the happier it will be.
And
did we mention the attractive price Ð Tinadel is now only $US8.50. You can pay
using credit cards at this Pay Pal link.
Issues,
comments and known bugs
* There
are no known bugs at the date of release, and, as always we have tested just as
thoroughly as our resources allow. Let us know if you find any bugs through support@machisoft.com. If you feel
compelled to flame us because of a bug, please make sure that you also provide
enough information for us to be able to do something about it.
Make
sure that you give your registration code when you are reporting a bug.
Unregistered users are also welcome to report bugs, but will probably not get a
fixed version made directly available to them.
* One
of the suggestions from Beta testers has been to include a key to ÒkillÓ a
plasma cage rather than having to close it or wait for it to time out. Likewise,
a facility to quit and save a game in progress have been requested. The reason
that these have not been included is because of an Apple issue with ÒGetkeysÓ
under OS X. We have decided to wait until either Apple or the great bunch of
guys at TNT Basic provide a fix for this problem.
* While
the game, as such, has no known bugs, there are a couple of Apple sound related
issues that can entertain from time to time.
1)
The sounds break up a little under OS 9 and
sometimes give a very nice Òcrackle and popÓ Ð not much we can do about this
apart from recommending that you use OS X or play while you are eating your
breakfast cereal.
2)
This program has been developed using Quicktime
6.1.1 - If you are having any significant trouble with the sound, it may be
that you are using an older version of Quicktime. Apple, in their infinite loop
wisdom, appear to have made changes to the later version of Quicktime that may
produce problems when using older versions.
* The
program may not start up on some OS 9 systems if the ÒMaximum MemoryÓ setting
on the ÒGet InfoÓ for the program is set to a value greater than the largest
unused memory block (shown in ÒAbout this ComputerÓ under the ÒAppleÓ menu).
Setting the Maximum value to slightly smaller than the largest unused block
size, or freeing up more memory by exiting other programs or re-starting your
system will fix this issue. We donÕt know why this happens, the operating
system is supposed to take care of this sort of thing but of course if you use
OS X then it is not even a potential problem.
* Only
1024 * 768 is currently supported. If there is any interest, then we will
produce a version that supports multiple resolutions.
Registration
* Tinadel
uses a simple little registration process. You pay the money (not much of it at
that) through
this link (or by linking through from www.machisoft.com).
And we email you back a registration code within 48 hours. Normally within 8
hours, but letÕs be conservative.
* Our
policy is Òregister once, enjoy foreverÓ so that the registration code for any
version of Tinadel will enable any subsequent version of Tinadel forever. (Our
policy is also Ògive up designing games if no-one paysÓ, so you can have a
direct impact upon what happens next.)
* When
you receive your registration code, simply enter it, together with the email
address that the code was sent to, into the little Machisoft_Unlock_Tinadel
program that was included in the archive with the Tinadel application.
* Please
note, this program must remain in the same folder as the Tinadel application,
otherwise Tinadel wonÕt know where to look for your registration details.
The
Machisoft_Unlock_Tinadel program doesnÕt do anything very secret, it simply
writes your registration details back to a little text file so that they are in
a format and a place that Tinadel can always read them, it doesnÕt actually do
any real code validation
Credits
Tinadel Copyright © 2003 MachiSoft
All
rights to this program, with the exception of resources used under license,
remain with the author.
Programming:
Programmed
completely in TNT Basic by
Mark
Mancq based upon an original concept
by
Mark Mancq
Graphic
Design:
Mark
Mancq
Trevor
L. Masinelli, Masinelli Design Studio www.masinellidesign.com
Sound
& Music:
Original
sounds by Mark Mancq
Additional
sounds from the iDevGames archives used under the iDevGames License www.idevgames.com
MIDI
tracks from Microsoft
Testing:
Thanks
to the following for their assistance in testing and in tuning the gameplay.
Naomi
Mancq
Trevor
Masinelli
Robert
Lincolne
Peter
Beentje
Thanks
Also To É
Again,
thanks to my wife and daughter and to all those friends whose encouragement has
meant so much. Special thanks to Trevor Masinelli for the great logos and
graphic design work. Thanks as well to the developers of TNT Basic www.tntbasic.com for giving me the tools
with which I can create.
Version
History
* v1.0 Released
24th April 2003
Feedback
and Support
Email support
issues to support@machisoft.com
Email
registration issues to registration@machisoft.com
Email
any other questions or suggestions to contact@machisoft.com
(Really, many of the suggestions in Beta have made this a much better game.)
Check
for new versions and our other games at http://www.machisoft.com
Warranty
and User Agreement
* Warranty
There
is no warranty. We do not warrant that this program will work or that you will
enjoy it or that it will coexist happily with your other software or that it
wonÕt crash your system. However, this program is being issued in good faith,
with the intent that it be used, so we hope that the good stuff will be true
and the bad stuff wonÕt. But there are no guarantees, either implied or
explicit.
* User
Agreement
You
are free to use the software if you have read and understood the Warranty
paragraph above. You may copy the software and distribute through any channel
as long as this Read Me document always accompanies the software. The software
may not be changed in any form, including the substitution of icons and other
resources. All rights to the
program, embedded graphics and attached Read Me document remain with the
author.