__________ __________ __________ __________ __________ __________ | ` | _|· | | ` | _|· | | ` | _|· | | ` | _|· | | ` | _|· | | ` | _|· | |_,_|_|/_,_| |_,_|_|/_,_| |_,_|_|/_,_| |_,_|_|/_,_| |_,_|_|/_,_| |_,_|_|/_,_| ============================================================================= CANNON FODDER CONTROL SYSTEM ============================================================================= This is a simple demo of an AMAL routine to move one or two players around under interrupt! Two programs supplied. One for a one player mouse controlled character. The other program has two players and a mouse pointer show as a animation frame from the player. Use joystick to control player 2 and the mouse for player 1 The movement is a little crued at the moment and you would need to work on the bob hot spots to get it perfect when the character turns around. Also the detection of what direction the bloke should look in when standing still could be improved. I was going to create a football game but using the cannon fodder control system. I never got round to it - I hate football anyway! Source code is saved as an AMOS files so look in AMOS Source drawer. See compiled demo of the two player control system.