@database FE_GREEN.guide @author "Tom de Ruyter" @$VER: MTG.guide 1.6 (19.6.96) @node MAIN "Fallen Empires - Green Cards" @{" " link MTG_CARD_LISTS.guide/CL_FE} @{b}Fallen Empires - Green Cards@{ub} @{" Elven Fortress " link ELVEN} @{" Elvish Farmer " link ELVFA} @{" Elvish Hunter " link ELVHU} @{" Elvish Scout " link ELVSC} @{" Feral Thallid " link FERAL} @{" Fungal Bloom " link FUNGA} @{" Night Soil " link NIGHT} @{" Spore Cloud " link SPOCL} @{" Spore Flower " link SPOFL} @{" Thallid " link THALL} @{" Thallid Devourer " link THADE} @{" Thelon's Chant " link THECH} @{" Thelon's Curse " link THECU} @{" Thelonite Druid " link THEDR} @{" Thelonite Monk " link THEMO} @{" Thorn Thallid " link THORN} @endnode @node ELVEN "Elven Fortress" @{b}Elven Fortress@{ub} Color = Green Rarity = FE(C1/C1/C1/C1) Type = Enchantment Cost = G Artist = Mark Poole / Pete Venters / Randy Asplund-Faith / Tom Wanerstrand Print run = FE(2,231,500 each) @{b}NOTE@{ub}: There are FOUR different artworks for this card. Text(FE): <1G>: Target blocking creature gets +0/+1 until end of turn. Flavor Text: @{i}"Thallids are not ordinary enemies of flesh and bone and reason. They attack with no thought for our strength or of their own losses. I fear our Fortresses shall be overwhelmed." ---Kyliki of Havenwood@{ui} Flavor Text: @{i}Many Elven Fortresses weren't built by masons and carpenters, but created from the living forest itself.@{ui} Flavor Text: @{i}"The size of the obvious Fortress walls often misled foes. Actually, the Elves enchanted the forest itself to provide the first line of defense with tangling vines and stinging thorns." @{ui}---Sarpadian Empires, vol. III Flavor Text: @{i}"Burn it down, you say? Now there's a stupid idea. What do you suppose will become of those overhanging branches, hmm? And then what do you suppose will become of us?" --- Ivra Jursdotter@{ui} @{b}NO RULINGS@{ub} @endnode @node ELVFA "Elvish Farmer" @{b}Elvish Farmer@{ub} Color = Green Rarity = FE(U1) Type = Summon Elf (0/2) Cost = 1G Artist = Richard Kane Ferguson Print run = FE(744,000) Text(FE): During your upkeep, put a spore counter on Elvish Farmer. <0>: Remove three spore counters from Elvish Farmer to put a Saproling token into play. Treat this token as a 1/1 green creature. <0>: Sacrifice a Saproling to gain 2 life. @{" Rulings " link MTG_CARD_E.guide/ELVFA} @endnode @node ELVHU "Elvish Hunter" @{b}Elvish Hunter@{ub} Color = Green Rarity = FE(C1/C1/C1) Type = Summon Elf (1/1) Cost = 1G Artist = Anson Maddocks / Mark Poole / Susan van Camp Print run = FE(2,231,500 each) @{b}NOTE@{ub}: There are THREE different artworks for this card. Text(FE): <1GT>: Target creature does not untap as normal during its controller's next untap phase. Flavor Text: @{i}"As the climate cooled, many Elves turned to Thallid farming for food, while the Hunters honed their skills on what little game remained." @{ui}---Sarpadian Empires, vol. III Flavor Text: @{i}"Elves often tipped their arrows with a drug that caused a deep but harmless sleep." @{ui}---Sarpadian Empires, vol. III Flavor Text: @{i}The Elves never had a standing army; when battle came, they pressed Hunters, Scouts, and Farmers into a surprisingly effective militia.@{ui} @{b}NO RULINGS@{ub} @endnode @node ELVSC "Elvish Scout" @{b}Elvish Scout@{ub} Color = Green Rarity = FE(C1/C1/C1) Type = Summon Elf (1/1) Cost = G Artist = Christopher Rush / Mark Poole / Pete Venters Print run = FE(2,231,500 each) @{b}NOTE@{ub}: There are THREE different artworks for this card. Text(FE): : Untap a target attacking crature you control. That creature neither receives nor deals damage during combat this turn. Flavor Text: @{i}Although the Elves of Havenwood lived in isolated villages, their swift communications allowed them to act as a single community.@{ui} Flavor Text: @{i}Even one whose ears were closely tuned to the sounds of Havenwood could miss hearing a Scout move past.@{ui} Flavor Text: @{i}"Even for Elves, they were stealthy little twerps. They'd taken our measure before we'd even seen them." ---Marshall Volnikov@{ui} @{" Rulings " link MTG_CARD_E.guide/ELVSC} @endnode @node FERAL "Feral Thallid" @{b}Feral Thallid@{ub} Color = Green Rarity = FE(U3) Type = Summon Fungus (6/3) Cost = 3GGG Artist = Rob Alexander Print run = FE(2,231,500) Text(FE): During your upkeep, put a spore counter on Feral Thallid. <0>: Remove three spore counters from Feral Thallid to regenerate it. Flavor Text: @{i}"Born and bred of fungus, Thallids were nearly impossible to kill." @{ui}---Sarpadian Empires, vol. I @{b}NO RULINGS@{ub} @endnode @node FUNGA "Fungal Bloom" @{b}Fungal Bloom@{ub} Color = Green Rarity = FE(U1) Type = Enchantment Cost = GG Artist = Daniel Gelon Print run = FE(744,000) Text(FE): : Put a spore counter on a target Fungus. Flavor Text: @{i}"Thallids could absorb energy from the forest itself. Even Elves were at a disadvantage in fighting them." @{ui}---Sarpadian Empires, vol. III @{b}NO RULINGS@{ub} @endnode @node NIGHT "Night Soil" @{b}Night Soil@{ub} Color = Green Rarity = FE(C1/C1/C1) Type = Enchantment Cost = GG Artist = Drew Tucker / Heather Hudson / Sandra Everingham Print run = FE(2,231,500 each) @{b}NOTE@{ub}: There are THREE different artworks for this card. Text(FE): <1>: Remove two creatures in any graveyard from the game to put a Saproling token into play. Treat this token as a 1/1 green creature. Flavor Text: @{i}"There were often more Thallids after a battle than before." @{ui}---Sarpadian Empires, vol. III Flavor Text: @{i}The Elves gathered huge piles of rot to grow fungus. Out of imitation or forethought, the Thallids did the same.@{ui} Flavor Text: @{i}Some said killing the Thallids only encouraged them.@{ui} @{" Rulings " link MTG_CARD_N.guide/NIGHT} @endnode @node SPOCL "Spore Cloud" @{b}Spore Cloud@{ub} Color = Green Rarity = FE(C1/C1/C1) Type = Instant Cost = 1GG Artist = Amy Weber / Jesper Myrfors / Susan van Camp Print run = FE(2,231,500 each) @{b}NOTE@{ub}: There are THREE different artworks for this card. Text(FE): Tap all blocking creatures. No creatures deal damage in combat this turn. Neither attacking nor blocking creatures untap as normal during their controller's next untap phase. @{" Rulings " link MTG_CARD_S.guide/SPOCL} @endnode @node SPOFL "Spore Flower" @{b}Spore Flower@{ub} Color = Green Rarity = FE(U3) Type = Summon Fungus (0/1) Cost = GG Artist = Margaret Organ-Kean Print run = FE(2,231,500) Text(FE): During your upkeep, put a spore counter on Spore Flower. <0>: Remove three spore counters from Spore Flower. No creatures deal damage in combat this turn. @{b}NO RULINGS@{ub} @endnode @node THALL "Thallid" @{b}Thallid@{ub} Color = Green Rarity = FE(C1/C1/C1/C1) Type = Summon Fungus (1/1) Cost = G Artist = Daniel Gelon / Edward Beard Jr. / Jesper Myrfors / Ron Spencer Print run = FE(2,231,500 each) @{b}NOTE@{ub}: There are FOUR different artworks for this card. Text(FE): During your upkeep, put a spore counter on Thallid. <0>: Remove three spore counters from Thallid to put a Saproling token into play. Treat this token as a 1/1 green creature. @{" Rulings " link MTG_CARD_T.guide/THALL} @endnode @node THADE "Thallid Devourer" @{b}Thallid Devourer@{ub} Color = Green Rarity = FE(U3) Type = Summon Fungus (2/2) Cost = 1GG Artist = Ron Spencer Print run = FE(2,231,500) Text(FE): During your upkeep, put a spore counter on Thallid Devourer. <0>: Remove three spore counters from Thallid Devourer to put a Saproling token into play. Treat this token as a 1/1 green creature. <0>: Sacrifice a Saproling to give Thallid Devourer +1/+2 until end of turn. @{" Rulings " link MTG_CARD_T.guide/THADE} @endnode @node THECH "Thelon's Chant" @{b}Thelon's Chant@{ub} Color = Green Rarity = FE(U3) Type = Enchantment Cost = 1GG Artist = Melissa Benson Print run = FE(2,231,500) Text(FE): During your upkeep, pay or bury Thelon's Chant. Whenever a player puts a swamp into play, Thelon's Chant deals 3 damage to him unless that player puts a -1/-1 counter on a target creature he or she controls. @{" Rulings " link MTG_CARD_T.guide/THECH} @endnode @node THECU "Thelon's Curse" @{b}Thelon's Curse@{ub} Color = Green Rarity = FE(U1) Type = Enchantment Cost = GG Artist = Pete Venters Print run = FE(744,000) Text(FE): Blue creatures do not untap as normal during their controller's untap phase. During his or her upkeep, a blue creature's controller may pay an additional to untap it. Each creature may be untapped in this way only once per turn. @{" Rulings " link MTG_CARD_T.guide/THECU} @endnode @node THEDR "Thelonite Druid" @{b}Thelonite Druid@{ub} Color = Green Rarity = FE(U3) Type = Summon Cleric (1/1) Cost = 2G Artist = Margaret Organ-Kean Print run = FE(2,231,500) Text(FE): <1GT>: Sacrifice a creature to turn all your forests into 2/3 creatures until end of turn. The forests still count as lands but may not be tapped for mana if they were brought into play this turn. Flavor Text: @{i}"The magic at the heart of all living things can bear awe-inspiring fruit." ---Kolevi of Havenwood, Elder Druid@{ui} @{" Rulings " link MTG_CARD_T.guide/THEDR} @endnode @node THEMO "Thelonite Monk" @{b}Thelonite Monk@{ub} Color = Green Rarity = FE(U1) Type = Summon Cleric (1/2) Cost = 2GG Artist = Bryon Wackwitz Print run = FE(744,000) Text(FE): : Sacrifice a green creature to turn a target land into a basic forest. Mark changed land with a counter. Flavor Text: @{i}"As the climate worsened, some Thelonites turned to fertilizing with fresh blood in an attempt to keep Havenwood alive and growing." @{ui}---Sarpadian Empires, vol. III @{" Rulings " link MTG_CARD_T.guide/THEMO} @endnode @node THORN "Thorn Thallid" @{b}Thorn Thallid@{ub} Color = Green Rarity = FE(C1/C1/C1/C1) Type = Summon Fungus (2/2) Cost = 1GG Artist = Daniel Gelon / Heather Hudson / Jesper Myrfors / Mark Tedin Print run = FE(2,231,500 each) @{b}NOTE@{ub}: There are FOUR different artworks for this card. Text(FE): During your upkeep, put a spore counter on Thorn Thallid. <0>: Remove three spore counters from Thorn Thallid to have it deal 1 damage to any target. Flavor Text: @{i}"The danger in cultivating massive plants caught the Elves by surprise." @{ui}---Sarpadian Empires, vol. III Flavor Text: @{i}"The cooling climate forced the Elves to experiment with new food sources." @{ui}---Sarpadian Empires, vol. I Flavor Text: @{i}"I don't know which is worse, getting hit with those darts or having to watch them grow back." ---Orcish Soldier@{ui} Flavor Text: @{i}"Scholars still debate whether the Thallids were truly sentient." @{ui}---Sarpadian Empires, vol. III @{b}NO RULINGS@{ub} @endnode