@database MTG_CARD_D.guide @author "Tom de Ruyter" @$VER: MTG.guide 1.7 (25.7.96) @node MAIN "Card Rulings & Descriptions - D" @{" " link MTG_CARD_RULINGS.guide/CARD_RULINGS} - - * - * - D - * - * - - @{" Damping Field " link DAMPI} @{" Dance of Many " link DANCE} @{" Dance of the Dead " link DDEAD} @{" Dandan " link DANDA} @{" Dark Heart of the Wood " link DWOOD} @{" Dark Ritual " link DRITU} @{" Dark Sphere " link DSPHE} @{" Darkness " link DARKN} @{" Darkpact " link DPACT} @{" D'Avenant Archer " link DAVEN} @{" Deathgrip " link DGRIP} @{" Deathlace " link DLACE} @{" Deep Spawn " link DSPAW} @{" Deep Water " link DWATE} @{" Deflection " link DEFLE} @{" Delif's Cone " link DCONE} @{" Delif's Cube " link DCUBE} @{" Demonic Attorney " link DATTO} @{" Demonic Consultation " link DCONS} @{" Demonic Hordes " link DHORD} @{" Demonic Tutor " link DTUTO} @{" Desert " link DESER} @{" Desert Twister " link DTWIS} @{" Detonate " link DETON} @{" Diamond Valley " link DIAMO} @{" Didgeridoo " link DIDGE} @{" Dingus Egg " link DINGU} @{" Diminishing Returns " link DIMIN} @{" Disenchant " link DENCH} @{" Disharmony " link DHARM} @{" Disintegrate " link DINTE} @{" Disrupting Scepter " link DSCEP} @{" Divine Intervention " link DINTE} @{" Divine Offering " link DOFFE} @{" Draconian Cylix " link DRACO} @{" Dragon Engine " link DENGI} @{" Dragon Whelp " link DWHEL} @{" Drain Life " link DLIFE} @{" Drain Power " link DPOWE} @{" Dream Coat " link DREAM} @{" Dreams of the Dead " link DDEAD} @{" Drop of Honey " link DROPH} @{" Drought " link DROUG} @{" Drudge Spell " link DSPEL} @{" Dust to Dust " link DUSTT} @{" Dwarven Armorer " link DWMOR} @{" Dwarven Armory " link DWARY} @{" Dwarven Catapult " link DWCAT} @{" Dwarven Hold " link DWHOL} @{" Dwarven Ruins " link DWRUI} @{" Dwarven Soldier " link DWSOL} @{" Dwarven Warriors " link DWWAR} @{" Dwarven Weaponsmith " link DWWEA} @endnode @node DAMPI "Damping Field" @{b}Damping Field@{ub} Does not prevent artifacts (such as Colossus) from untapping during upkeep. Artifact creatures are artifacts. When this in play, they untap as artifacts and not as creatures, so only one may untap. @{" Card Information " link AQ_WHITE.guide/DAMPI} @endnode @node DANCE "Dance of Many" @{b}Dance of Many@{ub} See the @{"Copy Cards" link MTG_GEN_RULINGS.guide/TOP_COPY} entry in the General Rulings for more information. See the @{"Token Creatures" link MTG_GEN_RULINGS.guide/TOP_TOKE} entry in the General Rulings for more information. Treat the token as a just-summoned creature of the appropriate type. If that creature normally gets counters upon being cast, the token creature gets counters. [bethmo 08/10/94] Can be used on any creature which is a Summon card, even if the creature is in play only because of Animate Dead. In the case of Animate Dead, the copy does not have the -1 power penalty. [WotC Rules Team 09/30/94] Destroying the creature which was copied will not cause the token creature to be destroyed as well. [Aahz 10/21/94] This spell is targeted and checks the validity of the target when declared and when resolving. If the creature is not still there when the copy resolves, the spell fizzles. [WotC Rules Team 02/09/95] The casting cost is copied. This makes Dance of Many the only exception to the rule that token creatures have a casting cost of zero. [Aahz 11/13/95] The creature is still considered a token creature, so if you happen to copy a Drudge Skeleton, the Skeleton token would still be succeptible to Drudge Spell. [Aahz 03/02/96] @{" Card Information " link DK_BLUE.guide/DANCE} @endnode @node DDEAD "Dance of the Dead" @{b}Dance of the Dead@{ub} See @{"Creature in the Graveyard" link MTG_GEN_RULINGS.guide/TOP_CGRA} in the General Rulings for more information. In general, an animated creature comes out as if it was just cast. Any X in the casting cost is zero. So animating a Rock Hydra gives you a hydra with zero heads. [PPG Page 92] You can Animate a creature which was discarded from a hand and therefore was never in play. Dance of the Dead is an "Enchant Creature" spell and so it does activate the Rabid Wombat and trigger other cards which use creature enchantments. [Duelist Magazine #6, Page 131] (Based on Animate Dead ruling) Animated creature cannot attack until it begins its controller's turn in play. [Page 30] Animating a dead Clone gets all the Clone's abilities but mimics at +1/+1. [D'Angelo 09/25/95] This is a targeted effect. Note that cards in the graveyard do not have Protection from Color abilities, but it may fizzle because the target is removed before the effect resolves. [WotC Rules Team 05/10/95] (Based on Animate Dead ruling) When Dance of the Dead is being destroyed, the creature it is on is not "on its way to the graveyard" so you can sacrifice the creature at this time. [WotC Rules Team 05/10/95] (Based on Animate Dead ruling) When Dance of the Dead leaves play, the creature it is on is put in the graveyard without a damage prevention step. A death event is still generated. [WotC Rules Team 05/10/95] This happens even if there is another Animate Dead or Dance of the Dead on the creature since if even one is removed, the buried immediately. [WotC Rules Team 09/22/95] Cannot be cast on dead creatures which are in play because of another Animate Dead or Dance of the Dead spell, but can be moved using Enchantment Alteration from one animated creature to another. If so, you gain control of that creature since your animate is more recent than the other one. [WotC Rules Team 11/16/94] (Based on Animate Dead ruling) If more than one Dance of the Dead ends up on a creature, each contributes a +1/+1 and an additional 1B to the untap cost. [D'Angelo 09/25/95] The caster of Dance of the Dead is not considered the "caster" of the creature that is brought back into play. The "caster" is always the "owner. [Duelist Magazine #5, Page 123] (Based on Animate Dead ruling) @{" Card Information " link IA_BLACK.guide/DANCE} @endnode @node DANDA "Dandan" @{b}Dandan@{ub} As errata to the Arabian Nights version of this card, it should say "defending player" instead of "opponent". [Duelist Magazine #4, Page 64] The Chronicles version is buried if you have no Islands, the Arabian Nights version is just destroyed. [Duelist Magazine #7, Page 101] @{" Card Information " link AN_BLUE.guide/DANDA} @endnode @node DWOOD "Dark Heart of the Wood" @{b}Dark Heart of the Wood@{ub} The text on the card explaining the color is considered to be explanatory and not characteristic text. This means that it cannot be affected by Sleight of Mind. [Duelist Magazine #3, Page 22] This card can have its color changed by a lace spell but not by Sleight of Mind. This is a REVERSAL of a ruling in Duelist Magazine #2 on page 86. [WotC Rules Team 09/15/94] @{" Card Information " link DK_GOLD.guide/DARKH} @endnode @node DARKN "Darkness" @{b}Darkness@{ub} See the @{"Fog Effects" link MTG_GEN_RULINGS.guide/TOP_FOGE} entry in the General Rulings for more information. As errata, the effect only lasts until the end of the turn. [WotC Rules Team 09/22/95] @{" Card Information " link LG_BLACK.guide/DARKN} @endnode @node DPACT "Darkpact" @{b}Darkpact@{ub} If you use some spell or effect (like Natural Selection) which allows you to peek at cards in the library, you can still use Darkpact. Has been on the Duelists' Convocation banned list (not allowed in a deck) for tournaments since 01/25/94 because it is only used in games for Ante. @{" Card Information " link 3E_BLACK.guide/DARKP} @endnode @node DRITU "Dark Ritual" @{b}Dark Ritual@{ub} Changed to use mana symbols instead of the word black mana between the Limited/Unlimited Edition and the Revised Edition versions of the card. The Revised and Fourth Edition cards can not be affected by Sleight of Mind. @{" Card Information " link 4E_BLACK.guide/DRITU} @endnode @node DSPHE "Dark Sphere" @{b}Dark Sphere@{ub} Multiple Dark Spheres multiply in effect. So two of them will result in 1/4 damage, not zero damage. [Duelist Magazine #3, Page 7] @{" Card Information " link DK_ARTIFACT.guide/DARKS} @endnode @node DAVEN "D'Avenant Archer" @{b}D'Avenant Archer@{ub} Does damage immediately and may kill the creature before damage dealing. [Aahz 06/17/94] @{" Card Information " link LG_WHITE.guide/DAVEN} @endnode @node DGRIP "Deathgrip" @{b}Deathgrip@{ub} The Limited/Unlimited Edition version of the card says "destroys a green spell as it is being cast" but should be read as "counters a green spell". [bethmo] @{" Card Information " link 4E_BLACK.guide/DEGRI} @endnode @node DLACE "Deathlace" @{b}Deathlace@{ub} See @{"Chaoslace" link MTG_CARD_C.guide/CLACE} for rulings. @{" Card Information " link 4E_BLACK.guide/DELAC} @endnode @node DSPAW "Deep Spawn" @{b}Deep Spawn@{ub} The two cards put into the graveyard are not discards from your hand and so Library of Leng does not apply. [Aahz 11/30/94] Does not cause enchantments on it to be removed when the effect is activated. An enchantment in play is neither a spell or an effect. [Duelist Magazine #4, Page 7] Does not prevent enchantments already on it from being used. [Duelist Magazine #5, Page 122] @{" Card Information " link FE_BLUE.guide/DEEPS} @endnode @node DWATE "Deep Water" @{b}Deep Water@{ub} All affected lands produce just one blue mana regardless of how many it might normally generate. [Duelist Magazine #3, Page 7] So a storage land produces one blue even if you remove zero or three counters. Other lands which produce more than one mana are similarly restricted. Mana Flare will make the lands provide one extra blue mana. [Duelist Magazine #3, Page 7] Will remove restrictions on how mana generated by the land is used. [Duelist Magazine #6, Page 131] For example, the blue mana from a Mishra's Workshop can be used for any purpose. @{" Card Information " link DK_BLUE.guide/DEEPW} @endnode @node DEFLE "Deflection" @{b}Deflection@{ub} Only targets the spell being Deflected and not the original or new target of the spell it is affecting. [Aahz 07/09/95] You cannot choose an invalid target for the new spell. You have to pick a valid target on announcement. If the target of the spell being Deflected is not valid on resolution, then Deflection fails. [WotC Rules Team 09/22/95] Deflection targets a spell with a single target. If the spell being Deflected is not a single target spell when Deflection resolves, then Deflection fizzles. [D'Angelo 09/28/95] Note that this only happens if someone redirects a Deflection. Cannot deflect any spell to the Deflection itself since when you are announcing it (and choosing its targets), it is not yet a spell. It becomes a spell once all the costs and targets are successfully chosen. [Duelist Magazine #7, Page 9] If you create an infinite loop with a circle of interrupts targeting each other, then they are all just placed in the graveyard with no effect. They are, however, considered 'successfully cast'. [WotC Rules Team 08/17/95] No effect, means no effect. If one of them was a Power Sink, then the player would not have to tap lands for mana. This situation is possible with say Counterspell at a summoning, Red Elemental Blast at the Counterspell, then Deflection on the Counterspell to have it target the Red Elemental Blast. Now neither could legally resolve because an interrupt cannot resolve until all interrupts targeting it resolve. This ruling is a simple patch. + Can deflect a counterspell to target itself, but the counterspell will fall under the infinite loop rule and although 'successfully cast' it just fizzles. [Duelist Magazine #10, Page 44] You can deflect a Deflection to any other target spell. This will not change the choice for that Deflection's target change and may cause that Deflection to fail if the new target spell is not a "spell which has a single target". [WotC Rules Team 09/22/95] @{" Card Information " link IA_BLUE.guide/DEFLE} @endnode @node DCONE "Delif's Cone" @{b}Delif's Cone@{ub} As errata, it should say "defending player" instead of "opponent". [Duelist Magazine #4, Page 64] @{" Card Information " link FE_ARTIFACT.guide/DECON} @endnode @node DCUBE "Delif's Cube" @{b}Delif's Cube@{ub} Can be used at any point up until damage is dealt as long as the creature is not blocked. [Aahz 12/02/94] As errata, it should say "defending player" instead of "opponent". [Duelist Magazine #4, Page 64] @{" Card Information " link FE_ARTIFACT.guide/DECUB} @endnode @node DATTO "Demonic Attorney" @{b}Demonic Attorney@{ub} You choose one target player. That player can either concede or you and he both ante an additional card. It does not affect all players. [Duelist Magazine #4, Page 64] Has been on the Duelists' Convocation banned list (not allowed in a deck) for tournaments since 01/25/94 because it is only used in games for Ante. @{" Card Information " link 3E_BLACK.guide/DEMAT} @endnode @node DCONS "Demonic Consultation" @{b}Demonic Consultation@{ub} The spell fails if you do not find the card before your library is empty. You do not lose the game at that point. You lose on the next time you have to draw. [Aahz 06/08/95] Because choosing the card to draw for is a casting decision, you cannot change this decision when you Fork this spell. You must dig for the same card. [Aahz 09/05/95] You must name a card that actually exists in the game. [Aahz 10/07/95] There is no way to make this card affect your opponent. It affects "you", and "you" means the caster. [Duelist Magazine #7, Page 9] @{" Card Information " link IA_BLACK.guide/DEMON} @endnode @node DHORD "Demonic Hordes" @{b}Demonic Hordes@{ub} May not use its ability until its upkeep is paid for that turn. [bethmo] Paying the Hordes is optional. You may choose not to pay them but then you take the consequences. [bethmo] The lands destroyed by not paying the Hordes are considered to be sacrificed. [WotC Rules Team 09/22/95] In multiplayer games, you can choose a different player each time a land is to be destroyed due to not paying upkeep. [Duelist Magazine #4, Page 64] The Alpha printing version of this card had 'B's where the black mana symbols are in later printings. @{" Card Information " link 3E_BLACK.guide/DEMHO} @endnode @node DTUTO "Demonic Tutor" @{b}Demonic Tutor@{ub} This is not a draw and may not be used with Aladdin's Lamp. [D'Angelo 02/27/95] You do not show the card you pick out of your library to your opponent. [bethmo] This is not a targeted spell. You pick a card on resolution. [D'Angelo 07/21/95] Because you pick on resolution, this spell can be Forked so that the Fork's caster can pick a different card. [Aahz 09/05/95] The artist's name, Shuler, was misspelled on the Limited/Unlimited Edition versions of this card. Has been on the Duelists' Convocation restricted list (only 1 per deck) for tournaments since 03/23/94. @{" Card Information " link 3E_BLACK.guide/DEMTU} @endnode @node DESER "Desert" @{b}Desert@{ub} No, this is not a basic land type. [Snark] As errata to the card, it should be read as "Tap: Add 1 to your mana pool. Tap: Target attacking creature takes 1 damage at the end of combat. Play the ability before damage is dealt." [Duelist Magazine #4, Page 136] You have to choose a target creature when tapping the desert. Does not do damage to a creature if that creature is retroactively removed from the combat after the Desert targets it. One way a creature may be removed includes the Arabian Nights version of Ebony Horse. If the creature is just removed from the attack by some other means, it will still be damaged. [Aahz 07/05/95] Can be used on any player's attacking creatures. This includes your own and creatures in an attack you are not involved in (multiplayer games). [bethmo] Multiple deserts can be used to damage the same attacker. [bethmo] Will do damage even if Fog is played since Fog only prevents creatures from damaging each other. There is still a damage dealing step and Desert does damage at that time. [Aahz 03/08/95] If the Desert leaves play before the end of the attack, the creature still gets damaged. [D'Angelo 04/12/95] Can still target a creature in a Banding group. Banding only distributes combat damage. @{" Card Information " link AN_LAND.guide/DESER} @endnode @node DTWIS "Desert Twister" @{b}Desert Twister@{ub} The Arabian Nights and Revised Edition versions only can target cards while the Fourth Edition on can target any permanent (including tokens). [Duelist Magazine #5, Page 10] @{" Card Information " link AN_GREEN.guide/DESER} @endnode @node DETON "Detonate" @{b}Detonate@{ub} The damage is from Detonate, and therefore is a red source. [bethmo] If the artifact becomes an illegal target before resolution, then no damage is done. [Duelist Magazine #5, Page 23] X is the artifact's casting cost. [Card Text] You cannot choose to pay anything other than this value when targeting an artifact. @{" Card Information " link AQ_RED.guide/DETON} @endnode @node DIAMO "Diamond Valley" @{b}Diamond Valley@{ub} The sacrifice puts the creature in the graveyard and all effects triggered by sending a creature to the graveyard work (i.e. Soul Net, Rukh Egg). [bethmo] A sacrifice cannot be prevented by either player. [Page 62] Can only use this ability when fast effects are allowed. Note that fast effects are not allowed during the damage dealing portion of the attack phase and during damage prevention steps. [bethmo] @{" Card Information " link AN_LAND.guide/DIAMO} @endnode @node DIDGE "Didgeridoo" @{b}Didgeridoo@{ub} Bringing a Minotaur into play is a normal instant speed effect and it can be used at any time instants are allowed. [D'Angelo 04/12/96] @{" Card Information " link HL_ARTIFACT.guide/DIDGE} @endnode @node DIMIN "Diminishing Returns" @{b}Diminishing Returns@{ub} + You (and the other players) decide upon announcement how many cards to draw. [WotC Rules Team 06/27/96] + You can choose any number from 0 to 7. [Aahz 05/21/96] You are not forced to draw 7 cards. @{" Card Information " link AI_BLUE.guide/DIMIN} @endnode @node DINGU "Dingus Egg" @{b}Dingus Egg@{ub} If multiple lands are destroyed at once, each land causes the Egg to do 2 points of damage. These are all from the same source but come in separate packets. [bethmo] Triggers by any effect which puts a land into the graveyard from play. [WotC Rules Team 12/15/94] Was on the Duelists' Convocation restricted list (only 1 per deck) for tournaments from 01/25/94 to 05/01/94. It was removed once Antiquities and Revised Edition made it easier to destroy artifacts. @{" Card Information " link 4E_ARTIFACT.guide/DINGU} @endnode @node DENCH "Disenchant" @{b}Disenchant@{ub} Regenerating artifacts can regenerate from destroy effects like this one. The Limited and Unlimited Edition versions said "discard" and they should be read as destroy. [PPG Page 113] @{" Card Information " link 4E_WHITE.guide/DISEN} @endnode @node DHARM "Disharmony" @{b}Disharmony@{ub} If the attacking creature was under the effects of Siren's Call, Nettling Imp or similar effect, it will die at the end of the turn because this spell makes the creature as if it never attacked. [bethmo 06/22/94] Works even if the attacker was not tapped to attack. [Aahz 12/13/94] Can work on creatures you control. [Aahz 06/13/96] (REVERSAL) You get them untapped regardless of the original tap state of the creature. [Aahz 12/13/94] The artist is actually Byron Wackwitz, not Phil Foglio. [Duelist Magazine #2, Page 7] @{" Card Information " link LG_RED.guide/DISHA} @endnode @node DINTE "Disintegrate" @{b}Disintegrate@{ub} If creature is not killed by the Disintegrate but is later in the turn given enough damage to kill it, it may not regenerate. This is true even if all damage from the Disintegrate is prevented or if zero damage is done in the first place (X=0). [WotC Rules Team 02/07/94] Creatures killed with Disintegrate cannot regenerate during this turn. The "cannot regenerate" is an effect of Disintegrate targeting the creature and not an effect of the damage. So it works even if the damage is prevented or redirected away. If redirected, the damage does not take this effect with it. [WotC Rules Team 02/07/94] Disintegrated creatures do not go to the graveyard at all before leaving the game. They do not trigger effects which happen due to a creature going to the graveyard. [WotC Rules Team 09/15/94] As always "a target" means any creature or player. As errata, add "and cannot be regenerated" to the Revised Edition version of this card. [Duelist Magazine #3, Page 79] The Limited, Unlimited and Revised Edition versions of this card do not allow the creature to regenerate during this turn (even if all the damage is prevented or redirected) and if the creature is destroyed by any means, it leaves the game instead of going to the graveyard. [Duelist Magazine #2, Page 68] The Fourth Edition version only removes the creature from the game if it dies due to lethal damage. Any other destroy effect will send it to the graveyard as normal. [Duelist Magazine #5, Page 10] @{" Card Information " link 4E_RED.guide/DISIN} @endnode @node DSCEP "Disrupting Scepter" @{b}Disrupting Scepter@{ub} Forces discard from a player's hand and not from cards in play. Can only be used during your turn. [Card Text] As errata to the Limited, Unlimited and Revised Edition versions of this card, it should read "target player" instead of "opponent". This means you can use it on yourself. In multiplayer games this allows you to choose a different player each time it is used. [Duelist Magazine #4, Page 64] The Fourth Edition is worded correctly. Can be used on a player with no cards with no effect. [Duelist Magazine #5, Page 23] @{" Card Information " link 4E_ARTIFACT.guide/DISRU} @endnode @node DINTE "Divine Intervention" @{b}Divine Intervention@{ub} Has been on the Duelists' Convocation banned list (not allowed in a deck) for tournaments since 08/01/94 because it forces a tie and this messes up tournaments. @{" Card Information " link LG_WHITE.guide/DIVIN} @endnode @node DOFFE "Divine Offering" @{b}Divine Offering@{ub} This is not a sacrifice. You may regenerate the creature without losing the life bonus. [Duelist Magazine #2, Page 8] It can be used on your opponent's artifacts. [bethmo 09/05/94] If the target artifact becomes illegal before resolution, you do not gain any life. [Duelist Magazine #5, Page 23] @{" Card Information " link LG_WHITE.guide/DIVOF} @endnode @node DRACO "Draconian Cylix" @{b}Draconian Cylix@{ub} As of 06/01/96, the cards are discarded from your hand during announcement and as a cost instead of being discarded on resolution. It is not a forced discard, so it cannot be used with Library of Leng. [WotC Rules team 05/08/96] @{" Card Information " link FE_ARTIFACT.guide/DRACO} @endnode @node DENGI "Dragon Engine" @{b}Dragon Engine@{ub} As errata, the Revised Edition version of this card should have "until end of turn" added to the ability. [WotC Rules Team 09/22/95] + You cannot pump for more than one use in a single activation. It must be in separate activations. [WotC Rules Team 06/27/96] (REVERSAL) @{" Card Information " link AQ_ARTIFACT.guide/DRAGO} @endnode @node DWHEL "Dragon Whelp" @{b}Dragon Whelp@{ub} As errata, the Revised Edition version should have "until end of turn" added to the ability. [WotC Rules Team 09/22/95] Can spend up to RRR each turn without it dying. It does not remember between turns as to how much was spent on it. [Chris Page] @{" Card Information " link 4E_RED.guide/DRAGO} @endnode @node DLIFE "Drain Life" @{b}Drain Life@{ub} As errata to the card, the following text should be added: "If you drain life from a player, you cannot gain more life than that player's life total." [Duelist Magazine #4, Page 131] You can put as much Black mana as you want into this spell, but you cannot drain more life than the creature's toughness. You may gain up to the total toughness of the creature even if it was already damaged. [PPG Page 70] The amount of mana put into the spell is determined at time of casting, and is spent at that time but is not considered part of the casting cost. [bethmo] The artist's name, Shuler, was misspelled on the Limited/Unlimited Edition versions of this card. The Alpha printing version of this card had a 'B' where the black mana symbol is in later printings. @{" Card Information " link 4E_BLACK.guide/DRLIF} @endnode @node DPOWE "Drain Power" @{b}Drain Power@{ub} Since this is a sorcery, your opponent may use instants and interrupts in response to this spell before you get the mana from their mana pool and lands. If a land can draw more than one color of mana (by choice) then the target player (not the caster of this spell) chooses which colors are drawn. [bethmo] If a land has different amounts of mana that can be drawn, the maximum will be drawn from the land. This may cause the land to sacrifice itself (in the case of some lands) or to remove counters in the case of other lands. [D'Angelo 02/15/95] Note that such lands can be tapped by your opponent at interrupt speeds for the lesser amount of mana prior to Drain Power resolving. If this happens, all you get is what is in their pool. As errata to the card, it should read "target player" instead of "opponent". This means you can use it on yourself. [Duelist Magazine #4, Page 64] The Limited/Unlimited Edition versions of this card required tapping of all lands, not just mana producing ones. [Aahz 07/29/94] The Revised and Fourth Edition versions only tap lands for mana. @{" Card Information " link 4E_BLUE.guide/DRAIN} @endnode @node DREAM "Dream Coat" @{b}Dream Coat@{ub} The color change can be used once per turn (either player's turn) and lasts only until the end of that turn. [bethmo 06/21/94] Note that it's common to just assume a player is every turn declaring the creature to be of the last color declared instead of forcing them to do so constantly, but if a timing question comes up, this might be important. The color change is not part of the enchantment and so it will not go away if the enchantment does. It will still last until the end of the turn. [WotC Rules Team 11/10/95] (This is a REVERSAL) Even though it works at the speed of an interrupt, its effects are not permanent. [Duelist Magazine #2, Page 8] Setting the color is not a casting decision. [Aahz 07/25/94] Since this effect is not permanent, it will not be copied by a Clone. [D'Angelo 05/19/95] @{" Card Information " link LG_BLUE.guide/DREAM} @endnode @node DDEAD "Dreams of the Dead" @{b}Dreams of the Dead@{ub} See @{"Creature in the Graveyard" link MTG_GEN_RULINGS.guide/TOP_CGRA} in the General Rulings for more information. Removes the creature from the game no matter how it leaves play, including Unsummoning or being killed. [D'Angelo 11/15/95] If it is removed from the game by Safe Haven, then this effect will take place and will remove it from the game instead of sending it to the Haven. [Aahz 06/13/96] (REVERSAL) @{" Card Information " link IA_BLUE.guide/DREAM} @endnode @node DROPH "Drop of Honey" @{b}Drop of Honey@{ub} Ignore creatures with Protection from Green in choosing which creature it destroys. [WotC Rules Team] Actually ignores any creature it cannot target, like Autumn Willow. [D'Angelo 05/03/96] Creatures with Protection from Green count in determining if Drop of Honey stays in play. [WotC Rules Team] Actually, any creature which could not be targeted by Drop of Honey, like Autumn Willow, is still counted. [D'Angelo 05/03/96] If the target becomes invalid after declaration of target, you must choose another target. [WotC Rules Team 09/30/94] You cannot choose to use the destroy creature effect when there are no targets. The rule is that you can end upkeep without dealing with it if there are no targets at that time, but if there is a target at that time then you must deal with it. [WotC Rules Team 07/19/95] The word "discarded" should read "destroyed". [PPG Page 113] @{" Card Information " link AN_GREEN.guide/DROPO} @endnode @node DROUG "Drought" @{b}Drought@{ub} + You have to sacrifice a Swamp for each black mana in the activation cost. If you use Pestilence with BBBB, that's 4 activations with B each so you sacrifice 4 Swamps. [D'Angelo 06/28/96] (REVERSAL based on WotC Rules Team 06/27/96) Before, you could multiply pump an effect and sacrifice only one activation's worth of Swamps. The sacrifice is technically made just prior to the announcement (that's what the "before" on the text means) but this works out the same as "during the announcement" cases except death effects can take place prior to the actual announcement. [Aahz 06/13/96] @{" Card Information " link IA_WHITE.guide/DROUG} @endnode @node DSPEL "Drudge Spell" @{b}Drudge Spell@{ub} Buries all Skeleton tokens from all sources if it leaves play. It does not just bury ones generated by this Drudge Spell or just ones you control. [Aahz 10/23/95] As of 06/01/96, the creatures in the graveyard are removed from the game during announcement and as a cost instead of being removed on resolution. [WotC Rules team 05/08/96] The fact that Skeleton tokens are buried is an aspect of the enchantment and not of the tokens. Thus, only Skeleton tokens which are in play when it leaves play are buried. Ones which are going to appear due to use of the effect but which have not yet appeared are safe. [WotC Rules Team 02/06/96] @{" Card Information " link HL_BLACK.guide/DRUDG} @endnode @node DUSTT "Dust to Dust" @{b}Dust to Dust@{ub} Since this is "removal from game", it does not count as destruction and is therefore not preventable by Guardian Beast or any form of regeneration. [Aahz 09/01/94] Must have 2 targets at time of casting in order to be declared. [Duelist Magazine #3, Page 6] If one target is removed or becomes invalid after declaration, the other target is still affected. [Aahz 08/12/94] @{" Card Information " link DK_WHITE.guide/DUSTT} @endnode @node DWMOR "Dwarven Armorer" @{b}Dwarven Armorer@{ub} As of 06/01/96, the cards are discarded from your hand during announcement and as a cost instead of being discarded on resolution. It is not a forced discard, so it cannot be used with Library of Leng. [WotC Rules team 05/08/96] @{" Card Information " link FE_RED.guide/DWAAR} @endnode @node DWARY "Dwarven Armory" @{b}Dwarven Armory@{ub} Can be used during your opponent's upkeep as well as your own. [Duelist Magazine #7, Page 100] The upkeep restriction is there to avoid its use during combat. @{" Card Information " link IA_RED.guide/DWARV} @endnode @node DWCAT "Dwarven Catapult" @{b}Dwarven Catapult@{ub} Count the number of creatures on resolution of the spell and divide X by that number at that time. [WotC Rules Team 12/15/94] If the number of creatures changes before resolution, the damage done may be different than what you expected. Targets one opposing player. [Duelist Magazine #4, Page 64] @{" Card Information " link FE_RED.guide/DWACA} @endnode @node DWHOL "Dwarven Hold" @{b}Dwarven Hold@{ub} See @{"Bottomless Vault" link MTG_CARD_B.guide/BOTTO} for rulings. @{" Card Information " link FE_LAND.guide/DWHOL} @endnode @node DWRUI "Dwarven Ruins" @{b}Dwarven Ruins@{ub} When Drain Power or Power Sink are resolve and you are forced to "draw all mana" from your lands, you must sacrifice this land if it is untapped. [D'Angelo 02/15/95] Note that you can tap the land for one mana in response to the Power Sink or Drain Power before they resolve and keep the land. @{" Card Information " link FE_LAND.guide/DWRUI} @endnode @node DWSOL "Dwarven Soldier" @{b}Dwarven Soldier@{ub} An Orc blocking or blocked by this card by any means, including being part of a band which is blocked or by being moved into blocking or being blocked by an effect such as General Jarkeld, will immediately give the +0/+2 bonus to this card. The bonus is not removed if the Orc is removed from the blocking situation by an effect like General Jarkeld. [WotC Rules Team 09/22/95] @{" Card Information " link FE_RED.guide/DWASO} @endnode @node DWWAR "Dwarven Warriors" @{b}Dwarven Warriors@{ub} Can be tapped at any time to make a creature unblockable. For example, if you had Orcish Oriflamme in play, you could tap the Dwarves to make a 2/2 creature unblockable before you declare an attack. Once the attack is declared, the creature is 3/2 because the Oriflamme. [bethmo] Can enhance the creature any way you want after the Dwarves make it unblockable without losing the effect. [bethmo/Revised Card Text] Can be used after a creature is blocked but has no effect. Once a creature is blocked, it cannot be unblocked by anything other than False Orders. [bethmo] @{" Card Information " link 4E_RED.guide/DWARV} @endnode @node DWWEA "Dwarven Weaponsmith" @{b}Dwarven Weaponsmith@{ub} The Antiquities version cannot use the ability unless you have an artifact to sacrifice. It is part of the cost. [Aahz] The "place in the graveyard" statement on the Antiquities version is actually a "sacrifice" and is a cost which cannot be prevented. [Duelist Magazine #2, Page 14] @{" Card Information " link AQ_RED.guide/DWARV} @endnode