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Bitmaps Commands
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Creating a bitmap from @ <nRow>, <nCol> BITMAP [ <oBmp> ] ;
source code [ NAME | RESNAME | RESOURCE <cResName> ] ;
[ FILE | FILENAME | DISK <cBmpFile> ] ;
[ NOBORDER | NO BORDER ] ;
[ SCROLL ] ;
[ ADJUST ] ;
[ ON CLICK | ON LEFT CLICK <uLClick> ] ;
[ ON RIGHT CLICK <uRClick> ] ;
[ SIZE <nWidth>, <nHeight> ] ;
[ OF | WINDOW | DIALOG <oWnd> ]
Creating a bitmap from REDEFINE BITMAP [ <oBmp> ] ;
resources [ ID <nId> OF | WINDOW | DIALOG <oWnd> ] ;
[ SCROLL ]
[ ADJUST ]
[ RESOURCE | NAME | RESNAME <cResName> ] ;
[ FILE | FILENAME | DISK <cBmpFile> ]
<nRow>, <nCol> Coordinates on screen. They mimic text mode coordinates.
<oBmp> A reference to the Bitmap Object.
<cResName> The name of the resource bitmap, if the bitmap comes from
a RC or RES file, or if it comes from a DLL.
<cBmpFile> The name of the BMP file in case you are loading the bitmap
directly from a BMP file.
<nWidth>, The desired width and height of the bitmap.
<nHeight>
<oWnd> The container window of the bitmap control.
<nId> Is the numeric resource identifier of the bitmap control.
Is has to be asigned from the resource editor.
<cResName> The name of the resource bitmap, if the bitmap comes from
an RC or RES file, or if it comes from a DLL.
<uLClick> An action to be performed when left clicking over the
Bitmap.
<uRClick> An action to be performed when right clicking
over the Bitmap.
CLAUSES
SCROLL To use scrollbars to scroll the bitmap into its visible
area. This let the user review bitmaps bigger than the size
of the control.
ADJUST To automatically adjust the size of the bitmap to its
whole surface.
See Also:
TBitmap
FiveWin.ch
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Written by Dave Pearson