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Menus Commands
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Creating a pulldown menu MENU [ <oMenu> ] [POPUP]
from source code MENUITEM [ <oMenuItem> ] ;
[ CHECK | CHECKED | MARK ] ;
[ ENABLED | DISABLED ] ;
[ FILE | FILENAME | DISK <cBmpFile> ];
[ ACTION <uAction> ] ;
[ OF | MENU | SYSMENU <oMenu> ]
SEPARATOR
MENUITEM...
ENDMENU
Creating a pulldown menu DEFINE MENU <oMenu> ;
from resources [ RESOURCE | NAME | RESNAME <cResName> ]
REDEFINE MENUITEM [ <oMenuItem> PROMPT <cPrompt> ] ;
[ ID <nId> OF | MENU <oMenu> ] ;
[ ACTION <uAction> ] ;
[ BLOCK <bAction> ] ;
[ MESSAGE <cMsg> ] ;
[ CHECK | CHECKED | MARK ] ;
[ ENABLED | DISABLED ] ;
[ FILE | FILENAME | DISK <cBmpFile> ]
Activating a Popup Menu ACTIVATE POPUP <oMenu> ;
[ AT <nRow>, <nCol> ] ;
[ OF | WINDOW | DIALOG <oWnd> ]
Redefining the System REDEFINE SYSMENU <oMenu> ;
Menu of a Window [ OF | WINDOW | DIALOG <oWnd> ]
-MenuItems same as above...-
ENDSYSMENU
<oMenu> A reference to the menu object.
<oMenuItem> A reference to one of the menuitems of the menu. Each
menuitem of a menu object is also an object.
<cBmpFile> The name of a BMP file to be used as the label for a
menuitem of the menu.
<uAction> The action to be performed for a specific menuitem.
<oMenu> A reference to the Menu Object to which attach that
specific Menuitem. By default this Menu is the Menu which
is beeing builted. This parameter is optional.
<nRow>, <nCol> The coordinates where to place the Popup Menu.
<oWnd> The container window of the Menu.
<cResName> The resource name of the menu.
See Also:
TMenu
Menu.ch
TMenuItem
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