*** COLONIZATION 1.1 Readme.Txt *** Gameplay Fixes for Version 1.1 1. The "U"nload key working during a boycott. 2. The Cathedral now requires a population of 8 (as stated in the manual) instead of 16. 3. Problem with capturing a city and the outside territory being owned by another power. 4. Indian villages now accept the goods that scouts report. 5. Autosave fixed so computer players don't get an extra turn. 6. Break treaty with self message when fortifying a unit is now fixed. 7. Trade menu no longer crashes after a certain number of uses. 8. Escaping from the Founding Father's screen will no longer bring up different choices. 9. King's Last Man-O-War was sunk and the game won't end, this is fixed. 10. World map is now being created properly. Crashes, Lockups, Etc. Several of our customers have reported lockups while playing Colonization. We suggest the following remedy. In your config.sys file make sure the following is set: FILES=50 STACKS=9,256 We also recommend that you use the RAM option for EMM386.EXE. You can change this one of two ways. Replace the NOEMS parameter with RAM or run MEMMAKER and answer yes when asked if you have programs that use EXPANDED MEMORY. Included with Colonization are examples of what the AUTOEXEC.BAT & CONFIG.SYS file should look like. These files are named AUTOEXEC.TXT & CONFIG.TXT. This should fix most (if not all) of the problems that have been reported. If, however, you are still experiencing problems please contact our customer service department at (410) 771-1151. Please provide them with the following information. The contents of your autoexec.bat & config.sys files. DOS version Mouse diver & version number If you have a save game of the problem please send it in to us. Save games are sometimes our greatest resource when trying to track down a problem.