
void	makevectors (vector ang)																= #1;
void	setorigin (entity e, vector o)															= #2;
void	setmodel (entity e, string m)															= #3;
void	setsize (entity e, vector min, vector max)												= #4;

void	crash (void)																			= #6;
float	random (void)																			= #7;
//void(entity e, float chan, string samp, float vol, float atten) sound = #8;
vector	normalize (vector v)																	= #9;
void	error (string e)																		= #10;
void	objerror (string e)																		= #11;
float	vlen (vector v)																			= #12;
float	vectoyaw (vector v)																		= #13;
entity	spawn (void)																			= #14;
void	remove (entity e)																		= #15;
void	traceline (vector v1, vector v2, float nomonst, entity forent)							= #16;
entity	checkclient (void)																		= #17;
entity	find (entity start, .string fld, string match)											= #18;
string	precache_sound (string s)																= #19;
string	precache_model (string s)																= #20;
//void(entity client, string s)stuffcmd = #21;
entity	findradius (vector org, float rad)														= #22;
void	bprint (string s, ...)																	= #23;
//void(entity client, string s) sprint = #24;
void	dprint (string s, ...)																	= #25;
string	ftos (float f)																			= #26;
string	vtos (vector v)																			= #27;
void	coredump (void)																			= #28;
void	traceon (void)																			= #29;
void	traceoff (void)																			= #30;
void	eprint (entity e)																		= #31;
float	walkmove (float yaw, float dist)														= #32;

float	droptofloor (float yaw, float dist)														= #34;
void	lightstyle (float style, string value)													= #35;
float	rint (float v)																			= #36;
float	floor (float v)																			= #37;
float	ceil (float v)																			= #38;

float	checkbottom (entity e)																	= #40;
float	pointcontents (vector v)																= #41;

float	fabs (float f)																			= #43;
//vector(entity e, float speed) aim = #44;
float	cvar (string s)																			= #45;
void	localcmd (string s)																		= #46;
entity	nextent (entity e)																		= #47;
void	particle (vector v, vector d, float colour, float count)								= #48;
void	ChangeYaw (void)																		= #49;

vector	vectoangles (vector v)																	= #51;
//void(float to, float f) WriteByte		= #52;
//void(float to, float f) WriteCoord		= #56;
void	movetogoal (float step)																	= #67;
string	precache_file (string s)																= #68;
void	makestatic (entity e)																	= #69;
void	changelevel (string s)																	= #70;

void	cvar_set (string var, string val)														= #72;
//void(entity client, string s) centerprint = #73;
void	ambientsound (vector pos, string samp, float vol, float atten)							= #74;
string	precache_model2 (string s)																= #75;
string	precache_sound2 (string s)																= #76;
string	precache_file2 (string s)																= #77;
