CharCreateWizard
{


//
//
//	[Character Generation Wizard]
//
//
//		LOCALIZATION:	Localize/Translate the "Name" and "Text" Fields ***ONLY***!!!
//
//



//
//
//
//	PopUp Section Description:	Note that not all fields may be used for a given PopUp.
//						PopUps may share the same Internal Name, the system will randomly pick one.
//						PopUps inherit Default information from their group.
//
//
//		Popup
//		{
//			"Text"		The text to be displayed (must be localized!)
//
//			"InternalName"	The internal name by which this PopUp is referenced
//
//			"CharTemplate"	The internal name of a character template to change the player to
//
//			Trait_Prereq	An 'unlimited' number of traits to compare against
//			{
//				"Trait"	The trait (as in "Combat", "Social", etc.) to compare against
//				"MinVal"	The value that the trait must be greater than or equal to in order to use this PopUp
//				"MaxVal"	The value that the trait must be less than or equal to in order to use this PopUp
//			}
//
//			"Order_Prereqs"	If set to '1', an Ordering validity test is done against the Traits listed in the 'Actions' (see below)
//
//			"Clan_Prereqs"	If set to '1', a Clan validity test is done against the Character Templates listed in the 'Actions' (see below)
//
//			"Bkg_Image"		The pathname to a hud material (as in "hud/CharGenWizard_Default")
//
//			Region		The location/bounds on the screen to display the given image
//			{
//				"X"		
//				"Y"		
//				"Width"	
//				"Height"	
//			}
//
//			TextRegion		The location on the screen in which the text will be displayed
//			{
//				"X"		
//				"Y"		
//				"Width"	
//				"Height"	
//			}
//
//			Action		An action is a button as well as the results that happen if it is clicked.
//			{			Note: You may have up to 3 'Actions' for a given PopUp
//				"Text"		Text to be displayed (must be localized!)
//				"Next"		The internal name of the next PopUp to go to
//				"SetGenderMale"	If set to '1', will set the player's gender to male (if not already)
//				"SetGenderFemale"	If set to '1', will set the player's gender to female (if not already) 
//				"CharTemplate"	Will change the player's character template/clan to the specified one.
//				"IsCheckBox"	Makes this a checkbox button.  The Action will only trigger if checked when the PopUp goes away.
//				"EndCharGenWiz"	If set to '1', will close the Character Generation Wizard.
//
//				Region	The location & size of this button
//				{
//					"X"		
//					"Y"		
//					"Width"	
//					"Height"	
//				}
//			}
//		}
//
//
//




	Strings
	{
		// Don't use this...
//		PointsStrs
//		{
//			"Name0"	"%d points"	// As in, "5 points"
//			"Name1"	"%d point"	// As in, "1 point"
//		}



		// ***DO NOT LOCALIZE THESE***
		// ***DO NOT LOCALIZE THESE***
		// ***DO NOT LOCALIZE THESE***

		// For Testing
		PointsStrs
		{
			"Name0"	"%d points"	// As in, "5 points"
			"Name1"	"%d point"	// As in, "1 point"
		}

		TraitOrderingStrs
		{
			"Name0"	"Primary"
			"Name1"	"Secondary"
			"Name2"	"Tertiary"
		}

		PopUpGroups
		{
			"Name0"	"Trait_Popups"
			"Name1"	"Trait_Non_Combat_Winner_Popups"
			"Name2"	"Trait_Combat_Winner_Popups"
			"Name3"	"Clan_Popups"
			"Name4"	"Help_Popups"
			"Name5"	"Help1b_Popups"
			"Name6"	"Help2_Popups"
			"Name7"	"Help3_Popups"
			"Name8"	"Help4_Popups"
			"Name9"	"Misc_Popups"
		}

		SubPoolTables
		{
			"Name0"	"Subpool_Physical"
			"Name1"	"Subpool_Social"
			"Name2"	"Subpool_Mental"
			"Name3"	"Subpool_Talents"
			"Name4"	"Subpool_Skills"
			"Name5"	"Subpool_Knowledges"
			"Name6"	"Subpool_Disciplines"
		}
	}


	// Localize/Translate the "Name", and "Text" Fields ONLY!!!
	Traits
	{
		// The different traits that can be chosen


		Trait
		{
			"Name"		"Combat"
			"InternalName"	"Combat"
		}

		Trait
		{
			"Name"		"Non-Combat"
			"InternalName"	"Non-Combat"
		}

		Trait
		{
			"Name"		"Social"
			"InternalName"	"Social"
		}

		Trait
		{
			"Name"		"Stealth"
			"InternalName"	"Stealth"
		}

		Trait
		{
			"Name"		"Intellect"
			"InternalName"	"Intellect"
		}

		Trait
		{
			"Name"		"Unarmed"
			"InternalName"	"Unarmed"
		}

		Trait
		{
			"Name"		"Armed"
			"InternalName"	"Armed"
		}

		Trait
		{
			"Name"		"Ranged"
			"InternalName"	"Ranged"
		}



		// How the traits group together
		TraitCombinations
		{
			TraitCombination
			{
				"InternalName"	"TraitCombo_Combat_vs_Non-Combat"

				"Trait"		"Combat"
				"Trait"		"Non-Combat"
			}

			TraitCombination
			{
				"InternalName"	"TraitCombo_Combat"

				"Trait"		"Unarmed"
				"Trait"		"Armed"
				"Trait"		"Ranged"
			}

			TraitCombination
			{
				"InternalName"	"TraitCombo_Non-Combat"

				"Trait"		"Social"
				"Trait"		"Stealth"
				"Trait"		"Intellect"
			}




			// How the traits map into the final ordering
			TraitOrderings
			{
				TraitOrdering
				{
					"TraitCombination"	"TraitCombo_Combat_vs_Non-Combat"
					"Index"			"Primary"
					"Trait"			"Combat"
					Trait_Prereq
					{
						"Trait"	"Non-Combat"
						"MinVal"	"1"
					}

					Ordering
					{
						"TraitCombination"	"TraitCombo_Combat"
						"Index"			"Primary"
					}
					Ordering
					{
						"TraitCombination"	"TraitCombo_Non-Combat"
						"Index"			"Primary"
					}
					Ordering
					{
						"TraitCombination"	"TraitCombo_Combat"
						"Index"			"Secondary"
					}
					Ordering
					{
						"TraitCombination"	"TraitCombo_Non-Combat"
						"Index"			"Secondary"
					}
				}

				TraitOrdering
				{
					"TraitCombination"	"TraitCombo_Combat_vs_Non-Combat"
					"Index"			"Primary"
					"Trait"			"Non-Combat"
					Trait_Prereq
					{
						"Trait"	"Combat"
						"MinVal"	"1"
					}

					Ordering
					{
						"TraitCombination"	"TraitCombo_Non-Combat"
						"Index"			"Primary"
					}
					Ordering
					{
						"TraitCombination"	"TraitCombo_Combat"
						"Index"			"Primary"
					}
					Ordering
					{
						"TraitCombination"	"TraitCombo_Non-Combat"
						"Index"			"Secondary"
					}
					Ordering
					{
						"TraitCombination"	"TraitCombo_Combat"
						"Index"			"Secondary"
					}
				}

				TraitOrdering
				{
					"TraitCombination"	"TraitCombo_Combat_vs_Non-Combat"
					"Index"			"Primary"
					"Trait"			"Combat"
					Trait_Prereq
					{
						"Trait"	"Non-Combat"
						"MaxVal"	"0"
					}

					Ordering
					{
						"TraitCombination"	"TraitCombo_Combat"
						"Index"			"Primary"
					}
					Ordering
					{
						"TraitCombination"	"TraitCombo_Combat"
						"Index"			"Secondary"
					}
					Ordering
					{
						"TraitCombination"	"TraitCombo_Non-Combat"
						"Index"			"Primary"
					}
					Ordering
					{
						"TraitCombination"	"TraitCombo_Non-Combat"
						"Index"			"Secondary"
					}
				}

				TraitOrdering
				{
					"TraitCombination"	"TraitCombo_Combat_vs_Non-Combat"
					"Index"			"Primary"
					"Trait"			"Non-Combat"
					Trait_Prereq
					{
						"Trait"	"Combat"
						"MaxVal"	"0"
					}

					Ordering
					{
						"TraitCombination"	"TraitCombo_Non-Combat"
						"Index"			"Primary"
					}
					Ordering
					{
						"TraitCombination"	"TraitCombo_Non-Combat"
						"Index"			"Secondary"
					}
					Ordering
					{
						"TraitCombination"	"TraitCombo_Combat"
						"Index"			"Primary"
					}
					Ordering
					{
						"TraitCombination"	"TraitCombo_Combat"
						"Index"			"Secondary"
					}
				}
			}
		}
	}


	Clan_Tables
	{
		// This is the table of clans, and which traits they care about
		// You are allowed to have up to two of each ordering (for example, 2 "Primary" traits)


		ClanNode
		{
			"CharTemplate"	"Player_Brujah"
			"Primary"		"Unarmed"
			"Secondary"		"Armed"
			"Tertiary"		"Ranged"
		}

		ClanNode
		{
			"CharTemplate"	"Player_Gangrel"
			"Primary"		"Armed"
			"Primary"		"Unarmed"
			"Secondary"		"Stealth"
		}

		ClanNode
		{
			"CharTemplate"	"Player_Malkavian"
			"Primary"		"Intellect"
			"Secondary"		"Social"
			"Tertiary"		"Ranged"
		}

		ClanNode
		{
			"CharTemplate"	"Player_Nosferatu"
			"Primary"		"Stealth"
			"Secondary"		"Ranged"
			"Secondary"		"Armed"
		}

		ClanNode
		{
			"CharTemplate"	"Player_Toreador"
			"Primary"		"Social"
			"Secondary"		"Intellect"
			"Tertiary"		"Ranged"
		}

		ClanNode
		{
			"CharTemplate"	"Player_Tremere"
			"Primary"		"Intellect"
			"Secondary"		"Armed"
			"Tertiary"		"Social"
		}

		ClanNode
		{
			"CharTemplate"	"Player_Ventrue"
			"Primary"		"Intellect"
			"Secondary"		"Social"
			"Tertiary"		"Ranged"
		}

		ClanNode
		{
			"CharTemplate"	"Player_gantribu"
			"Primary"		"Unarmed"
			"Secondary"		"Armed"
			"Tertiary"		"Stealth"
		}

		ClanNode
		{
			"CharTemplate"	"Player_tzimisceoc"
			"Primary"		"Intellect"
			"Secondary"		"Armed"
			"Secondary"		"Social"
		}

		ClanNode
		{
			"CharTemplate"	"Player_salubria"
			"Primary"		"Armed"
			"Secondary"		"Ranged"
			"Secondary"		"Unarmed"
		}

		ClanNode
		{
			"CharTemplate"	"Player_assamites"
			"Primary"		"Intellect"
			"Secondary"		"Ranged"
			"Tertiary"		"Stealth"
		}

		ClanNode
		{
			"CharTemplate"	"Player_assamitev"
			"Primary"		"Intellect"
			"Secondary"		"Social"
			"Tertiary"		"Armed"
		}

		ClanNode
		{
			"CharTemplate"	"Player_assamitew"
			"Primary"		"Armed"
			"Primary"		"Stealth"
			"Secondary"		"Intellect"
		}

		ClanNode
		{
			"CharTemplate"	"Player_baali"
			"Primary"		"Intellect"
			"Primary"		"Social"
			"Secondary"		"Stealth"
		}

		ClanNode
		{
			"CharTemplate"	"Player_daughter"
			"Primary"		"Social"
			"Secondary"		"Intellect"
			"Tertiary"		"Armed"
		}

		ClanNode
		{
			"CharTemplate"	"Player_follower"
			"Primary"		"Social"
			"Secondary"		"Intellect"
			"Secondary"		"Stealth"
		}

		ClanNode
		{
			"CharTemplate"	"Player_giovanni"
			"Primary"		"Intellect"
			"Primary"		"Social"
			"Secondary"		"Ranged"
		}

		ClanNode
		{
			"CharTemplate"	"Player_nagaraja"
			"Primary"		"Intellect"
			"Secondary"		"Armed"
			"Tertiary"		"Unarmed"
		}

		ClanNode
		{
			"CharTemplate"	"Player_ravnos"
			"Primary"		"Social"
			"Secondary"		"Armed"
			"Secondary"		"Unarmed"
		}

		ClanNode
		{
			"CharTemplate"	"Player_lasombra"
			"Primary"		"Intellect"
			"Secondary"		"Armed"
			"Tertiary"		"Social"
		}

		ClanNode
		{
			"CharTemplate"	"Player_samedi"
			"Primary"		"Armed"
			"Primary"		"Ranged"
			"Secondary"		"Unarmed"
		}

		ClanNode
		{
			"CharTemplate"	"Player_trueb"
			"Primary"		"Intellect"
			"Secondary"		"Social"
			"Tertiary"		"Unarmed"
		}

		ClanNode
		{
			"CharTemplate"	"Player_tzimisce"
			"Primary"		"Intellect"
			"Secondary"		"Unarmed"
			"Tertiary"		"Armed"
		}


		// This is the table of how much each selection ordering is worth
		ConnectionScores
		{
			Selection	// 1
			{
				"Primary"		"3"
				"Secondary"		"1"
				"Tertiary"		"0"
			}

			Selection	// 2
			{
				"Primary"		"2"
				"Secondary"		"3"
				"Tertiary"		"1"
			}

			Selection	// 3
			{
				"Primary"		"1"
				"Secondary"		"2"
				"Tertiary"		"3"
			}
		}
	}



	// Popups for choosing Traits
	Trait_Popups
	{
		"InternalName"	"Trait_Popups"

		NextSection
		{
			"Next"	"Trait_Winner_Non-Combat"
			"MinCount"	"6"
			"MaxCount"	"8"
		}

		// Defaults:
		Defaults
		{
			"Text"		""

			"InternalName"	"Trait_Default"

			"Bkg_Image"		"Interface/Pop_Ups/Pop_Up_1"

			Region
			{
				"X"		"0"
				"Y"		"0"
				"Width"	"1024"
				"Height"	"768"
			}

			TextRegion
			{
				"X"		"183"
				"Y"		"161"
				"Width"	"648"
				"Height"	"282"
			}

			Action
			{
				"ProcessTraitChoices"	"1"
				"MultiLineText"		"1"
				"ShowSeparator"		"1"

				Region
				{
					"X"		"30"
					"Y"		"515"
					"Width"	"965"
					"Height"	"70"
				}
			}

			Action
			{
				"ProcessTraitChoices"	"1"
				"MultiLineText"		"1"
				"ShowSeparator"		"1"

				Region
				{
					"X"		"30"
					"Y"		"588"
					"Width"	"965"
					"Height"	"70"
				}
			}

			Action
			{
				"ProcessTraitChoices"	"1"
				"MultiLineText"		"1"
				"ShowSeparator"		"1"

				Region
				{
					"X"		"30"
					"Y"		"661"
					"Width"	"965"
					"Height"	"70"
				}
			}

			// Alternates
			Action
			{
				"ProcessTraitChoices"	"1"
				"MultiLineText"		"1"
				"ShowSeparator"		"1"
				"KeyLookup"			"0"

				Region
				{
					"X"		"30"
					"Y"		"515"
					"Width"	"965"
					"Height"	"70"
				}
			}

			Action
			{
				"ProcessTraitChoices"	"1"
				"MultiLineText"		"1"
				"ShowSeparator"		"1"
				"KeyLookup"			"1"

				Region
				{
					"X"		"30"
					"Y"		"588"
					"Width"	"965"
					"Height"	"70"
				}
			}
		}


		Popup
		{
			// Clan Group
			"InternalName"	"Chooser_Clan_group"

			"Text"		"Choose your clan group!"

			Action
			{
				"Text"		"1. Camarilla (Brujah, Gangrel, Malkavian, Nosferatu, Toreador, Tremere and Ventrue)"
				"Next"		""

			}

			Action
			{
				"Text"		"2. Sabbat (Gangrel Antribu, Lasombra, Salubri Antribu, or Tzimisce)"
				"Next"		"Sabbat"
			}

			Action
			{
				"Text"		"3. Independent"
				"Next"		"Independent"
			}
		}

		Popup
		{
			// Not_Camarilla
			"InternalName"	"Sabbat"

			"Text"		"Choose your clan!"

			Action
			{
				"Text"		"1. Gangrel Antribu"
				"CharTemplate"	"Player_gantribu"
				"Next"		""

				Region
				{
					"X"		"30"
					"Y"		"515"
					"Width"	"965"
					"Height"	"50"
				}
			}

			Action
			{
				"Text"		"2. Lasombra"
				"CharTemplate"	"Player_Lasombra"
				"Next"		""

				Region
				{
					"X"		"30"
					"Y"		"570"
					"Width"	"965"
					"Height"	"50"
				}
			}

			Action
			{
				"Text"		"3. Salubri Antribu"
				"CharTemplate"	"Player_Salubria"
				"Next"		""

				Region
				{
					"X"		"30"
					"Y"		"625"
					"Width"	"965"
					"Height"	"50"
				}
			}

			Action
			{
				"Text"		"4. Tzimisce"
				"CharTemplate"	"Player_Tzimisce"
				"Next"		""

				Region
				{
					"X"		"30"
					"Y"		"680"
					"Width"	"965"
					"Height"	"50"
				}
			}

		}

		Popup 
		{ 
			// Not_Camarilla 
			"InternalName" "Independent" 

			"Text" "Choose your clan group!" 

			Action 
			{ 
				"Text" "1. (Assamite, Baali, Daughters of Cacophony, or Followers of Set)" 
				"Next" "Independent1" 
			} 


			Action 
			{ 
				"Text" "2. (Giovanni, Nagaraja, or Ravnos)" 
				"Next" "Independent2" 
			} 

			Action 
			{ 
				"Text" "3. (Samedi, True Brujah, or Tzimisce, Old Clan)" 
				"Next" "Independent3" 
			} 
		}

		Popup 
		{ 
			// Not_Camarilla 
			"InternalName" "Independent1" 

			"Text" "Choose your clan!" 

			Action 
			{ 
				"Text" "1. Assamite" 
				"Next" "Assamite" 

				Region
				{
					"X"		"30"
					"Y"		"515"
					"Width"	"965"
					"Height"	"50"
				}
			} 

			Action 
			{ 
				"Text" "2. Baali" 
				"CharTemplate" "Player_baali" 
				"Next" "" 

				Region
				{
					"X"		"30"
					"Y"		"570"
					"Width"	"965"
					"Height"	"50"
				}
			} 

			Action 
			{ 
				"Text" "3. Daughters of Cacophony" 
				"CharTemplate" "Player_Daughter" 
				"Next" "" 
				Region
				{
					"X"		"30"
					"Y"		"625"
					"Width"	"965"
					"Height"	"50"
				}
			} 

			Action 
			{ 
				"Text" "4. Followers of Set" 
				"CharTemplate" "Player_follower" 
				"Next" "" 

				Region
				{
					"X"		"30"
					"Y"		"680"
					"Width"	"965"
					"Height"	"50"
				}
			}
		}

		Popup 
		{ 
			// Not_Camarilla 
			"InternalName" "Independent2" 

			"Text" "Choose your clan!" 

			Action 
			{ 
				"Text" "1. Giovanni" 
				"CharTemplate" "Player_giovanni" 
				"Next" "" 

				Region
				{
					"X"		"30"
					"Y"		"515"
					"Width"	"965"
					"Height"	"50"
				}
			} 

			Action 
			{ 
				"Text" "2. Nagaraja" 
				"CharTemplate" "Player_nagaraja" 
				"Next" "" 

				Region
				{
					"X"		"30"
					"Y"		"570"
					"Width"	"965"
					"Height"	"50"
				}
			} 

			Action 
			{ 
				"Text" "3. Ravnos" 
				"CharTemplate" "Player_ravnos" 
				"Next" "" 

				Region
				{
					"X"		"30"
					"Y"		"625"
					"Width"	"965"
					"Height"	"50"
				}
			} 

		} 

		Popup 
		{ 
			// Not_Camarilla 
			"InternalName" "Independent3" 

			"Text" "Choose your clan!" 

			Action 
			{ 
				"Text" "1. Samedi" 
				"CharTemplate" "Player_samedi" 
				"Next" "" 

				Region
				{
					"X"		"30"
					"Y"		"515"
					"Width"	"965"
					"Height"	"50"
				}
			} 

			Action 
			{ 
				"Text" "2. True Brujah" 
				"CharTemplate" "Player_trueb" 
				"Next" "" 

				Region
				{
					"X"		"30"
					"Y"		"570"
					"Width"	"965"
					"Height"	"50"
				}
			} 

			Action 
			{ 
				"Text" "3. Tzimisce, Old Clan" 
				"CharTemplate" "Player_tzimisceoc" 
				"Next" "" 

				Region
				{
					"X"		"30"
					"Y"		"625"
					"Width"	"965"
					"Height"	"50"
				}
			} 

		} 

		Popup 
		{ 
			// Not_Camarilla 
			"InternalName" "Assamite" 

			"Text" "Choose your caste!" 

			Action 
			{ 
				"Text" "1. Sorcerer Caste" 
				"CharTemplate" "Player_assamites" 
				"Next" "" 

				Region
				{
					"X"		"30"
					"Y"		"515"
					"Width"	"965"
					"Height"	"50"
				}
			} 

			Action 
			{ 
				"Text" "2. Vizier Caste" 
				"CharTemplate" "Player_assamitev" 
				"Next" "" 

				Region
				{
					"X"		"30"
					"Y"		"570"
					"Width"	"965"
					"Height"	"50"
				}
			} 

			Action 
			{ 
				"Text" "3. Warrior Caste" 
				"CharTemplate" "Player_assamitew" 
				"Next" "" 

				Region
				{
					"X"		"30"
					"Y"		"625"
					"Width"	"965"
					"Height"	"50"
				}
			} 
		}

		Popup
		{
			// Choose the gender for your character
			"Text"		"Would you like your character to be..."

			"InternalName"	"Trait_Male_vs_Female"

			Action
			{
				"Text"		"1. Male."
				"SetGenderMale"	"1"
				"Next"		"Trait_Combat_vs_Non-Combat"

				Region
				{
					"X"		"446"	// 526 & Centered
					"Y"		"515"
					"Width"	"160"
					"Height"	"70"
				}
			}

			Action
			{
				"Text"		"2. Female."
				"SetGenderFemale"	"1"
				"Next"		"Trait_Combat_vs_Non-Combat"

				Region
				{
					"X"		"446"	// 526 & Centered
					"Y"		"588"
					"Width"	"160"
					"Height"	"70"
				}
			}
		}

		Popup
		{
			// Choose the gender for your character
			"Text"		"Would you like your character to be..."

			"InternalName"	"Chooser_Male_vs_Female"

			Action
			{
				"Text"		"1. Male."
				"SetGenderMale"	"1"
				"Next"		"Chooser_Clan_Group"

				Region
				{
					"X"		"446"	// 526 & Centered
					"Y"		"515"
					"Width"	"160"
					"Height"	"70"
				}
			}

			Action
			{
				"Text"		"2. Female."
				"SetGenderFemale"	"1"
				"Next"		"Chooser_Clan_Group"

				Region
				{
					"X"		"446"	// 526 & Centered
					"Y"		"588"
					"Width"	"160"
					"Height"	"70"
				}
			}
		}

		Popup
		{
			// Combat vs Non-Combat #1
			"Text"		"As you're walking home late at night, you hear footsteps, glance back, and suddenly realize someone is following you.  Do you..."

			"InternalName"	"Trait_Combat_vs_Non-Combat"

			Trait_Prereq
			{
				"Trait"	"Combat"
				"MaxVal"	"1"
			}

			Trait_Prereq
			{
				"Trait"	"Non-Combat"
				"MaxVal"	"1"
			}

			Action
			{
				Trait_Prereq
				{
					"Trait"	"Combat"
					"MaxVal"	"0"
				}

				"Text"	"1. Turn to confront them?"
				"Trait"	"Combat"
				"Next"	"Trait_Social_vs_Stealth_vs_Intellect"
			}

			Action
			{
				"Text"	"2. Duck behind a tree to lose them?"
				"Trait"	"Non-Combat"
				"Next"	"Trait_Social_vs_Stealth_vs_Intellect"
			}

			// Alternates
			Action
			{
				"KeyLookup"			"0"

				Trait_Prereq
				{
					"Trait"	"Combat"
					"MinVal"	"1"
				}

				Region
				{
					"X"		"30"
					"Y"		"515"
					"Width"	"965"
					"Height"	"70"
				}

				"Text"	"1. Turn to confront them."
				"Trait"	"Combat"
				"Next"	"Trait_Unarmed_vs_Armed_vs_Ranged"
			}
		}

		Popup
		{
			// Combat vs Non-Combat #2
			"Text"		"While in a club, you spot your ex-roommate who skipped out after taking your stuff and leaving you with a stack of bills.  He looks dead drunk.  Do you..."

			"InternalName"	"Trait_Combat_vs_Non-Combat"

			Trait_Prereq
			{
				"Trait"	"Combat"
				"MaxVal"	"1"
			}

			Trait_Prereq
			{
				"Trait"	"Non-Combat"
				"MaxVal"	"1"
			}

			Action
			{
				Trait_Prereq
				{
					"Trait"	"Combat"
					"MaxVal"	"0"
				}

				"Text"	"1. Grab him by the head and repeatedly bash his face into the bar?"
				"Trait"	"Combat"
				"Next"	"Trait_Social_vs_Stealth_vs_Intellect"
			}

			Action
			{
				"Text"	"2. Call the cops.  See you in court, buddy?" 
				"Trait"	"Non-Combat"
				"Next"	"Trait_Social_vs_Stealth_vs_Intellect"
			}

			// Alternates
			Action
			{
				"KeyLookup"			"0"

				Trait_Prereq
				{
					"Trait"	"Combat"
					"MinVal"	"1"
				}

				Region
				{
					"X"		"30"
					"Y"		"515"
					"Width"	"965"
					"Height"	"70"
				}

				"Text"	"1. Grab him by the head and repeatedly bash his face into the bar?"
				"Trait"	"Combat"
				"Next"	"Trait_Unarmed_vs_Armed_vs_Ranged"
			}
		}

		Popup
		{
			// Combat vs Non-Combat #3
			"Text"		"You're in a convenience store, looking through the beer freezer, when all of the sudden a man walks in and pulls a gun on the cashier.  Do you..."

			"InternalName"	"Trait_Combat_vs_Non-Combat"

			Trait_Prereq
			{
				"Trait"	"Combat"
				"MaxVal"	"1"
			}

			Trait_Prereq
			{
				"Trait"	"Non-Combat"
				"MaxVal"	"1"
			}

			Action
			{
				Trait_Prereq
				{
					"Trait"	"Combat"
					"MaxVal"	"0"
				}

				"Text"	"1. Sneak up behind him, disarm him, and proceed to beat him senseless?"
				"Trait"	"Combat"
				"Next"	"Trait_Social_vs_Stealth_vs_Intellect"
			}

			Action
			{
				"Text"	"2. Quietly make your way to the bathroom and lock yourself in?"
				"Trait"	"Non-Combat"
				"Next"	"Trait_Social_vs_Stealth_vs_Intellect"
			}

			// Alternates
			Action
			{
				"KeyLookup"			"0"

				Trait_Prereq
				{
					"Trait"	"Combat"
					"MinVal"	"1"
				}

				Region
				{
					"X"		"30"
					"Y"		"515"
					"Width"	"965"
					"Height"	"70"
				}

				"Text"	"1. Sneak up behind him, disarm him, and proceed to beat him senseless?"
				"Trait"	"Combat"
				"Next"	"Trait_Unarmed_vs_Armed_vs_Ranged"
			}
		}

		Popup
		{
			// Combat vs Non-Combat #4
			"Text"		"You're stuck in traffic after a concert and the guy behind you is laying on the horn.  Your friends in the car are urging you to park the car and help them stick dude's horn somewhere uncomfortable.  Do you..."

			"InternalName"	"Trait_Combat_vs_Non-Combat"

			Trait_Prereq
			{
				"Trait"	"Combat"
				"MaxVal"	"1"
			}

			Trait_Prereq
			{
				"Trait"	"Non-Combat"
				"MaxVal"	"1"
			}

			Action
			{
				Trait_Prereq
				{
					"Trait"	"Combat"
					"MaxVal"	"0"
				}

				"Text"	"1. Get out, pull the guy out of the car, and put him in the hospital?"
				"Trait"	"Combat"
				"Next"	"Trait_Social_vs_Stealth_vs_Intellect"
			}

			Action
			{
				"Text"	"2. Talk your friends down?  You don't need a lawsuit or jailtime."
				"Trait"	"Non-Combat"
				"Next"	"Trait_Social_vs_Stealth_vs_Intellect"
			}

			// Alternates
			Action
			{
				"KeyLookup"			"0"

				Trait_Prereq
				{
					"Trait"	"Combat"
					"MinVal"	"1"
				}

				Region
				{
					"X"		"30"
					"Y"		"515"
					"Width"	"965"
					"Height"	"70"
				}

				"Text"	"1. Get out, pull the guy out of the car, and put him in the hospital?"
				"Trait"	"Combat"
				"Next"	"Trait_Unarmed_vs_Armed_vs_Ranged"
			}
		}

		UNUSED_Popup
		{
			// Combat vs Non-Combat #5
			"Text"		"You are in a hospital, looking for the doctor who's late on his blood payments. A nurse steps in front of you and says, 'You can't go in there! It's restricted to medical staff only.' Do you..."

			"InternalName"	"Trait_Combat_vs_Non-Combat"

			Trait_Prereq
			{
				"Trait"	"Combat"
				"MaxVal"	"1"
			}

			Trait_Prereq
			{
				"Trait"	"Non-Combat"
				"MaxVal"	"1"
			}

			Action
			{
				Trait_Prereq
				{
					"Trait"	"Combat"
					"MaxVal"	"0"
				}

				"Text"	"1. Toss her aside like a rag doll and keep going."
				"Trait"	"Combat"
				"Next"	"Trait_Social_vs_Stealth_vs_Intellect"
			}

			Action
			{
				"Text"	"2. Show her your fangs and send her fleeing in fear for her life."
				"Trait"	"Non-Combat"
				"Next"	"Trait_Social_vs_Stealth_vs_Intellect"
			}

			// Alternates
			Action
			{
				"KeyLookup"			"0"

				Trait_Prereq
				{
					"Trait"	"Combat"
					"MinVal"	"1"
				}

				Region
				{
					"X"		"30"
					"Y"		"515"
					"Width"	"965"
					"Height"	"70"
				}

				"Text"	"1. Toss her aside like a rag doll and keep going."
				"Trait"	"Combat"
				"Next"	"Trait_Unarmed_vs_Armed_vs_Ranged"
			}
		}

		UNUSED_Popup
		{
			// Combat vs Non-Combat #6
			"Text"		"Some drunken mortals attempt to pick a fight with you in a bar.  Do you..."

			"InternalName"	"Trait_Combat_vs_Non-Combat"

			Trait_Prereq
			{
				"Trait"	"Combat"
				"MaxVal"	"1"
			}

			Trait_Prereq
			{
				"Trait"	"Non-Combat"
				"MaxVal"	"1"
			}

			Action
			{
				Trait_Prereq
				{
					"Trait"	"Combat"
					"MaxVal"	"0"
				}

				"Text"	"1. Trash the place with the fools' broken bodies?"
				"Trait"	"Combat"
				"Next"	"Trait_Social_vs_Stealth_vs_Intellect"
			}

			Action
			{
				"Text"	"2. Clear the place out with a mere wave of your hand?"
				"Trait"	"Non-Combat"
				"Next"	"Trait_Social_vs_Stealth_vs_Intellect"
			}

			// Alternates
			Action
			{
				"KeyLookup"			"0"

				Trait_Prereq
				{
					"Trait"	"Combat"
					"MinVal"	"1"
				}

				Region
				{
					"X"		"30"
					"Y"		"515"
					"Width"	"965"
					"Height"	"70"
				}

				"Text"	"1. Trash the place with the fools' broken bodies."
				"Trait"	"Combat"
				"Next"	"Trait_Unarmed_vs_Armed_vs_Ranged"
			}
		}

		Popup
		{
			// Social vs Stealth vs Intellect #1
			"Text"		"You're at a nightclub, having a damn good time, when you realize you're out of money - no cash, no fun.  Do you..."

			"InternalName"	"Trait_Social_vs_Stealth_vs_Intellect"

			Trait_Prereq
			{
				"Trait"	"Combat"
				"MaxVal"	"1"
			}

			Action
			{
				"Text"	"1. Seduce somebody and have them pay for your drinks?"
				"Trait"	"Social"
				"Next"	"Trait_Unarmed_vs_Armed_vs_Ranged"
			}

			Action
			{
				"Text"	"2. Time it just right so you can snatch a bottle when the bartender isn't looking?"
				"Trait"	"Stealth"
				"Next"	"Trait_Unarmed_vs_Armed_vs_Ranged"
			}

			Action
			{
				"Text"	"3. Go home and read a book or listen to music - something else more intellectually stimulating than wasting life in a lame club?"
				"Trait"	"Intellect"
				"Next"	"Trait_Unarmed_vs_Armed_vs_Ranged"
			}
		}

		Popup
		{
			// Social vs Stealth vs Intellect #2
			"Text"		"A bouncer at the opening of an exclusive nightclub won't let you inside to party with all the beautiful people.  Do you..."

			"InternalName"	"Trait_Social_vs_Stealth_vs_Intellect"

			Trait_Prereq
			{
				"Trait"	"Combat"
				"MaxVal"	"1"
			}

			Action
			{
				"Text"	"1. Convince him you work for that director, you know who - and you'll bring him with you next time?"
				"Trait"	"Social"
				"Next"	"Trait_Unarmed_vs_Armed_vs_Ranged"
			}

			Action
			{
				"Text"	"2. Hide out by back exit, wait for someone to leave, and then slip in undetected?"
				"Trait"	"Stealth"
				"Next"	"Trait_Unarmed_vs_Armed_vs_Ranged"
			}

			Action
			{
				"Text"	"3. Everyone has got their price, and it's worth it to get to know the kind of people inside?"
				"Trait"	"Intellect"
				"Next"	"Trait_Unarmed_vs_Armed_vs_Ranged"
			}
		}

		Popup
		{
			// Social vs Stealth vs Intellect #3
			"Text"		"You're outbid at an auction for a macabre piece of art that you just must have.  You know the collector who won it - you've even been to his house.  Do you..."

			"InternalName"	"Trait_Social_vs_Stealth_vs_Intellect"

			Trait_Prereq
			{
				"Trait"	"Combat"
				"MaxVal"	"1"
			}

			Action
			{
				"Text"	"1. Get a few drinks into him later on and persuade him to sell it to you?"
				"Trait"	"Social"
				"Next"	"Trait_Unarmed_vs_Armed_vs_Ranged"
			}

			Action
			{
				"Text"	"2. Wait until he leaves, find his spare key, and make it look like a robbery?"
				"Trait"	"Stealth"
				"Next"	"Trait_Unarmed_vs_Armed_vs_Ranged"
			}

			Action
			{
				"Text"	"3. Write an unflattering critique on the artist, get it published, and just wait for your friend to try to unload it?"
				"Trait"	"Intellect"
				"Next"	"Trait_Unarmed_vs_Armed_vs_Ranged"
			}
		}

		Popup
		{
			// Social vs Stealth vs Intellect #4
			"Text"		"You met someone at a club and they took you back to their place.  Things start getting interesting when all the sudden you hear someone come in the front door.  Their spouse.  Do you..."

			"InternalName"	"Trait_Social_vs_Stealth_vs_Intellect"

			Trait_Prereq
			{
				"Trait"	"Combat"
				"MaxVal"	"1"
			}

			Action
			{
				"Text"	"1.  Head to the kitchen, let them see you, pretend you're a distant cousin and they were nice enough to let you stay on the couch?"
				"Trait"	"Social"
				"Next"	"Trait_Unarmed_vs_Armed_vs_Ranged"
			}

			Action
			{
				"Text"	"2.  Gather up clothes, hide behind the door, slip out of the apartment as quietly as possible?"
				"Trait"	"Stealth"
				"Next"	"Trait_Unarmed_vs_Armed_vs_Ranged"
			}

			Action
			{
				"Text"	"3.  Calmly explain you had no idea they were married and that you inted to leave and never come back - keeping your finger over the speed dial, in case you need the police?"
				"Trait"	"Intellect"
				"Next"	"Trait_Unarmed_vs_Armed_vs_Ranged"
			}
		}

		UNUSED_Popup
		{
			// Social vs Stealth vs Intellect #5
			"Text"		"A vampire hunter has chased you into a crowd of mortals.  Do you..."

			"InternalName"	"Trait_Social_vs_Stealth_vs_Intellect"

			Trait_Prereq
			{
				"Trait"	"Combat"
				"MaxVal"	"1"
			}

			Action
			{
				"Text"	"1.  Reveal your supernatural presence, blinding everyone in the vicinity."
				"Trait"	"Social"
				"Next"	"Trait_Unarmed_vs_Armed_vs_Ranged"
			}

			Action
			{
				"Text"	"2.  Fade into the crowd and disappear from sight."
				"Trait"	"Stealth"
				"Next"	"Trait_Unarmed_vs_Armed_vs_Ranged"
			}

			Action
			{
				"Text"	"3.  Use you ability to read mortal's minds and stay far away from any sensation of hostility."
				"Trait"	"Intellect"
				"Next"	"Trait_Unarmed_vs_Armed_vs_Ranged"
			}
		}

		UNUSED_Popup
		{
			// Social vs Stealth vs Intellect #6
			"Text"		""

			"InternalName"	"Trait_Social_vs_Stealth_vs_Intellect"

			Trait_Prereq
			{
				"Trait"	"Combat"
				"MaxVal"	"1"
			}

			Action
			{
				"Text"	""
				"Trait"	"Social"
				"Next"	"Trait_Unarmed_vs_Armed_vs_Ranged"
			}

			Action
			{
				"Text"	""
				"Trait"	"Stealth"
				"Next"	"Trait_Unarmed_vs_Armed_vs_Ranged"
			}

			Action
			{
				"Text"	""
				"Trait"	"Intellect"
				"Next"	"Trait_Unarmed_vs_Armed_vs_Ranged"
			}
		}


		Popup
		{
			// Unarmed vs Armed vs Ranged #1
			"Text"		"You were mugged last night.  It wasn't life-threatening, but you want to take some measures to make sure if it happens again, you aren't defenseless.  Do you..."

			"InternalName"	"Trait_Unarmed_vs_Armed_vs_Ranged"

			Trait_Prereq
			{
				"Trait"	"Non-Combat"
				"MaxVal"	"1"
			}

			Action
			{
				"Text"	"1. Sign up for a martial arts class.  Next time they try it, you'll break their spine?"
				"Trait"	"Unarmed"
				"Next"	"Trait_Combat_vs_Non-Combat"
			}

			Action
			{
				"Text"	"2. Start carrying a knife and conceal it in your belt.  Next person who tries it breathes through a hole in their neck?"
				"Trait"	"Armed"
				"Next"	"Trait_Combat_vs_Non-Combat"
			}

			Action
			{
				"Text"	"3. Buy a gun.  The next mugger is sidewalk meat."
				"Trait"	"Ranged"
				"Next"	"Trait_Combat_vs_Non-Combat"
			}
		}

		Popup
		{
			// Unarmed vs Armed vs Ranged #2
			"Text"		"Being a 'night person,' you watch a lot of late night TV movies.  Three movies are on - which one do you watch?"

			"InternalName"	"Trait_Unarmed_vs_Armed_vs_Ranged"

			Trait_Prereq
			{
				"Trait"	"Non-Combat"
				"MaxVal"	"1"
			}

			Action
			{
				"Text"	"1. Fist of the Monkey King, a wire fu film with that scene where Wu beats twenty armed men with his bare hands."
				"Trait"	"Unarmed"
				"Next"	"Trait_Combat_vs_Non-Combat"
			}

			Action
			{
				"Text"	"2. Sword of the Bushi.  Japanese film where a lone samurai cuts a path through a gang of yakuza."
				"Trait"	"Armed"
				"Next"	"Trait_Combat_vs_Non-Combat"
			}

			Action
			{
				"Text"	"3. Sgt. Murderstein III.  The cop that doesn't play by the rules takes on the drug cartel that kidnapped his daughter with only his trusty .44 to back him up."
				"Trait"	"Ranged"
				"Next"	"Trait_Combat_vs_Non-Combat"
			}
		}

		Popup
		{
			// Unarmed vs Armed vs Ranged #3
			"Text"		"It's late, you're at the Red Spot, waiting for your microwave burrito to heat up.  There are three arcade games to waste some time on.  Which one do you play?"

			"InternalName"	"Trait_Unarmed_vs_Armed_vs_Ranged"

			Trait_Prereq
			{
				"Trait"	"Non-Combat"
				"MaxVal"	"1"
			}

			Action
			{
				"Text"	"1. The fighting game.  I pull off the triple flash uppercut as a finisher every time."
				"Trait"	"Unarmed"
				"Next"	"Trait_Combat_vs_Non-Combat"
			}

			Action
			{
				"Text"	"2. That beat-em-up where you can pick up the bat and whomp on the hordes of generic thugs."
				"Trait"	"Armed"
				"Next"	"Trait_Combat_vs_Non-Combat"
			}

			Action
			{
				"Text"	"3. That sniper game with the realistic gun for a controller."
				"Trait"	"Ranged"
				"Next"	"Trait_Combat_vs_Non-Combat"
			}
		}

		Popup
		{
			// Unarmed vs Armed vs Ranged #4
			"Text"		"An intruder has broken into your house and has entered the room.  You have no choice but to confront them.  Do you..."

			"InternalName"	"Trait_Unarmed_vs_Armed_vs_Ranged"

			Trait_Prereq
			{
				"Trait"	"Non-Combat"
				"MaxVal"	"1"
			}

			Action
			{
				"Text"	"1. Overpower and wrestle them to the ground, breaking as many bones as possible?"
				"Trait"	"Unarmed"
				"Next"	"Trait_Combat_vs_Non-Combat"
			}

			Action
			{
				"Text"	"2. Grab the heavy lamp next to your bed and smash their face in?"
				"Trait"	"Armed"
				"Next"	"Trait_Combat_vs_Non-Combat"
			}

			Action
			{
				"Text"	"3. Grab your gun and fire into them.  You keep one next the bed for this very reason?"
				"Trait"	"Ranged"
				"Next"	"Trait_Combat_vs_Non-Combat"
			}
		}

		UNUSED_Popup
		{
			// Unarmed vs Armed vs Ranged #5
			"Text"		"You're heading downtown to meet with some Nosferatu in the alley behind that Chinese restaurant. He has some valuable information to sell. You're not expecting any trouble, but you can never be too careful. Do you..."

			"InternalName"	"Trait_Unarmed_vs_Armed_vs_Ranged"

			Trait_Prereq
			{
				"Trait"	"Non-Combat"
				"MaxVal"	"1"
			}

			Action
			{
				"Text"	"1. Take no weapons that might spook your contact, trusting in your supernatural strength to handle any problems."
				"Trait"	"Unarmed"
				"Next"	"Trait_Combat_vs_Non-Combat"
			}

			Action
			{
				"Text"	"2. Hide a blackjack in your coat to give you a little edge."
				"Trait"	"Armed"
				"Next"	"Trait_Combat_vs_Non-Combat"
			}

			Action
			{
				"Text"	"3. Jam a Smith & Wesson into your waistband, just to be sure."
				"Trait"	"Ranged"
				"Next"	"Trait_Combat_vs_Non-Combat"
			}
		}

		UNUSED_Popup
		{
			// Unarmed vs Armed vs Ranged #6
			"Text"		"You're in an all-night pawnshop, feeling the need for some protection, but very low on cash. You can only afford to purchase one item. Is it..."

			"InternalName"	"Trait_Unarmed_vs_Armed_vs_Ranged"

			Trait_Prereq
			{
				"Trait"	"Non-Combat"
				"MaxVal"	"1"
			}

			Action
			{
				"Text"	"1. A book entitled 'Kickboxing in Ten Easy Lessons'"
				"Trait"	"Unarmed"
				"Next"	"Trait_Combat_vs_Non-Combat"
			}

			Action
			{
				"Text"	"2. A well-worn baseball bat."
				"Trait"	"Armed"
				"Next"	"Trait_Combat_vs_Non-Combat"
			}

			Action
			{
				"Text"	"3. A cheap Saturday night special."
				"Trait"	"Ranged"
				"Next"	"Trait_Combat_vs_Non-Combat"
			}
		}
	}


	// Popups for choosing the winner for 2 Non-Combat traits (if there are 2)
	Trait_Non_Combat_Winner_Popups
	{
		"InternalName"	"Trait_Non_Combat_Winner_Popups"

		NextSection
		{
			"Next"	"Trait_Winner_Combat"
			"MaxCount"	"1"
		}

		// Defaults:
		Defaults
		{
			"InternalName"	"Trait_Winner_Non-Combat"

			"Order_Prereqs"	"1"

			"Bkg_Image"		"Interface/Pop_Ups/Pop_Up_1"

			Region
			{
				"X"		"0"
				"Y"		"0"
				"Width"	"1024"
				"Height"	"768"
			}

			TextRegion
			{
				"X"		"183"
				"Y"		"161"
				"Width"	"648"
				"Height"	"282"
			}

			Action
			{
				"Next"	"Trait_Winner_Combat"

				"MultiLineText"		"1"
				"ProcessTraitChoices"	"1"

				Region
				{
					"X"		"30"
					"Y"		"515"
					"Width"	"965"
					"Height"	"70"
				}
			}

			Action
			{
				"Next"	"Trait_Winner_Combat"

				"MultiLineText"		"1"
				"ProcessTraitChoices"	"1"

				Region
				{
					"X"		"30"
					"Y"		"588"
					"Width"	"965"
					"Height"	"70"
				}
			}

			Action
			{
				"Next"	"Trait_Winner_Combat"

				"MultiLineText"		"1"
				"ProcessTraitChoices"	"1"

				Region
				{
					"X"		"30"
					"Y"		"661"
					"Width"	"965"
					"Height"	"70"
				}
			}
		}


		Popup
		{
			// Social vs. Stealth #1
			"Text"		"If you were a spy, would you be:"

			Action
			{
				"Text"	"1. The kind that charms and seduces their way to the info."
				"Trait"	"Social"
				"Next"	"Trait_Winner_Combat"
			}

			Action
			{
				"Text"	"2. The kind that gets in, gets out without being seen."
				"Trait"	"Stealth"
				"Next"	"Trait_Winner_Combat"
			}
		}

		Popup
		{
			// Social vs. Stealth #2
			"Text"		"Your coworker recently badmouthed you to upper management and snagged a position that was rightfully yours.  Do you..."

			Action
			{
				"Text"	"1. Charm the pants off one of your bosses, and if that doesn't work, get their pants off another way?"
				"Trait"	"Social"
				"Next"	"Trait_Winner_Combat"
			}

			Action
			{
				"Text"	"2. Hack into your coworkers computer and accidentally leak a rather nasty email about the president of the company that they wrote?"
				"Trait"	"Stealth"
				"Next"	"Trait_Winner_Combat"
			}
		}

		Popup
		{
			// Social vs. Intellect #1
			"Text"		"You want to turn this first date into a second one.  How do you do it?"

			Action
			{
				"Text"	"1. Look at me?  I mean, who wouldn't want another dose of this?"
				"Trait"	"Social"
				"Next"	"Trait_Winner_Combat"
			}

			Action
			{
				"Text"	"2. Intelligent conversation, the right wine, ordering in the language of the ethnic food."
				"Trait"	"Intellect"
				"Next"	"Trait_Winner_Combat"
			}
		}

		Popup
		{
			// Social vs. Intellect #2
			"Text"		"Your new neighbor is everything you've ever wanted in someone.  How do you get them to go out with you?"

			Action
			{
				"Text"	"1. Spend a good amount of time around the windows topless.  They'll come running in no time."
				"Trait"	"Social"
				"Next"	"Trait_Winner_Combat"
			}

			Action
			{
				"Text"	"2. They will probably be impressed by how hard you work.  The flashy new car can't hurt either."
				"Trait"	"Intellect"
				"Next"	"Trait_Winner_Combat"
			}
		}

		Popup
		{
			// Stealth vs Intellect #1
			"Text"		"On Friday, you left a drunken rant on your boss' voice mail.  On Saturday, you sobered up and realized you had to erase it no matter what.  What do you do?"

			Action
			{
				"Text"	"1. You know the side door's card reader's broken and can probably be hacked.  All you need to do is slip in, erase the message, and sneak out."
				"Trait"	"Stealth"
				"Next"	"Trait_Winner_Combat"
			}

			Action
			{
				"Text"	"2. You're an employee, just show the security guard your badge, ask him about a sports team, laugh, walk in, erase the message, say 'have a good one, buddy' and walk out."
				"Trait"	"Intellect"
				"Next"	"Trait_Winner_Combat"
			}
		}

		Popup
		{
			// Stealth vs Intellect #2
			"Text"		"The new neighbor is gorgeous and you want to see a lot more of them.  Do you..."

			Action
			{
				"Text"	"1. Turn out the lights, put on dark clothing, mount the video camera on a tripod, and wait for the show to begin?"
				"Trait"	"Stealth"
				"Next"	"Trait_Winner_Combat"
			}

			Action
			{
				"Text"	"2. A romantic dinner, soft music, some mood lighting - nature will take its course?"
				"Trait"	"Intellect"
				"Next"	"Trait_Winner_Combat"
			}
		}
	}


	// Popups for choosing the winner for 2 Combat traits (if there are 2)
	Trait_Combat_Winner_Popups
	{
		"InternalName"	"Trait_Combat_Winner_Popups"

		NextSection
		{
			"Next"	"Clan_Chooser"
			"MaxCount"	"1"
		}

		// Defaults:
		Defaults
		{
			"InternalName"	"Trait_Winner_Combat"

			"Order_Prereqs"	"1"

			"Bkg_Image"		"Interface/Pop_Ups/Pop_Up_1"

			Region
			{
				"X"		"0"
				"Y"		"0"
				"Width"	"1024"
				"Height"	"768"
			}

			TextRegion
			{
				"X"		"183"
				"Y"		"161"
				"Width"	"648"
				"Height"	"282"
			}

			Action
			{
				"Next"	"Clan_Chooser"

				"MultiLineText"		"1"
				"ProcessTraitChoices"	"1"

				Region
				{
					"X"		"30"
					"Y"		"515"
					"Width"	"965"
					"Height"	"70"
				}
			}

			Action
			{
				"Next"	"Clan_Chooser"

				"MultiLineText"		"1"
				"ProcessTraitChoices"	"1"

				Region
				{
					"X"		"30"
					"Y"		"588"
					"Width"	"965"
					"Height"	"70"
				}
			}

			Action
			{
				"Next"	"Clan_Chooser"

				"MultiLineText"		"1"
				"ProcessTraitChoices"	"1"

				Region
				{
					"X"		"30"
					"Y"		"661"
					"Width"	"965"
					"Height"	"70"
				}
			}
		}


		Popup
		{
			// Unarmed vs. Armed #1
			"Text"		"One guy at the party's been trying to pick a fight with you all night and has finally decided to throw a punch.  Do you..."

			Action
			{
				"Text"	"1. Clock him in the mouth.  He won't get up."
				"Trait"	"Unarmed"
				"Next"	"Clan_Chooser"
			}

			Action
			{
				"Text"	"2. Pick up an empty bottle and smash it over his head."
				"Trait"	"Armed"
				"Next"	"Clan_Chooser"
			}
		}

		Popup
		{
			// Unarmed vs. Armed #2
			"Text"		"If you could learn one martial art would it be:"

			Action
			{
				"Text"	"1. Karate."
				"Trait"	"Unarmed"
				"Next"	"Clan_Chooser"
			}

			Action
			{
				"Text"	"2. Kendo (Japanese fencing)."
				"Trait"	"Armed"
				"Next"	"Clan_Chooser"
			}
		}

		Popup
		{
			// Unarmed vs. Ranged #1
			"Text"		"If you got in a fight, against an armed opponent, would you rather...?"

			Action
			{
				"Text"	"1. Take them on, bare-handed.  It's more satisfying."
				"Trait"	"Unarmed"
				"Next"	"Clan_Chooser"
			}

			Action
			{
				"Text"	"2. Shoot first, ponder the consequences later."
				"Trait"	"Ranged"
				"Next"	"Clan_Chooser"
			}
		}

		Popup
		{
			// Unarmed vs. Ranged #2
			"Text"		"You tell someone to be quiet in the movie theater and they get up and slug you in the face.  Do you..."

			Action
			{
				"Text"	"1. Twist his arm and make him lick the stick off the floor?"
				"Trait"	"Unarmed"
				"Next"	"Clan_Chooser"
			}

			Action
			{
				"Text"	"2. I carry a gun just to make tough guys like that wet their pants?"
				"Trait"	"Ranged"
				"Next"	"Clan_Chooser"
			}
		}

		Popup
		{
			// Armed vs. Ranged #1
			"Text"		"You're on a hike in the woods near dark when you spot a mountain lion on the path ahead of you.  Do you..."

			Action
			{
				"Text"	"1. Grab a branch and run after it screaming?"
				"Trait"	"Armed"
				"Next"	"Clan_Chooser"
			}

			Action
			{
				"Text"	"2. Gather up a handful of rocks and start throwing them?"
				"Trait"	"Ranged"
				"Next"	"Clan_Chooser"
			}
		}

		Popup
		{
			// Armed vs. Ranged #2
			"Text"		"You hear a noise in the middle of the night and decide to investigate.  Do you grab..."

			Action
			{
				"Text"	"1. The metal bat under your bed?"
				"Trait"	"Armed"
				"Next"	"Clan_Chooser"
			}

			Action
			{
				"Text"	"2. The gun in the nightstand?"
				"Trait"	"Ranged"
				"Next"	"Clan_Chooser"
			}
		}
	}


	// Popups for choosing between 2 clans (if there are 2)
	Clan_Popups
	{
		"InternalName"	"Clan_Popups"

		// Note: For 7 clans, this makes for 21 possible combinations
		NextSection
		{
			"Next"	"Help_Popup0b"
			"MaxCount"	"1"
		}

		// Defaults:
		Defaults
		{
			"InternalName"	"Clan_Chooser"

			"Clan_Prereqs"	"1"

			"Bkg_Image"		"Interface/Pop_Ups/Pop_Up_1"

			Region
			{

				"X"		"0"
				"Y"		"0"
				"Width"	"1024"
				"Height"	"768"
			}

			TextRegion
			{
				"X"		"183"
				"Y"		"161"
				"Width"	"648"
				"Height"	"282"
			}

			Action
			{
				"Next"		"Help_Popup0b"
				"MultiLineText"	"1"

				Region
				{
					"X"		"30"
					"Y"		"515"
					"Width"	"965"
					"Height"	"70"
				}
			}

			Action
			{
				"Next"		"Help_Popup0b"
				"MultiLineText"	"1"

				Region
				{
					"X"		"30"
					"Y"		"588"
					"Width"	"965"
					"Height"	"70"
				}
			}
		}


		Popup
		{
			// Brujah vs. Gangrel?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. Someone gets in my way I kick their ass.  That's why."
				"CharTemplate"	"Player_Brujah"
			}

			Action
			{
				"Text"		"2. I live alone, I don't need others.  Just me, my dog, and to hell with the rest."
				"CharTemplate"	"Player_Gangrel"
			}
		}

		Popup
		{
			// Brujah vs. Malkavian?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. Someone gets in my way I kick their ass.  That's why."
				"CharTemplate"	"Player_Brujah"
			}

			Action
			{
				"Text"		"2. It may be cruel for you, but for me it's HILARIOUS."
				"CharTemplate"	"Player_Malkavian"
			}
		}

		Popup
		{
			// Brujah vs. Nosferatu?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. Someone gets in my way I kick their ass.  That's why."
				"CharTemplate"	"Player_Brujah"
			}

			Action
			{
				"Text"		"2. Stay out of sight and the world won't even know you're there."
				"CharTemplate"	"Player_Nosferatu"
			}
		}

		Popup
		{
			// Brujah vs. Toreador?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. Someone gets in my way I kick their ass.  That's why."
				"CharTemplate"	"Player_Brujah"
			}

			Action
			{
				"Text"		"2. When you're as talented and attractive as I am, the world is your plaything."
				"CharTemplate"	"Player_Toreador"
			}
		}

		Popup
		{
			// Brujah vs. Tremere?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. Someone gets in my way I kick their ass.  That's why."
				"CharTemplate"	"Player_Brujah"
			}

			Action
			{
				"Text"		"2. Because I...keep it a secret.  You have no idea the truths I've learned."
				"CharTemplate"	"Player_Tremere"
			}
		}

		Popup
		{
			// Brujah vs. Ventrue?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. Someone gets in my way I kick their ass.  That's why."
				"CharTemplate"	"Player_Brujah"
			}

			Action
			{
				"Text"		"2. Because the world bends to my will."
				"CharTemplate"	"Player_Ventrue"
			}
		}


		Popup
		{
			// Brujah vs. Gangrel Antribu?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. Someone gets in my way I kick their ass.  That's why."
				"CharTemplate"	"Player_Brujah"
			}

			Action
			{
				"Text"		"2. I embrace cruelty and suffering. This world is my hunting ground."
				"CharTemplate"	"Player_Gantribu"
			}
		}

		Popup
		{
			// Brujah vs. Tzimisce OC?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. Someone gets in my way I kick their ass.  That's why."
				"CharTemplate"	"Player_Brujah"
			}

			Action
			{
				"Text"		"2. Because I bend the world to shape my will."
				"CharTemplate"	"Player_tzimisceoc"
			}
		}

		Popup
		{
			// Brujah vs. Salubri antribu?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. Someone gets in my way I kick their ass.  That's why."
				"CharTemplate"	"Player_Brujah"
			}

			Action
			{
				"Text"		"2. I have no choice, I have a war to fight."
				"CharTemplate"	"Player_salubria"
			}
		}

		Popup
		{
			// Brujah vs. Assamite Sorcerer?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. Someone gets in my way I kick their ass.  That's why."
				"CharTemplate"	"Player_Brujah"
			}

			Action
			{
				"Text"		"2. There is an answer for every situation, you just need the will to find it."
				"CharTemplate"	"Player_assamites"
			}
		}

		Popup
		{
			// Brujah vs. Assamite Vizier?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. Someone gets in my way I kick their ass.  That's why."
				"CharTemplate"	"Player_Brujah"
			}

			Action
			{
				"Text"		"2. Everyone has a price. What's yours?."
				"CharTemplate"	"Player_assamitev"
			}
		}

		Popup
		{
			// Brujah vs. Assamite Warrior?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. Someone gets in my way I kick their ass.  That's why."
				"CharTemplate"	"Player_Brujah"
			}

			Action
			{
				"Text"		"2. Those who stands in my way rarely live long enough to regret their actions."
				"CharTemplate"	"Player_assamitew"
			}
		}

		Popup
		{
			// Brujah vs. Baali?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. Someone gets in my way I kick their ass.  That's why."
				"CharTemplate"	"Player_Brujah"
			}

			Action
			{
				"Text"		"2. I have learned secrets darker then you could ever imagine."
				"CharTemplate"	"Player_baali"
			}
		}

		Popup
		{
			// Brujah vs. Daughters of Cacophony?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. Someone gets in my way I kick their ass.  That's why."
				"CharTemplate"	"Player_Brujah"
			}

			Action
			{
				"Text"		"2. I just make my way as best I can with a song in my soul."
				"CharTemplate"	"Player_daughter"
			}
		}

		Popup
		{
			// Brujah vs. Followers of Set?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. Someone gets in my way I kick their ass.  That's why."
				"CharTemplate"	"Player_Brujah"
			}

			Action
			{
				"Text"		"2. I give others exactly what they desire, for a price."
				"CharTemplate"	"Player_follower"
			}
		}

		Popup
		{
			// Brujah vs. Giovanni?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. Someone gets in my way I kick their ass.  That's why."
				"CharTemplate"	"Player_Brujah"
			}

			Action
			{
				"Text"		"2. When you know what lies beyond the shroud, the living world doesn't seem as bad."
				"CharTemplate"	"Player_giovanni"
			}
		}

		Popup
		{
			// Brujah vs. Nagaraja?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. Someone gets in my way I kick their ass.  That's why."
				"CharTemplate"	"Player_Brujah"
			}

			Action
			{
				"Text"		"2. I keep to myself, rooting out the truthes and dark secrets of the world."
				"CharTemplate"	"Player_nagaraja"
			}
		}

		Popup
		{
			// Brujah vs. Ravnos?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. Someone gets in my way I kick their ass.  That's why."
				"CharTemplate"	"Player_Brujah"
			}

			Action
			{
				"Text"		"2. I cheat."
				"CharTemplate"	"Player_ravnos"
			}
		}

		Popup
		{
			// Brujah vs. Lasombra?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. Someone gets in my way I kick their ass.  That's why."
				"CharTemplate"	"Player_Brujah"
			}

			Action
			{
				"Text"		"2. I insinuate myself into the company of those in power, then take control from within."
				"CharTemplate"	"Player_lasombra"
			}
		}

		Popup
		{
			// Brujah vs. Samedi?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. Someone gets in my way I kick their ass.  That's why."
				"CharTemplate"	"Player_Brujah"
			}

			Action
			{
				"Text"		"2. Death is much the same, and bringing death is my job."
				"CharTemplate"	"Player_samedi"
			}
		}

		Popup
		{
			// Brujah vs. True Brujah?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. Someone gets in my way I kick their ass.  That's why."
				"CharTemplate"	"Player_Brujah"
			}

			Action
			{
				"Text"		"2. The state of the world is just a phase, it will pass, as all things do."
				"CharTemplate"	"Player_trueb"
			}
		}

		Popup
		{
			// Brujah vs. Tzimisce?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. Someone gets in my way I kick their ass.  That's why."
				"CharTemplate"	"Player_Brujah"
			}

			Action
			{
				"Text"		"2. One man's cruelty is another's enlightenment."
				"CharTemplate"	"Player_tzimisce"
			}
		}

		Popup
		{
			// Gangrel vs. Malkavian?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. I live alone, I don't need others.  Just me, my dog, and to hell with the rest."
				"CharTemplate"	"Player_Gangrel"
			}

			Action
			{
				"Text"		"2. It may be cruel for you, but for me it's HILARIOUS."
				"CharTemplate"	"Player_Malkavian"
			}
		}

		Popup
		{
			// Gangrel vs. Nosferatu?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. I live alone, I don't need others.  Just me, my dog, and to hell with the rest."
				"CharTemplate"	"Player_Gangrel"
			}

			Action
			{
				"Text"		"2. Stay out of sight and the world won't even know you're there."
				"CharTemplate"	"Player_Nosferatu"
			}
		}

		Popup
		{
			// Gangrel vs. Toreador?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. I live alone, I don't need others.  Just me, my dog, and to hell with the rest."
				"CharTemplate"	"Player_Gangrel"
			}

			Action
			{
				"Text"		"2. When you're as talented and attractive as I am, the world is your plaything."
				"CharTemplate"	"Player_Toreador"
			}
		}

		Popup
		{
			// Gangrel vs. Tremere?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. I live alone, I don't need others.  Just me, my dog, and to hell with the rest."
				"CharTemplate"	"Player_Gangrel"
			}

			Action
			{
				"Text"		"2. Because I...keep it a secret.  You have no idea the truths I've learned."
				"CharTemplate"	"Player_Tremere"
			}
		}

		Popup
		{
			// Gangrel vs. Ventrue?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. I live alone, I don't need others.  Just me, my dog, and to hell with the rest."
				"CharTemplate"	"Player_Gangrel"
			}

			Action
			{
				"Text"		"2. Because the world bends to my will."
				"CharTemplate"	"Player_Ventrue"
			}
		}

		Popup
		{
			// Gangrel vs. Gangrel Antribu?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. I live alone, I don't need others.  Just me, my dog, and to hell with the rest."
				"CharTemplate"	"Player_Gangrel"
			}

			Action
			{
				"Text"		"2. I embrace cruelty and suffering. This world is my hunting ground."
				"CharTemplate"	"Player_Gantribu"
			}
		}

		Popup
		{
			// Gangrel vs. Tzimisce OC?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. I live alone, I don't need others.  Just me, my dog, and to hell with the rest."
				"CharTemplate"	"Player_Gangrel"
			}

			Action
			{
				"Text"		"2. Because I bend the world to shape my will."
				"CharTemplate"	"Player_tzimisceoc"
			}
		}

		Popup
		{
			// Gangrel vs. Salubri antribu?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. I live alone, I don't need others.  Just me, my dog, and to hell with the rest."
				"CharTemplate"	"Player_Gangrel"
			}

			Action
			{
				"Text"		"2. I have no choice, I have a war to fight."
				"CharTemplate"	"Player_salubria"
			}
		}

		Popup
		{
			// Gangrel vs. Assamite Sorcerer?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. I live alone, I don't need others.  Just me, my dog, and to hell with the rest."
				"CharTemplate"	"Player_Gangrel"
			}

			Action
			{
				"Text"		"2. There is an answer for every situation, you just need the will to find it."
				"CharTemplate"	"Player_assamites"
			}
		}

		Popup
		{
			// Gangrel vs. Assamite Vizier?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. I live alone, I don't need others.  Just me, my dog, and to hell with the rest."
				"CharTemplate"	"Player_Gangrel"
			}

			Action
			{
				"Text"		"2. Everyone has a price. What's yours?."
				"CharTemplate"	"Player_assamitev"
			}
		}

		Popup
		{
			// Gangrel vs. Assamite Warrior?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. I live alone, I don't need others.  Just me, my dog, and to hell with the rest."
				"CharTemplate"	"Player_Gangrel"
			}

			Action
			{
				"Text"		"2. Those who stands in my way rarely live long enough to regret their actions."
				"CharTemplate"	"Player_assamitew"
			}
		}

		Popup
		{
			// Gangrel vs. Baali?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. I live alone, I don't need others.  Just me, my dog, and to hell with the rest."
				"CharTemplate"	"Player_Gangrel"
			}

			Action
			{
				"Text"		"2. I have learned secrets darker then you could ever imagine."
				"CharTemplate"	"Player_baali"
			}
		}

		Popup
		{
			// Gangrel vs. Daughters of Cacophony?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. I live alone, I don't need others.  Just me, my dog, and to hell with the rest."
				"CharTemplate"	"Player_Gangrel"
			}

			Action
			{
				"Text"		"2. I just make my way as best I can with a song in my soul."
				"CharTemplate"	"Player_daughter"
			}
		}

		Popup
		{
			// Gangrel vs. Followers of Set?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. I live alone, I don't need others.  Just me, my dog, and to hell with the rest."
				"CharTemplate"	"Player_Gangrel"
			}

			Action
			{
				"Text"		"2. I give others exactly what they desire, for a price."
				"CharTemplate"	"Player_follower"
			}
		}

		Popup
		{
			// Gangrel vs. Giovanni?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. I live alone, I don't need others.  Just me, my dog, and to hell with the rest."
				"CharTemplate"	"Player_Gangrel"
			}

			Action
			{
				"Text"		"2. When you know what lies beyond the shroud, the living world doesn't seem as bad."
				"CharTemplate"	"Player_giovanni"
			}
		}

		Popup
		{
			// Gangrel vs. Nagaraja?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. I live alone, I don't need others.  Just me, my dog, and to hell with the rest."
				"CharTemplate"	"Player_Gangrel"
			}

			Action
			{
				"Text"		"2. I keep to myself, rooting out the truthes and dark secrets of the world."
				"CharTemplate"	"Player_nagaraja"
			}
		}

		Popup
		{
			// Gangrel vs. Ravnos?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. I live alone, I don't need others.  Just me, my dog, and to hell with the rest."
				"CharTemplate"	"Player_Gangrel"
			}

			Action
			{
				"Text"		"2. I cheat."
				"CharTemplate"	"Player_ravnos"
			}
		}

		Popup
		{
			// Gangrel vs. Lasombra?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. I live alone, I don't need others.  Just me, my dog, and to hell with the rest."
				"CharTemplate"	"Player_Gangrel"
			}

			Action
			{
				"Text"		"2. I insinuate myself into the company of those in power, then take control from within."
				"CharTemplate"	"Player_lasombra"
			}
		}

		Popup
		{
			// Gangrel vs. Samedi?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. I live alone, I don't need others.  Just me, my dog, and to hell with the rest."
				"CharTemplate"	"Player_Gangrel"
			}

			Action
			{
				"Text"		"2. Death is much the same, and bringing death is my job."
				"CharTemplate"	"Player_samedi"
			}
		}

		Popup
		{
			// Gangrel vs. True Brujah?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. I live alone, I don't need others.  Just me, my dog, and to hell with the rest."
				"CharTemplate"	"Player_Gangrel"
			}

			Action
			{
				"Text"		"2. The state of the world is just a phase, it will pass, as all things do."
				"CharTemplate"	"Player_trueb"
			}
		}

		Popup
		{
			// Gangrel vs. Tzimisce?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. I live alone, I don't need others.  Just me, my dog, and to hell with the rest."
				"CharTemplate"	"Player_Gangrel"
			}

			Action
			{
				"Text"		"2. One man's cruelty is another's enlightenment."
				"CharTemplate"	"Player_tzimisce"
			}
		}

		Popup
		{
			// Malkavian vs. Nosferatu?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. It may be cruel for you, but for me it's HILARIOUS."
				"CharTemplate"	"Player_Malkavian"
			}

			Action
			{
				"Text"		"2. Stay out of sight and the world won't even know you're there."
				"CharTemplate"	"Player_Nosferatu"
			}
		}

		Popup
		{
			// Malkavian vs. Toreador?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. It may be cruel for you, but for me it's HILARIOUS."
				"CharTemplate"	"Player_Malkavian"
			}

			Action
			{
				"Text"		"2. When you're as talented and attractive as I am, the world is your plaything."
				"CharTemplate"	"Player_Toreador"
			}
		}

		Popup
		{
			// Malkavian vs. Tremere?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. It may be cruel for you, but for me it's HILARIOUS."
				"CharTemplate"	"Player_Malkavian"
			}

			Action
			{
				"Text"		"2. Because I...keep it a secret.  You have no idea the truths I've learned."
				"CharTemplate"	"Player_Tremere"
			}
		}

		Popup
		{
			// Malkavian vs. Ventrue?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. It may be cruel for you, but for me it's HILARIOUS."
				"CharTemplate"	"Player_Malkavian"
			}

			Action
			{
				"Text"		"2. Because the world bends to my will."
				"CharTemplate"	"Player_Ventrue"
			}
		}

		Popup
		{
			// Malkavian vs. Gangrel Antribu?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. It may be cruel for you, but for me it's HILARIOUS."
				"CharTemplate"	"Player_Malkavian"
			}

			Action
			{
				"Text"		"2. I embrace cruelty and suffering. This world is my hunting ground."
				"CharTemplate"	"Player_Gantribu"
			}
		}

		Popup
		{
			// Malkavian vs. Tzimisce OC?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. It may be cruel for you, but for me it's HILARIOUS."
				"CharTemplate"	"Player_Malkavian"
			}

			Action
			{
				"Text"		"2. Because I bend the world to shape my will."
				"CharTemplate"	"Player_tzimisceoc"
			}
		}

		Popup
		{
			// Malkavian vs. Salubri antribu?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. It may be cruel for you, but for me it's HILARIOUS."
				"CharTemplate"	"Player_Malkavian"
			}

			Action
			{
				"Text"		"2. I have no choice, I have a war to fight."
				"CharTemplate"	"Player_salubria"
			}
		}

		Popup
		{
			// Malkavian vs. Assamite Sorcerer?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. It may be cruel for you, but for me it's HILARIOUS."
				"CharTemplate"	"Player_Malkavian"
			}

			Action
			{
				"Text"		"2. There is an answer for every situation, you just need the will to find it."
				"CharTemplate"	"Player_assamites"
			}
		}

		Popup
		{
			// Malkavian vs. Assamite Vizier?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. It may be cruel for you, but for me it's HILARIOUS."
				"CharTemplate"	"Player_Malkavian"
			}

			Action
			{
				"Text"		"2. Everyone has a price. What's yours?."
				"CharTemplate"	"Player_assamitev"
			}
		}

		Popup
		{
			// Malkavian vs. Assamite Warrior?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. It may be cruel for you, but for me it's HILARIOUS."
				"CharTemplate"	"Player_Malkavian"
			}

			Action
			{
				"Text"		"2. Those who stands in my way rarely live long enough to regret their actions."
				"CharTemplate"	"Player_assamitew"
			}
		}

		Popup
		{
			// Malkavian vs. Baali?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. It may be cruel for you, but for me it's HILARIOUS."
				"CharTemplate"	"Player_Malkavian"
			}

			Action
			{
				"Text"		"2. I have learned secrets darker then you could ever imagine."
				"CharTemplate"	"Player_baali"
			}
		}

		Popup
		{
			// Malkavian vs. Daughters of Cacophony?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. It may be cruel for you, but for me it's HILARIOUS."
				"CharTemplate"	"Player_Malkavian"
			}

			Action
			{
				"Text"		"2. I just make my way as best I can with a song in my soul."
				"CharTemplate"	"Player_daughter"
			}
		}

		Popup
		{
			// Malkavian vs. Followers of Set?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. It may be cruel for you, but for me it's HILARIOUS."
				"CharTemplate"	"Player_Malkavian"
			}

			Action
			{
				"Text"		"2. I give others exactly what they desire, for a price."
				"CharTemplate"	"Player_follower"
			}
		}

		Popup
		{
			// Malkavian vs. Giovanni?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. It may be cruel for you, but for me it's HILARIOUS."
				"CharTemplate"	"Player_Malkavian"
			}

			Action
			{
				"Text"		"2. When you know what lies beyond the shroud, the living world doesn't seem as bad."
				"CharTemplate"	"Player_giovanni"
			}
		}

		Popup
		{
			// Malkavian vs. Nagaraja?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. It may be cruel for you, but for me it's HILARIOUS."
				"CharTemplate"	"Player_Malkavian"
			}

			Action
			{
				"Text"		"2. I keep to myself, rooting out the truthes and dark secrets of the world."
				"CharTemplate"	"Player_nagaraja"
			}
		}

		Popup
		{
			// Malkavian vs. Ravnos?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. It may be cruel for you, but for me it's HILARIOUS."
				"CharTemplate"	"Player_Malkavian"
			}

			Action
			{
				"Text"		"2. I cheat."
				"CharTemplate"	"Player_ravnos"
			}
		}

		Popup
		{
			// Malkavian vs. Lasombra?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. It may be cruel for you, but for me it's HILARIOUS."
				"CharTemplate"	"Player_Malkavian"
			}

			Action
			{
				"Text"		"2. I insinuate myself into the company of those in power, then take control from within."
				"CharTemplate"	"Player_lasombra"
			}
		}

		Popup
		{
			// Malkavian vs. Samedi?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. It may be cruel for you, but for me it's HILARIOUS."
				"CharTemplate"	"Player_Malkavian"
			}

			Action
			{
				"Text"		"2. Death is much the same, and bringing death is my job."
				"CharTemplate"	"Player_samedi"
			}
		}

		Popup
		{
			// Malkavian vs. True Brujah?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. It may be cruel for you, but for me it's HILARIOUS."
				"CharTemplate"	"Player_Malkavian"
			}

			Action
			{
				"Text"		"2. The state of the world is just a phase, it will pass, as all things do."
				"CharTemplate"	"Player_trueb"
			}
		}

		Popup
		{
			// Malkavian vs. Tzimisce?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. It may be cruel for you, but for me it's HILARIOUS."
				"CharTemplate"	"Player_Malkavian"
			}

			Action
			{
				"Text"		"2. One man's cruelty is another's enlightenment."
				"CharTemplate"	"Player_tzimisce"
			}
		}

		Popup
		{
			// Nosferatu vs. Toreador?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. Stay out of sight and the world won't even know you're there."
				"CharTemplate"	"Player_Nosferatu"
			}

			Action
			{
				"Text"		"2. When you're as talented and attractive as I am, the world is your plaything."
				"CharTemplate"	"Player_Toreador"
			}
		}

		Popup
		{
			// Nosferatu vs. Tremere?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. Stay out of sight and the world won't even know you're there."
				"CharTemplate"	"Player_Nosferatu"
			}

			Action
			{
				"Text"		"2. Because I...keep it a secret.  You have no idea the truths I've learned."
				"CharTemplate"	"Player_Tremere"
			}
		}

		Popup
		{
			// Nosferatu vs. Ventrue?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. Stay out of sight and the world won't even know you're there."
				"CharTemplate"	"Player_Nosferatu"
			}

			Action
			{
				"Text"		"2. Because the world bends to my will."
				"CharTemplate"	"Player_Ventrue"
			}
		}

		Popup
		{
			// Nosferatu vs. Gangrel Antribu?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. Stay out of sight and the world won't even know you're there."
				"CharTemplate"	"Player_Nosferatu"
			}

			Action
			{
				"Text"		"2. I embrace cruelty and suffering. This world is my hunting ground."
				"CharTemplate"	"Player_Gantribu"
			}
		}

		Popup
		{
			// Nosferatu vs. Tzimisce OC?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. Stay out of sight and the world won't even know you're there."
				"CharTemplate"	"Player_Nosferatu"
			}

			Action
			{
				"Text"		"2. Because I bend the world to shape my will."
				"CharTemplate"	"Player_tzimisceoc"
			}
		}

		Popup
		{
			// Nosferatu vs. Salubri antribu?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. Stay out of sight and the world won't even know you're there."
				"CharTemplate"	"Player_Nosferatu"
			}

			Action
			{
				"Text"		"2. I have no choice, I have a war to fight."
				"CharTemplate"	"Player_salubria"
			}
		}

		Popup
		{
			// Nosferatu vs. Assamite Sorcerer?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. Stay out of sight and the world won't even know you're there."
				"CharTemplate"	"Player_Nosferatu"
			}

			Action
			{
				"Text"		"2. There is an answer for every situation, you just need the will to find it."
				"CharTemplate"	"Player_assamites"
			}
		}

		Popup
		{
			// Nosferatu vs. Assamite Vizier?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. Stay out of sight and the world won't even know you're there."
				"CharTemplate"	"Player_Nosferatu"
			}

			Action
			{
				"Text"		"2. Everyone has a price. What's yours?."
				"CharTemplate"	"Player_assamitev"
			}
		}

		Popup
		{
			// Nosferatu vs. Assamite Warrior?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. Stay out of sight and the world won't even know you're there."
				"CharTemplate"	"Player_Nosferatu"
			}

			Action
			{
				"Text"		"2. Those who stands in my way rarely live long enough to regret their actions."
				"CharTemplate"	"Player_assamitew"
			}
		}

		Popup
		{
			// Nosferatu vs. Baali?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. Stay out of sight and the world won't even know you're there."
				"CharTemplate"	"Player_Nosferatu"
			}

			Action
			{
				"Text"		"2. I have learned secrets darker then you could ever imagine."
				"CharTemplate"	"Player_baali"
			}
		}

		Popup
		{
			// Nosferatu vs. Daughters of Cacophony?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. Stay out of sight and the world won't even know you're there."
				"CharTemplate"	"Player_Nosferatu"
			}

			Action
			{
				"Text"		"2. I just make my way as best I can with a song in my soul."
				"CharTemplate"	"Player_daughter"
			}
		}

		Popup
		{
			// Nosferatu vs. Followers of Set?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. Stay out of sight and the world won't even know you're there."
				"CharTemplate"	"Player_Nosferatu"
			}

			Action
			{
				"Text"		"2. I give others exactly what they desire, for a price."
				"CharTemplate"	"Player_follower"
			}
		}

		Popup
		{
			// Nosferatu vs. Giovanni?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. Stay out of sight and the world won't even know you're there."
				"CharTemplate"	"Player_Nosferatu"
			}

			Action
			{
				"Text"		"2. When you know what lies beyond the shroud, the living world doesn't seem as bad."
				"CharTemplate"	"Player_giovanni"
			}
		}

		Popup
		{
			// Nosferatu vs. Nagaraja?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. Stay out of sight and the world won't even know you're there."
				"CharTemplate"	"Player_Nosferatu"
			}

			Action
			{
				"Text"		"2. I keep to myself, rooting out the truthes and dark secrets of the world."
				"CharTemplate"	"Player_nagaraja"
			}
		}

		Popup
		{
			// Nosferatu vs. Ravnos?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. Stay out of sight and the world won't even know you're there."
				"CharTemplate"	"Player_Nosferatu"
			}

			Action
			{
				"Text"		"2. I cheat."
				"CharTemplate"	"Player_ravnos"
			}
		}

		Popup
		{
			// Nosferatu vs. Lasombra?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. Stay out of sight and the world won't even know you're there."
				"CharTemplate"	"Player_Nosferatu"
			}

			Action
			{
				"Text"		"2. I insinuate myself into the company of those in power, then take control from within."
				"CharTemplate"	"Player_lasombra"
			}
		}

		Popup
		{
			// Nosferatu vs. Samedi?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. Stay out of sight and the world won't even know you're there."
				"CharTemplate"	"Player_Nosferatu"
			}

			Action
			{
				"Text"		"2. Death is much the same, and bringing death is my job."
				"CharTemplate"	"Player_samedi"
			}
		}

		Popup
		{
			// Nosferatu vs. True Brujah?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. Stay out of sight and the world won't even know you're there."
				"CharTemplate"	"Player_Nosferatu"
			}

			Action
			{
				"Text"		"2. The state of the world is just a phase, it will pass, as all things do."
				"CharTemplate"	"Player_trueb"
			}
		}

		Popup
		{
			// Nosferatu vs. Tzimisce?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. Stay out of sight and the world won't even know you're there."
				"CharTemplate"	"Player_Nosferatu"
			}

			Action
			{
				"Text"		"2. One man's cruelty is another's enlightenment."
				"CharTemplate"	"Player_tzimisce"
			}
		}

		Popup
		{
			// Toreador vs. Tremere?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. When you're as talented and attractive as I am, the world is your plaything."
				"CharTemplate"	"Player_Toreador"
			}

			Action
			{
				"Text"		"2. Because I...keep it a secret.  You have no idea the truths I've learned."
				"CharTemplate"	"Player_Tremere"
			}
		}

		Popup
		{
			// Toreador vs. Ventrue?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. When you're as talented and attractive as I am, the world is your plaything."
				"CharTemplate"	"Player_Toreador"
			}

			Action
			{
				"Text"		"2. Because the world bends to my will."
				"CharTemplate"	"Player_Ventrue"
			}
		}

		Popup
		{
			// Toreador vs. Gangrel Antribu?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. When you're as talented and attractive as I am, the world is your plaything."
				"CharTemplate"	"Player_Toreador"
			}

			Action
			{
				"Text"		"2. I embrace cruelty and suffering. This world is my hunting ground."
				"CharTemplate"	"Player_Gantribu"
			}
		}

		Popup
		{
			// Toreador vs. Tzimisce OC?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. When you're as talented and attractive as I am, the world is your plaything."
				"CharTemplate"	"Player_Toreador"
			}

			Action
			{
				"Text"		"2. Because I bend the world to shape my will."
				"CharTemplate"	"Player_tzimisceoc"
			}
		}

		Popup
		{
			// Toreador vs. Salubri antribu?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. When you're as talented and attractive as I am, the world is your plaything."
				"CharTemplate"	"Player_Toreador"
			}

			Action
			{
				"Text"		"2. I have no choice, I have a war to fight."
				"CharTemplate"	"Player_salubria"
			}
		}

		Popup
		{
			// Toreador vs. Assamite Sorcerer?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. When you're as talented and attractive as I am, the world is your plaything."
				"CharTemplate"	"Player_Toreador"
			}

			Action
			{
				"Text"		"2. There is an answer for every situation, you just need the will to find it."
				"CharTemplate"	"Player_assamites"
			}
		}

		Popup
		{
			// Toreador vs. Assamite Vizier?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. When you're as talented and attractive as I am, the world is your plaything."
				"CharTemplate"	"Player_Toreador"
			}

			Action
			{
				"Text"		"2. Everyone has a price. What's yours?."
				"CharTemplate"	"Player_assamitev"
			}
		}

		Popup
		{
			// Toreador vs. Assamite Warrior?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. When you're as talented and attractive as I am, the world is your plaything."
				"CharTemplate"	"Player_Toreador"
			}

			Action
			{
				"Text"		"2. Those who stands in my way rarely live long enough to regret their actions."
				"CharTemplate"	"Player_assamitew"
			}
		}

		Popup
		{
			// Toreador vs. Baali?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. When you're as talented and attractive as I am, the world is your plaything."
				"CharTemplate"	"Player_Toreador"
			}

			Action
			{
				"Text"		"2. I have learned secrets darker then you could ever imagine."
				"CharTemplate"	"Player_baali"
			}
		}

		Popup
		{
			// Toreador vs. Daughters of Cacophony?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. When you're as talented and attractive as I am, the world is your plaything."
				"CharTemplate"	"Player_Toreador"
			}

			Action
			{
				"Text"		"2. I just make my way as best I can with a song in my soul."
				"CharTemplate"	"Player_daughter"
			}
		}

		Popup
		{
			// Toreador vs. Followers of Set?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. When you're as talented and attractive as I am, the world is your plaything."
				"CharTemplate"	"Player_Toreador"
			}

			Action
			{
				"Text"		"2. I give others exactly what they desire, for a price."
				"CharTemplate"	"Player_follower"
			}
		}

		Popup
		{
			// Toreador vs. Giovanni?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. When you're as talented and attractive as I am, the world is your plaything."
				"CharTemplate"	"Player_Toreador"
			}

			Action
			{
				"Text"		"2. When you know what lies beyond the shroud, the living world doesn't seem as bad."
				"CharTemplate"	"Player_giovanni"
			}
		}

		Popup
		{
			// Toreador vs. Nagaraja?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. When you're as talented and attractive as I am, the world is your plaything."
				"CharTemplate"	"Player_Toreador"
			}

			Action
			{
				"Text"		"2. I keep to myself, rooting out the truthes and dark secrets of the world."
				"CharTemplate"	"Player_nagaraja"
			}
		}

		Popup
		{
			// Toreador vs. Ravnos?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. When you're as talented and attractive as I am, the world is your plaything."
				"CharTemplate"	"Player_Toreador"
			}

			Action
			{
				"Text"		"2. I cheat."
				"CharTemplate"	"Player_ravnos"
			}
		}

		Popup
		{
			// Toreador vs. Lasombra?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. When you're as talented and attractive as I am, the world is your plaything."
				"CharTemplate"	"Player_Toreador"
			}

			Action
			{
				"Text"		"2. I insinuate myself into the company of those in power, then take control from within."
				"CharTemplate"	"Player_lasombra"
			}
		}

		Popup
		{
			// Toreador vs. Samedi?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. When you're as talented and attractive as I am, the world is your plaything."
				"CharTemplate"	"Player_Toreador"
			}

			Action
			{
				"Text"		"2. Death is much the same, and bringing death is my job."
				"CharTemplate"	"Player_samedi"
			}
		}

		Popup
		{
			// Toreador vs. True Brujah?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. When you're as talented and attractive as I am, the world is your plaything."
				"CharTemplate"	"Player_Toreador"
			}

			Action
			{
				"Text"		"2. The state of the world is just a phase, it will pass, as all things do."
				"CharTemplate"	"Player_trueb"
			}
		}

		Popup
		{
			// Toreador vs. Tzimisce?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. When you're as talented and attractive as I am, the world is your plaything."
				"CharTemplate"	"Player_Toreador"
			}

			Action
			{
				"Text"		"2. One man's cruelty is another's enlightenment."
				"CharTemplate"	"Player_tzimisce"
			}
		}

		Popup
		{
			// Tremere vs. Ventrue?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. Because I...keep it a secret.  You have no idea the truths I've learned."
				"CharTemplate"	"Player_Tremere"
			}

			Action
			{
				"Text"		"2. Because the world bends to my will."
				"CharTemplate"	"Player_Ventrue"
			}
		}

		Popup
		{
			// Tremere vs. Gangrel Antribu?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. Because I...keep it a secret.  You have no idea the truths I've learned."
				"CharTemplate"	"Player_Tremere"
			}

			Action
			{
				"Text"		"2. I embrace cruelty and suffering. This world is my hunting ground."
				"CharTemplate"	"Player_Gantribu"
			}
		}

		Popup
		{
			// Tremere vs. Tzimisce OC?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. Because I...keep it a secret.  You have no idea the truths I've learned."
				"CharTemplate"	"Player_Tremere"
			}

			Action
			{
				"Text"		"2. Because I bend the world to shape my will."
				"CharTemplate"	"Player_tzimisceoc"
			}
		}

		Popup
		{
			// Tremere vs. Salubri antribu?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. Because I...keep it a secret.  You have no idea the truths I've learned."
				"CharTemplate"	"Player_Tremere"
			}

			Action
			{
				"Text"		"2. I have no choice, I have a war to fight."
				"CharTemplate"	"Player_salubria"
			}
		}

		Popup
		{
			// Tremere vs. Assamite Sorcerer?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. Because I...keep it a secret.  You have no idea the truths I've learned."
				"CharTemplate"	"Player_Tremere"
			}

			Action
			{
				"Text"		"2. There is an answer for every situation, you just need the will to find it."
				"CharTemplate"	"Player_assamites"
			}
		}

		Popup
		{
			// Tremere vs. Assamite Vizier?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. Because I...keep it a secret.  You have no idea the truths I've learned."
				"CharTemplate"	"Player_Tremere"
			}

			Action
			{
				"Text"		"2. Everyone has a price. What's yours?."
				"CharTemplate"	"Player_assamitev"
			}
		}

		Popup
		{
			// Tremere vs. Assamite Warrior?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. Because I...keep it a secret.  You have no idea the truths I've learned."
				"CharTemplate"	"Player_Tremere"
			}

			Action
			{
				"Text"		"2. Those who stands in my way rarely live long enough to regret their actions."
				"CharTemplate"	"Player_assamitew"
			}
		}

		Popup
		{
			// Tremere vs. Baali?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. Because I...keep it a secret.  You have no idea the truths I've learned."
				"CharTemplate"	"Player_Tremere"
			}

			Action
			{
				"Text"		"2. I have learned secrets darker then you could ever imagine."
				"CharTemplate"	"Player_baali"
			}
		}

		Popup
		{
			// Tremere vs. Daughters of Cacophony?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. Because I...keep it a secret.  You have no idea the truths I've learned."
				"CharTemplate"	"Player_Tremere"
			}

			Action
			{
				"Text"		"2. I just make my way as best I can with a song in my soul."
				"CharTemplate"	"Player_daughter"
			}
		}

		Popup
		{
			// Tremere vs. Followers of Set?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. Because I...keep it a secret.  You have no idea the truths I've learned."
				"CharTemplate"	"Player_Tremere"
			}

			Action
			{
				"Text"		"2. I give others exactly what they desire, for a price."
				"CharTemplate"	"Player_follower"
			}
		}

		Popup
		{
			// Tremere vs. Giovanni?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. Because I...keep it a secret.  You have no idea the truths I've learned."
				"CharTemplate"	"Player_Tremere"
			}

			Action
			{
				"Text"		"2. When you know what lies beyond the shroud, the living world doesn't seem as bad."
				"CharTemplate"	"Player_giovanni"
			}
		}

		Popup
		{
			// Tremere vs. Nagaraja?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. Because I...keep it a secret.  You have no idea the truths I've learned."
				"CharTemplate"	"Player_Tremere"
			}

			Action
			{
				"Text"		"2. I keep to myself, rooting out the truthes and dark secrets of the world."
				"CharTemplate"	"Player_nagaraja"
			}
		}

		Popup
		{
			// Tremere vs. Ravnos?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. Because I...keep it a secret.  You have no idea the truths I've learned."
				"CharTemplate"	"Player_Tremere"
			}

			Action
			{
				"Text"		"2. I cheat."
				"CharTemplate"	"Player_ravnos"
			}
		}

		Popup
		{
			// Tremere vs. Lasombra?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. Because I...keep it a secret.  You have no idea the truths I've learned."
				"CharTemplate"	"Player_Tremere"
			}

			Action
			{
				"Text"		"2. I insinuate myself into the company of those in power, then take control from within."
				"CharTemplate"	"Player_lasombra"
			}
		}

		Popup
		{
			// Tremere vs. Samedi?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. Because I...keep it a secret.  You have no idea the truths I've learned."
				"CharTemplate"	"Player_Tremere"
			}

			Action
			{
				"Text"		"2. Death is much the same, and bringing death is my job."
				"CharTemplate"	"Player_samedi"
			}
		}

		Popup
		{
			// Tremere vs. True Brujah?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. Because I...keep it a secret.  You have no idea the truths I've learned."
				"CharTemplate"	"Player_Tremere"
			}

			Action
			{
				"Text"		"2. The state of the world is just a phase, it will pass, as all things do."
				"CharTemplate"	"Player_trueb"
			}
		}

		Popup
		{
			// Tremere vs. Tzimisce?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. Because I...keep it a secret.  You have no idea the truths I've learned."
				"CharTemplate"	"Player_Tremere"
			}

			Action
			{
				"Text"		"2. One man's cruelty is another's enlightenment."
				"CharTemplate"	"Player_tzimisce"
			}
		}

		Popup
		{
			// Ventrue vs. Gangrel Antribu?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. Because the world bends to my will."
				"CharTemplate"	"Player_Ventrue"
			}

			Action
			{
				"Text"		"2. I embrace cruelty and suffering. This world is my hunting ground."
				"CharTemplate"	"Player_Gantribu"
			}
		}

		Popup
		{
			// Ventrue vs. Tzimisce OC?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. Because the world bends to my will."
				"CharTemplate"	"Player_Ventrue"
			}

			Action
			{
				"Text"		"2. Because I bend the world to shape my will."
				"CharTemplate"	"Player_tzimisceoc"
			}
		}

		Popup
		{
			// Ventrue vs. Salubri antribu?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. Because the world bends to my will."
				"CharTemplate"	"Player_Ventrue"
			}

			Action
			{
				"Text"		"2. I have no choice, I have a war to fight."
				"CharTemplate"	"Player_salubria"
			}
		}

		Popup
		{
			// Ventrue vs. Assamite Sorcerer?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. Because the world bends to my will."
				"CharTemplate"	"Player_Ventrue"
			}

			Action
			{
				"Text"		"2. There is an answer for every situation, you just need the will to find it."
				"CharTemplate"	"Player_assamites"
			}
		}

		Popup
		{
			// Ventrue vs. Assamite Vizier?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. Because the world bends to my will."
				"CharTemplate"	"Player_Ventrue"
			}

			Action
			{
				"Text"		"2. Everyone has a price. What's yours?."
				"CharTemplate"	"Player_assamitev"
			}
		}

		Popup
		{
			// Ventrue vs. Assamite Warrior?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. Because the world bends to my will."
				"CharTemplate"	"Player_Ventrue"
			}

			Action
			{
				"Text"		"2. Those who stands in my way rarely live long enough to regret their actions."
				"CharTemplate"	"Player_assamitew"
			}
		}

		Popup
		{
			// Ventrue vs. Baali?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. Because the world bends to my will."
				"CharTemplate"	"Player_Ventrue"
			}

			Action
			{
				"Text"		"2. I have learned secrets darker then you could ever imagine."
				"CharTemplate"	"Player_baali"
			}
		}

		Popup
		{
			// Ventrue vs. Daughters of Cacophony?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. Because the world bends to my will."
				"CharTemplate"	"Player_Ventrue"
			}

			Action
			{
				"Text"		"2. I just make my way as best I can with a song in my soul."
				"CharTemplate"	"Player_daughter"
			}
		}

		Popup
		{
			// Ventrue vs. Followers of Set?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. Because the world bends to my will."
				"CharTemplate"	"Player_Ventrue"
			}

			Action
			{
				"Text"		"2. I give others exactly what they desire, for a price."
				"CharTemplate"	"Player_follower"
			}
		}

		Popup
		{
			// Ventrue vs. Giovanni?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. Because the world bends to my will."
				"CharTemplate"	"Player_Ventrue"
			}

			Action
			{
				"Text"		"2. When you know what lies beyond the shroud, the living world doesn't seem as bad."
				"CharTemplate"	"Player_giovanni"
			}
		}

		Popup
		{
			// Ventrue vs. Nagaraja?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. Because the world bends to my will."
				"CharTemplate"	"Player_Ventrue"
			}

			Action
			{
				"Text"		"2. I keep to myself, rooting out the truthes and dark secrets of the world."
				"CharTemplate"	"Player_nagaraja"
			}
		}

		Popup
		{
			// Ventrue vs. Ravnos?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. Because the world bends to my will."
				"CharTemplate"	"Player_Ventrue"
			}

			Action
			{
				"Text"		"2. I cheat."
				"CharTemplate"	"Player_ravnos"
			}
		}

		Popup
		{
			// Ventrue vs. Lasombra?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. Because the world bends to my will."
				"CharTemplate"	"Player_Ventrue"
			}

			Action
			{
				"Text"		"2. I insinuate myself into the company of those in power, then take control from within."
				"CharTemplate"	"Player_lasombra"
			}
		}

		Popup
		{
			// Ventrue vs. Samedi?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. Because the world bends to my will."
				"CharTemplate"	"Player_Ventrue"
			}

			Action
			{
				"Text"		"2. Death is much the same, and bringing death is my job."
				"CharTemplate"	"Player_samedi"
			}
		}

		Popup
		{
			// Ventrue vs. True Brujah?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. Because the world bends to my will."
				"CharTemplate"	"Player_Ventrue"
			}

			Action
			{
				"Text"		"2. The state of the world is just a phase, it will pass, as all things do."
				"CharTemplate"	"Player_trueb"
			}
		}

		Popup
		{
			// Ventrue vs. Tzimisce?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. Because the world bends to my will."
				"CharTemplate"	"Player_Ventrue"
			}

			Action
			{
				"Text"		"2. One man's cruelty is another's enlightenment."
				"CharTemplate"	"Player_tzimisce"
			}
		}

		Popup
		{
			// Gangrel Antribu vs. Tzimisce OC?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. I embrace cruelty and suffering. This world is my hunting ground."
				"CharTemplate"	"Player_Gantribu"
			}

			Action
			{
				"Text"		"2. Because I bend the world to shape my will."
				"CharTemplate"	"Player_tzimisceoc"
			}
		}

		Popup
		{
			// Gangrel Antribu vs. Salubri antribu?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. I embrace cruelty and suffering. This world is my hunting ground."
				"CharTemplate"	"Player_Gantribu"
			}

			Action
			{
				"Text"		"2. I have no choice, I have a war to fight."
				"CharTemplate"	"Player_salubria"
			}
		}

		Popup
		{
			// Gangrel Antribu vs. Assamite Sorcerer?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. I embrace cruelty and suffering. This world is my hunting ground."
				"CharTemplate"	"Player_Gantribu"
			}

			Action
			{
				"Text"		"2. There is an answer for every situation, you just need the will to find it."
				"CharTemplate"	"Player_assamites"
			}
		}

		Popup
		{
			// Gangrel Antribu vs. Assamite Vizier?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. I embrace cruelty and suffering. This world is my hunting ground."
				"CharTemplate"	"Player_Gantribu"
			}

			Action
			{
				"Text"		"2. Everyone has a price. What's yours?."
				"CharTemplate"	"Player_assamitev"
			}
		}

		Popup
		{
			// Gangrel Antribu vs. Assamite Warrior?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. I embrace cruelty and suffering. This world is my hunting ground."
				"CharTemplate"	"Player_Gantribu"
			}

			Action
			{
				"Text"		"2. Those who stands in my way rarely live long enough to regret their actions."
				"CharTemplate"	"Player_assamitew"
			}
		}

		Popup
		{
			// Gangrel Antribu vs. Baali?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. I embrace cruelty and suffering. This world is my hunting ground."
				"CharTemplate"	"Player_Gantribu"
			}

			Action
			{
				"Text"		"2. I have learned secrets darker then you could ever imagine."
				"CharTemplate"	"Player_baali"
			}
		}

		Popup
		{
			// Gangrel Antribu vs. Daughters of Cacophony?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. I embrace cruelty and suffering. This world is my hunting ground."
				"CharTemplate"	"Player_Gantribu"
			}

			Action
			{
				"Text"		"2. I just make my way as best I can with a song in my soul."
				"CharTemplate"	"Player_daughter"
			}
		}

		Popup
		{
			// Gangrel Antribu vs. Followers of Set?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. I embrace cruelty and suffering. This world is my hunting ground."
				"CharTemplate"	"Player_Gantribu"
			}

			Action
			{
				"Text"		"2. I give others exactly what they desire, for a price."
				"CharTemplate"	"Player_follower"
			}
		}

		Popup
		{
			// Gangrel Antribu vs. Giovanni?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. I embrace cruelty and suffering. This world is my hunting ground."
				"CharTemplate"	"Player_Gantribu"
			}

			Action
			{
				"Text"		"2. When you know what lies beyond the shroud, the living world doesn't seem as bad."
				"CharTemplate"	"Player_giovanni"
			}
		}

		Popup
		{
			// Gangrel Antribu vs. Nagaraja?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. I embrace cruelty and suffering. This world is my hunting ground."
				"CharTemplate"	"Player_Gantribu"
			}

			Action
			{
				"Text"		"2. I keep to myself, rooting out the truthes and dark secrets of the world."
				"CharTemplate"	"Player_nagaraja"
			}
		}

		Popup
		{
			// Gangrel Antribu vs. Ravnos?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. I embrace cruelty and suffering. This world is my hunting ground."
				"CharTemplate"	"Player_Gantribu"
			}

			Action
			{
				"Text"		"2. I cheat."
				"CharTemplate"	"Player_ravnos"
			}
		}

		Popup
		{
			// Gangrel Antribu vs. Lasombra?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. I embrace cruelty and suffering. This world is my hunting ground."
				"CharTemplate"	"Player_Gantribu"
			}

			Action
			{
				"Text"		"2. I insinuate myself into the company of those in power, then take control from within."
				"CharTemplate"	"Player_lasombra"
			}
		}

		Popup
		{
			// Gangrel Antribu vs. Samedi?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. I embrace cruelty and suffering. This world is my hunting ground."
				"CharTemplate"	"Player_Gantribu"
			}

			Action
			{
				"Text"		"2. Death is much the same, and bringing death is my job."
				"CharTemplate"	"Player_samedi"
			}
		}

		Popup
		{
			// Gangrel Antribu vs. True Brujah?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. I embrace cruelty and suffering. This world is my hunting ground."
				"CharTemplate"	"Player_Gantribu"
			}

			Action
			{
				"Text"		"2. The state of the world is just a phase, it will pass, as all things do."
				"CharTemplate"	"Player_trueb"
			}
		}

		Popup
		{
			// Gangrel Antribu vs. Tzimisce?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. I embrace cruelty and suffering. This world is my hunting ground."
				"CharTemplate"	"Player_Gantribu"
			}

			Action
			{
				"Text"		"2. One man's cruelty is another's enlightenment."
				"CharTemplate"	"Player_tzimisce"
			}
		}

		Popup
		{
			// Tzimisce OC vs. Salubri antribu?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. Because I bend the world to shape my will."
				"CharTemplate"	"Player_tzimisceoc"
			}

			Action
			{
				"Text"		"2. I have no choice, I have a war to fight."
				"CharTemplate"	"Player_salubria"
			}
		}

		Popup
		{
			// Tzimisce OC vs. Assamite Sorcerer?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. Because I bend the world to shape my will."
				"CharTemplate"	"Player_tzimisceoc"
			}

			Action
			{
				"Text"		"2. There is an answer for every situation, you just need the will to find it."
				"CharTemplate"	"Player_assamites"
			}
		}

		Popup
		{
			// Tzimisce OC vs. Assamite Vizier?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. Because I bend the world to shape my will."
				"CharTemplate"	"Player_tzimisceoc"
			}

			Action
			{
				"Text"		"2. Everyone has a price. What's yours?."
				"CharTemplate"	"Player_assamitev"
			}
		}

		Popup
		{
			// Tzimisce OC vs. Assamite Warrior?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. Because I bend the world to shape my will."
				"CharTemplate"	"Player_tzimisceoc"
			}

			Action
			{
				"Text"		"2. Those who stands in my way rarely live long enough to regret their actions."
				"CharTemplate"	"Player_assamitew"
			}
		}

		Popup
		{
			// Tzimisce OC vs. Baali?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. Because I bend the world to shape my will."
				"CharTemplate"	"Player_tzimisceoc"
			}

			Action
			{
				"Text"		"2. I have learned secrets darker then you could ever imagine."
				"CharTemplate"	"Player_baali"
			}
		}

		Popup
		{
			// Tzimisce OC vs. Daughters of Cacophony?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. Because I bend the world to shape my will."
				"CharTemplate"	"Player_tzimisceoc"
			}

			Action
			{
				"Text"		"2. I just make my way as best I can with a song in my soul."
				"CharTemplate"	"Player_daughter"
			}
		}

		Popup
		{
			// Tzimisce OC vs. Followers of Set?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. Because I bend the world to shape my will."
				"CharTemplate"	"Player_tzimisceoc"
			}

			Action
			{
				"Text"		"2. I give others exactly what they desire, for a price."
				"CharTemplate"	"Player_follower"
			}
		}

		Popup
		{
			// Tzimisce OC vs. Giovanni?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. Because I bend the world to shape my will."
				"CharTemplate"	"Player_tzimisceoc"
			}

			Action
			{
				"Text"		"2. When you know what lies beyond the shroud, the living world doesn't seem as bad."
				"CharTemplate"	"Player_giovanni"
			}
		}

		Popup
		{
			// Tzimisce OC vs. Nagaraja?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. Because I bend the world to shape my will."
				"CharTemplate"	"Player_tzimisceoc"
			}

			Action
			{
				"Text"		"2. I keep to myself, rooting out the truthes and dark secrets of the world."
				"CharTemplate"	"Player_nagaraja"
			}
		}

		Popup
		{
			// Tzimisce OC vs. Ravnos?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. Because I bend the world to shape my will."
				"CharTemplate"	"Player_tzimisceoc"
			}

			Action
			{
				"Text"		"2. I cheat."
				"CharTemplate"	"Player_ravnos"
			}
		}

		Popup
		{
			// Tzimisce OC vs. Lasombra?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. Because I bend the world to shape my will."
				"CharTemplate"	"Player_tzimisceoc"
			}

			Action
			{
				"Text"		"2. I insinuate myself into the company of those in power, then take control from within."
				"CharTemplate"	"Player_lasombra"
			}
		}

		Popup
		{
			// Tzimisce OC vs. Samedi?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. Because I bend the world to shape my will."
				"CharTemplate"	"Player_tzimisceoc"
			}

			Action
			{
				"Text"		"2. Death is much the same, and bringing death is my job."
				"CharTemplate"	"Player_samedi"
			}
		}

		Popup
		{
			// Tzimisce OC vs. True Brujah?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. Because I bend the world to shape my will."
				"CharTemplate"	"Player_tzimisceoc"
			}

			Action
			{
				"Text"		"2. The state of the world is just a phase, it will pass, as all things do."
				"CharTemplate"	"Player_trueb"
			}
		}

		Popup
		{
			// Tzimisce OC vs. Tzimisce?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. Because I bend the world to shape my will."
				"CharTemplate"	"Player_tzimisceoc"
			}

			Action
			{
				"Text"		"2. One man's cruelty is another's enlightenment."
				"CharTemplate"	"Player_tzimisce"
			}
		}

		Popup
		{
			// Salubri antribu vs. Assamite Sorcerer?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. I have no choice, I have a war to fight."
				"CharTemplate"	"Player_salubria"
			}

			Action
			{
				"Text"		"2. There is an answer for every situation, you just need the will to find it."
				"CharTemplate"	"Player_assamites"
			}
		}

		Popup
		{
			// Salubri antribu vs. Assamite Vizier?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. I have no choice, I have a war to fight."
				"CharTemplate"	"Player_salubria"
			}

			Action
			{
				"Text"		"2. Everyone has a price. What's yours?."
				"CharTemplate"	"Player_assamitev"
			}
		}

		Popup
		{
			// Salubri antribu vs. Assamite Warrior?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. I have no choice, I have a war to fight."
				"CharTemplate"	"Player_salubria"
			}

			Action
			{
				"Text"		"2. Those who stands in my way rarely live long enough to regret their actions."
				"CharTemplate"	"Player_assamitew"
			}
		}

		Popup
		{
			// Salubri antribu vs. Baali?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. I have no choice, I have a war to fight."
				"CharTemplate"	"Player_salubria"
			}

			Action
			{
				"Text"		"2. I have learned secrets darker then you could ever imagine."
				"CharTemplate"	"Player_baali"
			}
		}

		Popup
		{
			// Salubri antribu vs. Daughters of Cacophony?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. I have no choice, I have a war to fight."
				"CharTemplate"	"Player_salubria"
			}

			Action
			{
				"Text"		"2. I just make my way as best I can with a song in my soul."
				"CharTemplate"	"Player_daughter"
			}
		}

		Popup
		{
			// Salubri antribu vs. Followers of Set?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. I have no choice, I have a war to fight."
				"CharTemplate"	"Player_salubria"
			}

			Action
			{
				"Text"		"2. I give others exactly what they desire, for a price."
				"CharTemplate"	"Player_follower"
			}
		}

		Popup
		{
			// Salubri antribu vs. Giovanni?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. I have no choice, I have a war to fight."
				"CharTemplate"	"Player_salubria"
			}

			Action
			{
				"Text"		"2. When you know what lies beyond the shroud, the living world doesn't seem as bad."
				"CharTemplate"	"Player_giovanni"
			}
		}

		Popup
		{
			// Salubri antribu vs. Nagaraja?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. I have no choice, I have a war to fight."
				"CharTemplate"	"Player_salubria"
			}

			Action
			{
				"Text"		"2. I keep to myself, rooting out the truthes and dark secrets of the world."
				"CharTemplate"	"Player_nagaraja"
			}
		}

		Popup
		{
			// Salubri antribu vs. Ravnos?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. I have no choice, I have a war to fight."
				"CharTemplate"	"Player_salubria"
			}

			Action
			{
				"Text"		"2. I cheat."
				"CharTemplate"	"Player_ravnos"
			}
		}

		Popup
		{
			// Salubri antribu vs. Lasombra?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. I have no choice, I have a war to fight."
				"CharTemplate"	"Player_salubria"
			}

			Action
			{
				"Text"		"2. I insinuate myself into the company of those in power, then take control from within."
				"CharTemplate"	"Player_lasombra"
			}
		}

		Popup
		{
			// Salubri antribu vs. Samedi?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. I have no choice, I have a war to fight."
				"CharTemplate"	"Player_salubria"
			}

			Action
			{
				"Text"		"2. Death is much the same, and bringing death is my job."
				"CharTemplate"	"Player_samedi"
			}
		}

		Popup
		{
			// Salubri antribu vs. True Brujah?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. I have no choice, I have a war to fight."
				"CharTemplate"	"Player_salubria"
			}

			Action
			{
				"Text"		"2. The state of the world is just a phase, it will pass, as all things do."
				"CharTemplate"	"Player_trueb"
			}
		}

		Popup
		{
			// Salubri antribu vs. Tzimisce?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. I have no choice, I have a war to fight."
				"CharTemplate"	"Player_salubria"
			}

			Action
			{
				"Text"		"2. One man's cruelty is another's enlightenment."
				"CharTemplate"	"Player_tzimisce"
			}
		}

		Popup
		{
			// Assamite Sorcerer vs. Assamite Vizier?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. There is an answer for every situation, you just need the will to find it."
				"CharTemplate"	"Player_assamites"
			}

			Action
			{
				"Text"		"2. Everyone has a price. What's yours?."
				"CharTemplate"	"Player_assamitev"
			}
		}

		Popup
		{
			// Assamite Sorcerer vs. Assamite Warrior?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. There is an answer for every situation, you just need the will to find it."
				"CharTemplate"	"Player_assamites"
			}

			Action
			{
				"Text"		"2. Those who stands in my way rarely live long enough to regret their actions."
				"CharTemplate"	"Player_assamitew"
			}
		}

		Popup
		{
			// Assamite Sorcerer vs. Baali?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. There is an answer for every situation, you just need the will to find it."
				"CharTemplate"	"Player_assamites"
			}

			Action
			{
				"Text"		"2. I have learned secrets darker then you could ever imagine."
				"CharTemplate"	"Player_baali"
			}
		}

		Popup
		{
			// Assamite Sorcerer vs. Daughters of Cacophony?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. There is an answer for every situation, you just need the will to find it."
				"CharTemplate"	"Player_assamites"
			}

			Action
			{
				"Text"		"2. I just make my way as best I can with a song in my soul."
				"CharTemplate"	"Player_daughter"
			}
		}

		Popup
		{
			// Assamite Sorcerer vs. Followers of Set?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. There is an answer for every situation, you just need the will to find it."
				"CharTemplate"	"Player_assamites"
			}

			Action
			{
				"Text"		"2. I give others exactly what they desire, for a price."
				"CharTemplate"	"Player_follower"
			}
		}

		Popup
		{
			// Assamite Sorcerer vs. Giovanni?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. There is an answer for every situation, you just need the will to find it."
				"CharTemplate"	"Player_assamites"
			}

			Action
			{
				"Text"		"2. When you know what lies beyond the shroud, the living world doesn't seem as bad."
				"CharTemplate"	"Player_giovanni"
			}
		}

		Popup
		{
			// Assamite Sorcerer vs. Nagaraja?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. There is an answer for every situation, you just need the will to find it."
				"CharTemplate"	"Player_assamites"
			}

			Action
			{
				"Text"		"2. I keep to myself, rooting out the truthes and dark secrets of the world."
				"CharTemplate"	"Player_nagaraja"
			}
		}

		Popup
		{
			// Assamite Sorcerer vs. Ravnos?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. There is an answer for every situation, you just need the will to find it."
				"CharTemplate"	"Player_assamites"
			}

			Action
			{
				"Text"		"2. I cheat."
				"CharTemplate"	"Player_ravnos"
			}
		}

		Popup
		{
			// Assamite Sorcerer vs. Lasombra?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. There is an answer for every situation, you just need the will to find it."
				"CharTemplate"	"Player_assamites"
			}

			Action
			{
				"Text"		"2. I insinuate myself into the company of those in power, then take control from within."
				"CharTemplate"	"Player_lasombra"
			}
		}

		Popup
		{
			// Assamite Sorcerer vs. Samedi?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. There is an answer for every situation, you just need the will to find it."
				"CharTemplate"	"Player_assamites"
			}

			Action
			{
				"Text"		"2. Death is much the same, and bringing death is my job."
				"CharTemplate"	"Player_samedi"
			}
		}

		Popup
		{
			// Assamite Sorcerer vs. True Brujah?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. There is an answer for every situation, you just need the will to find it."
				"CharTemplate"	"Player_assamites"
			}

			Action
			{
				"Text"		"2. The state of the world is just a phase, it will pass, as all things do."
				"CharTemplate"	"Player_trueb"
			}
		}

		Popup
		{
			// Assamite Sorcerer vs. Tzimisce?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. There is an answer for every situation, you just need the will to find it."
				"CharTemplate"	"Player_assamites"
			}

			Action
			{
				"Text"		"2. One man's cruelty is another's enlightenment."
				"CharTemplate"	"Player_tzimisce"
			}
		}

		Popup
		{
			// Assamite Vizier vs. Assamite Warrior?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. Everyone has a price. What's yours?."
				"CharTemplate"	"Player_assamitev"
			}

			Action
			{
				"Text"		"2. Those who stands in my way rarely live long enough to regret their actions."
				"CharTemplate"	"Player_assamitew"
			}
		}

		Popup
		{
			// Assamite Vizier vs. Baali?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. Everyone has a price. What's yours?."
				"CharTemplate"	"Player_assamitev"
			}

			Action
			{
				"Text"		"2. I have learned secrets darker then you could ever imagine."
				"CharTemplate"	"Player_baali"
			}
		}

		Popup
		{
			// Assamite Vizier vs. Daughters of Cacophony?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. Everyone has a price. What's yours?."
				"CharTemplate"	"Player_assamitev"
			}

			Action
			{
				"Text"		"2. I just make my way as best I can with a song in my soul."
				"CharTemplate"	"Player_daughter"
			}
		}

		Popup
		{
			// Assamite Vizier vs. Followers of Set?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. Everyone has a price. What's yours?."
				"CharTemplate"	"Player_assamitev"
			}

			Action
			{
				"Text"		"2. I give others exactly what they desire, for a price."
				"CharTemplate"	"Player_follower"
			}
		}

		Popup
		{
			// Assamite Vizier vs. Giovanni?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. Everyone has a price. What's yours?."
				"CharTemplate"	"Player_assamitev"
			}

			Action
			{
				"Text"		"2. When you know what lies beyond the shroud, the living world doesn't seem as bad."
				"CharTemplate"	"Player_giovanni"
			}
		}

		Popup
		{
			// Assamite Vizier vs. Nagaraja?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. Everyone has a price. What's yours?."
				"CharTemplate"	"Player_assamitev"
			}

			Action
			{
				"Text"		"2. I keep to myself, rooting out the truthes and dark secrets of the world."
				"CharTemplate"	"Player_nagaraja"
			}
		}

		Popup
		{
			// Assamite Vizier vs. Ravnos?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. Everyone has a price. What's yours?."
				"CharTemplate"	"Player_assamitev"
			}

			Action
			{
				"Text"		"2. I cheat."
				"CharTemplate"	"Player_ravnos"
			}
		}

		Popup
		{
			// Assamite Vizier vs. Lasombra?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. Everyone has a price. What's yours?."
				"CharTemplate"	"Player_assamitev"
			}

			Action
			{
				"Text"		"2. I insinuate myself into the company of those in power, then take control from within."
				"CharTemplate"	"Player_lasombra"
			}
		}

		Popup
		{
			// Assamite Vizier vs. Samedi?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. Everyone has a price. What's yours?."
				"CharTemplate"	"Player_assamitev"
			}

			Action
			{
				"Text"		"2. Death is much the same, and bringing death is my job."
				"CharTemplate"	"Player_samedi"
			}
		}

		Popup
		{
			// Assamite Vizier vs. True Brujah?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. Everyone has a price. What's yours?."
				"CharTemplate"	"Player_assamitev"
			}

			Action
			{
				"Text"		"2. The state of the world is just a phase, it will pass, as all things do."
				"CharTemplate"	"Player_trueb"
			}
		}

		Popup
		{
			// Assamite Vizier vs. Tzimisce?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. Everyone has a price. What's yours?."
				"CharTemplate"	"Player_assamitev"
			}

			Action
			{
				"Text"		"2. One man's cruelty is another's enlightenment."
				"CharTemplate"	"Player_tzimisce"
			}
		}

		Popup
		{
			// Assamite Warrior vs. Baali?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. Those who stands in my way rarely live long enough to regret their actions."
				"CharTemplate"	"Player_assamitew"
			}

			Action
			{
				"Text"		"2. I have learned secrets darker then you could ever imagine."
				"CharTemplate"	"Player_baali"
			}
		}

		Popup
		{
			// Assamite Warrior vs. Daughters of Cacophony?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. Those who stands in my way rarely live long enough to regret their actions."
				"CharTemplate"	"Player_assamitew"
			}

			Action
			{
				"Text"		"2. I just make my way as best I can with a song in my soul."
				"CharTemplate"	"Player_daughter"
			}
		}

		Popup
		{
			// Assamite Warrior vs. Followers of Set?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. Those who stands in my way rarely live long enough to regret their actions."
				"CharTemplate"	"Player_assamitew"
			}

			Action
			{
				"Text"		"2. I give others exactly what they desire, for a price."
				"CharTemplate"	"Player_follower"
			}
		}

		Popup
		{
			// Assamite Warrior vs. Giovanni?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. Those who stands in my way rarely live long enough to regret their actions."
				"CharTemplate"	"Player_assamitew"
			}

			Action
			{
				"Text"		"2. When you know what lies beyond the shroud, the living world doesn't seem as bad."
				"CharTemplate"	"Player_giovanni"
			}
		}

		Popup
		{
			// Assamite Warrior vs. Nagaraja?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. Those who stands in my way rarely live long enough to regret their actions."
				"CharTemplate"	"Player_assamitew"
			}

			Action
			{
				"Text"		"2. I keep to myself, rooting out the truthes and dark secrets of the world."
				"CharTemplate"	"Player_nagaraja"
			}
		}

		Popup
		{
			// Assamite Warrior vs. Ravnos?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. Those who stands in my way rarely live long enough to regret their actions."
				"CharTemplate"	"Player_assamitew"
			}

			Action
			{
				"Text"		"2. I cheat."
				"CharTemplate"	"Player_ravnos"
			}
		}

		Popup
		{
			// Assamite Warrior vs. Lasombra?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. Those who stands in my way rarely live long enough to regret their actions."
				"CharTemplate"	"Player_assamitew"
			}

			Action
			{
				"Text"		"2. I insinuate myself into the company of those in power, then take control from within."
				"CharTemplate"	"Player_lasombra"
			}
		}

		Popup
		{
			// Assamite Warrior vs. Samedi?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. Those who stands in my way rarely live long enough to regret their actions."
				"CharTemplate"	"Player_assamitew"
			}

			Action
			{
				"Text"		"2. Death is much the same, and bringing death is my job."
				"CharTemplate"	"Player_samedi"
			}
		}

		Popup
		{
			// Assamite Warrior vs. True Brujah?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. Those who stands in my way rarely live long enough to regret their actions."
				"CharTemplate"	"Player_assamitew"
			}

			Action
			{
				"Text"		"2. The state of the world is just a phase, it will pass, as all things do."
				"CharTemplate"	"Player_trueb"
			}
		}

		Popup
		{
			// Assamite Warrior vs. Tzimisce?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. Those who stands in my way rarely live long enough to regret their actions."
				"CharTemplate"	"Player_assamitew"
			}

			Action
			{
				"Text"		"2. One man's cruelty is another's enlightenment."
				"CharTemplate"	"Player_tzimisce"
			}
		}

		Popup
		{
			// Baali vs. Daughters of Cacophony?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. I have learned secrets darker then you could ever imagine."
				"CharTemplate"	"Player_baali"
			}

			Action
			{
				"Text"		"2. I just make my way as best I can with a song in my soul."
				"CharTemplate"	"Player_daughter"
			}
		}

		Popup
		{
			// Baali vs. Followers of Set?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. I have learned secrets darker then you could ever imagine."
				"CharTemplate"	"Player_baali"
			}

			Action
			{
				"Text"		"2. I give others exactly what they desire, for a price."
				"CharTemplate"	"Player_follower"
			}
		}

		Popup
		{
			// Baali vs. Giovanni?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. I have learned secrets darker then you could ever imagine."
				"CharTemplate"	"Player_baali"
			}

			Action
			{
				"Text"		"2. When you know what lies beyond the shroud, the living world doesn't seem as bad."
				"CharTemplate"	"Player_giovanni"
			}
		}

		Popup
		{
			// Baali vs. Nagaraja?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. I have learned secrets darker then you could ever imagine."
				"CharTemplate"	"Player_baali"
			}

			Action
			{
				"Text"		"2. I keep to myself, rooting out the truthes and dark secrets of the world."
				"CharTemplate"	"Player_nagaraja"
			}
		}

		Popup
		{
			// Baali vs. Ravnos?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. I have learned secrets darker then you could ever imagine."
				"CharTemplate"	"Player_baali"
			}

			Action
			{
				"Text"		"2. I cheat."
				"CharTemplate"	"Player_ravnos"
			}
		}

		Popup
		{
			// Baali vs. Lasombra?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. I have learned secrets darker then you could ever imagine."
				"CharTemplate"	"Player_baali"
			}

			Action
			{
				"Text"		"2. I insinuate myself into the company of those in power, then take control from within."
				"CharTemplate"	"Player_lasombra"
			}
		}

		Popup
		{
			// Baali vs. Samedi?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. I have learned secrets darker then you could ever imagine."
				"CharTemplate"	"Player_baali"
			}

			Action
			{
				"Text"		"2. Death is much the same, and bringing death is my job."
				"CharTemplate"	"Player_samedi"
			}
		}

		Popup
		{
			// Baali vs. True Brujah?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. I have learned secrets darker then you could ever imagine."
				"CharTemplate"	"Player_baali"
			}

			Action
			{
				"Text"		"2. The state of the world is just a phase, it will pass, as all things do."
				"CharTemplate"	"Player_trueb"
			}
		}

		Popup
		{
			// Baali vs. Tzimisce?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. I have learned secrets darker then you could ever imagine."
				"CharTemplate"	"Player_baali"
			}

			Action
			{
				"Text"		"2. One man's cruelty is another's enlightenment."
				"CharTemplate"	"Player_tzimisce"
			}
		}

		Popup
		{
			// Daughters of Cacophony vs. Followers of Set?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. I just make my way as best I can with a song in my soul."
				"CharTemplate"	"Player_daughter"
			}

			Action
			{
				"Text"		"2. I give others exactly what they desire, for a price."
				"CharTemplate"	"Player_follower"
			}
		}

		Popup
		{
			// Daughters of Cacophony vs. Giovanni?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. I just make my way as best I can with a song in my soul."
				"CharTemplate"	"Player_daughter"
			}

			Action
			{
				"Text"		"2. When you know what lies beyond the shroud, the living world doesn't seem as bad."
				"CharTemplate"	"Player_giovanni"
			}
		}

		Popup
		{
			// Daughters of Cacophony vs. Nagaraja?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. I just make my way as best I can with a song in my soul."
				"CharTemplate"	"Player_daughter"
			}

			Action
			{
				"Text"		"2. I keep to myself, rooting out the truthes and dark secrets of the world."
				"CharTemplate"	"Player_nagaraja"
			}
		}

		Popup
		{
			// Daughters of Cacophony vs. Ravnos?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. I just make my way as best I can with a song in my soul."
				"CharTemplate"	"Player_daughter"
			}

			Action
			{
				"Text"		"2. I cheat."
				"CharTemplate"	"Player_ravnos"
			}
		}

		Popup
		{
			// Daughters of Cacophony vs. Lasombra?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. I just make my way as best I can with a song in my soul."
				"CharTemplate"	"Player_daughter"
			}

			Action
			{
				"Text"		"2. I insinuate myself into the company of those in power, then take control from within."
				"CharTemplate"	"Player_lasombra"
			}
		}

		Popup
		{
			// Daughters of Cacophony vs. Samedi?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. I just make my way as best I can with a song in my soul."
				"CharTemplate"	"Player_daughter"
			}

			Action
			{
				"Text"		"2. Death is much the same, and bringing death is my job."
				"CharTemplate"	"Player_samedi"
			}
		}

		Popup
		{
			// Daughters of Cacophony vs. True Brujah?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. I just make my way as best I can with a song in my soul."
				"CharTemplate"	"Player_daughter"
			}

			Action
			{
				"Text"		"2. The state of the world is just a phase, it will pass, as all things do."
				"CharTemplate"	"Player_trueb"
			}
		}

		Popup
		{
			// Daughters of Cacophony vs. Tzimisce?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. I just make my way as best I can with a song in my soul."
				"CharTemplate"	"Player_daughter"
			}

			Action
			{
				"Text"		"2. One man's cruelty is another's enlightenment."
				"CharTemplate"	"Player_tzimisce"
			}
		}

		Popup
		{
			// Followers of Set vs. Giovanni?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. I give others exactly what they desire, for a price."
				"CharTemplate"	"Player_follower"
			}

			Action
			{
				"Text"		"2. When you know what lies beyond the shroud, the living world doesn't seem as bad."
				"CharTemplate"	"Player_giovanni"
			}
		}

		Popup
		{
			// Followers of Set vs. Nagaraja?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. I give others exactly what they desire, for a price."
				"CharTemplate"	"Player_follower"
			}

			Action
			{
				"Text"		"2. I keep to myself, rooting out the truthes and dark secrets of the world."
				"CharTemplate"	"Player_nagaraja"
			}
		}

		Popup
		{
			// Followers of Set vs. Ravnos?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. I give others exactly what they desire, for a price."
				"CharTemplate"	"Player_follower"
			}

			Action
			{
				"Text"		"2. I cheat."
				"CharTemplate"	"Player_ravnos"
			}
		}

		Popup
		{
			// Followers of Set vs. Lasombra?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. I give others exactly what they desire, for a price."
				"CharTemplate"	"Player_follower"
			}

			Action
			{
				"Text"		"2. I insinuate myself into the company of those in power, then take control from within."
				"CharTemplate"	"Player_lasombra"
			}
		}

		Popup
		{
			// Followers of Set vs. Samedi?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. I give others exactly what they desire, for a price."
				"CharTemplate"	"Player_follower"
			}

			Action
			{
				"Text"		"2. Death is much the same, and bringing death is my job."
				"CharTemplate"	"Player_samedi"
			}
		}

		Popup
		{
			// Followers of Set vs. True Brujah?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. I give others exactly what they desire, for a price."
				"CharTemplate"	"Player_follower"
			}

			Action
			{
				"Text"		"2. The state of the world is just a phase, it will pass, as all things do."
				"CharTemplate"	"Player_trueb"
			}
		}

		Popup
		{
			// Followers of Set vs. Tzimisce?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. I give others exactly what they desire, for a price."
				"CharTemplate"	"Player_follower"
			}

			Action
			{
				"Text"		"2. One man's cruelty is another's enlightenment."
				"CharTemplate"	"Player_tzimisce"
			}
		}

		Popup
		{
			// Giovanni vs. Nagaraja?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. When you know what lies beyond the shroud, the living world doesn't seem as bad."
				"CharTemplate"	"Player_giovanni"
			}

			Action
			{
				"Text"		"2. I keep to myself, rooting out the truthes and dark secrets of the world."
				"CharTemplate"	"Player_nagaraja"
			}
		}

		Popup
		{
			// Giovanni vs. Ravnos?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. When you know what lies beyond the shroud, the living world doesn't seem as bad."
				"CharTemplate"	"Player_giovanni"
			}

			Action
			{
				"Text"		"2. I cheat."
				"CharTemplate"	"Player_ravnos"
			}
		}

		Popup
		{
			// Giovanni vs. Lasombra?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. When you know what lies beyond the shroud, the living world doesn't seem as bad."
				"CharTemplate"	"Player_giovanni"
			}

			Action
			{
				"Text"		"2. I insinuate myself into the company of those in power, then take control from within."
				"CharTemplate"	"Player_lasombra"
			}
		}

		Popup
		{
			// Giovanni vs. Samedi?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. When you know what lies beyond the shroud, the living world doesn't seem as bad."
				"CharTemplate"	"Player_giovanni"
			}

			Action
			{
				"Text"		"2. Death is much the same, and bringing death is my job."
				"CharTemplate"	"Player_samedi"
			}
		}

		Popup
		{
			// Giovanni vs. True Brujah?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. When you know what lies beyond the shroud, the living world doesn't seem as bad."
				"CharTemplate"	"Player_giovanni"
			}

			Action
			{
				"Text"		"2. The state of the world is just a phase, it will pass, as all things do."
				"CharTemplate"	"Player_trueb"
			}
		}

		Popup
		{
			// Giovanni vs. Tzimisce?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. When you know what lies beyond the shroud, the living world doesn't seem as bad."
				"CharTemplate"	"Player_giovanni"
			}

			Action
			{
				"Text"		"2. One man's cruelty is another's enlightenment."
				"CharTemplate"	"Player_tzimisce"
			}
		}

		Popup
		{
			// Nagaraja vs. Ravnos?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. I keep to myself, rooting out the truthes and dark secrets of the world."
				"CharTemplate"	"Player_nagaraja"
			}

			Action
			{
				"Text"		"2. I cheat."
				"CharTemplate"	"Player_ravnos"
			}
		}

		Popup
		{
			// Nagaraja vs. Lasombra?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. I keep to myself, rooting out the truthes and dark secrets of the world."
				"CharTemplate"	"Player_nagaraja"
			}

			Action
			{
				"Text"		"2. I insinuate myself into the company of those in power, then take control from within."
				"CharTemplate"	"Player_lasombra"
			}
		}

		Popup
		{
			// Nagaraja vs. Samedi?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. I keep to myself, rooting out the truthes and dark secrets of the world."
				"CharTemplate"	"Player_nagaraja"
			}

			Action
			{
				"Text"		"2. Death is much the same, and bringing death is my job."
				"CharTemplate"	"Player_samedi"
			}
		}

		Popup
		{
			// Nagaraja vs. True Brujah?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. I keep to myself, rooting out the truthes and dark secrets of the world."
				"CharTemplate"	"Player_nagaraja"
			}

			Action
			{
				"Text"		"2. The state of the world is just a phase, it will pass, as all things do."
				"CharTemplate"	"Player_trueb"
			}
		}

		Popup
		{
			// Nagaraja vs. Tzimisce?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. I keep to myself, rooting out the truthes and dark secrets of the world."
				"CharTemplate"	"Player_nagaraja"
			}

			Action
			{
				"Text"		"2. One man's cruelty is another's enlightenment."
				"CharTemplate"	"Player_tzimisce"
			}
		}

		Popup
		{
			// Ravnos vs. Lasombra?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. I cheat."
				"CharTemplate"	"Player_ravnos"
			}

			Action
			{
				"Text"		"2. I insinuate myself into the company of those in power, then take control from within."
				"CharTemplate"	"Player_lasombra"
			}
		}

		Popup
		{
			// Ravnos vs. Samedi?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. I cheat."
				"CharTemplate"	"Player_ravnos"
			}

			Action
			{
				"Text"		"2. Death is much the same, and bringing death is my job."
				"CharTemplate"	"Player_samedi"
			}
		}

		Popup
		{
			// Ravnos vs. True Brujah?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. I cheat."
				"CharTemplate"	"Player_ravnos"
			}

			Action
			{
				"Text"		"2. The state of the world is just a phase, it will pass, as all things do."
				"CharTemplate"	"Player_trueb"
			}
		}

		Popup
		{
			// Ravnos vs. Tzimisce?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. I cheat."
				"CharTemplate"	"Player_ravnos"
			}

			Action
			{
				"Text"		"2. One man's cruelty is another's enlightenment."
				"CharTemplate"	"Player_tzimisce"
			}
		}

		Popup
		{
			// Lasombra vs. Samedi?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. I insinuate myself into the company of those in power, then take control from within."
				"CharTemplate"	"Player_lasombra"
			}

			Action
			{
				"Text"		"2. Death is much the same, and bringing death is my job."
				"CharTemplate"	"Player_samedi"
			}
		}

		Popup
		{
			// Lasombra vs. True Brujah?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. I insinuate myself into the company of those in power, then take control from within."
				"CharTemplate"	"Player_lasombra"
			}

			Action
			{
				"Text"		"2. The state of the world is just a phase, it will pass, as all things do."
				"CharTemplate"	"Player_trueb"
			}
		}

		Popup
		{
			// Lasombra vs. Tzimisce?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. I insinuate myself into the company of those in power, then take control from within."
				"CharTemplate"	"Player_lasombra"
			}

			Action
			{
				"Text"		"2. One man's cruelty is another's enlightenment."
				"CharTemplate"	"Player_tzimisce"
			}
		}

		Popup
		{
			// Samedi vs. True Brujah?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. Death is much the same, and bringing death is my job."
				"CharTemplate"	"Player_samedi"
			}

			Action
			{
				"Text"		"2. The state of the world is just a phase, it will pass, as all things do."
				"CharTemplate"	"Player_trueb"
			}
		}

		Popup
		{
			// Samedi vs. Tzimisce?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. Death is much the same, and bringing death is my job."
				"CharTemplate"	"Player_samedi"
			}

			Action
			{
				"Text"		"2. One man's cruelty is another's enlightenment."
				"CharTemplate"	"Player_tzimisce"
			}
		}

		Popup
		{
			// True Brujah vs. Tzimisce?
			"Text"		"The world's a cruel and unforgiving place, but you've gotten by so far.  Why?"

			Action
			{
				"Text"		"1. The state of the world is just a phase, it will pass, as all things do."
				"CharTemplate"	"Player_trueb"
			}

			Action
			{
				"Text"		"2. One man's cruelty is another's enlightenment."
				"CharTemplate"	"Player_tzimisce"
			}
		}
	}



	// Popups for Help (primarily Character Editor Stats-page help after choosing your clan)
	Help_Popups
	{
		"InternalName"	"Help_Popups"

		NextSection
		{
//			"Next"	"Help_Popup0b"
		}

		// Defaults
		Defaults
		{
			Region
			{
				"X"		"0"
				"Y"		"0"
				"Width"	"1024"
				"Height"	"768"
			}

			Action
			{
				// Okay
				"UsesBorder"	"1"
				"CenterText"	"1"
				"Text"		"Ok"

				Region
				{
//					"X"		"427"
//					"Y"		"435"
					"Width"	"160"
					"Height"	"50"
				}
			}

			Action
			{
				// Do Not Show Help Text
				"Text"		"Do not show help text."
				"IsCheckBox"	"1"
				"EndCharGenWiz"	"1"
				"Font"		"Copperplate"
				"Next"		""

				Region
				{
//					"X"		"230"
//					"Y"		"446"
					"Width"	"250"		//"213"
					"Height"	"50"
				}
			}
		}


		Popup
		{
			// Character Wizard Overview
			"Text"		"You have been embraced by the Brujah clan. Called by some a clan of violent brutes and mindless street thugs, the Brujah have been known to tangle, but are a proud clan who fight for freedom in life and death and put their combat abilities to use whenever they're necessary."

			"InternalName"	"Help_Popup0b"
			"CharTemplate"	"Player_Brujah"

			"Bkg_Image"		"Interface/Pop_Ups/Pop_Up_1"

			TextRegion
			{
				"X"		"183"
				"Y"		"161"
				"Width"	"648"
				"Height"	"282"
			}

			Action
			{
				// Okay
				"Next"		"Help_Popup1"

				Region
				{
					"X"		"427"
					"Y"		"375"
				}
			}

			Action
			{
				// Do Not Show Help Text
				Region
				{
					"X"		"183"
					"Y"		"386"
				}
			}
		}

		Popup
		{
			// Character Wizard Overview
			"Text"		"You have been embraced by the Gangrel clan. Sometimes called nomads, loners, and introverts, the Gangrel spurn the trappings of civilization and prefer to roam the wilds in solitude. Known for having an uncanny connection with the Beast Within, some learn the power to shapeshift."

			"InternalName"	"Help_Popup0b"
			"CharTemplate"	"Player_Gangrel"

			"Bkg_Image"		"Interface/Pop_Ups/Pop_Up_1"

			TextRegion
			{
				"X"		"183"
				"Y"		"161"
				"Width"	"648"
				"Height"	"282"
			}

			Action
			{
				// Okay
				"Next"		"Help_Popup1"

				Region
				{
					"X"		"427"
					"Y"		"375"
				}
			}

			Action
			{
				// Do Not Show Help Text
				Region
				{
					"X"		"183"
					"Y"		"386"
				}
			}
		}

		Popup
		{
			// Character Wizard Overview
			"Text"		"You have been embraced by the Malkavian clan. Inflicted with insanity, Malkavians use their madness to provide them with surprising and sometimes disturbing insights. The INNER VOICE may tell them of someone's true intent - or it may betray them completely."

			"InternalName"	"Help_Popup0b"
			"CharTemplate"	"Player_Malkavian"

			"Bkg_Image"		"Interface/Pop_Ups/Pop_Up_1"

			TextRegion
			{
				"X"		"183"
				"Y"		"161"
				"Width"	"648"
				"Height"	"282"
			}

			Action
			{
				// Okay
				"Next"		"Help_Popup1"

				Region
				{
					"X"		"427"
					"Y"		"375"
				}
			}

			Action
			{
				// Do Not Show Help Text
				Region
				{
					"X"		"183"
					"Y"		"386"
				}
			}
		}

		Popup
		{
			// Character Wizard Overview
			"Text"		"You have been embraced by the Nosferatu clan. A Nosferatu embrace twists and deforms the physical appearance, making them abominations in the eyes of men. The Nosferatu are outcasts who have perfected the ability to blend into shadows and are masters of espionage and information gathering."

			"InternalName"	"Help_Popup0b"
			"CharTemplate"	"Player_Nosferatu"

			"Bkg_Image"		"Interface/Pop_Ups/Pop_Up_1"

			TextRegion
			{
				"X"		"183"
				"Y"		"161"
				"Width"	"648"
				"Height"	"282"
			}

			Action
			{
				// Okay
				"Next"		"Help_Popup1"

				Region
				{
					"X"		"427"
					"Y"		"375"
				}
			}

			Action
			{
				// Do Not Show Help Text
				Region
				{
					"X"		"183"
					"Y"		"386"
				}
			}
		}

		Popup
		{
			// Character Wizard Overview
			"Text"		"You have been embraced by the Toreador clan. Known as artists, visionaries, and members of High Society, Toreadors have a great connection with the mortal world through arts and entertainment. Masters of communication and social skills, Toreadors fit right in with the mortals who adore them."

			"InternalName"	"Help_Popup0b"
			"CharTemplate"	"Player_Toreador"

			"Bkg_Image"		"Interface/Pop_Ups/Pop_Up_1"

			TextRegion
			{
				"X"		"183"
				"Y"		"161"
				"Width"	"648"
				"Height"	"282"
			}

			Action
			{
				// Okay
				"Next"		"Help_Popup1"

				Region
				{
					"X"		"427"
					"Y"		"375"
				}
			}

			Action
			{
				// Do Not Show Help Text
				Region
				{
					"X"		"183"
					"Y"		"386"
				}
			}
		}

		Popup
		{
			// Character Wizard Overview
			"Text"		"You have been embraced by the Tremere clan. Tremere are the practitioners and creators of the blood magic called Thaumaturgy. Not generally trusted by other clans, Tremere are enshrouded in mystery and keep their motives hidden."

			"InternalName"	"Help_Popup0b"
			"CharTemplate"	"Player_Tremere"

			"Bkg_Image"		"Interface/Pop_Ups/Pop_Up_1"

			TextRegion
			{
				"X"		"183"
				"Y"		"161"
				"Width"	"648"
				"Height"	"282"
			}

			Action
			{
				// Okay
				"Next"		"Help_Popup1"

				Region
				{
					"X"		"427"
					"Y"		"375"
				}
			}

			Action
			{
				// Do Not Show Help Text
				Region
				{
					"X"		"183"
					"Y"		"386"
				}
			}
		}

		Popup
		{
			// Character Wizard Overview
			"Text"		"You have been embraced by the Ventrue clan. The Ventrue are the nobles of the undead, represented by the power brokers and executives of various Fortune 500 companies. Ventrue are known to be arrogant and quite capable of dominating conversations, but also can be the charismatic leaders of the undead."

			"InternalName"	"Help_Popup0b"
			"CharTemplate"	"Player_Ventrue"

			"Bkg_Image"		"Interface/Pop_Ups/Pop_Up_1"

			TextRegion
			{
				"X"		"183"
				"Y"		"161"
				"Width"	"648"
				"Height"	"282"
			}

			Action
			{
				// Okay
				"Next"		"Help_Popup1"

				Region
				{
					"X"		"427"
					"Y"		"375"
				}
			}

			Action
			{
				// Do Not Show Help Text
				Region
				{
					"X"		"183"
					"Y"		"386"
				}
			}
		}

		Popup
		{
			// Character Wizard Overview
			"Text"		"You have been embraced by the Gangrel antribu clan. Feral and untamed, the Gangrel antribu show an animalistic face to the Sabbat. Having grown apart from the Gypsy heritage of the mainstream Gangrel, the antribu have returned to their bestial sides, becoming deadly hunters whose skills in the pursuit of prey is unmatched."

			"InternalName"	"Help_Popup0b"
			"CharTemplate"	"Player_Gantribu"

			"Bkg_Image"		"Interface/Pop_Ups/Pop_Up_1"

			TextRegion
			{
				"X"		"183"
				"Y"		"161"
				"Width"	"648"
				"Height"	"282"
			}

			Action
			{
				// Okay
				"Next"		"Help_Popup1"

				Region
				{
					"X"		"427"
					"Y"		"375"
				}
			}

			Action
			{
				// Do Not Show Help Text
				Region
				{
					"X"		"183"
					"Y"		"386"
				}
			}
		}

		Popup
		{
			// Character Wizard Overview
			"Text"		"You have been embraced by the Old Clan Tzimisce. Unlike the rabble found among the Sabbat, the Old Clan stick to their noble roots. They are, however, every bit as twisted and evil as the Sabbat Tzimisce. The Old Clan shuns Vicissitude as a disease, and practice the discipline of Dominate instead."

			"InternalName"	"Help_Popup0b"
			"CharTemplate"	"Player_tzimisceoc"

			"Bkg_Image"		"Interface/Pop_Ups/Pop_Up_1"

			TextRegion
			{
				"X"		"183"
				"Y"		"161"
				"Width"	"648"
				"Height"	"282"
			}

			Action
			{
				// Okay
				"Next"		"Help_Popup1"

				Region
				{
					"X"		"427"
					"Y"		"375"
				}
			}

			Action
			{
				// Do Not Show Help Text
				Region
				{
					"X"		"183"
					"Y"		"386"
				}
			}
		}

		Popup
		{
			// Character Wizard Overview
			"Text"		"You have been embraced by the Salubri antribu clan. The Salubri antribu, also called Furies, have one thing on their minds: the destruction of the Camarilla. For centuries they have been persecuted as diablerists and soul stealers. They have finaly had enough, and have joined the Sabbat to get their revenge."

			"InternalName"	"Help_Popup0b"
			"CharTemplate"	"Player_salubria"

			"Bkg_Image"		"Interface/Pop_Ups/Pop_Up_1"

			TextRegion
			{
				"X"		"183"
				"Y"		"161"
				"Width"	"648"
				"Height"	"282"
			}

			Action
			{
				// Okay
				"Next"		"Help_Popup1"

				Region
				{
					"X"		"427"
					"Y"		"375"
				}
			}

			Action
			{
				// Do Not Show Help Text
				Region
				{
					"X"		"183"
					"Y"		"386"
				}
			}
		}

		Popup
		{
			// Character Wizard Overview
			"Text"		"You have been embraced by the Sorcerer caste of the Assamite clan. The Sorcerers are one of the Assamite's most closely guarded secrets, few outside the clan are aware that the Assamite command such formidable blood magicians in their ranks. Sorcerers used to spend much of their time pouring thorugh ancinet texts in a quest for more power and knowledge to break the Tremere's blood curse. With the curse now in ruins they are free to to expand their interests as they see fit."

			"InternalName"	"Help_Popup0b"
			"CharTemplate"	"Player_assamites"

			"Bkg_Image"		"Interface/Pop_Ups/Pop_Up_1"

			TextRegion
			{
				"X"		"183"
				"Y"		"161"
				"Width"	"648"
				"Height"	"282"
			}

			Action
			{
				// Okay
				"Next"		"Help_Popup1"

				Region
				{
					"X"		"427"
					"Y"		"375"
				}
			}

			Action
			{
				// Do Not Show Help Text
				Region
				{
					"X"		"183"
					"Y"		"386"
				}
			}
		}

		Popup
		{
			// Character Wizard Overview
			"Text"		"You have been embraced by the Vizier caste of the Assamite clan. The Viziers are one of the Assamite's most closely guarded secrets, few outside the clan are aware that Assamite buisnessmen exist. The Vizier handle most of the clan's finances, as well as many of it's contacts with various military organizations."

			"InternalName"	"Help_Popup0b"
			"CharTemplate"	"Player_assamitev"

			"Bkg_Image"		"Interface/Pop_Ups/Pop_Up_1"

			TextRegion
			{
				"X"		"183"
				"Y"		"161"
				"Width"	"648"
				"Height"	"282"
			}

			Action
			{
				// Okay
				"Next"		"Help_Popup1"

				Region
				{
					"X"		"427"
					"Y"		"375"
				}
			}

			Action
			{
				// Do Not Show Help Text
				Region
				{
					"X"		"183"
					"Y"		"386"
				}
			}
		}

		Popup
		{
			// Character Wizard Overview
			"Text"		"You have been embraced by the Warrior caste of the Assamite clan. Clan Assamite is widly feared and distrusted by the other clans, mainly due to their habit of diablerizing any who they see as unfit. However, this doesn't stop them from seeking out an Assamite whenever they need someone to disapear, a task which the Warriors gladly accept in return for Elder Vitae."

			"InternalName"	"Help_Popup0b"
			"CharTemplate"	"Player_assamitew"

			"Bkg_Image"		"Interface/Pop_Ups/Pop_Up_1"

			TextRegion
			{
				"X"		"183"
				"Y"		"161"
				"Width"	"648"
				"Height"	"282"
			}

			Action
			{
				// Okay
				"Next"		"Help_Popup1"

				Region
				{
					"X"		"427"
					"Y"		"375"
				}
			}

			Action
			{
				// Do Not Show Help Text
				Region
				{
					"X"		"183"
					"Y"		"386"
				}
			}
		}

		Popup
		{
			// Character Wizard Overview
			"Text"		"You have been embraced by the Baali clan. Known as diabolists and devil worshipers, Baali have a history of traffic with the infernal. Their strong connection to the demonic offers them a unique insight into other's souls, unfortuatly this comes at the cost of their own."

			"InternalName"	"Help_Popup0b"
			"CharTemplate"	"Player_baali"

			"Bkg_Image"		"Interface/Pop_Ups/Pop_Up_1"

			TextRegion
			{
				"X"		"183"
				"Y"		"161"
				"Width"	"648"
				"Height"	"282"
			}

			Action
			{
				// Okay
				"Next"		"Help_Popup1"

				Region
				{
					"X"		"427"
					"Y"		"375"
				}
			}

			Action
			{
				// Do Not Show Help Text
				Region
				{
					"X"		"183"
					"Y"		"386"
				}
			}
		}

		Popup
		{
			// Character Wizard Overview
			"Text"		"You have been embraced by the Daughters of Cacophony. Known for their incredible voices and singing ability, Daughters enjoy a large amount of favor from the more refined clans. Experts at manipulating emotion through song, the Daughters can almost always get exactly what they want."

			"InternalName"	"Help_Popup0b"
			"CharTemplate"	"Player_daughter"

			"Bkg_Image"		"Interface/Pop_Ups/Pop_Up_1"

			TextRegion
			{
				"X"		"183"
				"Y"		"161"
				"Width"	"648"
				"Height"	"282"
			}

			Action
			{
				// Okay
				"Next"		"Help_Popup1"

				Region
				{
					"X"		"427"
					"Y"		"375"
				}
			}

			Action
			{
				// Do Not Show Help Text
				Region
				{
					"X"		"183"
					"Y"		"386"
				}
			}
		}

		Popup
		{
			// Character Wizard Overview
			"Text"		"You have been embraced by the Followers of Set, better known as Setites. Setites are seen by many to be untrustworthy and decietfull, however, they always give some exactly what they asked for. Whether or not truly wanted it is another matter entirly."

			"InternalName"	"Help_Popup0b"
			"CharTemplate"	"Player_Follower"

			"Bkg_Image"		"Interface/Pop_Ups/Pop_Up_1"

			TextRegion
			{
				"X"		"183"
				"Y"		"161"
				"Width"	"648"
				"Height"	"282"
			}

			Action
			{
				// Okay
				"Next"		"Help_Popup1"

				Region
				{
					"X"		"427"
					"Y"		"375"
				}
			}

			Action
			{
				// Do Not Show Help Text
				Region
				{
					"X"		"183"
					"Y"		"386"
				}
			}
		}

		Popup
		{
			// Character Wizard Overview
			"Text"		"You have been embraced by the Giovanni clan. Masters of the dread art of Necromancy, the giovanni command legions of souls to do their bidding. Their strong familial connection ensures that their secrets stay secret, and as a result they are mistrusted my most of the other clans."

			"InternalName"	"Help_Popup0b"
			"CharTemplate"	"Player_giovanni"

			"Bkg_Image"		"Interface/Pop_Ups/Pop_Up_1"

			TextRegion
			{
				"X"		"183"
				"Y"		"161"
				"Width"	"648"
				"Height"	"282"
			}

			Action
			{
				// Okay
				"Next"		"Help_Popup1"

				Region
				{
					"X"		"427"
					"Y"		"375"
				}
			}

			Action
			{
				// Do Not Show Help Text
				Region
				{
					"X"		"183"
					"Y"		"386"
				}
			}
		}

		Popup
		{
			// Character Wizard Overview
			"Text"		"You have been embraced into the Nagaraja bloodline. Due to their distasteful practice of eating flesh, few vampires will spend any length of time around them, which is just how the Nagaraja prefer it. The Nagaraja spend most of their time searching for secrets long forgottn, a task in which they have been surprisingly successful, due mainly to the fact that they are extremely capable Necromancers."

			"InternalName"	"Help_Popup0b"
			"CharTemplate"	"Player_nagaraja"

			"Bkg_Image"		"Interface/Pop_Ups/Pop_Up_1"

			TextRegion
			{
				"X"		"183"
				"Y"		"161"
				"Width"	"648"
				"Height"	"282"
			}

			Action
			{
				// Okay
				"Next"		"Help_Popup1"

				Region
				{
					"X"		"427"
					"Y"		"375"
				}
			}

			Action
			{
				// Do Not Show Help Text
				Region
				{
					"X"		"183"
					"Y"		"386"
				}
			}
		}

		Popup
		{
			// Character Wizard Overview
			"Text"		"You have been embraced by Clan Ravnos. The Ravnos are thieves, charletans, and liars all, and most respectable undead will have no association with them. The Ravnos are well aware of their reputation and as a result they are consantly moving from place to place as they wear out their welcome."

			"InternalName"	"Help_Popup0b"
			"CharTemplate"	"Player_ravnos"

			"Bkg_Image"		"Interface/Pop_Ups/Pop_Up_1"

			TextRegion
			{
				"X"		"183"
				"Y"		"161"
				"Width"	"648"
				"Height"	"282"
			}

			Action
			{
				// Okay
				"Next"		"Help_Popup1"

				Region
				{
					"X"		"427"
					"Y"		"375"
				}
			}

			Action
			{
				// Do Not Show Help Text
				Region
				{
					"X"		"183"
					"Y"		"386"
				}
			}
		}

		Popup
		{
			// Character Wizard Overview
			"Text"		"You have been embraced by Clan Lasombra, the clan of kings. The Lasombra are the dark to the Ventrue's light. While the blue bloods like to struct about with a target on their heads, the Lasombra prefer to rule from the shadows, something they are quite adept at given their ability to command living shadow."

			"InternalName"	"Help_Popup0b"
			"CharTemplate"	"Player_lasombra"

			"Bkg_Image"		"Interface/Pop_Ups/Pop_Up_1"

			TextRegion
			{
				"X"		"183"
				"Y"		"161"
				"Width"	"648"
				"Height"	"282"
			}

			Action
			{
				// Okay
				"Next"		"Help_Popup1"

				Region
				{
					"X"		"427"
					"Y"		"375"
				}
			}

			Action
			{
				// Do Not Show Help Text
				Region
				{
					"X"		"183"
					"Y"		"386"
				}
			}
		}

		Popup
		{
			// Character Wizard Overview
			"Text"		"You have been embraced by the Samedi bloodline. Like the Nosferatu, the Samedi undergo a hideous transformation upon the embrace. Their bodies take on the outward signs of a rotting corpse, as they age the decay proceeds untill after a few hundred years they resemble a mummified corpse. The Samedi are known for their skills as assassins and Voudons, and feared for their ability to spread the decay of the grave with a touch.
			"InternalName"	"Help_Popup0b"
			"CharTemplate"	"Player_samedi"

			"Bkg_Image"		"Interface/Pop_Ups/Pop_Up_1"

			TextRegion
			{
				"X"		"183"
				"Y"		"161"
				"Width"	"648"
				"Height"	"282"
			}

			Action
			{
				// Okay
				"Next"		"Help_Popup1"

				Region
				{
					"X"		"427"
					"Y"		"375"
				}
			}

			Action
			{
				// Do Not Show Help Text
				Region
				{
					"X"		"183"
					"Y"		"386"
				}
			}
		}

		Popup
		{
			// Character Wizard Overview
			"Text"		"You have been embraced by the True Brujah. The true brujah claim to be directly decended from Brujah, instead of the traitor Troile, who all other brujah claim their heritage. True Brujah have the unique ability to control the flow of time, and claim that Celerity is nothing more then a bastardization of this power."

			"InternalName"	"Help_Popup0b"
			"CharTemplate"	"Player_trueb"

			"Bkg_Image"		"Interface/Pop_Ups/Pop_Up_1"

			TextRegion
			{
				"X"		"183"
				"Y"		"161"
				"Width"	"648"
				"Height"	"282"
			}

			Action
			{
				// Okay
				"Next"		"Help_Popup1"

				Region
				{
					"X"		"427"
					"Y"		"375"
				}
			}

			Action
			{
				// Do Not Show Help Text
				Region
				{
					"X"		"183"
					"Y"		"386"
				}
			}
		}

		Popup
		{
			// Character Wizard Overview
			"Text"		"You have been embraced by Clan Tzimisce. The Tzimisce are perhaps the most in-human of all vampires, they don't just embrace their beast, they mold, shape, and give it form. They also have no qualms about molding and shaping others into whatever form pleases them at the time."

			"InternalName"	"Help_Popup0b"
			"CharTemplate"	"Player_tzimisce"

			"Bkg_Image"		"Interface/Pop_Ups/Pop_Up_1"

			TextRegion
			{
				"X"		"183"
				"Y"		"161"
				"Width"	"648"
				"Height"	"282"
			}

			Action
			{
				// Okay
				"Next"		"Help_Popup1"

				Region
				{
					"X"		"427"
					"Y"		"375"
				}
			}

			Action
			{
				// Do Not Show Help Text
				Region
				{
					"X"		"183"
					"Y"		"386"
				}
			}
		}

		Popup
		{
			// General
			"Text"		"Your vampire's attributes and abilities have now been determined and entered into its Character Sheet, which you will see next.  After your tour of the Character Sheet, you may make changes to the character or simply play it as is."

			"InternalName"	"Help_Popup1"

			"Bkg_Image"		"Interface/Pop_Ups/Pop_Up_1"

			TextRegion
			{
				"X"		"183"
				"Y"		"161"
				"Width"	"648"
				"Height"	"282"
			}

			Action
			{
				// Okay
				"Next"		"Help_Popup3"

				Region
				{
					"X"		"427"
					"Y"		"375"
				}
			}

			Action
			{
				// Do Not Show Help Text
				Region
				{
					"X"		"183"
					"Y"		"386"
				}
			}
		}

		Popup
		{
			// Feats
			"Text"		"Feats are the actions you perform in the game.  Feats are derived from adding an attribute and an ability.  An example would be the feat of lockpicking, which is derived from the attribute of Dexterity and the ability of Security.  Hovering your mouse pointer over a feat will highlight the attribute and ability upon which it is dependent."

			"InternalName"	"Help_Popup4b"	// WAS Help_Popup2

			"Bkg_Image"		"Interface/Pop_Ups/Pop_Up_2"

			TextRegion
			{
				"X"		"35"
				"Y"		"155"
				"Width"	"698"
				"Height"	"333"
			}

			Action
			{
				// Okay
				"Next"		"Help_Popup5"	// WAS Help_Popup3

				Region
				{
					"X"		"294"	// Centered
					"Y"		"420"
				}
			}

			Action
			{
				// Do Not Show Help Text
				Region
				{
					"X"		"35"
					"Y"		"420"
				}
			}
		}


		Popup
		{
			// Humanity
			"Text"		"This is your humanity.  Seven is the norm.  Ten is saintly, and the lower you go the closer to the Beast you become.  Also, the lower your humanity, the greater your chances of frenzying.  When a vampire goes into a frenzy, he loses all control and attacks any and all things around him.  However, as you gain experience, you can spend experience points to increase you humanity."

			"InternalName"	"Help_Popup6"

			"Bkg_Image"		"Interface/Pop_Ups/Pop_Up_6"

			TextRegion
			{
				"X"		"141"
				"Y"		"131"
				"Width"	"692"
				"Height"	"273"
			}

			Action
			{
				// Okay
				"Next"		"Help_Popup7"

				Region
				{
					"X"		"407"	// Centered
					"Y"		"334"
				}
			}

			Action
			{
				// Do Not Show Help Text
				Region
				{
					"X"		"141"
					"Y"		"351"
				}
			}
		}

		Popup
		{
			// Masquerade
			"Text"		"This is where your Masquerade violations are displayed.  The Masquerade is a code by which many vampires unlive.  Any time a vampire is seen doing a supernatural act by a mortal, it is considered a Masquerade violation.  You have five chances, and each strike will have repercussions. If you commit five Masquerade violations, you will be dealt with harshly."

			"InternalName"	"Help_Popup7"

			"Bkg_Image"		"Interface/Pop_Ups/Pop_Up_7"

			TextRegion
			{
				"X"		"129"
				"Y"		"121"
				"Width"	"619"
				"Height"	"243"
			}

			Action
			{
				// Okay
				"Next"		"Help_Popup8"

				Region
				{
					"X"		"370"	// 450 & Centered
					"Y"		"293"
				}
			}

			Action
			{
				// Do Not Show Help Text
				Region
				{
					"X"		"129"
					"Y"		"305"
				}
			}
		}

		Popup
		{
			// Info Window
			"Text"		"This is where all information on things you are hovering over is displayed."

			"InternalName"	"Help_Popup8"

			"Bkg_Image"		"Interface/Pop_Ups/Pop_Up_8"

			TextRegion
			{
				"X"		"175"
				"Y"		"229"
				"Width"	"734"
				"Height"	"273"
			}

			Action
			{
				// Okay
				"Next"		"Help_Popup9"

				Region
				{
					"X"		"462"	// Centered
					"Y"		"434"
				}
			}

			Action
			{
				// Do Not Show Help Text
				Region
				{
					"X"		"175"
					"Y"		"451"
				}
			}
		}
	}



	// Popups for Help (primarily Character Editor Stats-page help after choosing your clan)
	Help1b_Popups
	{
		"InternalName"	"Help2_Popups"

		NextSection
		{
		}

		// Defaults
		Defaults
		{
			"Text"		""

			"InternalName"	"Trait_Default"

			"Bkg_Image"		"Interface/Pop_Ups/Pop_Up_1"

			Region
			{
				"X"		"0"
				"Y"		"0"
				"Width"	"1024"
				"Height"	"768"
			}

			TextRegion
			{
				"X"		"183"
				"Y"		"161"
				"Width"	"648"
				"Height"	"282"
			}

			Action
			{
				"ProcessTraitChoices"	"1"
				"MultiLineText"		"1"
				"ShowSeparator"		"1"

				Region
				{
					"X"		"30"
					"Y"		"515"
					"Width"	"965"
					"Height"	"70"
				}
			}

			Action
			{
				"ProcessTraitChoices"	"1"
				"MultiLineText"		"1"
				"ShowSeparator"		"1"

				Region
				{
					"X"		"30"
					"Y"		"588"
					"Width"	"965"
					"Height"	"70"
				}
			}

			Action
			{
				"ProcessTraitChoices"	"1"
				"MultiLineText"		"1"
				"ShowSeparator"		"1"

				Region
				{
					"X"		"30"
					"Y"		"661"
					"Width"	"965"
					"Height"	"70"
				}
			}

			// Alternates
			Action
			{
				"ProcessTraitChoices"	"1"
				"MultiLineText"		"1"
				"ShowSeparator"		"1"
				"KeyLookup"			"0"

				Region
				{
					"X"		"30"
					"Y"		"515"
					"Width"	"965"
					"Height"	"70"
				}
			}

			Action
			{
				"ProcessTraitChoices"	"1"
				"MultiLineText"		"1"
				"ShowSeparator"		"1"
				"KeyLookup"			"1"

				Region
				{
					"X"		"30"
					"Y"		"588"
					"Width"	"965"
					"Height"	"70"
				}
			}
		}
	}


	// Popups for Help (primarily Character Editor Stats-page help after choosing your clan)
	Help2_Popups
	{
		"InternalName"	"Help2_Popups"

		NextSection
		{
		}

		// Defaults
		Defaults
		{
			"InternalName"	"Help_Popup4"

			"Bkg_Image"		"Interface/Pop_Ups/Pop_Up_3"

			Region
			{
				"X"		"0"
				"Y"		"0"
				"Width"	"1024"
				"Height"	"768"
			}

			TextRegion
			{
				"X"		"191"
				"Y"		"497"
				"Width"	"791"
				"Height"	"254"
			}

			Action
			{
				// Okay
				"UsesBorder"	"1"
				"CenterText"	"1"
				"Text"		"Ok"
				"Next"		"Help_Popup4b"

				Region
				{
					"X"		"506"	// Centered
					"Y"		"681"
					"Width"	"160"
					"Height"	"50"
				}
			}

			Action
			{
				// Do Not Show Help Text
				"Text"		"Do not show help text."
				"IsCheckBox"	"1"
				"EndCharGenWiz"	"1"
				"Font"		"Copperplate"
				"Next"		""

				Region
				{
					"X"		"191"
					"Y"		"687"
					"Width"	"250"		//"213"
					"Height"	"50"
				}
			}
		}

		Popup
		{
			// Attributes and Abilities -- General
			"Text"		"These are your Attributes and Abilities which feats are derived from.  Attributes are your inherent character traits and are broken into three categories: Physical, Social and Mental.  Abilities are things you learn and also are broken into three categories: Talents, Skills and Knowledges."

			"InternalName"	"Help_Popup3"

			Action
			{
				"Next"		"Help_Popup4"
			}
		}

		Popup
		{
			// Attributes and Abilities -- Detail
			"Text"		"Members of the militaristic Brujah clan are indomitable warriors, and so your strongest attribute is Physical, in which you have 2 points you can spend.  You also have 1 point to spend in Social.  As for abilities, being Brujah gives you an advantage with their aggressive Skills, in which you have 3 points to spend.  You have only average abilities in Talents (2 points) and are weak in Knowledges (1 point)."

			"InternalName"	"Help_Popup4"
			"CharTemplate"	"Player_Brujah"
		}

		Popup
		{
			// Attributes and Abilities -- Detail
			"Text"		"Members of the animalistic Gangrel clan are close to their inner Beast, and so your strongest Attribute is Physical, in which you have 2 points you can spend.  You also have 1 point to spend in Mental.  As for abilities, being Gangrel gives you an advantage in their instinctual Talents, in which you have 3 points to spend.  You have only average Skills (2 points) and are weak in Knowledges (1 point)."

			"InternalName"	"Help_Popup4"
			"CharTemplate"	"Player_Gangrel"
		}

		Popup
		{
			// Attributes and Abilities -- Detail
			"Text"		"Members of the insane Malkavian clan possess a dark intellect, and so your strongest Attribute is Mental, in which you have 2 points you can spend.  You also have 1 point to spend in Social.  As for abilities, being Malkavian gives you an advantage in your insightful Knowledges, in which you have 3 points to spend.  You only have average Talents (2 points) and are weak in Skills (1 point)."

			"InternalName"	"Help_Popup4"
			"CharTemplate"	"Player_Malkavian"
		}

		Popup
		{
			// Attributes and Abilities -- Detail
			"Text"		"Members of the hideous Nosferatu clan are masters in the craft of eavesdropping, and so your strongest Attribute is Mental, in which you have 2 points you can spend.  You have 1 point to spend in Physical.  As for abilities, being Nosferatu gives you an advantage in your stealthy Skills, and therefore you have 3 points to spend.  You only have average abilities in Knowledges (2 points) and are weak in Talents (1 point)."

			"InternalName"	"Help_Popup4"
			"CharTemplate"	"Player_Nosferatu"
		}

		Popup
		{
			// Attributes and Abilities -- Detail
			"Text"		"Members of the sophisticated Toreador clan have the gift of gab, and so your strongest Attribute is Social, in which you have 2 points to spend.  You have 1 point to spend in Physical.  As for abilities, being Toreador gives you an advantage in your verbal Talents, and therefore you have 3 points to spend.  You only have average Skills (2 points) and are weak in Knowledges (1 point)."

			"InternalName"	"Help_Popup4"
			"CharTemplate"	"Player_Toreador"
		}

		Popup
		{
			// Attributes and Abilities -- Detail
			"Text"		"Members of the sinister Tremere clan are masters of vampiric sorcery, so your strongest attribute is Mental, in which you have 2 points you can spend.  You also have 1 point to spend in Social.  As for abilities, being Tremere gives you an advantage in your arcane Knowledges, and therefore you have 3 points to spend.  You have only average abilities in Talents (2 points) and are weak in Skills (1 point)."

			"InternalName"	"Help_Popup4"
			"CharTemplate"	"Player_Tremere"
		}

		Popup
		{
			// Attributes and Abilities -- Detail
			"Text"		"Members of the aristocratic Ventrue clan are the leaders of vampire society, and so your strongest attribute is Social, in which you have 2 points you can spend.  You also have 1 point to spend in Mental.  As for abilities, Ventrue are chosen for their natural Talent for leadership, and therefore you have 3 points to spend.  You have only average Knowledges (2 points) and are weak in Skills (1 point)."

			"InternalName"	"Help_Popup4"
			"CharTemplate"	"Player_Ventrue"
		}

		Popup
		{
			// Attributes and Abilities -- Detail
			"Text"		"Members of the animalistic Gangrel clan are close to their inner Beast, and so your strongest Attribute is Physical, in which you have 2 points you can spend.  You also have 1 point to spend in Mental.  As for abilities, being Gangrel gives you an advantage in warrior Skills, in which you have 3 points to spend.  You have only average abilities in Talents (2 points) and are weak in Knowledges (1 point)."

			"InternalName"	"Help_Popup4"
			"CharTemplate"	"Player_Gantribu"
		}

		Popup
		{
			// Attributes and Abilities -- Detail
			"Text"		"Members of the hoary Old Clan Tzimisce are the dark figures ruling from ancient castles, contimplating new ways to strike fear into the hearts of their subjects in order to keep complete control. And so your strongest attribute is Mental, in which you have 2 points you can spend.  You also have 1 point to spend in Physical.  As for abilities, being Tzimisce gives you an advantage in your cultivated Knowledges, and therefore you have 3 points to spend.  You have only average abilities in Skills (2 points) and are weak in Talents (1 point)."

			"InternalName"	"Help_Popup4"
			"CharTemplate"	"Player_tzimisceoc"
		}

		Popup
		{
			// Attributes and Abilities -- Detail
			"Text"		"Members of the Salubri antribu are fierce and indomidable warriors, and so your strongest attribute is Physical, in which you have 2 points you can spend.  You also have 1 point to spend in Mental.  As for abilities, Salubri have extensive training in a variety of usefull Skills, in which you have 3 points to spend.  You have only average Talents (2 points) and are weak in Knowledges (1 point)."

			"InternalName"	"Help_Popup4"
			"CharTemplate"	"Player_salubria"
		}

		Popup
		{
			// Attributes and Abilities -- Detail
			"Text"		"Members of the Sorcerer caste are masters of their form of vampiric sorcery, so your strongest attribute is Mental, in which you have 2 points you can spend.  You also have 1 point to spend in Physical.  As for abilities, Sorcerers have a wealth of arcane Knowledges, and therefore you have 3 points to spend.  You have only average Skills (2 points) and are weak in Talents (1 point)."

			"InternalName"	"Help_Popup4"
			"CharTemplate"	"Player_assamites"
		}

		Popup
		{
			// Attributes and Abilities -- Detail
			"Text"		"Members of the Vizier caste are buisenessmen above all else, so your strongest attribute is Mental, in which you have 2 points you can spend.  You also have 1 point to spend in Social.  As for abilities, they prize Knowledge in various fields, and therefore you have 3 points to spend.  You have only average Skills (2 points) and are weak in Talents (1 point)."

			"InternalName"	"Help_Popup4"
			"CharTemplate"	"Player_assamitev"
		}

		Popup
		{
			// Attributes and Abilities -- Detail
			"Text"		"Members of the Assamite clan are trained assassins, and so your strongest attribute is Physical, in which you have 2 points you can spend.  You also have 1 point to spend in Mental.  As for abilities, being an Assamite Warrior gives you a large selection of martial Skills, in which you have 3 points to spend.  You have only average Talents (2 points) and are weak in Knowledges (1 point)."

			"InternalName"	"Help_Popup4"
			"CharTemplate"	"Player_assamitew"
		}

		Popup
		{
			// Attributes and Abilities -- Detail
			"Text"		"Members of the Baali bloodline have a strong affinity for Manipulation and deciet, and so your strongest Attribute is Social, in which you have 2 points to spend.  You have 1 point to spend in Mental.  As for abilities, you have an advantage in your verbal Talents, and therefore you have 3 points to spend.  You only have average Knowledges (2 points) and are weak in learned Skills (1 point)."

			"InternalName"	"Help_Popup4"
			"CharTemplate"	"Player_baali"
		}

		Popup
		{
			// Attributes and Abilities -- Detail
			"Text"		"Members of the Daughters have the gift of song and voice, and so your strongest Attribute is Social, in which you have 2 points to spend.  You also have 1 point to spend in Mental.  As for abilities, you have a large advantage in your verbal Talents, and therefore you have 3 points to spend.  You only have average Skills (2 points) and are weak in Knowledges (1 point)."

			"InternalName"	"Help_Popup4"
			"CharTemplate"	"Player_daughter"
		}

		Popup
		{
			// Attributes and Abilities -- Detail
			"Text"		"Setites have a knack for convincing people to do what they want, and so your strongest Attribute is Social, in which you have 2 points to spend.  You have 1 point to spend in Mental.  As for abilities, most Setites are just naturaly Talented manipulators, and therefore you have 3 points to spend.  You only have average Knowledges (2 points) and are weak in Skills (1 point)."

			"InternalName"	"Help_Popup4"
			"CharTemplate"	"Player_Follower"
		}

		Popup
		{
			// Attributes and Abilities -- Detail
			"Text"		"The Giovanni put great emphesis on learning and study, and so your strongest Attribute is Mental, in which you have 2 points to spend.  You have 1 point to spend in Social.  As for abilities, the Giovanni hold a wealth of Knowledge at their fingertips, and therefore you have 3 points to spend.  You only have average Talents (2 points) and are weak in Skills (1 point)."

			"InternalName"	"Help_Popup4"
			"CharTemplate"	"Player_giovanni"
		}

		Popup
		{
			// Attributes and Abilities -- Detail
			"Text"		"The Nagaraja are scholars first and foremost, and so your strongest Attribute is Mental, in which you have 2 points to spend.  You have 1 point to spend in Physical.  As for abilities, most Nagaraja have collected many secrets of the long years, and therefore you have 3 points to spend.  You only have average Skills (2 points) and are weak in Talents (1 point)."

			"InternalName"	"Help_Popup4"
			"CharTemplate"	"Player_nagaraja"
		}

		Popup
		{
			// Attributes and Abilities -- Detail
			"Text"		"The Ravnos have a certain way with words, and so your strongest Attribute is Social, in which you have 2 points to spend.  You have 1 point to spend in Physical.  As for abilities, most Ravnos are highly Talented thieves and trisksters, and therefore you have 3 points to spend.  You only have average Skills (2 points) and are weak in Knowledges (1 point)."

			"InternalName"	"Help_Popup4"
			"CharTemplate"	"Player_ravnos"
		}

		Popup
		{
			// Attributes and Abilities -- Detail
			"Text"		"The weave intricrate web of plots, plans, and deciet, and so your strongest Attribute is Mental, in which you have 2 points to spend.  You have 1 point to spend in Physical.  As for abilities, most Lasombra are highly Skilled tacticians, and therefore you have 3 points to spend.  You only have average Knowledges (2 points) and are weak in Talents (1 point)."

			"InternalName"	"Help_Popup4"
			"CharTemplate"	"Player_lasombra"
		}

		Popup
		{
			// Attributes and Abilities -- Detail
			"Text"		"The Samedi are well suited for killing, and so your strongest Attribute is Physical, in which you have 2 points to spend.  You have 1 point to spend in Mental.  As for abilities, most Samedi are highly Skilled combatants, and therefore you have 3 points to spend.  You only have average Talents (2 points) and are weak in Knowledges (1 point)."

			"InternalName"	"Help_Popup4"
			"CharTemplate"	"Player_samedi"
		}

		Popup
		{
			// Attributes and Abilities -- Detail
			"Text"		"The True Brujah are primarily scholars and intellectualists, and so your strongest Attribute is Mental, in which you have 2 points to spend.  You have 1 point to spend in Social.  As for abilities, most of the True Brujah are highly Knowledgeble about a wide variety of things, and therefore you have 3 points to spend.  You only have average Talents (2 points) and are weak in Skills (1 point)."

			"InternalName"	"Help_Popup4"
			"CharTemplate"	"Player_trueb"
		}

		Popup
		{
			// Attributes and Abilities -- Detail
			"Text"		"The Tzimisce prize intellectual strength above all else, and so your strongest Attribute is Mental, in which you have 2 points to spend.  You have 1 point to spend in Physical.  As for abilities, most Tzimisce collect large amounts of Knowledge on various subjets of interest, and therefore you have 3 points to spend.  You only have average Skills (2 points) and are weak in Talents (1 point)."

			"InternalName"	"Help_Popup4"
			"CharTemplate"	"Player_tzimisce"
		}



		__UNUSED__Popup
		{
			// Attributes and Abilities -- Detail
// UNUSED UNUSED UNUSED -- ***DO NOT LOCALIZE THIS***!!!  Only for TESTING!!!
			"Text"		"---Being <Clan>, your strongest Attribute is <AttributeGroup1> therefore you have <AttributeGroup1_Points> you can spend in the category of <AttributeGroup1>.  In <AttributeGroup2> you have <AttributeGroup2_Points> available and in your weakest attribute you have only <AttributeGroup3_Points> to spend.  As for Abilities, being <Clan> gives you an advantage in your <AbilityGroup1> therefore you have <AbilityGroup1_Points> to spend in <AbilityGroup1>.  You only have average abilities in <AbilityGroup2> therefore you have <AbilityGroup2_Points> to allocate to your <AbilityGroup2>.  <Clan>s are not known for the <BLAH BLAH BLAH BLAH> thus <AbilityGroup3> is their weakest Ability.  You will only receive <AbilityGroup3_Points> for <AbilityGroup3>."

			"InternalName"	"Help_Popup4b"
//			"CharTemplate"	"<XXXX>"
		}
	}



	// Popups for Help (primarily Character Editor Stats-page help after choosing your clan)
	Help3_Popups
	{
		"InternalName"	"Help3_Popups"

		NextSection
		{
		}

		// Defaults
		Defaults
		{
			"InternalName"	"Help_Popup5"

			"Bkg_Image"		"Interface/Pop_Ups/Pop_Up_5"

			Region
			{
				"X"		"0"
				"Y"		"0"
				"Width"	"1024"
				"Height"	"768"
			}

			TextRegion
			{
				"X"		"177"
				"Y"		"84"
				"Width"	"722"
				"Height"	"332"
			}

			Action
			{
				// Okay
				"UsesBorder"	"1"
				"CenterText"	"1"
				"Text"		"Ok"
				"Next"		"Help_Popup6"

				Region
				{
					"X"		"458"	// Centered
					"Y"		"350"
					"Width"	"160"
					"Height"	"50"
				}
			}

			Action
			{
				// Do not show help text
				"Text"		"Do not show help text."
				"IsCheckBox"	"1"
				"EndCharGenWiz"	"1"
				"Font"		"Copperplate"
				"Next"		""

				Region
				{
					"X"		"177"
					"Y"		"356"
					"Width"	"250"		//"213"
					"Height"	"50"
				}
			}
		}


		Popup
		{
			// Disciplines
			"Text"		"You are a member of the Brujah clan, renowned for its sheer physical prowess.  Brujah are rebels who hold social change near to their  undead hearts, and the clan's ranks contain some of the most violent members of vampire society.  Their disciplines are Celerity (vampiric speed), Potence (vampiric strength), and Presence (vampiric charisma)."

			"CharTemplate"	"Player_Brujah"
		}

		Popup
		{
			// Disciplines
			"Text"		"You are a member of the Gangrel clan, closest of all vampires to their inner nature.  Gangrels have a keen understanding of the Beast in their souls and prefer to spend their nights in communion with the animals whom the so emulate.  Their disciplines are Animalism (animal communion), Fortitude (vampiric toughness), and Protean (shapeshifting)."

			"CharTemplate"	"Player_Gangrel"
		}

		Popup
		{
			// Disciplines
			"Text"		"You are a member of the Malkavian clan, cursed with incurable insanity.  Malkavians are free from the confines of rationality, and this freedom is coupled with an uncanny insight, a strange wisdom that cannot be perceived by the sane.  Their disciplines are Auspex (aura perception), Dementation (madness channeling), and Obfuscate (invisibility)."

			"CharTemplate"	"Player_Malkavian"
		}

		Popup
		{
			// Disciplines
			"Text"		"You are a member of the Nosferatu clan, twisted and deformed by the curse of vampirism.  Nosferatu are survivors who have mastered the art of sneaking.  Few creatures, mortal or vampire, know a city's back alleys and dark corners like the Nosferatu do.  Their disciplines are Animalism (animal communion), Obfuscate (invisibility), and Potence (vampiric strength)."

			"CharTemplate"	"Player_Nosferatu"
		}

		Popup
		{
			// Disciplines
			"Text"		"You are a member of the Toreador clan, the vampires most connected to the mortal world.  Toreadors glide gracefully and effortlessly through human society, sampling the artistic delights of each age as a gourmand savors rare delicacies.  Their disciplines are Auspex (aura perception), Celerity (vampiric speed) and Presence (vampiric charisma)."

			"CharTemplate"	"Player_Toreador"
		}

		Popup
		{
			// Disciplines
			"Text"		"You are a member of the Tremere clan, masters of blood sorcery.  Tremere are feared and mistrusted by other vampires, for the rituals and spells of these warlocks are as potent - if not more so - than any other vampiric power.   Their disciplines are Auspex (aura perception), Dominate (mind control), and Thaumaturgy (blood magic)."

			"CharTemplate"	"Player_Tremere"
		}

		Popup
		{
			// Disciplines
			"Text"		"You are a member of the Ventrue clan, leaders of vampire society.  Ventrue see themselves as nobles in the classic sense of the word, fighting to uphold the station of those below them.  When another vampire requires aid, the Ventrue can often provide it - for a price.  Their disciplines are Dominate (mind control), Fortitude (vampiric toughness), and Presence (vampiric charisma)."

			"CharTemplate"	"Player_Ventrue"
		}

		Popup
		{
			// Disciplines
			"Text"		"You are a member of the Gangrel antribu clan, closest of all vampires to their inner beast.  Gangrel antribu have a keen understanding of the Beast in their souls and prefer to spend their nights stalking prey through the city streets.  Their disciplines are Celerity (vampiric speed), Obfuscate (invisibility), and Protean (shapeshifting)."

			"CharTemplate"	"Player_Gantribu"
		}

		Popup
		{
			// Disciplines
			"Text"		"You are a member of the Tzimisce clan, dark rulers of ancient land.  They see themselves as true nobles, with dominion over the kine as their birthright.  When a member of the Old Clan requires something done, they often will embrace a likely cantidate and send them off to do their bidding, since they rarly if ever leave their domain themselves. Due to this fact, most Fiends have large broods of childer competing with each other for their master's favor.  Their disciplines are Animalism (animal communion), Auspex (aura perception), and Dominate (mind control)"

			"CharTemplate"	"Player_tzimisceoc"
		}

		Popup
		{
			// Disciplines
			"Text"		"You are a member of the Salubri antribu, renowned for their sheer martial prowess.  Salubri are zealots who desire nothing more then  revenge on those that have persecuted them so so long.  Their disciplines are Auspex (aura perception), Fortitude (vampiric toughness), and Valeren (the ability to merge body and blade)."

			"CharTemplate"	"Player_Salubria"
		}

		Popup
		{
			// Disciplines
			"Text"		"You are an Assamite Sorcerer, master of blood sorcery.  Sorcerer's would be feared by other vampires, if they knew they existed, due to the fact that their magic is as potent - if not more so - than even the Tremere's.   Their disciplines are Obfuscate (invisibility), Quietus (the art of assassination), and Thaumaturgy (blood magic)."

			"CharTemplate"	"Player_assamites"
		}

		Popup
		{
			// Disciplines
			"Text"		"You are a member of the Assamite clan, specificly the Vizier caste, buisnessmen and socialites extrodinaire.  Their disciplines are Auspex (aura perception), Celerity (vampiric speed), and Quietus (the art of assassination)."

			"CharTemplate"	"Player_assamitev"
		}

		Popup
		{
			// Disciplines
			"Text"		"You are a member of the Assamite clan, specificly the Warrior caste.  Assamites are known for their ability to strike anywhere at any time.  Their disciplines are Celerity (vampiric speed), Obfuscate (invisibility), and Quietus (the art of assassination)."

			"CharTemplate"	"Player_assamitew"
		}

		Popup
		{
			// Disciplines
			"Text"		"You are a member of the Baali bloodline, the vampires most connected to the infernal realm.  This connection gifts them with the powers to see other's deepest, darkest fears, and use them aginst them.  Their disciplines are Daimoinion (soul sight), Obfuscate (invisibility), and Presence (vampiric charisma)."

			"CharTemplate"	"Player_baali"
		}

		Popup
		{
			// Disciplines
			"Text"		"You are a member of the Daughters of Cacophony, their incredible voices combined with their unique clan discipline allows them to sway entire crowds to their viewpoint, or even reduce said crowds to gibbering lunatics.  Their disciplines are Fortitude (vampiric toughness), Melpominee (entrancing song), and Presence (vampiric charisma)."

			"CharTemplate"	"Player_daughter"
		}

		Popup
		{
			// Disciplines
			"Text"		"You are a member of the Followers of Set, those who search for lost knowledge to revive their fallen god.  Setites glide effortlessly through all levels of human society, gathering information and selling their services.  Their disciplines are Obfuscate (invisibility), Presence (vampiric charisma), and Serpentis (Snakelike Shapeshifting)."

			"CharTemplate"	"Player_Follower"
		}

		Popup
		{
			// Disciplines
			"Text"		"You are a member of the Giovanni family, those who command the dead.  Giovanni mingle with the upper echeolons of high society, all the while learning their rival's dirtiest secrets from those they thought beyond counsel.  Their disciplines are Dominate (mind control), Necromancy (control over the dead), and Potence (vampiric strength)."

			"CharTemplate"	"Player_giovanni"
		}

		Popup
		{
			// Disciplines
			"Text"		"You are a member of the Nagaraja bloodline, those who uncover secrets that should have stayed buried and forgotton.  The Nagaraja tend to stay to themselves, sifting through the ashes to find what was left behind in haste.  Their disciplines are Auspex (aura perception), Dominate (mind control), and Necromancy (control over the dead)."

			"CharTemplate"	"Player_nagaraja"
		}

		Popup
		{
			// Disciplines
			"Text"		"You are a member of the Ravnos clan, known as liars, thieves, and worse.  Ravnos make their way from domain to domain, taking what they want, whenever they want. They are greatly aided by their unique heritage, being able to create illusions that stand up to the closest scrutiny and, as they get more powerful, are no different then reality.  Their disciplines are Animalism (animal communion), Chimerstry (illusion magic) and Fortitude (vampiric toughness)."

			"CharTemplate"	"Player_ravnos"
		}

		Popup
		{
			// Disciplines
			"Text"		"You are a member of Clan Lasombra, whose leadership abilities rival event he Ventrue. The magisters have access to a wide variety of powers, but most impressive is their ability to command shadows to do tehir bidding. Their disciplines are Dominate (mind control), Obtenebration (shadow control) and Potence (vampiric strength)."

			"CharTemplate"	"Player_lasombra"
		}

		Popup
		{
			// Disciplines
			"Text"		"You are a member of the Samedi bloodline. The Samedi looked down apon my most vampires for their hideous appearance, but are also feared and respected for their ability to aflict others with that same hideous decay.  Their disciplines are Fortitude (vampiric toughness), Obfuscate (invisibility), and Thanatosis (power of decay)."

			"CharTemplate"	"Player_samedi"
		}

		Popup
		{
			// Disciplines
			"Text"		"You are a member of the True Brujah, those who can alter time itself. The True Brujah share many of the same powers as the Brujah, with one important expection. Instead of being able to merely highten their speed, they are able to literatly manipulate the flow of time itself. Their disciplines are Potence (vampiric strength), Presence (vampiric charisma) and Temporis (time control)."

			"CharTemplate"	"Player_trueb"
		}

		Popup
		{
			// Disciplines
			"Text"		"You are a member of Clan Tzimisce, crafters of flesh.  Unlike most children of Caine, who are trapped in eternal stasis and stagnation, the Tzimisce are creatures of pure change. Few keep the same form for more then a few years. Instead, they are always expirimenting with different ideas of beauty, and altertering themselves, and others, as nessisary. Their disciplines are Animalism (animal communion), Auspex (aura perception), and Vicissitude (ability to shape flesh and bone)."

			"CharTemplate"	"Player_tzimisce"
		}

		__UNUSED__Popup
		{
			// Disciplines
// UNUSED UNUSED UNUSED -- ***DO NOT LOCALIZE THIS***!!!  Only for TESTING!!!
			"Text"		"These are your vampiric powers.  Being a <Clan> you have the powers of <Discipline1>, <Discipline2> and <Discipline3>.  <Discipline1> is <Discipline1_Description>.  <Discipline3> is <Discipline2_Description>.  <Discipline3> is <Discipline3_Description>."

			"InternalName"	"Help_Popup5b"
//			"CharTemplate"	"<XXXX>"

			"Bkg_Image"		"Interface/Pop_Ups/Pop_Up_5"
		}
	}



	Help4_Popups
	{
		"InternalName"	"Help4_Popups"

		NextSection
		{
		}

		// Defaults:
		Defaults
		{
			"Text"		""

//			"InternalName"	"Trait_Default"

//			"Bkg_Image"		"Interface/Pop_Ups/Pop_Up_1"

			Region
			{
				"X"		"0"
				"Y"		"0"
				"Width"	"1024"
				"Height"	"768"
			}

			TextRegion
			{
				"X"		"183"
				"Y"		"161"
				"Width"	"648"
				"Height"	"282"
			}

			Action
			{
				Region
				{
					"X"		"30"
					"Y"		"515"
					"Width"	"965"
					"Height"	"70"
				}
			}

			Action
			{
				Region
				{
					"X"		"30"
					"Y"		"588"
					"Width"	"965"
					"Height"	"70"
				}
			}

			Action
			{
				Region
				{
					"X"		"30"
					"Y"		"661"
					"Width"	"965"
					"Height"	"70"
				}
			}
		}


		Popup
		{
			// Character Wizard Overview
			"Text"		"A new game starts with creating a new character.  Would you like to..."

			"InternalName"	"Help_Popup0"

			"Bkg_Image"		"Interface/Pop_Ups/Pop_Up_1"

			TextRegion
			{
				"X"		"183"
				"Y"		"161"
				"Width"	"648"
				"Height"	"282"
			}

			Action
			{
				"Text"		"1. Answer a series of questions about the type of vampire you would like to play and allow the game to create your character."
				"Next"		"Trait_Male_vs_Female"
				"MultiLineText"	"1"
				"ShowSeparator"	"1"

				Region
				{
					"X"		"30"
					"Y"		"515"
					"Width"	"965"
					"Height"	"70"
				}
			}

			Action
			{
				"Text"		"2. Go directly to the Character Sheet and set your character's clan, attributes and abilities yourself."
				"Next"		"Chooser_Male_vs_Female"
				"MultiLineText"	"1"
				"ShowSeparator"	"1"

				Region
				{
					"X"		"30"
					"Y"		"588"
					"Width"	"965"
					"Height"	"70"
				}
			}
		}

		Popup
		{
			// Info Window
			"Text"		"The Auto Level On/Off button is a toggle that allows you to decide whether you want the computer to allocate the experience points you earn in the game among you Attributes, Abilities and Disciplines, or whether you wish to allocate them yourself.  The Reset Stats button is another toggle that allows you to clear out your point allocations so that you can start over, or return them to their last settings.  The Cancel buttons allows you to return to your last point in the game without changing your character sheet. Once you are satisfied with your character settings, click on the Accept button to play the game."

			"InternalName"	"Help_Popup9"

			"Bkg_Image"		"Interface/Pop_Ups/Pop_Up_9"

			TextRegion
			{
				"X"		"97"
				"Y"		"450"
				"Width"	"639"
				"Height"	"273"
			}

			Action
			{
				// Okay
				"Text"		"Ok"
				"UsesBorder"	"1"
				"CenterText"	"1"
				"EndCharGenWiz"	"1"
				"Next"		""

				Region
				{
					"X"		"336"
					"Y"		"656"
					"Width"	"160"
					"Height"	"50"
				}
			}
		}
	}


	// Miscellaneous Popups
	Misc_Popups
	{
		"InternalName"	"Misc_Popups"

		NextSection
		{
		}

		// Defaults:
		Defaults
		{
			"Text"		""

			"InternalName"	"Misc_Set_Name"

			"Bkg_Image"		"Interface/Pop_Ups/Pop_Up_10"

			Region
			{
				"X"		"0"
				"Y"		"0"
				"Width"	"1024"
				"Height"	"768"
			}

			TextRegion
			{
				"X"		"27"
				"Y"		"137"
				"Width"	"637"
				"Height"	"273"
			}

			Action
			{
				// Okay
				"UsesBorder"	"1"
				"CenterText"	"1"
				"Text"		"Ok"

				Region
				{
					"X"		"266"	// 246 & Centered
					"Y"		"341"
					"Width"	"160"
					"Height"	"50"
				}
			}

			Action
			{
				// Okay
				"UsesBorder"	"1"
				"CenterText"	"1"

				Region
				{
					"X"		"366"	// 246 & Centered
					"Y"		"341"
					"Width"	"160"
					"Height"	"50"
				}
			}

			Action
			{
				// Okay
				"UsesBorder"	"1"
				"CenterText"	"1"

				Region
				{
					"X"		"466"	// 246 & Centered
					"Y"		"341"
					"Width"	"160"
					"Height"	"50"
				}
			}
		}


		Popup
		{
			// Warning: Choose the name for your character
			"Text"		"You have not named your character yet.  Please name your character."

			"InternalName"	"Misc_Popup_NoName"

			Action
			{
				"Text"		"Ok"
				"EndCharGenWiz"	"1"
				"Next"		""
			}
		}


		Popup
		{
			// Warning: Resetting Stats
			"Text"		"Resetting Stats will lose any changes you have made.  Are you sure?"

			"InternalName"	"Misc_Popup_WarnResetStats"

			Action
			{
				"Text"			"Yes"
				"EndCharGenWiz"		"1"
				"PerformResetStats"	"1"
				"Next"			""

				Region
				{
					"X"		"200"	// ? & Centered
					"Y"		"341"
					"Width"	"160"
					"Height"	"50"
				}
			}

			Action
			{
				"Text"		"No"
				"EndCharGenWiz"	"1"
				"Next"		""
			}
		}


		Popup
		{
			// Warning: Cancelling Character Creation
			"Text"		"Cancelling Character Creation will lose all changes.  Are you sure?"

			"InternalName"	"Misc_Popup_WarnCancel"

			Action
			{
				"Text"		"Yes"
				"EndCharGenWiz"	"1"
				"Next"		""
				"PerformCancel"	"1"

				Region
				{
					"X"		"200"	// ? & Centered
					"Y"		"341"
					"Width"	"160"
					"Height"	"50"
				}
			}

			Action
			{
				"Text"		"No"
				"EndCharGenWiz"	"1"
				"Next"		""
			}
		}
	}
}

