{	1	}{	[Provocative.]Oh! Look what just walked in. I can't imagine you'd get much of a rise out of Vesuvius. . .being what you are.  Maybe I'll have more luck with you. . .	}{	[Provocative.]Oh! Look what just walked in. I can't imagine you'd get much of a rise out of Vesuvius. . .being what you are.  Maybe I'll have more luck with you. . .	}{	#	}{	npc.SetDisposition("Flirt", 1)	}{	G.Velvet_Know = 1	}{		}{		}{		}{		}{		}{		}{		}
{	2	}{	Why don't we go somewhere a little more private. . .	}{	Why don't we go somewhere a little more private. . .	}{	21	}{	Seduction 5	}{	G.Velvet_Like = G.Velvet_Like +1	}{		}{		}{		}{		}{		}{		}{	Secrete your secrets in secret. . .	}
{	3	}{	Who are you?	}{	Who are you?	}{	11	}{		}{		}{		}{		}{		}{		}{		}{		}{	I can almost feel your texture - what is it?	}
{	4	}{	What do you mean?	}{	What do you mean?	}{	11	}{		}{		}{		}{		}{		}{		}{		}{		}{	HA HA HA, seduction, you should know better. . .	}
{	5	}{	Don't waste your time. . . You've got nothing that interests me anymore.	}{	Don't waste your time. . . You've got nothing that interests me anymore.	}{	41	}{		}{	G.Velvet_Like = G.Velvet_Like -1	}{		}{		}{		}{		}{		}{		}{	Your luck with me has run out already.	}
{	6	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	7	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	8	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	9	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	10	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	11	}{	I think. . .we. . .should get to know each other a little bit better upstairs, where we can. . .be ourselves. . . Come up to my room - just fourteen little steps. . . I'll make it worth it, believe me.	}{	I think. . .we. . .should get to know each other a little bit better upstairs, where we can. . .be ourselves. . . Come up to my room - just fourteen little steps. . . I'll make it worth it, believe me.	}{	#	}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	12	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	13	}{	How do I know this isn't some kind of trap?	}{	How do I know this isn't some kind of trap?	}{	31	}{		}{		}{		}{		}{		}{		}{		}{		}{	Is your good intention a snare?	}
{	14	}{	If you got something to say to me, say it here. . .	}{	If you got something to say to me, say it here. . .	}{	41	}{		}{	G.Velvet_Like = G.Velvet_Like -1	}{		}{		}{		}{		}{		}{		}{	Why don't you drop your words on this floor?	}
{	15	}{	Lead the way.	}{	Lead the way.	}{	0	}{		}{	G.Velvet_Stairs = 1	}{		}{		}{		}{		}{		}{		}{	I will haunt you for now.	}
{	16	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	17	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	18	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	19	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	20	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	21	}{	I was just thinking the same thing.	}{	I was just thinking the same thing.	}{	#	}{		}{	G.Velvet_Stairs = 1	}{		}{		}{		}{		}{		}{		}{		}
{	22	}{	(Auto-End)	}{	(Auto-End)	}{	0	}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	23	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	24	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	25	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	26	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	27	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	28	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	29	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	30	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	31	}{	You'd be missing out if it wasn't.	}{	You'd be missing out if it wasn't.	}{	#	}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	32	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	33	}{	Forget it. Why don't we just talk here.	}{	Forget it. Why don't we just talk here.	}{	41	}{		}{		}{		}{		}{		}{		}{		}{		}{	Why don't you drop your words on this floor?	}
{	34	}{	Lead the way.	}{	Lead the way.	}{	0	}{		}{	G.Velvet_Stairs = 1	}{		}{		}{		}{		}{		}{		}{	I will haunt you for now.	}
{	35	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	36	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	37	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	38	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	39	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	40	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	41	}{	I'm not going to force you to come upstairs with me - I've never had anyone refuse. . . I just thought we might have something in common, you and I. . .well - you know where to find me if you change your mind.	}{	I'm not going to force you to come upstairs with me - I've never had anyone refuse. . . I just thought we might have something in common, you and I. . .well - you know where to find me if you change your mind.	}{	#	}{	npc.SetDisposition("Neutral", 1)	}{	G.Velvet_Scorn = 1	}{		}{		}{		}{		}{		}{		}{		}
{	42	}{	Oh, alright. . . let's talk.	}{	Oh, alright. . . let's talk.	}{	0	}{		}{	G.Velvet_Stairs = 1	}{		}{		}{		}{		}{		}{		}{	Alright, I will play with you, doll.	}
{	43	}{	I won't.	}{	I won't.	}{	0	}{		}{		}{		}{		}{		}{		}{		}{		}{	My mind isn't so malleable. . .	}
{	44	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	45	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	46	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	47	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	48	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	49	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	50	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	51	}{	Isn't this better? You and me, alone. . . for just a little while, away from jihad, and the nonsense, and the dangers. . . just the two of us. . . mmm. . . I don't want to spoil the moment, but. . . there's a reason I needed to speak to you alone.	}{	Isn't this better? You and me, alone. . . for just a little while, away from jihad, and the nonsense, and the dangers. . . just the two of us. . . mmm. . . I don't want to spoil the moment, but. . . there's a reason I needed to speak to you alone.	}{	#	}{	npc.SetDisposition("Flirt", 1)	}{		}{		}{		}{		}{		}{		}{		}{		}
{	52	}{	Let's just enjoy the moment a little longer. . .	}{	Let's just enjoy the moment a little longer. . .	}{	61	}{	Seduction 5	}{	G.Velvet_Like = G.Velvet_Like +1	}{		}{		}{		}{		}{		}{		}{	Let's soak in this moment until our skins ger wrinkly. . .	}
{	53	}{	I knew there had to be a catch. . .	}{	I knew there had to be a catch. . .	}{	81	}{		}{		}{		}{		}{		}{		}{		}{		}{	A motive, how unexpected. . .	}
{	54	}{	Let me guess, you want me to do something for you.	}{	Let me guess, you want me to do something for you.	}{	81	}{		}{		}{		}{		}{		}{		}{		}{		}{	Go here, do this, I say so, blah blah blah. . . It's all getting routine, really.	}
{	55	}{	Just a wild guess, but you're a Toreador, aren't you.	}{	Just a wild guess, but you're a Toreador, aren't you.	}{	91	}{	not IsClan(pc,"Toreador")	}{		}{		}{		}{		}{		}{		}{		}{	You put the 'adore' in Toreador. . .	}
{	56	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	57	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	58	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	59	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	60	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	61	}{	Hmm. . . Let's. . .	}{	Hmm. . . Let's. . .	}{	#	}{	npc.SetDisposition("Flirt", 1)	}{		}{		}{		}{		}{		}{		}{		}{		}
{	62	}{	Just a little longer.	}{	Just a little longer.	}{	71	}{		}{	G.Velvet_Like = G.Velvet_Like +1	}{		}{		}{		}{		}{		}{		}{	I'm still soaking. . .	}
{	63	}{	So, what did you need to speak to me about?	}{	So, what did you need to speak to me about?	}{	121	}{		}{		}{		}{		}{		}{		}{		}{		}{	Ah, refreshing. . . Now what?	}
{	64	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	65	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	66	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	67	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	68	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	69	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	70	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	71	}{	. . .	}{	. . .	}{	#	}{	npc.SetDisposition("Joy", 1)	}{	G.Velvet_Moment = G.Velvet_Moment +1	}{		}{		}{		}{		}{		}{		}{		}
{	72	}{	(Auto-Link)	}{	(Auto-Link)	}{	941	}{	G.Velvet_Moment == 3	}{		}{		}{		}{		}{		}{		}{		}{	(Auto-Link)	}
{	73	}{	Just a little longer.	}{	Just a little longer.	}{	71	}{	G.Velvet_Moment < 3	}{		}{		}{		}{		}{		}{		}{		}{	I'm still soaking. . .	}
{	74	}{	So, what did you need to speak to me about?	}{	So, what did you need to speak to me about?	}{	121	}{	G.Velvet_Moment < 3	}{		}{		}{		}{		}{		}{		}{		}{	Ah, refreshing. . . Now what?	}
{	75	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	76	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	77	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	78	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	79	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	80	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	81	}{	Oh, I forget sometimes the two-faced nature of our blood. . .it's sad really the way we get conditioned so quickly, isn't it?	}{	Oh, I forget sometimes the two-faced nature of our blood. . .it's sad really the way we get conditioned so quickly, isn't it?	}{	#	}{	npc.SetDisposition("Sad", 1)	}{		}{		}{		}{		}{		}{		}{		}{		}
{	82	}{	(Auto-Link)	}{	(Auto-Link)	}{	121	}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	83	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	84	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	85	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	86	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	87	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	88	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	89	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	90	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	91	}{	Oh, yes, what gave me away?	}{	Oh, yes, what gave me away?	}{	#	}{	npc.SetDisposition("Joy", 1)	}{		}{		}{		}{		}{		}{		}{		}{		}
{	92	}{	Your beauty.	}{	Your beauty.	}{	101	}{	Seduction 2	}{	G.Velvet_Like = G.Velvet_Like +1	}{		}{		}{		}{		}{		}{		}{	You are the most beautiful thing under the moon.	}
{	93	}{	Your histrionic attempt to be deep.	}{	Your histrionic attempt to be deep.	}{	111	}{		}{	G.Velvet_Like = G.Velvet_Like -1	}{		}{		}{		}{		}{		}{		}{	You're coated in pretentiousness.	}
{	94	}{	Your passion.	}{	Your passion.	}{	101	}{	Persuasion 2	}{	G.Velvet_Like = G.Velvet_Like +1	}{		}{		}{		}{		}{		}{		}{	I am warmed by your passion.	}
{	95	}{	You're annoying the shit out of me.	}{	You're annoying the shit out of me.	}{	111	}{		}{	G.Velvet_Like = G.Velvet_Like -1	}{		}{		}{		}{		}{		}{		}{	I have no stomach and I must vomit.	}
{	96	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	97	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	98	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	99	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	100	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	101	}{	Mmm. . . How absolutely intoxicating for you to notice. . . I'm beginning to think bringing you up here was an even better idea than I thought. . .	}{	Mmm. . . How absolutely intoxicating for you to notice. . . I'm beginning to think bringing you up here was an even better idea than I thought. . .	}{	#	}{	npc.SetDisposition("Flirt", 1)	}{		}{		}{		}{		}{		}{		}{		}{		}
{	102	}{	(Auto-Link)	}{	(Auto-Link)	}{	121	}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	103	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	104	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	105	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	106	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	107	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	108	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	109	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	110	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	111	}{	Yes, just like your clan to not get it. But let's put old grudges aside, I had to speak to you up here for a reason.	}{	Yes, just like your clan to not get it. But let's put old grudges aside, I had to speak to you up here for a reason.	}{	#	}{	npc.SetDisposition("Neutral", 1)	}{		}{		}{		}{		}{		}{		}{		}{		}
{	112	}{	(Auto-Link)	}{	(Auto-Link)	}{	121	}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	113	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	114	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	115	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	116	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	117	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	118	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	119	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	120	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	121	}{	The reason I asked you up here is because I, and the rest of the Hollywood Kindred, have been under surveillance lately by hunters. . . I didn't want you to say anything that might draw attention. . .	}{	The reason I asked you up here is because I, and the rest of the Hollywood Kindred, have been under surveillance lately by hunters. . . I didn't want you to say anything that might draw attention. . .	}{	#	}{	npc.SetDisposition("Neutral", 1)	}{		}{		}{		}{		}{		}{		}{		}{		}
{	122	}{	Are you sure that's the only reason?	}{	Are you sure that's the only reason?	}{	131	}{	Seduction 4 & not IsClan(pc,"Malkavian")	}{	G.Velvet_Like = G.Velvet_Like +1	}{		}{		}{		}{		}{		}{		}{	Are you sure that's the only reason?	}
{	123	}{	I appreciate it.	}{	I appreciate it.	}{	141	}{	not IsClan(pc,"Malkavian")	}{		}{		}{		}{		}{		}{		}{		}{	I appreciate it.	}
{	124	}{	Me? Draw attention? Under the LOOMING SHADOW of WORMWOOD?! Never.	}{	Me? Draw attention? Under the LOOMING SHADOW of WORMWOOD?! Never.	}{	911	}{	IsClan(pc,"Malkavian")	}{		}{		}{		}{		}{		}{		}{		}{	Me? Draw attention? Under the LOOMING SHADOW of WORMWOOD?! Never.	}
{	125	}{	Hunters. . . There just kine! Simple, fragile kine. . .	}{	Hunters. . . There just kine! Simple, fragile kine. . .	}{	151	}{		}{	G.Velvet_Like = G.Velvet_Like -1	}{		}{		}{		}{		}{		}{		}{	Hunters fight, hunters cry, hunters dance and hunters die.	}
{	126	}{	Right. Look, lady, I know you've got some ulterior motive - spill it.	}{	Right. Look, lady, I know you've got some ulterior motive - spill it.	}{	161	}{		}{	G.Velvet_Like = G.Velvet_Like -1	}{		}{		}{		}{		}{		}{		}{	Hold out your hoop and ask me to jump already.	}
{	127	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	128	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	129	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	130	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	131	}{	[Seductively]Maybe not. . .	}{	[Seductively]Maybe not. . .	}{	#	}{	npc.SetDisposition("Flirt", 1)	}{		}{		}{		}{		}{		}{		}{		}{		}
{	132	}{	(Auto-Link)	}{	(Auto-Link)	}{	171	}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	133	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	134	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	135	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	136	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	137	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	138	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	139	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	140	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	141	}{	Think nothing of it.	}{	Think nothing of it.	}{	#	}{	npc.SetDisposition("Neutral", 1)	}{		}{		}{		}{		}{		}{		}{		}{		}
{	142	}{	(Auto-Link)	}{	(Auto-Link)	}{	171	}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	143	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	144	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	145	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	146	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	147	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	148	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	149	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	150	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	151	}{	That may be so, but some kine are skilled beyond all our ability, some in the arts, some in murder. . . If they smell a corpse, they'll bury it. . .	}{	That may be so, but some kine are skilled beyond all our ability, some in the arts, some in murder. . . If they smell a corpse, they'll bury it. . .	}{	#	}{	npc.SetDisposition("Neutral", 1)	}{		}{		}{		}{		}{		}{		}{		}{		}
{	152	}{	(Auto-Link)	}{	(Auto-Link)	}{	171	}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	153	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	154	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	155	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	156	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	157	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	158	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	159	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	160	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	161	}{	Is it very difficult carrying that heavy weight of suspicion around your neck? Isn't it uncomfortable?	}{	Is it very difficult carrying that heavy weight of suspicion around your neck? Isn't it uncomfortable?	}{	#	}{	npc.SetDisposition("Neutral", 1)	}{		}{		}{		}{		}{		}{		}{		}{		}
{	162	}{	(Auto-Link)	}{	(Auto-Link)	}{	171	}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	163	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	164	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	165	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	166	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	167	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	168	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	169	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	170	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	171	}{	I'm Velvet-	}{	I'm Velvet-	}{	#	}{	npc.SetDisposition("Neutral", 1)	}{		}{		}{		}{		}{		}{		}{		}{		}
{	172	}{	(Auto-Link)	}{	(Auto-Link)	}{	181	}{	G.Velvet_Like > 3	}{		}{		}{		}{		}{		}{		}{		}{		}
{	173	}{	(Auto-Link)	}{	(Auto-Link)	}{	191	}{	G.Velvet_Like <= 3 and G.Velvet_Like > -1	}{		}{		}{		}{		}{		}{		}{		}{		}
{	174	}{	(Auto-Link)	}{	(Auto-Link)	}{	201	}{	G.Velvet_Like <= -1	}{		}{		}{		}{		}{		}{		}{		}{		}
{	175	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	176	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	177	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	178	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	179	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	180	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	181	}{	Velour. But you can call me V.V. I only let people I like call me that. . . Feel free to flaunt it.	}{	Velour. But you can call me V.V. I only let people I like call me that. . . Feel free to flaunt it.	}{	#	}{	npc.SetDisposition("Neutral", 1)	}{	G.Velvet_Nickname = 1	}{		}{		}{		}{		}{		}{		}{		}
{	182	}{	(Auto-Link)	}{	(Auto-Link)	}{	211	}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	183	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	184	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	185	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	186	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	187	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	188	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	189	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	190	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	191	}{	Velour.  Call me Velvet.	}{	Velour.  Call me Velvet.	}{	#	}{	npc.SetDisposition("Neutral", 1)	}{	G.Velvet_Name = 1	}{		}{		}{		}{		}{		}{		}{		}
{	192	}{	(Auto-Link)	}{	(Auto-Link)	}{	211	}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	193	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	194	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	195	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	196	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	197	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	198	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	199	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	200	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	201	}{	Ms. Velour will do. . .	}{	Ms. Velour will do. . .	}{	#	}{	npc.SetDisposition("Neutral", 1)	}{	G.Velvet_Last = 1	}{		}{		}{		}{		}{		}{		}{		}
{	202	}{	(Auto-Link)	}{	(Auto-Link)	}{	211	}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	203	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	204	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	205	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	206	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	207	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	208	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	209	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	210	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	211	}{	It's been months since I've seen anyone new in here. . . I was starting to take it personally. . .  And who should finally walk in but a real celebrity - I've heard a lot about you. . . [playfully seductive]So wouldn't you like to know about me?	}{	It's been months since I've seen anyone new in here. . . I was starting to take it personally. . .  And who should finally walk in but a real celebrity - I've heard a lot about you. . . [playfully seductive]So wouldn't you like to know about me?	}{	#	}{	npc.SetDisposition("Neutral", 1)	}{		}{		}{		}{		}{		}{		}{		}{		}
{	212	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	213	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	214	}{	You're already boring me to tears.	}{	You're already boring me to tears.	}{	231	}{		}{	G.Velvet_Like = G.Velvet_Like -1	}{		}{		}{		}{		}{		}{		}{	What's to know? Everything about you is external.	}
{	215	}{	Is this where you tell me you used to be a model, or a goddess?	}{	Is this where you tell me you used to be a model, or a goddess?	}{	221	}{	Seduction 5	}{	G.Velvet_Like = G.Velvet_Like +1	}{		}{		}{		}{		}{		}{		}{	I want to climb into your skin and stand in front of a mirror.	}
{	216	}{	What should I ask?	}{	What should I ask?	}{	241	}{		}{		}{		}{		}{		}{		}{		}{		}{	Sure, we have time to kill. . . until it kills back.	}
{	217	}{	No. What's all this about hunters?	}{	No. What's all this about hunters?	}{	251	}{		}{	G.Velvet_Like = G.Velvet_Like -1	}{		}{		}{		}{		}{		}{		}{	I figured you out already. Tell me of the hunters.	}
{	218	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	219	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	220	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	221	}{	[Quickly, Slyly]Flatterer. . .No, I'm just a dancer. . . keep it up and maybe I'll give you your very own private show. . . [seductively]I could make your heart beat again. . .	}{	[Quickly, Slyly]Flatterer. . .No, I'm just a dancer. . . keep it up and maybe I'll give you your very own private show. . . [seductively]I could make your heart beat again. . .	}{	#	}{	npc.SetDisposition("Flirt", 1)	}{		}{		}{		}{		}{		}{		}{		}{		}
{	222	}{	Tell me something else about yourself.	}{	Tell me something else about yourself.	}{	241	}{		}{		}{		}{		}{		}{		}{		}{		}{	Rant on, dolly.	}
{	223	}{	I bet you could. . . I'd like to know more. . .	}{	I bet you could. . . I'd like to know more. . .	}{	241	}{		}{	G.Velvet_Like = G.Velvet_Like +1	}{		}{		}{		}{		}{		}{		}{	I like being dead but I'll risk life if you'll tell me more about you.	}
{	224	}{	I doubt it. . . I know I'm a dead thing. You've obviously forgotten.	}{	I doubt it. . . I know I'm a dead thing. You've obviously forgotten.	}{	231	}{		}{	G.Velvet_Like = G.Velvet_Like -2	}{		}{		}{		}{		}{		}{		}{	I'm dead, you're dead, we're all dead. DEAD DEAD DEAD. Just a reminder.	}
{	225	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	226	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	227	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	228	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	229	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	230	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	231	}{	The truth can be cruel, but that doesn't mean you have to be.	}{	The truth can be cruel, but that doesn't mean you have to be.	}{	#	}{	npc.SetDisposition("Neutral", 1)	}{		}{		}{		}{		}{		}{		}{		}{		}
{	232	}{	What were you saying about hunters before?	}{	What were you saying about hunters before?	}{	251	}{	G.Velvet_Hunter == 0	}{		}{		}{		}{		}{		}{		}{		}{	The truth is. Tell me of the hunters.	}
{	233	}{	Sorry. Tell me more about yourself.	}{	Sorry. Tell me more about yourself.	}{	241	}{		}{		}{		}{		}{		}{		}{		}{		}{	I like being dead but I'll risk life if you'll tell me more about you.	}
{	234	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	235	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	236	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	237	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	238	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	239	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	240	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	241	}{	I'm like a book - all you have to do is run your finger down my spine and crack me open to see what I'm about. . .	}{	I'm like a book - all you have to do is run your finger down my spine and crack me open to see what I'm about. . .	}{	#	}{	npc.SetDisposition("Flirt", 1)	}{		}{		}{		}{		}{		}{		}{		}{		}
{	242	}{	Tell me about your hunter problem. . .Then we'll get fingers involved.	}{	Tell me about your hunter problem. . .Then we'll get fingers involved.	}{	251	}{		}{		}{		}{		}{		}{		}{		}{		}{	More of the hunters, then fingers. . .	}
{	243	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	244	}{	What were you saying about hunters before?	}{	What were you saying about hunters before?	}{	251	}{	G.Velvet_Hunter == 0	}{		}{		}{		}{		}{		}{		}{		}{	Tell me of the hunters.	}
{	245	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	246	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	247	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	248	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	249	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	250	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	251	}{	Hunters, yes. . . they've been staking out Hollywood for several weeks. They've been in Ash's club, mine, a few other places - I think they're whittling down their list of suspects. . . I'm a bit nervous - until recently I had one right under my nose. . .	}{	Hunters, yes. . . they've been staking out Hollywood for several weeks. They've been in Ash's club, mine, a few other places - I think they're whittling down their list of suspects. . . I'm a bit nervous - until recently I had one right under my nose. . .	}{	#	}{	npc.SetDisposition("Neutral", 1)	}{	G.Velvet_Hunter = 1	}{		}{		}{		}{		}{		}{		}{		}
{	252	}{	What do you mean?	}{	What do you mean?	}{	261	}{		}{		}{		}{		}{		}{		}{		}{		}{	That's one tiny hunter. . .	}
{	253	}{	They're gone now, right?!	}{	They're gone now, right?!	}{	261	}{		}{		}{		}{		}{		}{		}{		}{		}{	I usually keep them under my feet.	}
{	254	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	255	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	256	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	257	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	258	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	259	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	260	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	261	}{	For a few weeks, one of them was working here at my club, keeping an eye on the clientele. I found a weapon in her locker and I fired her. . .but she's still in Hollywood, watching my club. . . and me. . .	}{	For a few weeks, one of them was working here at my club, keeping an eye on the clientele. I found a weapon in her locker and I fired her. . .but she's still in Hollywood, watching my club. . . and me. . .	}{	#	}{	npc.SetDisposition("Neutral", 1)	}{	G.Velvet_Hunter = 2	}{		}{		}{		}{		}{		}{		}{		}
{	262	}{	Maybe I could take care of her.	}{	Maybe I could take care of her.	}{	281	}{		}{		}{		}{		}{		}{		}{		}{		}{	I can make it so she never watches you. And breathes dirt.	}
{	263	}{	Why don't you just kill her?	}{	Why don't you just kill her?	}{	271	}{	Humanity -5	}{		}{		}{		}{		}{		}{		}{		}{	Take my advice, a little murder never killed anyone.	}
{	264	}{	It may be difficult to accept, but you may have to kill her.	}{	It may be difficult to accept, but you may have to kill her.	}{	271	}{	Humanity 5	}{		}{		}{		}{		}{		}{		}{		}{	She came to this city for our heads. Handing her hers, is the only way to end it.	}
{	265	}{	That's too bad. I had another question.	}{	That's too bad. I had another question.	}{	791	}{		}{		}{		}{		}{		}{		}{		}{		}{	That's something. Tell me something else.	}
{	266	}{	Good luck with that. I have to go.	}{	Good luck with that. I have to go.	}{	0	}{		}{		}{		}{		}{		}{		}{		}{		}{	I don't want to play with dolls anymore. I am gone.	}
{	267	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	268	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	269	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	270	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	271	}{	I've had to adjust a lot to this existence. . .and I've accepted that I may have to do just that. But I'm a suspect, and if she ends up dead and I'm seen, they'll either kill me, or chase me into obscurity, [histrionic]where I'll wither and die.	}{	I've had to adjust a lot to this existence. . .and I've accepted that I may have to do just that. But I'm a suspect, and if she ends up dead and I'm seen, they'll either kill me, or chase me into obscurity, [histrionic]where I'll wither and die.	}{	#	}{	npc.SetDisposition("Neutral", 1)	}{		}{		}{		}{		}{		}{		}{		}{		}
{	272	}{	Maybe I could take care of her.	}{	Maybe I could take care of her.	}{	281	}{		}{		}{		}{		}{		}{		}{		}{		}{	I can make it so she never watches you. And breathes dirt.	}
{	273	}{	That's too bad. I had another question.	}{	That's too bad. I had another question.	}{	791	}{		}{		}{		}{		}{		}{		}{		}{		}{	That's something. Tell me something else.	}
{	274	}{	Good luck with that. I have to go.	}{	Good luck with that. I have to go.	}{	0	}{		}{		}{		}{		}{		}{		}{		}{		}{	I don't want to play with dolls anymore. I am gone.	}
{	275	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	276	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	277	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	278	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	279	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	280	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	281	}{	[Pause][Innocently, sweetly]Would you? . . .I think it  might be a little much to ask. . .	}{	[Pause][Innocently, sweetly]Would you? . . .I think it  might be a little much to ask. . .	}{	#	}{	npc.SetDisposition("Neutral", 1)	}{		}{		}{		}{		}{		}{		}{		}{		}
{	282	}{	Sure. . .It'd be a crime if anything happened to you.	}{	Sure. . .It'd be a crime if anything happened to you.	}{	291	}{	Seduction 4	}{	G.Velvet_Like = G.Velvet_Like +1	}{		}{		}{		}{		}{		}{		}{	You already asked. And your gaze was enough to make my decision. I will.	}
{	283	}{	Kill a hunter. You don't have to ask me twice.	}{	Kill a hunter. You don't have to ask me twice.	}{	291	}{		}{		}{		}{		}{		}{		}{		}{		}{	I like hearing hunters and kill in the same sentence. Oh, there they are again.	}
{	284	}{	Depends, what's it worth to you.	}{	Depends, what's it worth to you.	}{	321	}{		}{	G.Velvet_Like = G.Velvet_Like -1	}{		}{		}{		}{		}{		}{		}{	What kind of fabulous prizes do I win?	}
{	285	}{	You know what, it is. . .let's discuss something else.	}{	You know what, it is. . .let's discuss something else.	}{	791	}{		}{		}{		}{		}{		}{		}{		}{		}{	How astute. Tell me something else.	}
{	286	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	287	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	288	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	289	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	290	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	291	}{	You'd really be willing to do this for me? I won't lie, it's going to be dangerous. . . but if you got rid of her, I'd be grateful. . . [Seductive]very. . . very grateful. . .	}{	You'd really be willing to do this for me? I won't lie, it's going to be dangerous. . . but if you got rid of her, I'd be grateful. . . [Seductive]very. . . very grateful. . .	}{	#	}{	npc.SetDisposition("Neutral", 1)	}{		}{		}{		}{		}{		}{		}{		}{		}
{	292	}{	What do I do?	}{	What do I do?	}{	301	}{		}{		}{		}{		}{		}{		}{		}{		}{	Details. . .	}
{	293	}{	I like the sound of that. Where is she?	}{	I like the sound of that. Where is she?	}{	301	}{		}{		}{		}{		}{		}{		}{		}{		}{	I want you to be grateful. . .A lot. Point me at the hunter.	}
{	294	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	295	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	296	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	297	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	298	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	299	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	300	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	301	}{	She works over at the Sin Bin now. . . Her hair's blonde - [quickly, snidely]on top, broken heart tattoo on the small of her back. Dances under the name Chastity. . .as if that wasn't a dead giveaway.	}{	She works over at the Sin Bin now. . . Her hair's blonde - [quickly, snidely]on top, broken heart tattoo on the small of her back. Dances under the name Chastity. . .as if that wasn't a dead giveaway.	}{	#	}{	npc.SetDisposition("Neutral", 1)	}{		}{		}{		}{		}{		}{		}{		}{		}
{	302	}{	(Auto-Link)	}{	(Auto-Link)	}{	311	}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	303	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	304	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	305	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	306	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	307	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	308	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	309	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	310	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	311	}{	I want you to understand - I don't want any innocents killed on my account, so if there are other dancers or patrons around, you'll have to lure them away from her - do it quietly as you can, no witnesses - please. And be careful using disciplines around the hunter.	}{	I want you to understand - I don't want any innocents killed on my account, so if there are other dancers or patrons around, you'll have to lure them away from her - do it quietly as you can, no witnesses - please. And be careful using disciplines around the hunter.	}{	#	}{	npc.SetDisposition("Neutral", 1)	}{	G.Velvet_Quest = 1; pc.SetQuest("Strip",1)	}{		}{		}{		}{		}{		}{		}{		}
{	312	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	313	}{	I'm not promising anything. . . I had another question.	}{	I'm not promising anything. . . I had another question.	}{	791	}{		}{		}{		}{		}{		}{		}{		}{		}{	Hmm. . . maybe. Tell me something else.	}
{	314	}{	Before I go, I had another question.	}{	Before I go, I had another question.	}{	791	}{		}{		}{		}{		}{		}{		}{		}{		}{	Feed me answers first.	}
{	315	}{	I understand. . . I'll go take care of your problem.	}{	I understand. . . I'll go take care of your problem.	}{	0	}{		}{		}{		}{		}{		}{		}{		}{		}{	I will keep this and you, on my mind. I am gone.	}
{	316	}{	This won't take long. . . Be back in a minute.	}{	This won't take long. . . Be back in a minute.	}{	0	}{		}{		}{		}{		}{		}{		}{		}{		}{	I will reappear with their blood on my smile.	}
{	317	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	318	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	319	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	320	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	321	}{	I've got a girl, Misti. . . she's divine, and a willing blood doll for the right amount of money. . . I'll set her up for you, my treat.	}{	I've got a girl, Misti. . . she's divine, and a willing blood doll for the right amount of money. . . I'll set her up for you, my treat.	}{	#	}{	npc.SetDisposition("Neutral", 1)	}{	G.Velvet_Doll = 1	}{		}{		}{		}{		}{		}{		}{		}
{	322	}{	Sounds good. What do you want me to do?	}{	Sounds good. What do you want me to do?	}{	291	}{		}{		}{		}{		}{		}{		}{		}{		}{	Yummy. . . Tell me how to claim this prize.	}
{	323	}{	Forget it. This sounds too risky. Let's discuss something else.	}{	Forget it. This sounds too risky. Let's discuss something else.	}{	791	}{		}{	G.Velvet_Doll = 0	}{		}{		}{		}{		}{		}{		}{	I'm not saying 'no'. . .oh, guess I did. Tell me something else.	}
{	324	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	325	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	326	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	327	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	328	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	329	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	330	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	331	}{	Hmm. . . if we had never taken the paths we did in life, could we have grown fond of each other? A shame you had to take her life. . . but you've saved mine, and I won't forget that.	}{	Hmm. . . if we had never taken the paths we did in life, could we have grown fond of each other? A shame you had to take her life. . . but you've saved mine, and I won't forget that.	}{	#	}{	npc.SetDisposition("Neutral", 1)	}{	G.Velvet_Like = G.Velvet_Like +2; G.Velvet_Quest = 2; pc.SetQuest("Strip",3)	}{		}{		}{		}{		}{		}{		}{		}
{	332	}{	There will be others.  You'll have to do the same.	}{	There will be others.  You'll have to do the same.	}{	341	}{		}{		}{		}{		}{		}{		}{		}{		}{	I'm not ashamed. You will have to learn to be like me.	}
{	333	}{	It's unfortunate it had to be this way.	}{	It's unfortunate it had to be this way.	}{	351	}{		}{	G.Velvet_Like = G.Velvet_Like +1	}{		}{		}{		}{		}{		}{		}{	She made our choice. It was her decision.	}
{	334	}{	Just a human - and a hunter. I'd kill all of them if I could.	}{	Just a human - and a hunter. I'd kill all of them if I could.	}{	361	}{		}{	G.Velvet_Like = G.Velvet_Like -1	}{		}{		}{		}{		}{		}{		}{	One was not enough to satisfy me. . . A dozen couldn't satisfy me.	}
{	335	}{	You Toreadors… I bet you think you're deep, huh?	}{	You Toreadors… I bet you think you're deep, huh?	}{	371	}{	not IsClan(pc,"Toreador")	}{	G.Velvet_Like = G.Velvet_Like -1	}{		}{		}{		}{		}{		}{		}{	Ha, ha, ha.  . .listen to the talking doll rattle off her preprogrammed platitudes.	}
{	336	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	337	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	338	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	339	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	340	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	341	}{	Yes, I'm quite a compelling subject, I'm sure. Hopefully, though, I'll have some lovely young Kindred by my side to protect me.	}{	Yes, I'm quite a compelling subject, I'm sure. Hopefully, though, I'll have some lovely young Kindred by my side to protect me.	}{	#	}{	npc.SetDisposition("Flirt", 1)	}{		}{		}{		}{		}{		}{		}{		}{		}
{	342	}{	Maybe. . . I had another question.	}{	Maybe. . . I had another question.	}{	791	}{		}{		}{		}{		}{		}{		}{		}{		}{	Who can say? Tell me something else.	}
{	343	}{	Don't count on it.	}{	Don't count on it.	}{	381	}{		}{		}{		}{		}{		}{		}{		}{		}{	Tell them I said 'look out'.	}
{	344	}{	You are, and you will.	}{	You are, and you will.	}{	391	}{		}{		}{		}{		}{		}{		}{		}{		}{	I am next to you and in your head.	}
{	345	}{	Now that that's done, there's somewhere else I've got to be.	}{	Now that that's done, there's somewhere else I've got to be.	}{	0	}{		}{		}{		}{		}{		}{		}{		}{		}{	I'm through playing with dolls for now.	}
{	346	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	347	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	348	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	349	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	350	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	351	}{	Yes. . . But through this ordeal I've gained an enticing new ally. . . I'm beginning to think it was fate. . .	}{	Yes. . . But through this ordeal I've gained an enticing new ally. . . I'm beginning to think it was fate. . .	}{	#	}{	npc.SetDisposition("Neutral", 1)	}{		}{		}{		}{		}{		}{		}{		}{		}
{	352	}{	Maybe. . . I had another question.	}{	Maybe. . . I had another question.	}{	791	}{		}{		}{		}{		}{		}{		}{		}{		}{	Who can say? Tell me something else.	}
{	353	}{	Don't count on it.	}{	Don't count on it.	}{	381	}{		}{		}{		}{		}{		}{		}{		}{		}{	I'm beginning to think you're head is full of crayons.	}
{	354	}{	Me too.	}{	Me too.	}{	391	}{		}{		}{		}{		}{		}{		}{		}{		}{	I am next to you and in your head.	}
{	355	}{	Now that that's done, there's somewhere else I've got to be.	}{	Now that that's done, there's somewhere else I've got to be.	}{	0	}{		}{		}{		}{		}{		}{		}{		}{		}{	I'm through playing with dolls for now.	}
{	356	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	357	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	358	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	359	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	360	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	361	}{	Why? Are you afraid? Are you jealous of the life you lost? You're as dead as you feel, darling. . .	}{	Why? Are you afraid? Are you jealous of the life you lost? You're as dead as you feel, darling. . .	}{	#	}{	npc.SetDisposition("Neutral", 1)	}{		}{		}{		}{		}{		}{		}{		}{		}
{	362	}{	Maybe. . . I had another question.	}{	Maybe. . . I had another question.	}{	791	}{		}{		}{		}{		}{		}{		}{		}{		}{	Who can say? Tell me something else.	}
{	363	}{	And you're as dumb as you look.	}{	And you're as dumb as you look.	}{	381	}{		}{		}{		}{		}{		}{		}{		}{		}{	You're afraid. Afraid to admit that you're dead.	}
{	364	}{	I'm starting to feel more alive, with you.	}{	I'm starting to feel more alive, with you.	}{	391	}{	Persuasion 5	}{		}{		}{		}{		}{		}{		}{		}{	I am next to you and in your head.	}
{	365	}{	Now that that's done, there's somewhere else I've got to be.	}{	Now that that's done, there's somewhere else I've got to be.	}{	0	}{		}{		}{		}{		}{		}{		}{		}{		}{	I'm through playing with dolls for now.	}
{	366	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	367	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	368	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	369	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	370	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	371	}{	Were you trying to be witty or profound? I couldn't tell.	}{	Were you trying to be witty or profound? I couldn't tell.	}{	#	}{	npc.SetDisposition("Apathy", 1)	}{		}{		}{		}{		}{		}{		}{		}{		}
{	372	}{	Maybe. . . I had another question.	}{	Maybe. . . I had another question.	}{	791	}{		}{		}{		}{		}{		}{		}{		}{		}{	Who can say? Tell me something else.	}
{	373	}{	That's because you're a vainglorious dingbat.	}{	That's because you're a vainglorious dingbat.	}{	381	}{		}{		}{		}{		}{		}{		}{		}{		}{	That's because your head is full of crayons.	}
{	374	}{	I'm sorry, what did you say? I got lost in your beauty for a second.	}{	I'm sorry, what did you say? I got lost in your beauty for a second.	}{	391	}{	Persuasion 5	}{		}{		}{		}{		}{		}{		}{		}{	I wanted to flatter you. Do I get partial credit?	}
{	375	}{	Now that that's done, there's somewhere else I've got to be.	}{	Now that that's done, there's somewhere else I've got to be.	}{	0	}{		}{		}{		}{		}{		}{		}{		}{		}{	I'm through playing with dolls for now.	}
{	376	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	377	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	378	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	379	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	380	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	381	}{	If you can't appreciate just how generous the gift of my presence is, maybe you should spend your time indulging in something more suited to your tastes, like a carnival, or perhaps a. . . rodeo or something.	}{	If you can't appreciate just how generous the gift of my presence is, maybe you should spend your time indulging in something more suited to your tastes, like a carnival, or perhaps a. . . rodeo or something.	}{	#	}{	npc.SetDisposition("Apathy", 1)	}{	G.Velvet_Like = G.Velvet_Like -2	}{		}{		}{		}{		}{		}{		}{		}
{	382	}{	Wait. . .	}{	Wait. . .	}{	0	}{		}{		}{		}{		}{		}{		}{		}{		}{	Uh-oh. . .	}
{	383	}{	Bitch. . .	}{	Bitch. . .	}{	0	}{		}{		}{		}{		}{		}{		}{		}{		}{	YEE HAW!	}
{	384	}{	It's starting to stink in here, think I'll do that.	}{	It's starting to stink in here, think I'll do that.	}{	0	}{		}{		}{		}{		}{		}{		}{		}{		}{	I'm tired of pulling your string, talking doll. I am gone.	}
{	385	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	386	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	387	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	388	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	389	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	390	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	391	}{	Mmm. . . You're just saying what I want to hear. . . Don't stop. . .	}{	Mmm. . . You're just saying what I want to hear. . . Don't stop. . .	}{	#	}{	npc.SetDisposition("Flirt", 1)	}{	G.Velvet_Like = G.Velvet_Like +2	}{		}{		}{		}{		}{		}{		}{		}
{	392	}{	I don't have time for this. I had a question.	}{	I don't have time for this. I had a question.	}{	791	}{		}{		}{		}{		}{		}{		}{		}{		}{	Stopping. Tell me something else.	}
{	393	}{	Don't worry I won't. I had a question.	}{	Don't worry I won't. I had a question.	}{	791	}{		}{		}{		}{		}{		}{		}{		}{		}{	Didn't plan on it. Tell me something else.	}
{	394	}{	I'd like to, all night, but I'm afraid I have to go.	}{	I'd like to, all night, but I'm afraid I have to go.	}{	0	}{		}{		}{		}{		}{		}{		}{		}{		}{	I will float words to you from wherever I go, but I am gone.	}
{	395	}{	I've said enough. I have to get going.	}{	I've said enough. I have to get going.	}{	0	}{		}{		}{		}{		}{		}{		}{		}{		}{	Goodbye, dolly.	}
{	396	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	397	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	398	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	399	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	400	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	401	}{	Look who's back. . .	}{	Look who's back. . .	}{	#	}{	npc.SetDisposition("Neutral", 1)	}{		}{		}{		}{		}{		}{		}{		}{		}
{	402	}{	VV. . .	}{	VV. . .	}{	411	}{	G.Velvet_Like >= 3	}{		}{		}{		}{		}{		}{		}{		}{	Dolly.	}
{	403	}{	VV. . .	}{	VV. . .	}{	431	}{	G.Velvet_Like < 3 and G.Velvet_Like > -1	}{		}{		}{		}{		}{		}{		}{		}{	Dolly.	}
{	404	}{	VV. . .	}{	VV. . .	}{	451	}{	G.Velvet_Like <= -1	}{		}{		}{		}{		}{		}{		}{		}{	Dolly.	}
{	405	}{	Velvet. . .	}{	Velvet. . .	}{	421	}{	G.Velvet_Like >= 3	}{		}{		}{		}{		}{		}{		}{		}{	Doll.	}
{	406	}{	Velvet. . .	}{	Velvet. . .	}{	411	}{	G.Velvet_Like < 3 and G.Velvet_Like > -1	}{		}{		}{		}{		}{		}{		}{		}{	Doll.	}
{	407	}{	Velvet. . .	}{	Velvet. . .	}{	451	}{	G.Velvet_Like <= -1	}{		}{		}{		}{		}{		}{		}{		}{	Doll.	}
{	408	}{	Ms. Velour. . .	}{	Ms. Velour. . .	}{	421	}{	G.Velvet_Like >= 3	}{		}{		}{		}{		}{		}{		}{		}{	Talking doll.	}
{	409	}{	Ms. Velour. . .	}{	Ms. Velour. . .	}{	441	}{	G.Velvet_Like < 3 and G.Velvet_Like > -1	}{		}{		}{		}{		}{		}{		}{		}{	Talking doll.	}
{	410	}{	Ms. Velour. . .	}{	Ms. Velour. . .	}{	461	}{	G.Velvet_Like <= -1	}{		}{		}{		}{		}{		}{		}{		}{	Talking doll.	}
{	411	}{	Couldn't stay away, could you?	}{	Couldn't stay away, could you?	}{	#	}{	npc.SetDisposition("Neutral", 1)	}{		}{		}{		}{		}{		}{		}{		}{		}
{	412	}{	About that hunter. . .	}{	About that hunter. . .	}{	621	}{	G.Velvet_Hunter > 1 and G.Velvet_Quest < 2	}{		}{		}{		}{		}{		}{		}{		}{	Tell me of the hunters.	}
{	413	}{	About Hatter. . .	}{	About Hatter. . .	}{	881	}{	G.Velvet_Quest == 3	}{		}{		}{		}{		}{		}{		}{		}{	The Hatter. . .	}
{	414	}{	I had some questions. . .	}{	I had some questions. . .	}{	791	}{	G.Velvet_Dancer == 0 or G.Velvet_Real == 0 or G.Velvet_Origin == 0 or G.Velvet_Snuff == 0 or G.Velvet_Hollywood == 0 or G.Velvet_Ash == 0 or G.Velvet_Isaac == 0	}{		}{		}{		}{		}{		}{		}{		}{	Tell me something.	}
{	415	}{	Unfortunately, I have to. . .I'll be back.	}{	Unfortunately, I have to. . .I'll be back.	}{	0	}{		}{		}{		}{		}{		}{		}{		}{		}{	Oh, I'm supposed to be somewhere else. I am gone.	}
{	416	}{	I can - watch me walk out.	}{	I can - watch me walk out.	}{	0	}{		}{		}{		}{		}{		}{		}{		}{		}{	I sooo can. And I am.	}
{	417	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	418	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	419	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	420	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	421	}{	[elegantly seductive]Please, call me VV.	}{	[elegantly seductive]Please, call me VV.	}{	#	}{	npc.SetDisposition("Flirt", 1)	}{		}{		}{		}{		}{		}{		}{		}{		}
{	422	}{	About that hunter. . .	}{	About that hunter. . .	}{	621	}{	G.Velvet_Hunter > 1 and G.Velvet_Quest < 2	}{		}{		}{		}{		}{		}{		}{		}{	Tell me of the hunters.	}
{	423	}{	About Hatter. . .	}{	About Hatter. . .	}{	881	}{	G.Velvet_Quest == 3	}{		}{		}{		}{		}{		}{		}{		}{	The Hatter. . .	}
{	424	}{	I had some questions. . .	}{	I had some questions. . .	}{	791	}{		}{		}{		}{		}{		}{		}{		}{		}{	Tell me something.	}
{	425	}{	Unfortunately, I have to. . .I'll be back.	}{	Unfortunately, I have to. . .I'll be back.	}{	0	}{		}{		}{		}{		}{		}{		}{		}{		}{	Oh, I'm supposed to be somewhere else. I am gone.	}
{	426	}{	Maybe later. I'm out of here.	}{	Maybe later. I'm out of here.	}{	0	}{		}{		}{		}{		}{		}{		}{		}{		}{	I have no time to play with dolls.	}
{	427	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	428	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	429	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	430	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	431	}{	My friends call me VV, Velvet will do.	}{	My friends call me VV, Velvet will do.	}{	#	}{	npc.SetDisposition("Neutral", 1)	}{		}{		}{		}{		}{		}{		}{		}{		}
{	432	}{	About that hunter. . .	}{	About that hunter. . .	}{	621	}{	G.Velvet_Hunter > 1 and G.Velvet_Quest < 2	}{		}{		}{		}{		}{		}{		}{		}{	Tell me of the hunters.	}
{	433	}{	About Hatter. . .	}{	About Hatter. . .	}{	881	}{	G.Velvet_Quest == 3	}{		}{		}{		}{		}{		}{		}{		}{	The Hatter. . .	}
{	434	}{	I had some questions. . .	}{	I had some questions. . .	}{	791	}{	G.Velvet_Dancer == 0 or G.Velvet_Real == 0 or G.Velvet_Origin == 0 or G.Velvet_Snuff == 0 or G.Velvet_Hollywood == 0 or G.Velvet_Ash == 0 or G.Velvet_Isaac == 0	}{		}{		}{		}{		}{		}{		}{		}{	Tell me something.	}
{	435	}{	Unfortunately, I have to. . .I'll be back.	}{	Unfortunately, I have to. . .I'll be back.	}{	0	}{		}{		}{		}{		}{		}{		}{		}{		}{	Oh, I'm supposed to be somewhere else. I am gone.	}
{	436	}{	Velvet, I'm out of here.	}{	Velvet, I'm out of here.	}{	0	}{		}{		}{		}{		}{		}{		}{		}{		}{	I have no time to play with dolls.	}
{	437	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	438	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	439	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	440	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	441	}{	Velvet will do nicely. . .	}{	Velvet will do nicely. . .	}{	#	}{	npc.SetDisposition("Neutral", 1)	}{		}{		}{		}{		}{		}{		}{		}{		}
{	442	}{	About that hunter. . .	}{	About that hunter. . .	}{	621	}{	G.Velvet_Hunter > 1 and G.Velvet_Quest < 2	}{		}{		}{		}{		}{		}{		}{		}{	Tell me of the hunters.	}
{	443	}{	About Hatter. . .	}{	About Hatter. . .	}{	881	}{	G.Velvet_Quest == 3	}{		}{		}{		}{		}{		}{		}{		}{	The Hatter. . .	}
{	444	}{	I had some questions. . .	}{	I had some questions. . .	}{	791	}{	G.Velvet_Dancer == 0 or G.Velvet_Real == 0 or G.Velvet_Origin == 0 or G.Velvet_Snuff == 0 or G.Velvet_Hollywood == 0 or G.Velvet_Ash == 0 or G.Velvet_Isaac == 0	}{		}{		}{		}{		}{		}{		}{		}{	Tell me something.	}
{	445	}{	Unfortunately, I have to. . .I'll be back.	}{	Unfortunately, I have to. . .I'll be back.	}{	0	}{		}{		}{		}{		}{		}{		}{		}{		}{	Oh, I'm supposed to be somewhere else. I am gone.	}
{	446	}{	Velvet, I'm out of here.	}{	Velvet, I'm out of here.	}{	0	}{		}{		}{		}{		}{		}{		}{		}{		}{	I have no time to play with dolls.	}
{	447	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	448	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	449	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	450	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	451	}{	[Offended]That's Ms.Velour to you.	}{	[Offended]That's Ms.Velour to you.	}{	#	}{	npc.SetDisposition("Anger", 1)	}{		}{		}{		}{		}{		}{		}{		}{		}
{	452	}{	About that hunter. . .	}{	About that hunter. . .	}{	621	}{	G.Velvet_Hunter > 1 and G.Velvet_Quest < 2	}{		}{		}{		}{		}{		}{		}{		}{	Tell me of the hunters.	}
{	453	}{	About Hatter. . .	}{	About Hatter. . .	}{	881	}{	G.Velvet_Quest == 3	}{		}{		}{		}{		}{		}{		}{		}{	The Hatter. . .	}
{	454	}{	I had some questions. . .	}{	I had some questions. . .	}{	791	}{	G.Velvet_Dancer == 0 or G.Velvet_Real == 0 or G.Velvet_Origin == 0 or G.Velvet_Snuff == 0 or G.Velvet_Hollywood == 0 or G.Velvet_Ash == 0 or G.Velvet_Isaac == 0	}{		}{		}{		}{		}{		}{		}{		}{	Tell me something.	}
{	455	}{	Unfortunately, I have to. . .I'll be back.	}{	Unfortunately, I have to. . .I'll be back.	}{	0	}{		}{		}{		}{		}{		}{		}{		}{		}{	Oh, I'm supposed to be somewhere else. I am gone.	}
{	456	}{	How about 'bitch'? I don't need this shit, I'm out of here.	}{	How about 'bitch'? I don't need this shit, I'm out of here.	}{	0	}{		}{		}{		}{		}{		}{		}{		}{		}{	I have no time to play with dolls.	}
{	457	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	458	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	459	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	460	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	461	}{	[Arrogant, bothered]Yesss. . .?	}{	[Arrogant, bothered]Yesss. . .?	}{	#	}{	npc.SetDisposition("Anger", 1)	}{		}{		}{		}{		}{		}{		}{		}{		}
{	462	}{	About that hunter. . .	}{	About that hunter. . .	}{	621	}{	G.Velvet_Hunter > 1 and G.Velvet_Quest < 2	}{		}{		}{		}{		}{		}{		}{		}{	Tell me of the hunters.	}
{	463	}{	About Hatter. . .	}{	About Hatter. . .	}{	881	}{	G.Velvet_Quest == 3	}{		}{		}{		}{		}{		}{		}{		}{	The Hatter. . .	}
{	464	}{	I had some questions. . .	}{	I had some questions. . .	}{	791	}{	G.Velvet_Dancer == 0 or G.Velvet_Real == 0 or G.Velvet_Origin == 0 or G.Velvet_Snuff == 0 or G.Velvet_Hollywood == 0 or G.Velvet_Ash == 0 or G.Velvet_Isaac == 0	}{		}{		}{		}{		}{		}{		}{		}{	Tell me something.	}
{	465	}{	No. I'll be back.	}{	No. I'll be back.	}{	0	}{		}{		}{		}{		}{		}{		}{		}{		}{	Oh, I'm supposed to be somewhere else. I am gone.	}
{	466	}{	I don't need this shit, I'm out of here.	}{	I don't need this shit, I'm out of here.	}{	0	}{		}{		}{		}{		}{		}{		}{		}{		}{	I have no time to play with dolls.	}
{	467	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	468	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	469	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	470	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	471	}{	Poor, poor David Hatter. . .	}{	Poor, poor David Hatter. . .	}{	#	}{	npc.SetDisposition("Sad", 1)	}{		}{		}{		}{		}{		}{		}{		}{		}
{	472	}{	Who?	}{	Who?	}{	481	}{		}{		}{		}{		}{		}{		}{		}{		}{	What's the matter, is he mad?	}
{	473	}{	That one of your 'boyfriends'?	}{	That one of your 'boyfriends'?	}{	481	}{		}{		}{		}{		}{		}{		}{		}{		}{	A patron? Did he not tip well?	}
{	474	}{	That the guy who created Cop Rock?	}{	That the guy who created Cop Rock?	}{	481	}{		}{		}{		}{		}{		}{		}{		}{		}{	Pour him into what?	}
{	475	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	476	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	477	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	478	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	479	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	480	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	481	}{	David Hatter's an aspiring screenwriter and hotel manager. He comes in more often than he would admit, several years now - poor dear just can't get a break. I overheard him talking about his new screenplay with one of my girls. . .	}{	David Hatter's an aspiring screenwriter and hotel manager. He comes in more often than he would admit, several years now - poor dear just can't get a break. I overheard him talking about his new screenplay with one of my girls. . .	}{	#	}{	npc.SetDisposition("Neutral", 1)	}{		}{		}{		}{		}{		}{		}{		}{		}
{	482	}{	(Auto-Link)	}{	(Auto-Link)	}{	491	}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	483	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	484	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	485	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	486	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	487	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	488	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	489	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	490	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	491	}{	It was about secret societies and creatures that found themselves dealing with inner beasts and persecution by elder monsters. . .sound reminiscent of something to you?	}{	It was about secret societies and creatures that found themselves dealing with inner beasts and persecution by elder monsters. . .sound reminiscent of something to you?	}{	#	}{	npc.SetDisposition("Neutral", 1)	}{		}{		}{		}{		}{		}{		}{		}{		}
{	492	}{	That sounds a lot like this guy I just wasted at the Lucky Star.	}{	That sounds a lot like this guy I just wasted at the Lucky Star.	}{	701	}{	IsDead("DHatter")	}{		}{		}{		}{		}{		}{		}{		}{	Hear the one about the hotel man who got killed by a vampire? True story.	}
{	493	}{	He's writing a movie about the Bush administration?	}{	He's writing a movie about the Bush administration?	}{	501	}{	not IsDead("DHatter") and not IsClan(pc,"Malkavian")	}{		}{		}{		}{		}{		}{		}{		}{	He's writing a movie about the Bush administration?	}
{	494	}{	They're making another Share Bears movie?	}{	They're making another Share Bears movie?	}{	501	}{	not IsDead("DHatter") and not IsClan(pc,"Malkavian")	}{		}{		}{		}{		}{		}{		}{		}{	They're making another Share Bears movie?	}
{	495	}{	A movie about the game industry?! He stole my idea!	}{	A movie about the game industry?! He stole my idea!	}{	501	}{	not IsDead("DHatter")	}{		}{		}{		}{		}{		}{		}{		}{	He's in my head!	}
{	496	}{	Oh. . .he's writing about Kindred. . .	}{	Oh. . .he's writing about Kindred. . .	}{	511	}{	not IsDead("DHatter")	}{		}{		}{		}{		}{		}{		}{		}{	All too. . . A story I learned only recently. Kindred. . .	}
{	497	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	498	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	499	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	500	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	501	}{	No. . . It's about Kindred.	}{	No. . . It's about Kindred.	}{	#	}{	npc.SetDisposition("Neutral", 1)	}{		}{		}{		}{		}{		}{		}{		}{		}
{	502	}{	(Auto-Link)	}{	(Auto-Link)	}{	521	}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	503	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	504	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	505	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	506	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	507	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	508	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	509	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	510	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	511	}{	Yes. . .	}{	Yes. . .	}{	#	}{	npc.SetDisposition("Neutral", 1)	}{		}{		}{		}{		}{		}{		}{		}{		}
{	512	}{	(Auto-Link)	}{	(Auto-Link)	}{	521	}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	513	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	514	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	515	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	516	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	517	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	518	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	519	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	520	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	521	}{	The details of his story were too insightful to be coincidental. I think someone is working with David - a Kindred who doesn't realize the consequences of their actions.  Do you know what the penalty for revealing ourselves to kine is?	}{	The details of his story were too insightful to be coincidental. I think someone is working with David - a Kindred who doesn't realize the consequences of their actions.  Do you know what the penalty for revealing ourselves to kine is?	}{	#	}{	npc.SetDisposition("Neutral", 1)	}{		}{		}{		}{		}{		}{		}{		}{		}
{	522	}{	A sound beating?	}{	A sound beating?	}{	531	}{		}{		}{		}{		}{		}{		}{		}{		}{	Scoop out his eyes, replace with cherry bombs?	}
{	523	}{	Death?	}{	Death?	}{	531	}{		}{		}{		}{		}{		}{		}{		}{		}{	Death, death, death, death, death. . .	}
{	524	}{	A $150 fine?	}{	A $150 fine?	}{	531	}{		}{		}{		}{		}{		}{		}{		}{		}{	A guilt trip?	}
{	525	}{	No Xmas bonus?	}{	No Xmas bonus?	}{	531	}{		}{		}{		}{		}{		}{		}{		}{		}{	The comfy chair?	}
{	526	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	527	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	528	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	529	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	530	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	531	}{	Death. I'm afraid poor David's big break, the screenplay he's worked so hard on, must be destroyed, and his less than silent partner must be. . .executed. I know David too well, I'm very fond of David. . . and I'm too close to do what needs to be done.	}{	Death. I'm afraid poor David's big break, the screenplay he's worked so hard on, must be destroyed, and his less than silent partner must be. . .executed. I know David too well, I'm very fond of David. . . and I'm too close to do what needs to be done.	}{	#	}{	npc.SetDisposition("Neutral", 1)	}{	G.Velvet_Hatter = 1	}{		}{		}{		}{		}{		}{		}{		}
{	532	}{	So you want me to kill Hatter?	}{	So you want me to kill Hatter?	}{	541	}{		}{		}{		}{		}{		}{		}{		}{		}{	So. . .off with Hatter's head?	}
{	533	}{	You want me to kill Hatter and his source. right?	}{	You want me to kill Hatter and his source. right?	}{	541	}{		}{		}{		}{		}{		}{		}{		}{		}{	Death to all! Mercy for none!	}
{	534	}{	You're asking me to destroy Hatter's screenplay?	}{	You're asking me to destroy Hatter's screenplay?	}{	551	}{		}{		}{		}{		}{		}{		}{		}{		}{	Hatter's play must remain unfinished and in a lot of pieces.	}
{	535	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	536	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	537	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	538	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	539	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	540	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	541	}{	[Horrified at a suggestion]NO!	}{	[Horrified at a suggestion]NO!	}{	#	}{	npc.SetDisposition("Fear", 1)	}{		}{		}{		}{		}{		}{		}{		}{		}
{	542	}{	(Auto-Link)	}{	(Auto-Link)	}{	551	}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	543	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	544	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	545	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	546	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	547	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	548	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	549	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	550	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	551	}{	I don't think Hatter knows his collaborator is Kindred. You'll have to take David's screenplay. . .and somehow, you'll have to coax the name of his source out of him. Once you've found out who. . .[has a hard time saying it]kill. . . the traitor - [like a protective mother]but DO NOT touch David.	}{	I don't think Hatter knows his collaborator is Kindred. You'll have to take David's screenplay. . .and somehow, you'll have to coax the name of his source out of him. Once you've found out who. . .[has a hard time saying it]kill. . . the traitor - [like a protective mother]but DO NOT touch David.	}{	#	}{	npc.SetDisposition("Neutral", 1)	}{	G.Velvet_Hatter = 2	}{		}{		}{		}{		}{		}{		}{		}
{	552	}{	Wait. . .You want me to kill. . .again? No, uh-uh. . .	}{	Wait. . .You want me to kill. . .again? No, uh-uh. . .	}{	561	}{	Humanity 5	}{		}{		}{		}{		}{		}{		}{		}{	I killed for you once. Twice is asking too much.	}
{	553	}{	Sounds pretty serious. I'll straighten things out.	}{	Sounds pretty serious. I'll straighten things out.	}{	591	}{		}{		}{		}{		}{		}{		}{		}{		}{	There will be no problem when I am through.	}
{	554	}{	This sounds like a problem you're trying to pawn off on me.	}{	This sounds like a problem you're trying to pawn off on me.	}{	571	}{		}{		}{		}{		}{		}{		}{		}{		}{	Must the doll always stay in her box? Is she too delicate?	}
{	555	}{	Can't I just kill Hatter?	}{	Can't I just kill Hatter?	}{	581	}{	Humanity -5	}{		}{		}{		}{		}{		}{		}{		}{	I'd prefer to kill the Hatter. PLEASE?	}
{	556	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	557	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	558	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	559	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	560	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	561	}{	It's not my law. . . Telling humans about the Masquerade is against the laws of every faction of Kindred society. There are many that are aware of us as it is. . . if more became suspicious - it could mean our extinction.	}{	It's not my law. . . Telling humans about the Masquerade is against the laws of every faction of Kindred society. There are many that are aware of us as it is. . . if more became suspicious - it could mean our extinction.	}{	#	}{	npc.SetDisposition("Neutral", 1)	}{		}{		}{		}{		}{		}{		}{		}{		}
{	562	}{	Good point. Yeah, okay, I'll find the kindred traitor and kill them.	}{	Good point. Yeah, okay, I'll find the kindred traitor and kill them.	}{	591	}{		}{		}{		}{		}{		}{		}{		}{		}{	I would not like to go extinct. It ruined the dinosaurs' social life.	}
{	563	}{	I'll find the name of David's source, but you'll have to kill him yourself.	}{	I'll find the name of David's source, but you'll have to kill him yourself.	}{	601	}{		}{		}{		}{		}{		}{		}{		}{		}{	I will bring you a name. But murder, no, not by these hands.	}
{	564	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	565	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	566	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	567	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	568	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	569	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	570	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	571	}{	David's such an endearing and creative fellow. . .if I did this personally, I'm sure he'd never speak to me again - and that would just break my heart.	}{	David's such an endearing and creative fellow. . .if I did this personally, I'm sure he'd never speak to me again - and that would just break my heart.	}{	#	}{	npc.SetDisposition("Sad", 1)	}{		}{		}{		}{		}{		}{		}{		}{		}
{	572	}{	Fine. I'll do it.	}{	Fine. I'll do it.	}{	591	}{		}{		}{		}{		}{		}{		}{		}{		}{	Okay. Doll.	}
{	573	}{	Aw, poor Velvet. . . Just do it yourself. I'm out of here.	}{	Aw, poor Velvet. . . Just do it yourself. I'm out of here.	}{	0	}{		}{		}{		}{		}{		}{		}{		}{		}{	I hope it shatters in a million pieces. I am gone.	}
{	574	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	575	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	576	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	577	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	578	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	579	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	580	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	581	}{	If you so much as touch a hair on David's precious, creative head - I will never speak to you again.	}{	If you so much as touch a hair on David's precious, creative head - I will never speak to you again.	}{	#	}{	npc.SetDisposition("Anger", 1)	}{		}{		}{		}{		}{		}{		}{		}{		}
{	582	}{	I was just throwing it out there. I'll do it your way.	}{	I was just throwing it out there. I'll do it your way.	}{	591	}{		}{		}{		}{		}{		}{		}{		}{		}{	I kid. Let's try your way. . .first.	}
{	583	}{	If murder's not on the menu, I'm not ordering anything. Bye. . .	}{	If murder's not on the menu, I'm not ordering anything. Bye. . .	}{	0	}{		}{		}{		}{		}{		}{		}{		}{		}{	The murder was the cherry on top. Now it's plain vanilla. I'm gone.	}
{	584	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	585	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	586	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	587	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	588	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	589	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	590	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	591	}{	David works at the Lucky Star motel. He's very passionate about his writing - he loves to talk about his craft - I'm sure he'll talk about his screenplay. It may take some persuasion to get him to give up his collaborator's name, however. . .	}{	David works at the Lucky Star motel. He's very passionate about his writing - he loves to talk about his craft - I'm sure he'll talk about his screenplay. It may take some persuasion to get him to give up his collaborator's name, however. . .	}{	#	}{	npc.SetDisposition("Neutral", 1)	}{	G.Velvet_Quest = 3; pc.SetQuest("Writer",1)	}{		}{		}{		}{		}{		}{		}{		}
{	592	}{	Leave it to me. . .	}{	Leave it to me. . .	}{	611	}{		}{		}{		}{		}{		}{		}{		}{		}{	My ways are many and hilarious.	}
{	593	}{	Sounds good for a couple of laughs. . .	}{	Sounds good for a couple of laughs. . .	}{	611	}{		}{		}{		}{		}{		}{		}{		}{		}{	Hee, hee, hee. . . He'll talk.	}
{	594	}{	The thing that attracted me the most was the promise of murder.	}{	The thing that attracted me the most was the promise of murder.	}{	611	}{	not IsClan(pc,"Malkavian")	}{		}{		}{		}{		}{		}{		}{		}{		}
{	595	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	596	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	597	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	598	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	599	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	600	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	601	}{	[Droops her head and nods slowly in agreement]If it has to be that way. . .	}{	[Droops her head and nods slowly in agreement]If it has to be that way. . .	}{	#	}{	npc.SetDisposition("Sad", 1)	}{	G.Velvet_Pacifist = 1	}{		}{		}{		}{		}{		}{		}{		}
{	602	}{	(Auto-Link)	}{	(Auto-Link)	}{	591	}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	603	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	604	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	605	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	606	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	607	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	608	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	609	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	610	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	611	}{	After this is over, I promise you'll have my complete attention. . .	}{	After this is over, I promise you'll have my complete attention. . .	}{	#	}{	npc.SetDisposition("Neutral", 1)	}{		}{		}{		}{		}{		}{		}{		}{		}
{	612	}{	Before I go, I had a few questions.	}{	Before I go, I had a few questions.	}{	791	}{		}{		}{		}{		}{		}{		}{		}{		}{	Before I am gone, tell me something.	}
{	613	}{	I'll come back with David's screenplay.	}{	I'll come back with David's screenplay.	}{	0	}{		}{		}{		}{		}{		}{		}{		}{		}{	I like attention, it's why I cut myself in large crowds. I am gone.	}
{	614	}{	Soon as I'm done, I'll be back.	}{	Soon as I'm done, I'll be back.	}{	0	}{		}{		}{		}{		}{		}{		}{		}{		}{	First the Hatter, than the chatter, than I matter to the doll.	}
{	615	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	616	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	617	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	618	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	619	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	620	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	621	}{	Mmm-hmm. . .?	}{	Mmm-hmm. . .?	}{	#	}{	npc.SetDisposition("Neutral", 1)	}{		}{		}{		}{		}{		}{		}{		}{		}
{	622	}{	You were saying about hunters. . .	}{	You were saying about hunters. . .	}{	261	}{	G.Velvet_Hunter == 1	}{		}{		}{		}{		}{		}{		}{		}{	Tell me of the hunters.	}
{	623	}{	If that hunter's still a problem, I'll kill her. . .	}{	If that hunter's still a problem, I'll kill her. . .	}{	281	}{	G.Velvet_Hunter == 2 and G.Velvet_Quest < 1	}{		}{		}{		}{		}{		}{		}{		}{	I thirst for the blood of those who would take mine.	}
{	624	}{	That hunter's dead. . .	}{	That hunter's dead. . .	}{	331	}{	G.Hunter_Dead == 1 and G.Sin_Innocent == 0 and G.Sin_Sound == 0	}{		}{		}{		}{		}{		}{		}{		}{	Hunter hunted.	}
{	625	}{	That hunter's dead. . .	}{	That hunter's dead. . .	}{	631	}{	G.Hunter_Dead == 1 and G.Sin_Innocent >= 1	}{		}{		}{		}{		}{		}{		}{		}{	Hunter hunted.	}
{	626	}{	That hunter's dead. . .	}{	That hunter's dead. . .	}{	891	}{	G.Hunter_Dead == 1 and G.Sin_Innocent == 0 and G.Sin_Sound == 1	}{		}{		}{		}{		}{		}{		}{		}{	Hunter hunted.	}
{	627	}{	I'm still looking into it. I had another question.	}{	I'm still looking into it. I had another question.	}{	791	}{	G.Velvet_Dancer == 0 or G.Velvet_Real == 0 or G.Velvet_Origin == 0 or G.Velvet_Snuff == 0 or G.Velvet_Hollywood == 0 or G.Velvet_Ash == 0 or G.Velvet_Isaac == 0	}{		}{		}{		}{		}{		}{		}{		}{	Huh? Oh, tell me something else.	}
{	628	}{	I'm still looking into it. I've got to go.	}{	I'm still looking into it. I've got to go.	}{	0	}{		}{		}{		}{		}{		}{		}{		}{		}{	Huh? I am gone.	}
{	629	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	630	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	631	}{	[Pause][Despondent, sad]I asked you not to kill anyone else. . . You may be able to wash that blood off your hands easily but my conscience will soak in it. . . [disappointed]Have you already forgotten your humanity? Because I haven't. . .	}{	[Pause][Despondent, sad]I asked you not to kill anyone else. . . You may be able to wash that blood off your hands easily but my conscience will soak in it. . . [disappointed]Have you already forgotten your humanity? Because I haven't. . .	}{	#	}{	npc.SetDisposition("Sad", 1)	}{	G.Velvet_Like = G.Velvet_Like -3; G.Velvet_Quest = 2; pc.SetQuest("Strip",3)	}{		}{		}{		}{		}{		}{		}{		}
{	632	}{	I'm sorry. It was an accident. . .	}{	I'm sorry. It was an accident. . .	}{	641	}{		}{		}{		}{		}{		}{		}{		}{		}{	It was an oopsie. . .	}
{	633	}{	So a few kine got in the way. . . you're okay - that's what matters.	}{	So a few kine got in the way. . . you're okay - that's what matters.	}{	651	}{		}{		}{		}{		}{		}{		}{		}{		}{	Those kine just threw themselves at my attack! But the doll remains unbroken.	}
{	634	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	635	}{	I don't have to listen to this - don't ask me for any more favors.	}{	I don't have to listen to this - don't ask me for any more favors.	}{	0	}{		}{	G.Velvet_Pissed = 1	}{		}{		}{		}{		}{		}{		}{	Sit and look pretty, doll. Someone drops you, you'll shatter and I'll laugh. HA!	}
{	636	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	637	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	638	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	639	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	640	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	641	}{	It was a tragedy. Loss of life is a tragedy, not an accident.	}{	It was a tragedy. Loss of life is a tragedy, not an accident.	}{	#	}{	npc.SetDisposition("Sad", 1)	}{		}{		}{		}{		}{		}{		}{		}{		}
{	642	}{	Truly, I'm sorry. I had another question.	}{	Truly, I'm sorry. I had another question.	}{	791	}{		}{		}{		}{		}{		}{		}{		}{		}{	Yes, your sympathy is also my own. Tell me something else.	}
{	643	}{	So a few kine got in the way. . . you're okay - that's what matters.	}{	So a few kine got in the way. . . you're okay - that's what matters.	}{	651	}{		}{		}{		}{		}{		}{		}{		}{		}{	Those kine just threw themselves at my attack! But the doll remains unbroken.	}
{	644	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	645	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	646	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	647	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	648	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	649	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	650	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	651	}{	Collateral damage, expendable losses, acceptable casualties. . . disgusting euphemisms. Hunters are soldiers  -they know they're at war. But the kine. . .their lives might have been wonderful - but now they're gone.	}{	Collateral damage, expendable losses, acceptable casualties. . . disgusting euphemisms. Hunters are soldiers  -they know they're at war. But the kine. . .their lives might have been wonderful - but now they're gone.	}{	#	}{	npc.SetDisposition("Sad", 1)	}{		}{		}{		}{		}{		}{		}{		}{		}
{	652	}{	Truly, I'm sorry. I had another question.	}{	Truly, I'm sorry. I had another question.	}{	791	}{		}{		}{		}{		}{		}{		}{		}{		}{	Yes, your sympathy is also my own. Tell me something else.	}
{	653	}{	I'm pretty sure they were all miserable bastards. I had a question.	}{	I'm pretty sure they were all miserable bastards. I had a question.	}{	791	}{		}{		}{		}{		}{		}{		}{		}{		}{	Uh, they were all. . .suicidal. Now, tell me something else.	}
{	654	}{	I'm sure you'd like me to leave. I'll come back later.	}{	I'm sure you'd like me to leave. I'll come back later.	}{	0	}{		}{		}{		}{		}{		}{		}{		}{		}{	I will let the doll cry and reappear when she is dry.	}
{	655	}{	I don't have to listen to this - don't ask me for any more favors.	}{	I don't have to listen to this - don't ask me for any more favors.	}{	0	}{		}{	G.Velvet_Pissed = 1	}{		}{		}{		}{		}{		}{		}{	Sit and look pretty, doll. Someone drops you, you'll shatter and I'll laugh. HA!	}
{	656	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	657	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	658	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	659	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	660	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	661	}{	Oh. . . I suppose I should tear it up, but. . . I just - I can't, I can't rip up the product of that man's soul. . .here. Would you. . .tear it up for me?	}{	Oh. . . I suppose I should tear it up, but. . . I just - I can't, I can't rip up the product of that man's soul. . .here. Would you. . .tear it up for me?	}{	#	}{	npc.SetDisposition("Sad", 1)	}{	G.Velvet_Rip = 1; pc.RemoveItem("item_g_hatters_screenplay")	}{		}{		}{		}{		}{		}{		}{		}
{	662	}{	Sure.	}{	Sure.	}{	671	}{		}{	G.Velvet_Like = G.Velvet_Like +1	}{		}{		}{		}{		}{		}{		}{	Better shred than read - gimme!	}
{	663	}{	Do it yourself, you pompous poseur Toreador crybaby.	}{	Do it yourself, you pompous poseur Toreador crybaby.	}{	681	}{	not IsClan(pc, "Toreador")	}{	G.Velvet_Like = G.Velvet_Like -1	}{		}{		}{		}{		}{		}{		}{	Do it yourself, you pompous poseur Toreador crybaby.	}
{	664	}{	I don't think I. . .I can't. . .	}{	I don't think I. . .I can't. . .	}{	691	}{	IsClan(pc, "Toreador")	}{		}{		}{		}{		}{		}{		}{		}{		}
{	665	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	666	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	667	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	668	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	669	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	670	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	671	}{	Thanks. . .	}{	Thanks. . .	}{	#	}{	npc.SetDisposition("Joy", 2)	}{		}{		}{		}{		}{		}{		}{		}{		}
{	672	}{	Hatter is dead.	}{	Hatter is dead.	}{	701	}{	IsDead("DHatter")	}{		}{		}{		}{		}{		}{		}{		}{	The Hatter's head came off.	}
{	673	}{	I found out the name of his source. . .	}{	I found out the name of his source. . .	}{	721	}{	G.David_Julius == 1	}{		}{		}{		}{		}{		}{		}{		}{	I know the name of the Hatter's chatter. . .	}
{	674	}{	Yeah, Hatter won't talk. I think I pissed him off.	}{	Yeah, Hatter won't talk. I think I pissed him off.	}{	761	}{	G.David_Pissed == 1	}{		}{		}{		}{		}{		}{		}{		}{	The Hatter holds his tongue. Sometimes I make jokes and no one laughs.	}
{	675	}{	Forget it. I'll be back.	}{	Forget it. I'll be back.	}{	0	}{		}{		}{		}{		}{		}{		}{		}{		}{	Now I am gone.	}
{	676	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	677	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	678	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	679	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	680	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	681	}{	. . .[Pauses, looks wounded emotionally]Fine. . .	}{	. . .[Pauses, looks wounded emotionally]Fine. . .	}{	#	}{	npc.SetDisposition("Sad", 1)	}{		}{		}{		}{		}{		}{		}{		}{		}
{	682	}{	Hatter is dead.	}{	Hatter is dead.	}{	701	}{	IsDead("DHatter")	}{		}{		}{		}{		}{		}{		}{		}{	The Hatter's head came off.	}
{	683	}{	I found out the name of his source. . .	}{	I found out the name of his source. . .	}{	721	}{	G.David_Julius == 1	}{		}{		}{		}{		}{		}{		}{		}{	I know the name of the Hatter's chatter. . .	}
{	684	}{	Yeah, Hatter won't talk. I think I pissed him off.	}{	Yeah, Hatter won't talk. I think I pissed him off.	}{	761	}{	G.David_Pissed == 1	}{		}{		}{		}{		}{		}{		}{		}{	The Hatter holds his tongue. Sometimes I make jokes and no one laughs.	}
{	685	}{	Forget it. I'll be back.	}{	Forget it. I'll be back.	}{	0	}{		}{		}{		}{		}{		}{		}{		}{		}{	Now I am gone.	}
{	686	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	687	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	688	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	689	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	690	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	691	}{	. . .[Pauses, looks wounded emotionally]Fine. . .I understand.	}{	. . .[Pauses, looks wounded emotionally]Fine. . .I understand.	}{	#	}{	npc.SetDisposition("Sad", 1)	}{		}{		}{		}{		}{		}{		}{		}{		}
{	692	}{	Hatter is dead.	}{	Hatter is dead.	}{	701	}{	IsDead("DHatter")	}{		}{		}{		}{		}{		}{		}{		}{		}
{	693	}{	I found out the name of his source. . .	}{	I found out the name of his source. . .	}{	721	}{	G.David_Julius == 1	}{		}{		}{		}{		}{		}{		}{		}{		}
{	694	}{	Yeah, Hatter won't talk. I think I pissed him off.	}{	Yeah, Hatter won't talk. I think I pissed him off.	}{	761	}{	G.David_Pissed == 1	}{		}{		}{		}{		}{		}{		}{		}{		}
{	695	}{	Forget it. I'll be back.	}{	Forget it. I'll be back.	}{	0	}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	696	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	697	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	698	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	699	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	700	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	701	}{	[Shocked, dismayed, icy daggers through the heart]Hatter's dead. . .	}{	[Shocked, dismayed, icy daggers through the heart]Hatter's dead. . .	}{	#	}{	npc.SetDisposition("Sad", 3)	}{	G.Velvet_Pissed = 2	}{		}{		}{		}{		}{		}{		}{		}
{	702	}{	(Auto-LInk)	}{	(Auto-LInk)	}{	711	}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	703	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	704	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	705	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	706	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	707	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	708	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	709	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	710	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	711	}{	[Somber, cold and despondent]Get out. . . Murderer. . . You've killed my precious, wonderful, dear, dear artist. . . I'll never forgive you. . .	}{	[Somber, cold and despondent]Get out. . . Murderer. . . You've killed my precious, wonderful, dear, dear artist. . . I'll never forgive you. . .	}{	#	}{	npc.SetDisposition("Sad", 1)	}{		}{		}{		}{		}{		}{		}{		}{		}
{	712	}{	(Auto-End)	}{	(Auto-End)	}{	0	}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	713	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	714	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	715	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	716	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	717	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	718	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	719	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	720	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	721	}{	Are they. . .I mean, did you. . .?	}{	Are they. . .I mean, did you. . .?	}{	#	}{	npc.SetDisposition("Neutral", 1)	}{		}{		}{		}{		}{		}{		}{		}{		}
{	722	}{	It's taken care of.	}{	It's taken care of.	}{	741	}{	IsDead("Julius") or G.Julius_Release == 1	}{		}{		}{		}{		}{		}{		}{		}{	No more words shall escape its lips. . .	}
{	723	}{	As I said, I won't kill him. His name's Julius. He's at the pier.	}{	As I said, I won't kill him. His name's Julius. He's at the pier.	}{	731	}{	G.Velvet_Pacifist == 1	}{		}{		}{		}{		}{		}{		}{		}{	It's name is Julius, it lives under Santa Monica pier. It's head is your responsibility.	}
{	724	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	725	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	726	}{	No, not yet. I'll do that right away.	}{	No, not yet. I'll do that right away.	}{	0	}{		}{		}{		}{		}{		}{		}{		}{		}{	Oh, right, that. . . I am gone.	}
{	727	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	728	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	729	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	730	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	731	}{	Hmm. . .I guess I'll ask someone else to finish this. . . Isaac has condoned the punishment, but I, like yourself, am no executioner.	}{	Hmm. . .I guess I'll ask someone else to finish this. . . Isaac has condoned the punishment, but I, like yourself, am no executioner.	}{	#	}{	npc.SetDisposition("Neutral", 1)	}{	G.Velvet_Quest = 5; pc.SetQuest("Writer",7); FindPlayer().ChangeMasqueradeLevel( -1 )	}{		}{		}{		}{		}{		}{		}{		}
{	732	}{	Here's the screenplay.	}{	Here's the screenplay.	}{	661	}{	pc.HasItem("item_g_Hatters_Screenplay")	}{		}{		}{		}{		}{		}{		}{		}{	The Hatter's words, for you.	}
{	733	}{	By the way, I had to kill Hatter.	}{	By the way, I had to kill Hatter.	}{	701	}{	IsDead("DHatter")	}{		}{		}{		}{		}{		}{		}{		}{	Oh, and the Hatter's head came off.	}
{	734	}{	Than you understand. I had another question.	}{	Than you understand. I had another question.	}{	791	}{		}{		}{		}{		}{		}{		}{		}{		}{	Ah. . . the doll understands. Tell me something else.	}
{	735	}{	It's unfortunate. Goodbye, Velvet.	}{	It's unfortunate. Goodbye, Velvet.	}{	0	}{		}{		}{		}{		}{		}{		}{		}{		}{	Dilemma. Goodbye, doll.	}
{	736	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	737	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	738	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	739	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	740	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	741	}{	It must've been difficult. . .but, take some comfort in knowing if you hadn't someone else would have had to. I do appreciate your help. . .a lot. . .	}{	It must've been difficult. . .but, take some comfort in knowing if you hadn't someone else would have had to. I do appreciate your help. . .a lot. . .	}{	#	}{	npc.SetDisposition("Neutral", 1)	}{	G.Velvet_Quest = 4; FindPlayer().ChangeMasqueradeLevel( -1 )	}{		}{		}{		}{		}{		}{		}{		}
{	742	}{	How much do you appreciate it?	}{	How much do you appreciate it?	}{	751	}{	IsDead("Julius") and G.Velvet_Like >= 6	}{	pc.SetQuest("Writer",6)	}{		}{		}{		}{		}{		}{		}{	What quantities of appreciation?	}
{	743	}{	How much do you appreciate it?	}{	How much do you appreciate it?	}{	771	}{	IsDead("Julius") and G.Velvet_Like < 6 and G.Velvet_Like > -1	}{	pc.SetQuest("Writer",6)	}{		}{		}{		}{		}{		}{		}{	What quantities of appreciation?	}
{	744	}{	How much do you appreciate it?	}{	How much do you appreciate it?	}{	781	}{	IsDead("Julius") and G.Velvet_Like <= -1	}{	pc.SetQuest("Writer",6)	}{		}{		}{		}{		}{		}{		}{	What quantities of appreciation?	}
{	745	}{	How much do you appreciate it?	}{	How much do you appreciate it?	}{	751	}{	G.Julius_Release == 1 and G.Velvet_Like >= 6	}{	pc.SetQuest("Writer",10)	}{		}{		}{		}{		}{		}{		}{	What quantities of appreciation?	}
{	746	}{	How much do you appreciate it?	}{	How much do you appreciate it?	}{	771	}{	G.Julius_Release == 1 and G.Velvet_Like < 6 and G.Velvet_Like > -1	}{	pc.SetQuest("Writer",10)	}{		}{		}{		}{		}{		}{		}{	What quantities of appreciation?	}
{	747	}{	How much do you appreciate it?	}{	How much do you appreciate it?	}{	781	}{	G.Julius_Release == 1 and G.Velvet_Like <= -1	}{	pc.SetQuest("Writer",10)	}{		}{		}{		}{		}{		}{		}{	What quantities of appreciation?	}
{	748	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	749	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	750	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	751	}{	Can't you tell? I simply adore you - you're so sweet to me, the way you protect me. What would I have done had you never come in here? Oh, why can't they all be like you - the world could be so. . .so, beautiful. Here, take this, a reminder of the beautiful girl whose heart you stole.	}{	Can't you tell? I simply adore you - you're so sweet to me, the way you protect me. What would I have done had you never come in here? Oh, why can't they all be like you - the world could be so. . .so, beautiful. Here, take this, a reminder of the beautiful girl whose heart you stole.	}{	#	}{	npc.SetDisposition("Flirt", 1)	}{	G.Velvet_Poster = 1; pc.GiveItem("item_g_vv_photo")	}{		}{		}{		}{		}{		}{		}{		}
{	752	}{	(Auto_End)	}{	(Auto_End)	}{	0	}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	753	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	754	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	755	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	756	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	757	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	758	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	759	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	760	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	761	}{	You're quite gifted at pissing people off. You're working your magic right now. Hatter's genius isn't very profitable - yet. Have you tried offering him money? The poor thing's on a diet of ramen and generic cola, I'm sure he'll take it.	}{	You're quite gifted at pissing people off. You're working your magic right now. Hatter's genius isn't very profitable - yet. Have you tried offering him money? The poor thing's on a diet of ramen and generic cola, I'm sure he'll take it.	}{	#	}{	npc.SetDisposition("Neutral", 1)	}{		}{		}{		}{		}{		}{		}{		}{		}
{	762	}{	Did I say pissed, I meant dead.	}{	Did I say pissed, I meant dead.	}{	701	}{	IsDead("DHatter")	}{	pc.SetQuest("Writer",3)	}{		}{		}{		}{		}{		}{		}{	The Hatter doesn't talk to me because his head fell off.	}
{	763	}{	Here's the screenplay, at least.	}{	Here's the screenplay, at least.	}{	661	}{	pc.HasItem("item_g_Hatters_Screenplay")	}{		}{		}{		}{		}{		}{		}{		}{	Here are the Hatter's words for you.	}
{	764	}{	I'll try that. See you.	}{	I'll try that. See you.	}{	0	}{		}{		}{		}{		}{		}{		}{		}{		}{	I will feed him for a week. I am gone.	}
{	765	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	766	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	767	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	768	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	769	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	770	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	771	}{	Here. . .it's not a lot, but. . . it should be enough to buy yourself something a bit more appropriate for a personal acquaintance of Velvet Velour to wear.	}{	Here. . .it's not a lot, but. . . it should be enough to buy yourself something a bit more appropriate for a personal acquaintance of Velvet Velour to wear.	}{	#	}{	npc.SetDisposition("Neutral", 1)	}{	pc.MoneyAdd( 400 )	}{		}{		}{		}{		}{		}{		}{		}
{	772	}{	How generous. I had another question.	}{	How generous. I had another question.	}{	791	}{		}{		}{		}{		}{		}{		}{		}{		}{	Smells like g-string. Tell me something else.	}
{	773	}{	Nice. See you around, VV.	}{	Nice. See you around, VV.	}{	0	}{		}{		}{		}{		}{		}{		}{		}{		}{	I like the way it crumples in my palm. I will go explore this sensation.	}
{	774	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	775	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	776	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	777	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	778	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	779	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	780	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	781	}{	I'm willing to ignore the incredible lengths you've gone to be an asshole.	}{	I'm willing to ignore the incredible lengths you've gone to be an asshole.	}{	#	}{	npc.SetDisposition("Neutral", 1)	}{		}{		}{		}{		}{		}{		}{		}{		}
{	782	}{	Great. I had another question.	}{	Great. I had another question.	}{	791	}{		}{		}{		}{		}{		}{		}{		}{		}{	Suit yourself. Tell me something else.	}
{	783	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	784	}{	That's it? Forget this. . .I'm out of here.	}{	That's it? Forget this. . .I'm out of here.	}{	0	}{		}{		}{		}{		}{		}{		}{		}{		}{	I TIRE OF YOU PULLING THE STRING! I AM GONE, TALKING DOLL!	}
{	785	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	786	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	787	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	788	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	789	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	790	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	791	}{	Mmm-hmm. . .	}{	Mmm-hmm. . .	}{	#	}{	npc.SetDisposition("Neutral", 1)	}{		}{		}{		}{		}{		}{		}{		}{		}
{	792	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	793	}{	Tell me about yourself.	}{	Tell me about yourself.	}{	801	}{		}{		}{		}{		}{		}{		}{		}{		}{	What is your fable, doll?	}
{	794	}{	Know anything about a snuff film?	}{	Know anything about a snuff film?	}{	841	}{	G.Isaac_Quest == 1 and G.Velvet_Snuff == 0	}{		}{		}{		}{		}{		}{		}{		}{	Have you seen the monsters eat the video girl?	}
{	795	}{	What's to do in Hollywood?	}{	What's to do in Hollywood?	}{	851	}{	G.Velvet_Hollywood == 0	}{		}{		}{		}{		}{		}{		}{		}{	Holly Wood. . . What does this woman want me to do?	}
{	796	}{	What can you tell me about Ash?	}{	What can you tell me about Ash?	}{	861	}{	G.Ash_Know == 1 and G.Velvet_Ash == 0	}{		}{		}{		}{		}{		}{		}{		}{	Tell me of Isaac's childe.	}
{	797	}{	Tell me about Isaac.	}{	Tell me about Isaac.	}{	871	}{	G.Isaac_Self == 1 and G.Velvet_Isaac == 0	}{		}{		}{		}{		}{		}{		}{		}{	Tell me of the old tree called Abrams, whose roots run deep in this city.	}
{	798	}{	Forget it. I've got to go. . .	}{	Forget it. I've got to go. . .	}{	0	}{		}{		}{		}{		}{		}{		}{		}{		}{	What? Oh, I said something. No, I am gone.	}
{	799	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	800	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	801	}{	Mmm-hmm. . .	}{	Mmm-hmm. . .	}{	#	}{	npc.SetDisposition("Neutral", 1)	}{		}{		}{		}{		}{		}{		}{		}{		}
{	802	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	803	}{	So, you're a stripper, huh?	}{	So, you're a stripper, huh?	}{	811	}{	G.Velvet_Dancer == 0	}{		}{		}{		}{		}{		}{		}{		}{	How come when the music starts, your clothes fall off?	}
{	804	}{	Is Velvet your real name?	}{	Is Velvet your real name?	}{	821	}{	G.Velvet_Real == 0 and not IsClan(pc,"Malkavian")	}{		}{		}{		}{		}{		}{		}{		}{	Is Velvet your real name?	}
{	805	}{	How did you become Kindred?	}{	How did you become Kindred?	}{	831	}{	G.Velvet_Origin == 0 and not IsClan(pc,"Malkavian")	}{		}{		}{		}{		}{		}{		}{		}{	How did you become Kindred?	}
{	806	}{	How come you hide your true name behind a fabric, Josie?	}{	How come you hide your true name behind a fabric, Josie?	}{	921	}{	G.Velvet_Real == 0 and IsClan(pc,"Malkavian")	}{		}{		}{		}{		}{		}{		}{		}{	How come you hide your true name behind a fabric, Susan?	}
{	807	}{	Forget it. I've got to go. . .	}{	Forget it. I've got to go. . .	}{	0	}{		}{		}{		}{		}{		}{		}{		}{		}{	What? Oh, I said something. No, I am gone.	}
{	808	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	809	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	810	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	811	}{	I'm a dancer. . .	}{	I'm a dancer. . .	}{	#	}{	npc.SetDisposition("Neutral", 1)	}{	G.Velvet_Dancer = 1	}{		}{		}{		}{		}{		}{		}{		}
{	812	}{	Yes, of course. I had another question.	}{	Yes, of course. I had another question.	}{	801	}{		}{		}{		}{		}{		}{		}{		}{		}{	That's strange, mine never fall off when I do that. Tell me something else.	}
{	813	}{	I can think of a few more terms. . . Another question.	}{	I can think of a few more terms. . . Another question.	}{	801	}{		}{		}{		}{		}{		}{		}{		}{		}{	Uh-huh. Tell me something else.	}
{	814	}{	Right. . . I'm going to go now.	}{	Right. . . I'm going to go now.	}{	0	}{		}{		}{		}{		}{		}{		}{		}{		}{	I have no more time to play with dolls.	}
{	815	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	816	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	817	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	818	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	819	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	820	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	821	}{	It is now.	}{	It is now.	}{	#	}{	npc.SetDisposition("Neutral", 1)	}{	G.Velvet_Real = 1	}{		}{		}{		}{		}{		}{		}{		}
{	822	}{	How did you become Kindred?	}{	How did you become Kindred?	}{	831	}{	G.Velvet_Origin == 0	}{		}{		}{		}{		}{		}{		}{		}{		}
{	823	}{	Another question.	}{	Another question.	}{	801	}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	824	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	825	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	826	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	827	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	828	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	829	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	830	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	831	}{	I'm sorry, I'd rather revel in the present then dwell on the past.	}{	I'm sorry, I'd rather revel in the present then dwell on the past.	}{	#	}{	npc.SetDisposition("Neutral", 1)	}{	G.Velvet_Origin = 1	}{		}{		}{		}{		}{		}{		}{		}
{	832	}{	Okay. . .I had another question.	}{	Okay. . .I had another question.	}{	801	}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	833	}{	Me neither. Another question.	}{	Me neither. Another question.	}{	801	}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	834	}{	I don't like discussing anything with you. Bye.	}{	I don't like discussing anything with you. Bye.	}{	0	}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	835	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	836	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	837	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	838	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	839	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	840	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	841	}{	No. . .are you into that kind of thing? [Sound of disgust]Ugh. . .	}{	No. . .are you into that kind of thing? [Sound of disgust]Ugh. . .	}{	#	}{	npc.SetDisposition("Disgust", 1)	}{	G.Velvet_Snuff = 1	}{		}{		}{		}{		}{		}{		}{		}
{	842	}{	Another question.	}{	Another question.	}{	791	}{		}{		}{		}{		}{		}{		}{		}{		}{	Tell me something else.	}
{	843	}{	I have to go.	}{	I have to go.	}{	0	}{		}{		}{		}{		}{		}{		}{		}{		}{	I have no more time to play with dolls.	}
{	844	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	845	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	846	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	847	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	848	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	849	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	850	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	851	}{	Mingle, sightsee, chat, and me, of course. . .	}{	Mingle, sightsee, chat, and me, of course. . .	}{	#	}{	npc.SetDisposition("Flirt", 1)	}{	G.Velvet_Hollywood = 1	}{		}{		}{		}{		}{		}{		}{		}
{	852	}{	Another question.	}{	Another question.	}{	791	}{		}{		}{		}{		}{		}{		}{		}{		}{	Tell me something else.	}
{	853	}{	I have to go.	}{	I have to go.	}{	0	}{		}{		}{		}{		}{		}{		}{		}{		}{	I have no more time to play with dolls.	}
{	854	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	855	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	856	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	857	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	858	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	859	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	860	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	861	}{	Ash. . .Isaac does so love him. . . we're like step-siblings, Ash and I. But I think Ash is reckless. . . he's never been comfortable with what he's become and. . . he's getting careless.	}{	Ash. . .Isaac does so love him. . . we're like step-siblings, Ash and I. But I think Ash is reckless. . . he's never been comfortable with  what he's become and. . . he's getting careless.	}{	#	}{	npc.SetDisposition("Neutral", 1)	}{	G.Velvet_Ash = 1	}{		}{		}{		}{		}{		}{		}{		}
{	862	}{	Another question.	}{	Another question.	}{	791	}{		}{		}{		}{		}{		}{		}{		}{		}{	Tell me something else.	}
{	863	}{	I have to go.	}{	I have to go.	}{	0	}{		}{		}{		}{		}{		}{		}{		}{		}{	I have no more time to play with dolls.	}
{	864	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	865	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	866	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	867	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	868	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	869	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	870	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	871	}{	I adore Isaac. . . he's the father I never had. Why if anything happened to him, I'd just end it all. . .but nothing ever will. Isaac's gifted, a saintly patron of the arts, and the most respected Kindred in this city.	}{	I adore Isaac. . . he's the father I never had. Why if anything happened to him, I'd just end it all. . .but nothing ever will. Isaac's gifted, a saintly patron of the arts, and the most respected Kindred in this city.	}{	#	}{	npc.SetDisposition("Joy", 2)	}{	G.Velvet_Isaac = 1	}{		}{		}{		}{		}{		}{		}{		}
{	872	}{	Another question.	}{	Another question.	}{	791	}{		}{		}{		}{		}{		}{		}{		}{		}{	Tell me something else.	}
{	873	}{	I have to go.	}{	I have to go.	}{	0	}{		}{		}{		}{		}{		}{		}{		}{		}{	I have no more time to play with dolls.	}
{	874	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	875	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	876	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	877	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	878	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	879	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	880	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	881	}{	Mmm-hmm?	}{	Mmm-hmm?	}{	#	}{	npc.SetDisposition("Neutral", 1)	}{		}{		}{		}{		}{		}{		}{		}{		}
{	882	}{	Here's Hatter's screenplay.	}{	Here's Hatter's screenplay.	}{	661	}{	pc.HasItem("item_g_Hatters_Screenplay")	}{		}{		}{		}{		}{		}{		}{		}{	The Hatter's words for you.	}
{	883	}{	Hatter is dead.	}{	Hatter is dead.	}{	701	}{	IsDead("DHatter")	}{	pc.SetQuest("Writer",3)	}{		}{		}{		}{		}{		}{		}{	The Hatter's head came off.	}
{	884	}{	I found out the name of his source. . .	}{	I found out the name of his source. . .	}{	721	}{	G.David_Julius == 1 and G.Velvet_Rip == 1	}{		}{		}{		}{		}{		}{		}{		}{	I know the name of the Hatter's chatter. . .	}
{	885	}{	Yeah, Hatter won't talk. I think I pissed him off.	}{	Yeah, Hatter won't talk. I think I pissed him off.	}{	761	}{	G.David_Pissed == 1	}{		}{		}{		}{		}{		}{		}{		}{	The Hatter holds his tongue. Sometimes I make jokes and no one laughs.	}
{	886	}{	Forget it. I'll be back.	}{	Forget it. I'll be back.	}{	0	}{		}{		}{		}{		}{		}{		}{		}{		}{	Now I am gone.	}
{	887	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	888	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	889	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	890	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	891	}{	I know. . . I heard you from here. So, you like loud noises, do you? I ASKED YOU TO BE QUIET! . . .All you've done is attracted attention to yourself, and now you're in my club. You think there's any chance someone might make the connection? I don't know if you helped or made things worse. . .	}{	I know. . . I heard you from here. So, you like loud noises, do you? I ASKED YOU TO BE QUIET! . . .All you've done is attracted attention to yourself, and now you're in my club. You think there's any chance someone might make the connection? I don't know if you helped or made things worse. . .	}{	#	}{	npc.SetDisposition("Anger", 1)	}{	G.Velvet_Like = G.Velvet_Like -2; G.Velvet_Quest = 2; pc.SetQuest("Strip",3)	}{		}{		}{		}{		}{		}{		}{		}
{	892	}{	Yeah, I'm really sorry about that. Things got out of hand.	}{	Yeah, I'm really sorry about that. Things got out of hand.	}{	901	}{	Humanity 5	}{		}{		}{		}{		}{		}{		}{		}{	I stepped in a big pile of mistake. I did not mean to track it into the doll's house.	}
{	893	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	894	}{	I don't have to listen to this - don't ask me for any more favors.	}{	I don't have to listen to this - don't ask me for any more favors.	}{	0	}{	Humanity -5	}{	G.Velvet_Pissed = 1	}{		}{		}{		}{		}{		}{		}{	Sit and look pretty, doll. Someone drops you, you'll shatter and I'll laugh. HA!	}
{	895	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	896	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	897	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	898	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	899	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	900	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	901	}{	Fine. . . Apology accepted. Only because no one else got hurt.	}{	Fine. . . Apology accepted. Only because no one else got hurt.	}{	#	}{	npc.SetDisposition("Neutral", 1)	}{		}{		}{		}{		}{		}{		}{		}{		}
{	902	}{	Can I ask you a question?	}{	Can I ask you a question?	}{	791	}{		}{		}{		}{		}{		}{		}{		}{		}{	Tell me something.	}
{	903	}{	I don't need your acceptance, you stuck up bitch! The hell with you!	}{	I don't need your acceptance, you stuck up bitch! The hell with you!	}{	0	}{		}{	G.Velvet_Pissed = 1	}{		}{		}{		}{		}{		}{		}{	WHO CARES WHAT A TALKING DOLL FORGIVES! I AM GONE!	}
{	904	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	905	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	906	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	907	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	908	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	909	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	910	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	911	}{	Um, this is going to be interesting. . .	}{	Um, this is going to be interesting. . .	}{	#	}{	npc.SetDisposition("Neutral", 1)	}{		}{		}{		}{		}{		}{		}{		}{		}
{	912	}{	(Auto-Link)	}{	(Auto-Link)	}{	171	}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	913	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	914	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	915	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	916	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	917	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	918	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	919	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	920	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	921	}{	There's only one part of my body I don't want anyone entering and that's my head. That other name. . .never say it again, it belongs to a dead girl.	}{	There's only one part of my body I don't want anyone entering and that's my head. That other name. . .never say it again, it belongs to a dead girl.	}{	#	}{	npc.SetDisposition("Sad", 1)	}{	G.Velvet_Real = 1	}{		}{		}{		}{		}{		}{		}{		}
{	922	}{	Why are you hiding your past from me, doll?	}{	Why are you hiding your past from me, doll?	}{	931	}{	G.Velvet_Origin == 0 and IsClan(pc,"Malkavian")	}{		}{		}{		}{		}{		}{		}{		}{		}
{	923	}{	Liar.	}{	Liar.	}{	931	}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	924	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	925	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	926	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	927	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	928	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	929	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	930	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	931	}{	[Flustered]I'm not hiding MY past. . . I'm not that girl - She was flawed, she was naïve. . . She was nobody, and now she's dead. Let the dead rest in peace. My name is VV. Show yourself out, I'd like to say a prayer for someone I use to know.	}{	[Flustered]I'm not hiding MY past. . . I'm not that girl - She was flawed, she was naïve. . . She was nobody, and now she's dead. Let the dead rest in peace. My name is VV. Show yourself out, I'd like to say a prayer for someone I use to know.	}{	#	}{	npc.SetDisposition("Sad", 1)	}{		}{		}{		}{		}{		}{		}{		}{		}
{	932	}{	(Auto-End)	}{	(Auto-End)	}{	0	}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	933	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	934	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	935	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	936	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	937	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	938	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	939	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	940	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	941	}{	Um, yes, well. . . Moving on-	}{	Um, yes, well. . . Moving on-	}{	#	}{	npc.SetDisposition("Neutral", 1)	}{		}{		}{		}{		}{		}{		}{		}{		}
{	942	}{	(Auto-Link)	}{	(Auto-Link)	}{	121	}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	943	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	944	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	945	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	946	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	947	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	948	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	949	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	950	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	951	}{	[Whispering, concerned]What are you doing? You can't just walk in here, looking like that! If you must talk to me, follow me upstairs. And please, try not to attract any more attention.	}{	[Whispering, concerned/irritated]What are you doing? You can't just walk in here, looking like that! If you must talk to me, follow me upstairs. And please, try not to attract any more attention.	}{	#	}{	npc.SetDisposition("Anger", 1)	}{	G.Velvet_Stairs = 1	}{		}{		}{		}{		}{		}{		}{		}
{	952	}{	. . .	}{	. . .	}{	0	}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	953	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	954	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	955	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	956	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	957	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	958	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	959	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	960	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	961	}{	[Talking to someone she think's is extremely ugly, starts out a little irritated, then pities the Nosferatu]I don't know how it is in the sewers, but there are hunters all over Hollywood lately and unlike say, me, you don't exactly blend in. It must be so difficult for you. How sad.	}{	[Talking to someone she think's is extremely ugly, starts out a little irritated, then pities the Nosferatu]I don't know how it is in the sewers, but there are hunters all over Hollywood lately and unlike say, me, you don't exactly blend in. It must be so difficult for you. How sad.	}{	#	}{	npc.SetDisposition("Neutral", 1)	}{		}{		}{		}{		}{		}{		}{		}{		}
{	962	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	963	}{	Hunters? You don't say. And who the hell are you?	}{	Hunters? You don't say. And who the hell are you?	}{	171	}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	964	}{	I don't need your pity! I pity you! You goddamn phony!	}{	I don't need your pity! I pity you! You goddamn phony!	}{	971	}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	965	}{	Hunters. . . There just kine! Simple, fragile kine. . .	}{	Hunters. . . There just kine! Simple, fragile kine. . .	}{	151	}{		}{	G.Velvet_Like = G.Velvet_Like -1	}{		}{		}{		}{		}{		}{		}{		}
{	966	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	967	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	968	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	969	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	970	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	971	}{	I'm sorry, I wasn't trying to offend you. I just meant it must take a lot of time to adjust to that form.	}{	I'm sorry, I wasn't trying to offend you. I just meant it must take a lot of time to adjust to that form.	}{	#	}{	npc.SetDisposition("Confused", 1)	}{		}{		}{		}{		}{		}{		}{		}{		}
{	972	}{	Who are you?	}{	Who are you?	}{	171	}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	973	}{	It does. But enough about how I look, let's discuss your form.	}{	It does. But enough about how I look, let's discuss your form.	}{	171	}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	974	}{	What the hell? Are you an idiot? You just insulted me - twice now!	}{	What the hell? Are you an idiot? You just insulted me - twice now!	}{	981	}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	975	}{	I should turn you inside out for that. Then we'll see who's still pretty.	}{	I should turn you inside out for that. Then we'll see who's still pretty.	}{	981	}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	976	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	977	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	978	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	979	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	980	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	981	}{	[Apologetic]Forget I brought it up-	}{	[Apologetic]Forget I brought it up-	}{	#	}{	npc.SetDisposition("Neutral", 1)	}{		}{		}{		}{		}{		}{		}{		}{		}
{	982	}{	(Auto-Link)	}{	(Auto-Link)	}{	171	}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	983	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	984	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	985	}{	I'll send you an email.	}{		}{	#	}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	986	}{	Mm?	}{		}{	#	}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	987	}{	Get out!	}{	Get out!	}{	#	}{	npc.SetDisposition("Anger", 3)	}{		}{		}{		}{		}{		}{		}{		}{		}
{	988	}{	(Auto-End)	}{	(Auto-End)	}{	0	}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	989	}{	No.	}{		}{	#	}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	990	}{	Thank you!	}{		}{	#	}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	991	}{	What?!	}{		}{	#	}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	992	}{	I'm not really sure.	}{		}{	#	}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	993	}{	I'm sorry, I'm not sure there's anything I can do.	}{		}{	#	}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	994	}{	Wow!	}{		}{	#	}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	995	}{	By the way-	}{		}{	#	}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	996	}{	Here.	}{		}{	#	}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	997	}{		}{		}{	#	}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	998	}{		}{		}{	#	}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	999	}{		}{		}{	#	}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	1000	}{		}{		}{	#	}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	1001	}{		}{		}{	#	}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	1002	}{		}{		}{	#	}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	1003	}{		}{		}{	#	}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	1004	}{		}{		}{	#	}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	1005	}{	(Starting Condition)	}{		}{	987	}{	G.Velvet_Pissed == 2	}{		}{		}{		}{		}{		}{		}{		}{		}
{	1006	}{	(Starting Condition)	}{		}{	471	}{	G.Velvet_Quest == 2 and G.Velvet_Hatter == 0	}{		}{		}{		}{		}{		}{		}{		}{		}
{	1007	}{	(Starting Condition)	}{		}{	401	}{	G.Velvet_Hunter > 1	}{		}{		}{		}{		}{		}{		}{		}{		}
{	1008	}{	(Starting Condition)	}{		}{	961	}{	G.Velvet_Stairs == 2 and IsClan(pc,"Nosferatu")	}{		}{		}{		}{		}{		}{		}{		}{		}
{	1009	}{	(Starting Condition)	}{		}{	51	}{	G.Velvet_Stairs == 2	}{		}{		}{		}{		}{		}{		}{		}{		}
{	1010	}{	(Starting Condition)	}{		}{	951	}{	IsClan(pc,"Nosferatu")	}{		}{		}{		}{		}{		}{		}{		}{		}
{	1011	}{	(Starting Condition)	}{		}{	1	}{	npc.times_talked == 1	}{		}{		}{		}{		}{		}{		}{		}{		}
