{	1	}{	Jeez, this place always so dead?	}{	Jeez, this place always so dead?	}{	#	}{	npc.SetDisposition("Neutral", 1)	}{	G.Danielle_Know = 1	}{		}{		}{		}{		}{		}{		}{		}
{	2	}{	Death is only a sweet beginning, my lovely...	}{	Death is only a sweet beginning, my lovely...	}{	81	}{	IsClan(pc,"Malkavian")	}{		}{		}{		}{		}{		}{		}{		}{		}
{	3	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	4	}{	I'm here now, so the party has officially started.	}{	I'm here now, so the party has officially started.	}{	11	}{	Seduction 3 & not IsClan(pc,"Malkavian")	}{		}{		}{		}{		}{		}{		}{		}{		}
{	5	}{	Moreso than you think.	}{	Moreso than you think.	}{	41	}{	not IsClan(pc,"Malkavian")	}{		}{		}{		}{		}{		}{		}{		}{		}
{	6	}{	I wouldn't know.	}{	I wouldn't know.	}{	41	}{	not IsClan(pc,"Malkavian")	}{		}{		}{		}{		}{		}{		}{		}{		}
{	7	}{	Yeah, this place sucks, I'm out of here.	}{	Yeah, this place sucks, I'm out of here.	}{	0	}{		}{		}{		}{		}{		}{		}{		}{		}{	Only when you haunt it. Farewell...	}
{	8	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	9	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	10	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	11	}{	Really? And what are you bringing to the party, huh? Got anything I can't get out in Arizona? Everyone at this place's so straight edge.	}{	Really? And what are you bringing to the party, huh? Got anything I can't get out in Arizona? Everyone at this place's so straight edge.	}{	#	}{	npc.SetDisposition("Joy", 3)	}{		}{		}{		}{		}{		}{		}{		}{		}
{	12	}{	You must not have heard what's going down over at the blood bank...	}{	You must not have heard what's going down over at the blood bank...	}{	121	}{	Persuasion 3 & G.Vandal_Quest == 1	}{		}{		}{		}{		}{		}{		}{		}{		}
{	13	}{	Drugs? I don't need drugs. But I can share my ecstasy with you.	}{	Drugs? I don't need drugs. But I can share my ecstasy with you.	}{	21	}{	Seduction 3 & not IsClan(pc,"Salubria")	}{		}{		}{		}{		}{		}{		}{		}{		}
{	14	}{	Then maybe you and I should go somewhere and get a little crooked...	}{	Then maybe you and I should go somewhere and get a little crooked...	}{	51	}{	Seduction -3	}{		}{		}{		}{		}{		}{		}{		}{		}
{	15	}{	You, uh, ever try letting someone drink your blood? It's intoxicating.	}{	You, uh, ever try letting someone drink your blood? It's intoxicating.	}{	31	}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	16	}{	If I hear of anything going on, I'll stop by and tell you. See ya.	}{	If I hear of anything going on, I'll stop by and tell you. See ya.	}{	0	}{	G.Vandal_Quest == 0	}{		}{		}{		}{		}{		}{		}{		}{		}
{	17	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	18	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	19	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	20	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	21	}{	Now you've got me curious.	}{	Now you've got me curious.	}{	#	}{	npc.SetDisposition("Flirt", 1)	}{		}{		}{		}{		}{		}{		}{		}{		}
{	22	}{	Come here, and I'll show you why it killed the cat...	}{	Come here, and I'll show you why it killed the cat...	}{	0	}{		}{	pc.SeductiveFeed(npc); G.Danielle_Seduced = 1	}{		}{		}{		}{		}{		}{		}{		}
{	23	}{	Really? Then there's something you MUST see over at the blood bank...	}{	Really? Then there's something you MUST see over at the blood bank...	}{	121	}{	G.Vandal_Quest == 1	}{		}{		}{		}{		}{		}{		}{		}{		}
{	24	}{	Too bad I'm not. See ya.	}{	Too bad I'm not. See ya.	}{	0	}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	25	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	26	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	27	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	28	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	29	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	30	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	31	}{	[Disgusted]Ugh. Fuh-reak...	}{	[Disgusted]Ugh. Fuh-reak...	}{	#	}{	npc.SetDisposition("Disgust", 1)	}{	G.Danielle_Offend = 1	}{		}{		}{		}{		}{		}{		}{		}
{	32	}{	(Auto-End)	}{	(Auto-End)	}{	0	}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	33	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	34	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	35	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	36	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	37	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	38	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	39	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	40	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	41	}{	Ugh, I thought coming to L.A. was going to be more exciting than Arizona... I didn't come all this way just for watered down booze.	}{	Ugh, I thought coming to L.A. was going to be more exciting than Arizona... I didn't come all this way just for watered down booze.	}{	#	}{	npc.SetDisposition("Apathy", 1)	}{		}{		}{		}{		}{		}{		}{		}{		}
{	42	}{	Dude at the 'blood bank''ll fix you up. Just tell him you're there to 'donate'.	}{	Dude at the 'blood bank''ll fix you up. Just tell him you're there to 'donate'.	}{	121	}{	Persuasion 3 & G.Vandal_Quest == 1	}{		}{		}{		}{		}{		}{		}{		}{	The blood bank holds a different delusion, my lovely...	}
{	43	}{	I'm here now, so the party has officially started.	}{	I'm here now, so the party has officially started.	}{	11	}{	Seduction 3 & not IsClan(pc,"Malkavian")	}{		}{		}{		}{		}{		}{		}{		}{		}
{	44	}{	Your eyes are like a memory of the lost summer sun...	}{	Your eyes are like a memory of the lost summer sun...	}{	91	}{	Seduction 3 & IsClan(pc,"Malkavian")	}{		}{		}{		}{		}{		}{		}{		}{		}
{	45	}{	Uh...maybe I'm what you came all the way here for...	}{	Uh...maybe I'm what you came all the way here for...	}{	51	}{	Seduction -3	}{		}{		}{		}{		}{		}{		}{		}{	You're the moon to my, uh...my mincemeat...	}
{	46	}{	If I hear of anything going on, I'll stop by and tell you. See ya.	}{	If I hear of anything going on, I'll stop by and tell you. See ya.	}{	0	}{	G.Vandal_Quest == 0	}{		}{		}{		}{		}{		}{		}{		}{	Perhaps later I will return with news of underground galas. Farewell.	}
{	47	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	48	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	49	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	50	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	51	}{	Right...goodbye.	}{	Right...goodbye.	}{	#	}{	npc.SetDisposition("Apathy", 1)	}{		}{		}{		}{		}{		}{		}{		}{		}
{	52	}{	(Auto-End)	}{	(Auto-End)	}{	0	}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	53	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	54	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	55	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	56	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	57	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	58	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	59	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	60	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	61	}{	[Happy to see player]Hey you...	}{	[Happy to see player]Hey you...	}{	#	}{	npc.SetDisposition("Flirt", 1)	}{		}{		}{		}{		}{		}{		}{		}{		}
{	62	}{	I heard about a dope party over at the 'blood bank'...	}{	I heard about a dope party over at the 'blood bank'...	}{	121	}{	G.Vandal_Quest == 1	}{		}{		}{		}{		}{		}{		}{		}{	The blood bank holds a different delusion for you, my lovely...	}
{	63	}{	Daddy's here to get a little more sugar...	}{	Mommy's here to get a little more sugar...	}{	0	}{	G.Danielle_Seduced == 1	}{	pc.SeductiveFeed(npc)	}{		}{		}{		}{		}{		}{		}{		}
{	64	}{	I haven't stopped thinking about since the last time we talked...	}{	I haven't stopped thinking about since the last time we talked...	}{	21	}{	Seduction 3 & G.Danielle_Seduced == 0 and not IsClan(pc,"Malkavian")	}{		}{		}{		}{		}{		}{		}{		}{		}
{	65	}{	Your image has been burning holes in my mind...	}{	Your image has been burning holes in my mind...	}{	91	}{	Seduction 3 & G.Danielle_Seduced == 0 and IsClan(pc,"Malkavian")	}{		}{		}{		}{		}{		}{		}{		}{		}
{	66	}{	Hey yourself. So, uh, what's your sign, baby?	}{	Hey yourself. So, uh, you must be pretty experimental, being in college...	}{	51	}{	G.Danielle_Seduced == 0	}{		}{		}{		}{		}{		}{		}{		}{	Your eyes are like, uh...lime-flavored lozenges...	}
{	67	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	68	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	69	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	70	}{	I'm still looking around for a good party. I'll get back to you...	}{	I'm still looking around for a good party. I'll get back to you...	}{	0	}{		}{		}{		}{		}{		}{		}{		}{		}{	Perhaps later I will return with news of underground galas. Farewell.	}
{	71	}{	Hmm...guess I'm going to the 'blood bank' then. Had enough of this place anyway.	}{	Hmm...guess I'm going to the 'blood bank' then. Had enough of this place anyway.	}{	#	}{	npc.SetDisposition("Joy", 1)	}{		}{		}{		}{		}{		}{		}{		}{		}
{	72	}{	(Auto-End)	}{	(Auto-End)	}{	0	}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	73	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	74	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	75	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	76	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	77	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	78	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	79	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	80	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	81	}{	Oooohhh. That was an interesting thing to say. What, are you are some kind of a barroom philosopher? Or are you just trying to pick me up?	}{	Oooohhh. That was an interesting thing to say. What, are you some kind of a barroom philosopher? Or is that your idea of girltalk?	}{	#	}{	npc.SetDisposition("Neutral", 1)	}{		}{		}{		}{		}{		}{		}{		}{		}
{	82	}{	The blood bank holds a different delusion, my lovely...	}{	The blood bank holds a different delusion, my lovely...	}{	121	}{	G.Vandal_Quest == 1	}{		}{		}{		}{		}{		}{		}{		}{		}
{	83	}{	I'll pick you up and take you into a wonderfully dark, delicious delirium...	}{	My idea of girltalk is my lips on your neck, sweetness...	}{	91	}{	Seduction 3	}{		}{		}{		}{		}{		}{		}{		}{		}
{	84	}{	Philosophy, philanderings...is there a difference, my sweet?	}{	Philosophy, philanderings...is there a difference, my sweet?	}{	51	}{	Seduction -3	}{		}{		}{		}{		}{		}{		}{		}{		}
{	85	}{	I'm just trying to divine your direction. Why are you here?	}{	I'm just trying to divine your direction. Why are you here?	}{	41	}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	86	}{	Death and I are old bedfellows...	}{	Death and I are old bedfellows...	}{	101	}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	87	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	88	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	89	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	90	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	91	}{	Your words...they're so...hynotic...I don't know what to say...	}{	I...I don't know. I'm not usually into girls...	}{	#	}{	npc.SetDisposition("Flirt", 1)	}{	G.Danielle_Seduced = 1	}{		}{		}{		}{		}{		}{		}{		}
{	92	}{	Don't say anything, my lovely. Just come to me and let yourself go...	}{	But I'm so into you. Come here, let me tell you a dark little secret...	}{	0	}{		}{	pc.SeductiveFeed(npc)	}{		}{		}{		}{		}{		}{		}{		}
{	93	}{	Say you'll meet me for a secret session over at the blood bank...	}{	Say you'll meet me for a secret session over at the blood bank...	}{	121	}{	G.Vandal_Quest == 1	}{		}{		}{		}{		}{		}{		}{		}{		}
{	94	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	95	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	96	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	97	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	98	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	99	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	100	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	101	}{	Oh. Well, that's just a little too creepy for me. I'll talk with you later.	}{	Oh. Well, that's just a little too creepy for me. I'll talk with you later.	}{	#	}{	npc.SetDisposition("Apathy", 1)	}{	G.Danielle_OffendMalk = 1	}{		}{		}{		}{		}{		}{		}{		}
{	102	}{	Until we creep again. Farewell.	}{	Until we creep again. Farewell.	}{	0	}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	103	}{	Ugh, I thought coming to L.A. was going to be more exciting than Arizona... I didn't come all this way just for watered down booze.	}{	Ugh, I thought coming to L.A. was going to be more exciting than Arizona... I didn't come all this way just for watered down booze.	}{	#	}{	npc.SetDisposition("Apathy", 1)	}{		}{		}{		}{		}{		}{		}{		}{		}
{	104	}{	Dude at the 'blood bank''ll fix you up. Just tell him you're there to 'donate'.	}{	Dude at the 'blood bank''ll fix you up. Just tell him you're there to 'donate'.	}{	121	}{	Persuasion 3 & G.Vandal_Quest == 1	}{		}{		}{		}{		}{		}{		}{		}{		}
{	105	}{	Uh...maybe I'm what you came all the way here for...	}{	Uh...maybe I'm what you came all the way here for...	}{	51	}{	Seduction -3	}{		}{		}{		}{		}{		}{		}{		}{		}
{	106	}{	If I hear of anything going on, I'll stop by and tell you. See ya.	}{	If I hear of anything going on, I'll stop by and tell you. See ya.	}{	0	}{	G.Vandal_Quest == 0	}{		}{		}{		}{		}{		}{		}{		}{		}
{	107	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	108	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	109	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	110	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	111	}{	Ummm...do me a favor and leave me alone, weirdo.	}{	Ummm...do me a favor and leave me alone, weirdo.	}{	#	}{	npc.SetDisposition("Anger", 1)	}{		}{		}{		}{		}{		}{		}{		}{		}
{	112	}{	Wait! The blood bank holds a different delusion, my lovely...	}{	Wait! The blood bank holds a different delusion, my lovely...	}{	121	}{	G.Vandal_Quest == 1	}{		}{		}{		}{		}{		}{		}{		}{		}
{	113	}{	Until next we dance on death's doorstep. Farewell.	}{	Until next we dance on death's doorstep. Farewell.	}{	0	}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	114	}{	Jeez, this place always so dead?	}{	Jeez, this place always so dead?	}{	#	}{	npc.SetDisposition("Neutral", 1)	}{		}{		}{		}{		}{		}{		}{		}{		}
{	115	}{	Moreso than you think.	}{	Moreso than you think.	}{	103	}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	116	}{	I wouldn't know.	}{	I wouldn't know.	}{	103	}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	117	}{	Yeah, this place sucks, I'm out of here.	}{	Yeah, this place sucks, I'm out of here.	}{	0	}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	118	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	119	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	120	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	121	}{	Really?  Well, that's just a little too creepy for me...	}{	Really?  Well, that's just a little too creepy for me...	}{	#	}{	npc.SetDisposition("Apathy", 1)	}{		}{		}{		}{		}{		}{		}{		}{		}
{	122	}{	Oh. I'm sorry. I mistook you for someone who lived on the edge...	}{	Oh. I'm sorry. I mistook you for someone who lived on the edge...	}{	71	}{	Persuasion 3	}{	G.Vandal_Quest = 3; pc.SetQuest("Danielle",2); FindPlayer().HumanityAdd( -1 )	}{		}{		}{		}{		}{		}{		}{	Perhaps I misjudged your worldly manner...	}
{	123	}{	Wait! You don't believe me? You're going to love it!	}{	Wait! You don't believe me? You're going to love it!	}{	51	}{	Persuasion -3	}{		}{		}{		}{		}{		}{		}{		}{	Believe me! The blood bank is, uh...totally bitchin'!	}
{	124	}{	They probably wouldn't let you in anyway. See ya.	}{	They probably wouldn't let you in anyway. See ya.	}{	0	}{		}{		}{		}{		}{		}{		}{		}{		}{	You're no VIP, little vixen. Farewell.	}
{	125	}{	You're choice. I'm outta here.	}{	You're choice. I'm outta here.	}{	0	}{	not IsClan(pc,"Malkavian")	}{		}{		}{		}{		}{		}{		}{		}{		}
{	126	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	127	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	128	}{		}{		}{	#	}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	129	}{	(Starting Condition)	}{		}{	114	}{	IsClan(pc,"giovanni")	}{		}{		}{		}{		}{		}{		}{		}{		}
{	130	}{	(Starting Condition)	}{		}{	114	}{	IsClan(pc,"salubria")	}{		}{		}{		}{		}{		}{		}{		}{		}
{	131	}{	(Starting Condition)	}{		}{	31	}{	IsClan(pc,"samedi")	}{		}{		}{		}{		}{		}{		}{		}{		}
{	132	}{	(Starting Condition)	}{		}{	31	}{	IsClan(pc,"Nosferatu")	}{		}{		}{		}{		}{		}{		}{		}{		}
{	133	}{	(Starting Condition)	}{		}{	71	}{	G.Vandal_Quest == 3	}{		}{		}{		}{		}{		}{		}{		}{		}
{	134	}{	(Starting Condition)	}{		}{	31	}{	G.Danielle_Offend == 1	}{		}{		}{		}{		}{		}{		}{		}{		}
{	135	}{	(Starting Condition)	}{		}{	111	}{	G.Danielle_OffendMalk == 1	}{		}{		}{		}{		}{		}{		}{		}{		}
{	136	}{	(Starting Condition)	}{		}{	61	}{	G.Danielle_Seduced == 1	}{		}{		}{		}{		}{		}{		}{		}{		}
{	137	}{	(Starting Condition)	}{		}{	61	}{	G.Danielle_Know == 1	}{		}{		}{		}{		}{		}{		}{		}{		}
{	138	}{	(Starting Condition)	}{		}{	1	}{	npc.times_talked == 1	}{		}{		}{		}{		}{		}{		}{		}{		}
