{	1	}{	[Screams in wild, crazed panic, as though death is behind him]Help me! It's got them -  it's coming for me now! [Breathes heavily, hysterical mumbling]	}{	[Screams in wild, crazed panic, as though death is behind him]Help me! It's got them -  it's coming for me now! [Breathes heavily, hysterical mumbling]	}{	#	}{	npc.SetDisposition("Fear", 1)	}{	G.Mill_Know = 1	}{	}{	}{	}{	}{	}{	}{		}
{	2	}{	Slow down, what's coming? Who are you?	}{	Slow down, what's coming? Who are you?	}{	11	}{	not IsClan(pc,"Malkavian")	}{		}{	}{	}{	}{	}{	}{	}{		}
{	3	}{	Mind telling me what the hell's going on here?	}{	Mind telling me what the hell's going on here?	}{	11	}{	not IsClan(pc,"Malkavian")	}{		}{	}{	}{	}{	}{	}{	}{		}
{	4	}{	You are tangled in fear, little fly. Did you see the black widow?	}{	You are tangled in fear, little fly. Did you see the black widow?	}{	141	}{	IsClan(pc,"Malkavian")	}{		}{	}{	}{	}{	}{	}{	}{	You are tangled in fear, little fly. Did you see the black widow?	}
{	5	}{	Look out! It's right behind you!	}{	Look out! It's right behind you!	}{	21	}{		}{		}{	}{	}{	}{	}{	}{	}{	It approaches as we speak. . .	}
{	6	}{		}{		}{		}{		}{		}{	}{	}{	}{	}{	}{	}{		}
{	7	}{		}{		}{		}{		}{		}{	}{	}{	}{	}{	}{	}{		}
{	8	}{		}{		}{		}{		}{		}{	}{	}{	}{	}{	}{	}{		}
{	9	}{		}{		}{		}{		}{		}{	}{	}{	}{	}{	}{	}{		}
{	10	}{		}{		}{		}{		}{		}{	}{	}{	}{	}{	}{	}{		}
{	11	}{	[frightened out of his wits, hastily spoken]My crew. . .we were. . .we were here shooting for my show - I'm a parapsychologist - Haunted L.A. - oh jeez - it was right behind me -  we gotta get out of here - 	}{	[frightened out of his wits, hastily spoken]My crew. . .we were. . .we were here shooting for my show - I'm a parapsychologist - Haunted L.A. - oh jeez - it was right behind me -  we gotta get out of here - 	}{	#	}{	npc.SetDisposition("Fear", 1)	}{		}{	}{	}{	}{	}{	}{	}{		}
{	12	}{	What's behind you?	}{	What's behind you?	}{	31	}{		}{		}{	}{	}{	}{	}{	}{	}{		}
{	13	}{	I'm about to slap some sense into you - tell me what happened.	}{	I'm about to slap some sense into you - tell me what happened.	}{	31	}{		}{		}{	}{	}{	}{	}{	}{	}{		}
{	14	}{		}{		}{		}{		}{		}{	}{	}{	}{	}{	}{	}{		}
{	15	}{		}{		}{		}{		}{		}{	}{	}{	}{	}{	}{	}{		}
{	16	}{		}{		}{		}{		}{		}{	}{	}{	}{	}{	}{	}{		}
{	17	}{		}{		}{		}{		}{		}{	}{	}{	}{	}{	}{	}{		}
{	18	}{		}{		}{		}{		}{		}{	}{	}{	}{	}{	}{	}{		}
{	19	}{		}{		}{		}{		}{		}{	}{	}{	}{	}{	}{	}{		}
{	20	}{		}{		}{		}{		}{		}{	}{	}{	}{	}{	}{	}{		}
{	21	}{	[Screams in terror]Ahh. . .	}{	[Screams in terror]Ahh. . .	}{	#	}{	npc.SetDisposition("Fear", 1)	}{		}{	}{	}{	}{	}{	}{	}{		}
{	22	}{	Nah, I'm just screwing with you. What are you talking about?	}{	Nah, I'm just screwing with you. What are you talking about?	}{	11	}{	not IsClan(pc,"Malkavian")	}{		}{	}{	}{	}{	}{	}{	}{		}
{	23	}{	Ooh, the black widow has spooked you out of your wits. 	}{	Ooh, the black widow has spooked you out of your wits. 	}{	141	}{	IsClan(pc,"Malkavian")	}{		}{	}{	}{	}{	}{	}{	}{		}
{	24	}{		}{		}{		}{		}{		}{	}{	}{	}{	}{	}{	}{		}
{	25	}{		}{		}{		}{		}{		}{	}{	}{	}{	}{	}{	}{		}
{	26	}{		}{		}{		}{		}{		}{	}{	}{	}{	}{	}{	}{		}
{	27	}{		}{		}{		}{		}{		}{	}{	}{	}{	}{	}{	}{		}
{	28	}{		}{		}{		}{		}{		}{	}{	}{	}{	}{	}{	}{		}
{	29	}{		}{		}{		}{		}{		}{	}{	}{	}{	}{	}{	}{		}
{	30	}{		}{		}{		}{		}{		}{	}{	}{	}{	}{	}{	}{		}
{	31	}{	Look - I'll level with you - we, we, uh - we usually fake these things - ghosts - it's all bullshit - we were setting up downstairs - wierd shit started happening - my crew - they all started disappearing. . . [choked up]I don't know what's happening. . .	}{	Look - I'll level with you - we, we, uh - we usually fake these things - ghosts - it's all bullshit - we were setting up downstairs - wierd shit started happening - my crew - they all started disappearing. . . [choked up]I don't know what's happening. . .	}{	#	}{	npc.SetDisposition("Fear", 1)	}{		}{	}{	}{	}{	}{	}{	}{		}
{	32	}{	Wait here. . .I'll go see if I can find them. . .	}{	Wait here. . .I'll go see if I can find them. . .	}{	41	}{		}{		}{	}{	}{	}{	}{	}{	}{		}
{	33	}{	Whatever. You wait here.	}{	Whatever. You wait here.	}{	41	}{		}{		}{	}{	}{	}{	}{	}{	}{		}
{	34	}{		}{		}{		}{		}{		}{	}{	}{	}{	}{	}{	}{		}
{	35	}{		}{		}{		}{		}{		}{	}{	}{	}{	}{	}{	}{		}
{	36	}{		}{		}{		}{		}{		}{	}{	}{	}{	}{	}{	}{		}
{	37	}{		}{		}{		}{		}{		}{	}{	}{	}{	}{	}{	}{		}
{	38	}{		}{		}{		}{		}{		}{	}{	}{	}{	}{	}{	}{		}
{	39	}{		}{		}{		}{		}{		}{	}{	}{	}{	}{	}{	}{		}
{	40	}{		}{		}{		}{		}{		}{	}{	}{	}{	}{	}{	}{		}
{	41	}{	[Hysterical]Don't go down there! We gotta get out. . .it's coming. . . it's coming. . .[crying/laughing hysterically]	}{	[Hysterical]Don't go down there! We gotta get out. . .it's coming. . . it's coming. . .[crying/laughing hysterically]	}{	#	}{	npc.SetDisposition("Fear", 1)	}{		}{	}{	}{	}{	}{	}{	}{		}
{	42	}{	. . .	}{	. . .	}{	0	}{		}{		}{	}{	}{	}{	}{	}{	}{		}
{	43	}{		}{		}{		}{		}{		}{	}{	}{	}{	}{	}{	}{		}
{	44	}{		}{		}{		}{		}{		}{	}{	}{	}{	}{	}{	}{		}
{	45	}{		}{		}{		}{		}{		}{	}{	}{	}{	}{	}{	}{		}
{	46	}{		}{		}{		}{		}{		}{	}{	}{	}{	}{	}{	}{		}
{	47	}{		}{		}{		}{		}{		}{	}{	}{	}{	}{	}{	}{		}
{	48	}{		}{		}{		}{		}{		}{	}{	}{	}{	}{	}{	}{		}
{	49	}{		}{		}{		}{		}{		}{	}{	}{	}{	}{	}{	}{		}
{	50	}{		}{		}{		}{		}{		}{	}{	}{	}{	}{	}{	}{		}
{	51	}{	[Crying/Laughing/jabbering hysterically]Heh-heh. . .	}{	[Crying/Laughing/jabbering hysterically]Heh-heh. . .	}{	#	}{	npc.SetDisposition("Fear", 1)	}{		}{	}{	}{	}{	}{	}{	}{		}
{	52	}{	They're all waiting for you in the hospital basement. It was a joke. This is a mask. Boo.	}{	They're all waiting for you in the hospital basement. It was a joke. This is a mask. Boo.	}{	71	}{	Humanity 6 & G.Pisha_Desire == 1	}{	FindPlayer().HumanityAdd( -1 )	}{	}{	}{	}{	}{	}{	}{	Your friends are in its belly, fly. A sumptuous joke played at your expense.	}
{	53	}{	They're all waiting for you in the hospital basement. It was a joke. This is a mask. Boo.	}{	They're all waiting for you in the hospital basement. It was a joke. This is a mask. Boo.	}{	71	}{	Humanity -6 & G.Pisha_Desire == 1	}{		}{	}{	}{	}{	}{	}{	}{	Your friends are in its belly, fly. A sumptuous joke played at your expense.	}
{	54	}{	Your friends are dead.	}{	Your friends are dead.	}{	81	}{	G.Pisha_Desire == 1	}{		}{	}{	}{	}{	}{	}{	}{	The black widow has devoured all the flies. All dead.	}
{	55	}{	Run! Never come back to this city.	}{	Run! Never come back to this city.	}{	0	}{	G.Pisha_Desire == 1	}{	G.Mill_Loose = 1	}{	}{	}{	}{	}{	}{	}{	Spread your wings and fly away from this city forever! Hurry!	}
{	56	}{	Your mistress the moon calls. . .run towards it for the rest of your days. 	}{	Your mistress the moon calls. . .run towards it for the rest of your days. 	}{	151	}{	Dementation 3 & G.Pisha_Desire == 1	}{		}{	}{	}{	}{	}{	}{	}{	Your mistress the moon calls. . .run towards it for the rest of your days. 	}
{	57	}{	Right, you stay here and mumble incoherently. I'll be back.	}{	Right, you stay here and mumble incoherently. I'll be back.	}{	0	}{		}{		}{	}{	}{	}{	}{	}{	}{	The black widow waits for me. Do not flee, fly, I shall return.	}
{	58	}{	Baby.	}{	Baby.	}{	0	}{		}{		}{	}{	}{	}{	}{	}{	}{	For one so unlike a whale, you blubber well.	}
{	59	}{		}{		}{		}{		}{		}{	}{	}{	}{	}{	}{	}{		}
{	60	}{		}{		}{		}{		}{		}{	}{	}{	}{	}{	}{	}{		}
{	61	}{	You're from the hospital! But the. . .my crew. . . Are they, are they. . .	}{	You're from the hospital! But the. . .my crew. . . Are they, are they. . .	}{	#	}{	npc.SetDisposition("Fear", 1)	}{		}{	}{	}{	}{	}{	}{	}{		}
{	62	}{	It was a joke. They're all waiting for you in the hospital basement. Funny guys. . .	}{	It was a joke. They're all waiting for you in the hospital basement. Funny guys. . .	}{	71	}{	Persuasion 3 	}{		}{	}{	}{	}{	}{	}{	}{		}
{	63	}{	You saw nothing tonight. Nothing happened. You will forget everything.	}{	You saw nothing tonight. Nothing happened. You will forget everything.	}{	91	}{	Dominate 3	}{		}{	}{	}{	}{	}{	}{	}{		}
{	64	}{	Give me your driver's license. I'm letting you go.	}{	Give me your driver's license. I'm letting you go.	}{	101	}{	Intimidate 6	}{		}{	}{	}{	}{	}{	}{	}{		}
{	65	}{		}{		}{		}{		}{		}{	}{	}{	}{	}{	}{	}{		}
{	66	}{	Dead, yes. There are places that humans should never enter. This was one.	}{	Dead, yes. There are places that humans should never enter. This was one.	}{	81	}{		}{		}{	}{	}{	}{	}{	}{	}{		}
{	67	}{	Get out of here! Run faster then you ever have. Before I change my mind.	}{	Get out of here! Run faster then you ever have. Before I change my mind.	}{	0	}{		}{	G.Mill_Loose = 1	}{	}{	}{	}{	}{	}{	}{		}
{	68	}{		}{		}{		}{		}{		}{	}{	}{	}{	}{	}{	}{		}
{	69	}{		}{		}{		}{		}{		}{	}{	}{	}{	}{	}{	}{		}
{	70	}{		}{		}{		}{		}{		}{	}{	}{	}{	}{	}{	}{		}
{	71	}{	R-really? A joke? Ha. . .HA, HA. . . A JOKE, RIGHT. Real funny. Got me good A HA HA. I'm going to go hurt some people very badly. 	}{	R-really? A joke? Ha. . .HA, HA. . . A JOKE, RIGHT. Real funny. Got me good A HA HA. I'm going to go hurt some people very badly. 	}{	#	}{	npc.SetDisposition("Joy", 1)	}{	G.Mill_Persuaded = 1; pc.SetQuest("Necromantic",3); FindPlayer().ChangeMasqueradeLevel( -1 ) 	}{	}{	}{	}{	}{	}{	}{		}
{	72	}{	(Auto-End)	}{	(Auto-End)	}{	0	}{		}{		}{	}{	}{	}{	}{	}{	}{		}
{	73	}{		}{		}{		}{		}{		}{	}{	}{	}{	}{	}{	}{		}
{	74	}{		}{		}{		}{		}{		}{	}{	}{	}{	}{	}{	}{		}
{	75	}{		}{		}{		}{		}{		}{	}{	}{	}{	}{	}{	}{		}
{	76	}{		}{		}{		}{		}{		}{	}{	}{	}{	}{	}{	}{		}
{	77	}{		}{		}{		}{		}{		}{	}{	}{	}{	}{	}{	}{		}
{	78	}{		}{		}{		}{		}{		}{	}{	}{	}{	}{	}{	}{		}
{	79	}{		}{		}{		}{		}{		}{	}{	}{	}{	}{	}{	}{		}
{	80	}{		}{		}{		}{		}{		}{	}{	}{	}{	}{	}{	}{		}
{	81	}{	Dead? But. . .how did you - what are you?	}{	Dead? But. . .how did you - what are you?	}{	#	}{	npc.SetDisposition("Fear", 1)	}{		}{	}{	}{	}{	}{	}{	}{		}
{	82	}{	The last thing you'll ever see.	}{	The last thing you'll ever see.	}{	0	}{		}{	npc.SetRelationship("player D_FR 5")	}{	}{	}{	}{	}{	}{	}{	Your final sight.	}
{	83	}{	I am your killer.	}{	I am your killer.	}{	0	}{		}{	npc.SetRelationship("player D_FR 5")	}{	}{	}{	}{	}{	}{	}{	The hand of death.	}
{	84	}{	Run! Never come back to this city.	}{	Run! Never come back to this city.	}{	0	}{		}{	G.Mill_Loose = 1	}{	}{	}{	}{	}{	}{	}{	Spread your wings and fly away from this city forever! Hurry!	}
{	85	}{		}{		}{		}{		}{		}{	}{	}{	}{	}{	}{	}{		}
{	86	}{		}{		}{		}{		}{		}{	}{	}{	}{	}{	}{	}{		}
{	87	}{		}{		}{		}{		}{		}{	}{	}{	}{	}{	}{	}{		}
{	88	}{		}{		}{		}{		}{		}{	}{	}{	}{	}{	}{	}{		}
{	89	}{		}{		}{		}{		}{		}{	}{	}{	}{	}{	}{	}{		}
{	90	}{		}{		}{		}{		}{		}{	}{	}{	}{	}{	}{	}{		}
{	91	}{	I don't know why I'm here. I have to go.	}{	I don't know why I'm here. I have to go.	}{	#	}{	npc.SetDisposition("Neutral", 1)	}{	G.Mill_Persuaded = 1	}{	}{	}{	}{	}{	}{	}{		}
{	92	}{	Get in your truck and go.	}{	Get in your truck and go.	}{	0	}{		}{	FindPlayer().ChangeMasqueradeLevel( -1 ); pc.SetQuest("Necromantic",3)	}{	}{	}{	}{	}{	}{	}{		}
{	93	}{		}{		}{		}{		}{		}{	}{	}{	}{	}{	}{	}{		}
{	94	}{		}{		}{		}{		}{		}{	}{	}{	}{	}{	}{	}{		}
{	95	}{		}{		}{		}{		}{		}{	}{	}{	}{	}{	}{	}{		}
{	96	}{		}{		}{		}{		}{		}{	}{	}{	}{	}{	}{	}{		}
{	97	}{		}{		}{		}{		}{		}{	}{	}{	}{	}{	}{	}{		}
{	98	}{		}{		}{		}{		}{		}{	}{	}{	}{	}{	}{	}{		}
{	99	}{		}{		}{		}{		}{		}{	}{	}{	}{	}{	}{	}{		}
{	100	}{		}{		}{		}{		}{		}{	}{	}{	}{	}{	}{	}{		}
{	101	}{	What? Why-	}{	What? Why-	}{	#	}{	npc.SetDisposition("Fear", 1)	}{		}{	}{	}{	}{	}{	}{	}{		}
{	102	}{	Your license or your life.	}{	Your license or your life.	}{	111	}{		}{		}{	}{	}{	}{	}{	}{	}{		}
{	103	}{		}{		}{		}{		}{		}{	}{	}{	}{	}{	}{	}{		}
{	104	}{		}{		}{		}{		}{		}{	}{	}{	}{	}{	}{	}{		}
{	105	}{		}{		}{		}{		}{		}{	}{	}{	}{	}{	}{	}{		}
{	106	}{		}{		}{		}{		}{		}{	}{	}{	}{	}{	}{	}{		}
{	107	}{		}{		}{		}{		}{		}{	}{	}{	}{	}{	}{	}{		}
{	108	}{		}{		}{		}{		}{		}{	}{	}{	}{	}{	}{	}{		}
{	109	}{		}{		}{		}{		}{		}{	}{	}{	}{	}{	}{	}{		}
{	110	}{		}{		}{		}{		}{		}{	}{	}{	}{	}{	}{	}{		}
{	111	}{	Here!	}{	Here!	}{	#	}{	npc.SetDisposition("Fear", 1)	}{	G.Mill_Persuaded = 1	}{	}{	}{	}{	}{	}{	}{		}
{	112	}{	You say anything about tonight - I know where you live. Not a word.	}{	You say anything about tonight - I know where you live. Not a word. 	}{	0	}{		}{	FindPlayer().ChangeMasqueradeLevel( -1 ); pc.SetQuest("Necromantic",3)	}{	}{	}{	}{	}{	}{	}{		}
{	113	}{		}{		}{		}{		}{		}{	}{	}{	}{	}{	}{	}{		}
{	114	}{		}{		}{		}{		}{		}{	}{	}{	}{	}{	}{	}{		}
{	115	}{		}{		}{		}{		}{		}{	}{	}{	}{	}{	}{	}{		}
{	116	}{		}{		}{		}{		}{		}{	}{	}{	}{	}{	}{	}{		}
{	117	}{		}{		}{		}{		}{		}{	}{	}{	}{	}{	}{	}{		}
{	118	}{		}{		}{		}{		}{		}{	}{	}{	}{	}{	}{	}{		}
{	119	}{		}{		}{		}{		}{		}{	}{	}{	}{	}{	}{	}{		}
{	120	}{		}{		}{		}{		}{		}{	}{	}{	}{	}{	}{	}{		}
{	121	}{	[Screams in terror]Ahh. . .	}{	[Screams in terror]Ahh. . .	}{	#	}{	npc.SetDisposition("Fear", 1)	}{		}{	}{	}{	}{	}{	}{	}{		}
{	122	}{	Calm down. . .what happened here?	}{	Calm down. . .what happened here?	}{	131	}{		}{		}{	}{	}{	}{	}{	}{	}{		}
{	123	}{	Get a hold of yourself!	}{	Get a hold of yourself!	}{	131	}{		}{		}{	}{	}{	}{	}{	}{	}{		}
{	124	}{		}{		}{		}{		}{		}{	}{	}{	}{	}{	}{	}{		}
{	125	}{		}{		}{		}{		}{		}{	}{	}{	}{	}{	}{	}{		}
{	126	}{		}{		}{		}{		}{		}{	}{	}{	}{	}{	}{	}{		}
{	127	}{		}{		}{		}{		}{		}{	}{	}{	}{	}{	}{	}{		}
{	128	}{		}{		}{		}{		}{		}{	}{	}{	}{	}{	}{	}{		}
{	129	}{		}{		}{		}{		}{		}{	}{	}{	}{	}{	}{	}{		}
{	130	}{		}{		}{		}{		}{		}{	}{	}{	}{	}{	}{	}{		}
{	131	}{	[Hysterical]Don't kill me! Please! AHH! HELP!	}{	[Hysterical]Don't kill me! Please! AHH! HELP!	}{	#	}{	npc.SetDisposition("Fear", 1)	}{		}{	}{	}{	}{	}{	}{	}{		}
{	132	}{	I'm not going to kill you. Tell me what's going on.	}{	I'm not going to kill you. Tell me what's going on.	}{	51	}{		}{		}{	}{	}{	}{	}{	}{	}{		}
{	133	}{	You're really starting to piss me off.	}{	You're really starting to piss me off.	}{	51	}{		}{		}{	}{	}{	}{	}{	}{	}{		}
{	134	}{		}{		}{		}{		}{		}{	}{	}{	}{	}{	}{	}{		}
{	135	}{		}{		}{		}{		}{		}{	}{	}{	}{	}{	}{	}{		}
{	136	}{		}{		}{		}{		}{		}{	}{	}{	}{	}{	}{	}{		}
{	137	}{		}{		}{		}{		}{		}{	}{	}{	}{	}{	}{	}{		}
{	138	}{		}{		}{		}{		}{		}{	}{	}{	}{	}{	}{	}{		}
{	139	}{		}{		}{		}{		}{		}{	}{	}{	}{	}{	}{	}{		}
{	140	}{		}{		}{		}{		}{		}{	}{	}{	}{	}{	}{	}{		}
{	141	}{	Black widow. . .spiders and flies, spiders and flies. . .	}{	Black widow. . .spiders and flies, spiders and flies. . .	}{	#	}{	npc.SetDisposition("Fear", 1)	}{		}{	}{	}{	}{	}{	}{	}{		}
{	142	}{	(Auto-Link)	}{	(Auto-Link)	}{	51	}{		}{		}{	}{	}{	}{	}{	}{	}{		}
{	143	}{		}{		}{		}{		}{		}{	}{	}{	}{	}{	}{	}{		}
{	144	}{		}{		}{		}{		}{		}{	}{	}{	}{	}{	}{	}{		}
{	145	}{		}{		}{		}{		}{		}{	}{	}{	}{	}{	}{	}{		}
{	146	}{		}{		}{		}{		}{		}{	}{	}{	}{	}{	}{	}{		}
{	147	}{		}{		}{		}{		}{		}{	}{	}{	}{	}{	}{	}{		}
{	148	}{		}{		}{		}{		}{		}{	}{	}{	}{	}{	}{	}{		}
{	149	}{		}{		}{		}{		}{		}{	}{	}{	}{	}{	}{	}{		}
{	150	}{		}{		}{		}{		}{		}{	}{	}{	}{	}{	}{	}{		}
{	151	}{	The moon? Yes! YES! I HAVE TO CATCH THE MOON, HA HA! I MUST HOLD HER IN  MY ARMS AND TELL HER HOW MUCH I ADORE HER GLOW! OUT OF MY WAY!	}{	The moon? Yes! YES! I HAVE TO CATCH THE MOON, HA HA! I MUST HOLD HER IN  MY ARMS AND TELL HER HOW MUCH I ADORE HER GLOW! OUT OF MY WAY!	}{	#	}{	npc.SetDisposition("Joy", 1)	}{	G.Mill_Persuaded = 1; FindPlayer().ChangeMasqueradeLevel( -1 ); pc.SetQuest("Necromantic",3) 	}{	}{	}{	}{	}{	}{	}{		}
{	152	}{	(Auto-End)	}{	(Auto-End)	}{	0	}{		}{		}{	}{	}{	}{	}{	}{	}{		}
{	153	}{		}{		}{		}{		}{		}{	}{	}{	}{	}{	}{	}{		}
{	154	}{		}{		}{		}{		}{		}{	}{	}{	}{	}{	}{	}{		}
{	155	}{		}{		}{		}{		}{		}{	}{	}{	}{	}{	}{	}{		}
{	156	}{		}{		}{		}{		}{		}{	}{	}{	}{	}{	}{	}{		}
{	157	}{		}{		}{		}{		}{		}{	}{	}{	}{	}{	}{	}{		}
{	158	}{		}{		}{		}{		}{		}{	}{	}{	}{	}{	}{	}{		}
{	159	}{		}{		}{		}{		}{		}{	}{	}{	}{	}{	}{	}{		}
{	160	}{		}{		}{		}{		}{		}{	}{	}{	}{	}{	}{	}{		}
{	161	}{		}{		}{	#	}{		}{		}{	}{	}{	}{	}{	}{	}{		}
{	162	}{		}{		}{		}{		}{		}{	}{	}{	}{	}{	}{	}{		}
{	163	}{	(Starting Condition)	}{		}{	61	}{	G.Pisha_Desire == 1	}{		}{	}{	}{	}{	}{	}{	}{		}
{	164	}{	(Starting Condition)	}{		}{	51	}{	npc.times_talked > 1 and IsClan(pc,"Malkavian")	}{		}{	}{	}{	}{	}{	}{	}{		}
{	165	}{	(Starting Condition)	}{		}{	51	}{	npc.times_talked > 1 and IsClan(pc,"Nosferatu")	}{		}{	}{	}{	}{	}{	}{	}{		}
{	166	}{	(Starting Condition)	}{		}{	51	}{	npc.times_talked > 1	}{		}{	}{	}{	}{	}{	}{	}{		}
{	167	}{	(Starting Condition)	}{		}{	121	}{	IsClan(pc,"Nosferatu")	}{		}{	}{	}{	}{	}{	}{	}{		}
{	168	}{	(Starting Condition)	}{		}{	1	}{	npc.times_talked == 1	}{		}{	}{	}{	}{	}{	}{	}{		}
