// Strings

StringData
{
	// For this file, Localize only the "Name*" fields (NOT the "InternalName" field or any others!)
	// In other words, Localize "Name", "Name0", "Name1", etc.

	Strings
	{
		// Note: These string lists are automatically loaded, you can add your own in here if you need to
		// They are referenced by the "NameMapping" fields in stats

	 	Gender
		{
	 		"Name0"	"Female"
		 	"Name1"	"Male"
	 	}

		Level
		{
			"Name0"	"Below Low"
			"Name1"	"Low"
		 	"Name2"	"Medium"
		 	"Name3"	"High"
		}

		HealthLevel
		{
			"Name0"	"Uninjured"
			"Name1"	"Bruised"
			"Name2"	"Hurt"
			"Name3"	"Injured"
			"Name4"	"Wounded"
			"Name5"	"Mauled"
			"Name6"	"Crippled"
			"Name7"	"Incapacitated"
		}

		HumanityLevel
		{
			"Name0"	"Horrific"
			"Name1"	"Bestial"
			"Name2"	"Cold"
			"Name3"	"Unfeeling"
			"Name4"	"Distant"
			"Name5"	"Removed"
			"Name6"	"Normal"
			"Name7"	"Caring"
			"Name8"	"Compassionate"
			"Name9"	"Saintly"
		}

		AttributeLevel
		{
			"Name0"	"Unnaturally Poor"
			"Name1"	"Poor"
			"Name2"	"Average"
			"Name3"	"Good"
			"Name4"	"Exceptional"
			"Name5"	"Outstanding"
		}

		AbilityLevel
		{
			"Name0"	"Unknown"
			"Name1"	"Novice"
			"Name2"	"Practiced"
			"Name3"	"Competent"
			"Name4"	"Expert"
			"Name5"	"Master"
		}

		DisciplineLevel
		{
			"Name0"	"Hint of Awakening"
			"Name1"	"Barely Awakened"
			"Name2"	"Awakened"
			"Name3"	"Level 3"
			"Name4"	"Level 4"
			"Name5"	"Mastery"
		}

		WillpowerLevel
		{
			"Name0"	"Spineless"
			"Name1"	"Weak"
			"Name2"	"Unassertive"
			"Name3"	"Diffident"
			"Name4"	"Certain"
			"Name5"	"Confident"
			"Name6"	"Determined"
			"Name7"	"Controlled"
			"Name8"	"Iron-Willed"
			"Name9"	"Unshakable"
		}

		KineKindred
		{
			"Name0"	"Kine"
			"Name1"	"Kindred"
		}

		KineKindredDescriptions
		{
			"Name0"	"A normal human being."
			"Name1"	"One of the vampiric undead."
		}

		CostStrings
		{
			"Name0"	"Cost"
			"Name1"	"New"
			"Name2"	"Raise"
			"Name3"	"Current_Rating"
			"Name4"	"Initial Cost"
			"Name5" "Remaining Points"
			"Name6" "Value"
		}

		ClanStrs
		{
			"Name0"	"None"
			"Name1"	"Brujah"
			"Name2"	"Gangrel"
			"Name3"	"Malkavian"
			"Name4"	"Nosferatu"
			"Name5"	"Toreador"
			"Name6"	"Tremere"
			"Name7"	"Ventrue"
			"Name8"	"Assamitew"
			"Name9"	"Follower"
			"Name10" "Tzimisce"
			"Name11" "Giovanni"
			"Name12" "Lasombra"
			"Name13" "Ravnos"
			"Name14" "Salubria"
			"Name15" "Unused1"
			"Name16" "Unused2"
			"Name17" "Trueb"
			"Name18" "Gantribu"
			"Name19" "Unused3"
			"Name20" "Samedi"
			"Name21" "Daughter"
			"Name22" "Assamites"
			"Name23" "Nagaraja"
			"Name24" "Assamitev"
			"Name25" "Baali"
			"Name26" "Tzimisceoc"
		}

		AttributeGroup
		{
			"Name0"		"Physical"
			"Name1"		"Social"
			"Name2"		"Mental"
		}

		AbilityGroup
		{
			"Name0"		"Talents"
			"Name1"		"Skills"
			"Name2"		"Knowledges"
		}

		FeatGroup
		{
// Old Headings:
//				"Name0"		"Combat"
//				"Name1"		"Physical"
//				"Name2"		"Mental"
//				"Name3"		"Social"

// New Headings: (6/15/04)
			"Name0"		"Combat"
			"Name1"		"Covert"
			"Name2"		"Mental"
			"Name3"		"Soak"
		}

		NuminaGroup
		{
			"Name0"		"Numina"
		}

		MiscStrs
		{
			"Name0"		"None"
			"Name1"		"Melee Weapons"
			"Name2"		"Ranged Weapons"
			"Name3"		"Bloodpack"
			"Name4"		"Blue Bloodpack"
			"Name5"		"Elder Bloodpack"
			"Name6"		"Hotkeys"
		}

		UIAppearanceStrs
		{
			"Name0"		"Head"
			"Name1"		"Hair"
			"Name2"		"Accessories"
			"Name3"		"Color"
		}

		UIMiscStrs	// Note: Some of these are buttons on the character editor
		{
			"Name0"		"Armor"
			"Name1"		"Info"
			"Name2"		"Appearance"
			"Name3"		"Affiliation"
			"Name4"		"Archetype"
			"Name5"		"Cancel"
			"Name6"		"Accept"
			"Name7"		"Play"
			"Name8"		"  You have %d Total XP points to spend."
			"Name9"		"  Kills = %d XP"
			"Name10"		"  Dmg Inflicted = %3.2f XP"
			"Name11"		"  TeamWin = %d XP"
			"Name12"		"  TeamLoss = %d XP"
			"Name13"		"  RoundGoals %d X %1.2f = %2.2f XP"
			"Name14"		"  SubGoals %d X %1.2f = %2.2f XP"
			"Name15"		"Next"
			"Name16"		"Reset Stats"
			"Name17"		"Points Remaining"
			"Name18"		"You must spend all points to continue."
			"Name19"		"UP/DN Arrow Keys Scroll"
			"Name20"		"Turn AutoLevel On"	// Turn on 'Auto-Levelling'
			"Name21"		"Turn AutoLevel Off"	// Turn off 'Auto-Levelling'
			"Name22"		"Auto-Spend Points"	// Auto Spend Points
			"Name23"		"Turns Off automatic spending of experience points."	// Auto-Level Points
			"Name24"		"Turns On automatic spending of experience points."	// Auto-Level Points
			"Name25"		"Automatically spends your starting character points."	// Auto Spend Points
			"Name26"		"Undoes all of your current changes."	// Reset Stats
			"Name27"		"Exits without keeping your current changes."	// Cancel
			"Name28"		"Exits without keeping your changes, returns to the Main Menu."	// Cancel
			"Name29"		"Exits with your changes."	// Accept
			"Name30"		"Cancelling will lose all character info changes you have made, and return you to the MainMenu."	// ConfirmCancel
			"Name31"		"Skip Intro"
			"Name32"		"This controls skipping the intro scenes."
		}

		UIOccultStrs
		{
			"Name0"		"Number of blood points stored:"
		}

		UIHudFeedbackOverrideStrs
		{
			"Name0"		"Overwhelming Strength"
		}

		UIMapList
		{
			"Name0"		"santamonica"
		}

		UITabStrs
		{
			"Name0"		"Base"
			"Name1"		"Sheet"
			"Name2"		"Info"
			"Name3"		"Quest Log"
			"Name4"		"Equipment"
		}
		
		UIQuestStrs
		{
			"Name0"		"Active Quests"
			"Name1"		"Completed"
			"Name2"		"Failed"
			"Name3"		"Santa Monica"
			"Name4"		"Downtown"
			"Name5"		"Hollywood"
			"Name6"		"Chinatown"
			"Name7"		"Main"
		}

		UIInfoStrs
		{
			"Name0"		"Damage"
			"Name1"		"Fire Rate"
			"Name2"		"Range"
			"Name3"		"Reload Speed"
			"Name4"		"$"
			"Name5"		"Your keyring contains these keys:"
			"Name6"		"No keys"
			"Name7"		"Ranged Combat Requirement"
			"Name8"		"Melee Combat Requirement"
			"Name9"		"Damage Potential"
			"Name10"	"Lethality"
			"Name11"	"Feat Adjustment"
			"Name12"	"Base Damage"
			"Name13"	"Contains:"		// used by money clip and other cash holding items to say "Contains: $150"
			"Name14"	"Brawl Combat Requirement"
		}

		UIBarterActionStrs
		{
			"Name0"		"None"
			"Name1"		"Take"
			"Name2"		"Give"
			"Name3"		"Buy"
			"Name4"		"Sell"
			"Name5"		"Can't Afford"
			"Name6"		"Can't Sell"
			"Name7"		"Equip"
			"Name8"		"Can't Equip"
			"Name9"		"Read"
			"Name10"	"Can't Read"
			"Name11"	"Use"
			"Name12"	"Can't Use"
		}

		UIBarterStrs
		{
			"Name0"	"No item"
			"Name1"	"No item"
			"Name2"	"Drop"
			"Name3"	"Can't drop"
			"Name4"	"Ammo Full!"
			"Name5"	"Inventory Full!"
			"Name6"	"Exit"
			"Name7"	"MAX"
			"Name8"	"CURR"
//			"Name8"	"CURRENT"  // Changed to fix clipping issue
		}


		UIKnowledgeStrs
		{
			"Name0"		"You are unsure what benefits can be gained from this tome." //"You squint at the wiggly markings on the page but can't quite make out what they say.  Despite this, something in the back of your mind is thinking they say 'illiterate dumbass'."
			"Name1"		"You are unsure what benefits can be gained from this tome." //"In the World of Darkness, there isn't enough illumination to read this book, at least for you, duncemeister!"
			"Name2"		"You are unsure what benefits can be gained from this tome." //"As you are a product of the American public education system, this tome is beyond your comprehension."
			"Name3"		"You are unsure what benefits can be gained from this tome." //"It seems to be saying something about 'Don't Copy That Floppy!', but you can't possibly be reading it right."
			"Name4"		"You are unsure what benefits can be gained from this tome." //"Wow, you really wish you knew what 'Antidisestablishmentarianism' meant."
			"Name5"		"You are unsure what benefits can be gained from this tome." //"In the game of life, your reading skills are ET for the 2600."
			"Name6"		"You are unsure what benefits can be gained from this tome." //"Vampire might not need glasses, but they DO need 'Hooked on Phonics.'"
			"Name7"		"You are unsure what benefits can be gained from this tome." //"You've been feeding on too many teenagers, go suck on a librarian and maybe you'll be able to figure this out."
		}

		UIOccultStrs
		{
			"Name0"		"You have no clue what this thing is, but it looks eeeeeevil."
			"Name1"		"Maybe if you were a bit more goth you would have a clue what this thingie is."
			"Name2"		"If Ozzy were here I'm sure he could tell you what this is."
			"Name3"		"It isn't a WWJD bracelet, so you have no idea what it could be."
			"Name4"		"You cannot identify this item, perhaps you should finish eating the soul donut?"
			"Name5"		"You haven't seen one of these before, but Bun Bun left it here, so it can't be good news."
			"Name6"		"Hmm, when you gaze upon this object the skies darken and lightning flashes.  Those aren't good clues to what this is though."
			"Name7"		"You can't identify this item, but it has a 'Made in Hell' label on the bottom."
		}

		UIManualStrs
		{
			"Name0"		"Your knowledge of"
			"Name1"		"is greater than anything covered in this text. You can gain no benefit from this tome."
		}

		UIRequirementStrs
		{
			"Name0"		"You need a Research skill at of at least"
			"Name1"		"You need a"
			"Name2"		"ability of at least"
			"Name3"		"to use this item."
			"Name4"		"You need an Occult skill of at least"
			"Name5"		"Unknown"
			"Name6"		"Level"
			"Name7"		"This item is beneath your abilities, you would gain nothing from it."
		}

		ItemReloadStrs
		{
			"Name0"		"Slow"	//"Short"
			"Name1"		"Medium"
			"Name2"		"Fast"
		}

		ItemRangeStrs
		{
			"Name0"		"Short"
			"Name1"		"Medium"
			"Name2"		"Long"
		}

		ItemFireRateStrs
		{
			"Name0"		"Very High"
			"Name1"		"High"
			"Name2"		"Medium"
			"Name3"		"Low"
		}

		StatCategoryTitles
		{
			"Name0"		"Physical Attributes"
			"Name1"		"Social Attributes"
			"Name2"		"Mental Attributes"
			"Name3"		"Talents"
			"Name4"		"Skills"
			"Name5"		"Knowledges"
			"Name6"		"Disciplines"
		}

		StatCategoryLine1
		{
			"Name0"		"Physical Attributes measure your character's ability to hit harder, move faster, and soak damage."
			"Name1"		"Social Attributes determine the amount of charm and influence you have over others."
			"Name2"		"Mental Attributes are important for spotting secrets, applying knowledges, and aiming."
			"Name3"		"Talents are inherent abilities that one improves on through life experience."
			"Name4"		"Skills are abilities that can be taught or learned from books."
			"Name5"		"Knowledges are applications of the mind and often depend on mental attributes."
			"Name6"		"Powerful vampiric abilities. Each clan specializes in its own unique set of Disciplines."
		}

		StatCategoryLine2
		{
			"Name0"		"!"
			"Name1"		"!"
			"Name2"		"BrujahStatCategoryLine2"
			"Name3"		"GangrelStatCategoryLine2"
			"Name4"		"MalkavianStatCategoryLine2"
			"Name5"		"NosferatuStatCategoryLine2"
			"Name6"		"ToreadorStatCategoryLine2"
			"Name7"		"TremereStatCategoryLine2"
			"Name8"		"VentrueStatCategoryLine2"
			"Name9"		"AssamitewStatCategoryLine2"
			"Name10"	"FollowerStatCategoryLine2"
			"Name11"	"TzimisceStatCategoryLine2"
			"Name12"	"GiovanniStatCategoryLine2"
			"Name13"	"LasombraStatCategoryLine2"
			"Name14"	"RavnosStatCategoryLine2"
			"Name15"	"SalubriaStatCategoryLine2"
			"Name16"	"Unused1StatCategoryLine2"
			"Name17"	"Unused2StatCategoryLine2"
			"Name18"	"TruebStatCategoryLine2"
			"Name19"	"GantribuStatCategoryLine2"
			"Name20"	"Unused3StatCategoryLine2"
			"Name21"	"SamediStatCategoryLine2"
			"Name22"	"DaughterStatCategoryLine2"
			"Name23"	"AssamitesStatCategoryLine2"
			"Name24"	"NagarajaStatCategoryLine2"
			"Name25"	"AssamitevStatCategoryLine2"
			"Name26"	"BaaliStatCategoryLine2"
			"Name27"	"TzimisceocStatCategoryLine2"
		}

		BrujahStatCategoryLine2
		{
			"Name0"		"The Brujah bloodline is renown for its sheer physical prowess."
			"Name1"		"Charm has its merits, but its useless when swords get drawn."
			"Name2"		"The fierce passion of the Brujah clan is rooted in a history of academic idealism."
			"Name3"		"Brujah vampires act on an instinctive level, relying on their talents to survive."
			"Name4"		"Brujah join talent with skill to devastating effect."
			"Name5"		"No one expects a Brujah to know much. Wise Brujah use this stereotype to their advantage."
		}

		GangrelStatCategoryLine2
		{
			"Name0"		"The Gangrel's kinship with the Beast gives them tremendous strength and grace of movement."
			"Name1"		"The elite of vampire society have little regard for Gangrel. The feeling is mutual."
			"Name2"		"The Gangrel's predatory nature lends to heightened perception and quick wits."
			"Name3"		"The animalistic Gangrel draw from strong instincts."
			"Name4"		"Vampires of the Gangrel clan are capable of amazing feats of skill."
			"Name5"		"Few Gangrel have the patience or discipline to excel in organized studies."
		}

		MalkavianStatCategoryLine2
		{
			"Name0"		"Malkavians demonstrate less concern for their physical wellbeing than other vampires."
			"Name1"		"Regardless of their dementia, or perhaps because of it, Malkavians are fascinating conversationalists."
			"Name2"		"Malkavians are bastions of mental fortitude. Perhaps simply because no one else wants in their head."
			"Name3"		"The natural talents of the Malkavian are inhibited only by the many voices in their heads."
			"Name4"		"With a wide-open mind and a lack of inhibitions, Malkavians are constantly learning."
			"Name5"		"The twisted mind of the Malkavian grants great insight. If only others could communicate with them."
		}

		NosferatuStatCategoryLine2
		{
			"Name0"		"The Nosferatu body is twisted, but far from broken."
			"Name1"		"Social graces. Who needs 'em?"
			"Name2"		"Nosferatu demonstrate a fierce mental prowess that always keeps other vampires guessing."
			"Name3"		"Why rely on gut reaction when a Nosferatu can orchestrate events as he pleases?"
			"Name4"		"Skill and stealth combine in a Nosferatu to remarkable and often deadly effect."
			"Name5"		"The Nosferatu lurk in shadows, collecting knowledge like unseen savants."
		}

		ToreadorStatCategoryLine2
		{
			"Name0"		"The Toreador's body is a thing of beauty, not a machine of industry."
			"Name1"		"Enchanting or beguiling, the Toreador can play the social webs like a divine harpist."
			"Name2"		"Eternal life is best savored by a cultured palette. The senses are nothing without a mind to interpret."
			"Name3"		"To turn the many undercurrents of a social situation requires talent and subtlety."
			"Name4"		"The Toreador are not so much the artiste, as the Muse."
			"Name5"		"An interesting conversationalist such as the Toreador will undoubtedly have a broad range of knowledges to speak of."
		}

		TremereStatCategoryLine2
		{
			"Name0"		"Tremere eschew physical prowess in favor of mental power, but are predators still."
			"Name1"		"A closed cloister of secretive sorcerers, the Tremere are mistrusted and generally disliked."
			"Name2"		"Blood magic is not something any vampire may dabble in. Only the strongest minds survive to practice the art."
			"Name3"		"To control sanguineous magic requires great innate talent."
			"Name4"		"Many Tremere practice their dark arts to the exclusion of other, lesser pursuits."
			"Name5"		"The supernaturally sharpened mind of a Tremere can dissect any field of study."
		}

		VentrueStatCategoryLine2
		{
			"Name0"		"Physical prowess is required for the frontlines. Your place is the war room."
			"Name1"		"Great social prudence is required to marshall a society of immortals. Only the most deft negotiators prevail."
			"Name2"		"Clan Ventrue emphasizes mental mettle. Only the tough can command the respect needed to lead."
			"Name3"		"The talent needed to lead is borne in the Ventrue blood. It's something others cannot learn."
			"Name4"		"Skill is what you want... in your servants."
			"Name5"		"To be well-rounded in applied knowledges is imperative. Others look to the Ventrue for guidance, after all."
		}

		AssamitewStatCategoryLine2
		{
			"Name0"		"The Warriors of clan Assamite are unmatched in Physical combat."
			"Name1"		"Leave the Social niceties to the Viziers, that's what they're good at."
			"Name2"		"You must know your enemy before you can defeat him."
			"Name3"		"Natural ability combined with intensive training make the Assamites deadly killers."
			"Name4"		"A potential Warrior must go through decades of training in martial Skills before they are embraced."
			"Name5"		"Knowledge of the enemy is important, but it is useless without sufficient training."
		}

		FollowerStatCategoryLine2
		{
			"Name0"		"The Setites prize Mental prowess over Physical brawn."
			"Name1"		"Whether with honeied words or stolen gifts, Setites know exactly how to get what they desire."
			"Name2"		"Social charm and grace are nothing if you don't know enough to use them correctly."
			"Name3"		"It takes Talent to be able to trick others into doing your bidding."
			"Name4"		"It is better to outsmart an opponent, then get dragged into a lengthy fight."
			"Name5"		"Many secrets have been lost, perhaps one of them will lead us to Set?."
		}

		TzimisceStatCategoryLine2
		{
			"Name0"		"The body is a work of art, deadly and beautiful."
			"Name1"		"Let the Lasombra play their games of state, it gives us more time to expiriment."
			"Name2"		"Without understanding, you cannot rise above your state."
			"Name3"		"Potential is useless unless the proper knowledge to awaken it is aquired."
			"Name4"		"Without the nessisary skills, elightenment may never come."
			"Name5"		"The Fiends entire existance is based upon learning all they can about their current state, so thet they can rise above it."
		}

		GiovanniStatCategoryLine2
		{
			"Name0"		"The Giovanni are not afraid to get their hands dirty."
			"Name1"		"The Giovanni can mince words with the best of them."
			"Name2"		"It takes great willpower and Mental control to command spirits."
			"Name3"		"The Giovanni have a natural affinity with the dead born in their blood."
			"Name4"		"Manipulating the dead takes great Skill."
			"Name5"		"Many secrets can be found in the halls of the dead."
		}

		LasombraStatCategoryLine2
		{
			"Name0"		"When words fail..."
			"Name1"		"The Lasombra weave promises, lies, and threats into an intricate tapestry."
			"Name2"		"Knowing where and when to act is the most important ability of all."
			"Name3"		"Those who get themselves to the top are superior to those that start there."
			"Name4"		"The Lasombra are incredibly skilled manipulators."
			"Name5"		"To be able to sucessfully direct your pieces, you need to know all the variables."
		}

		RavnosStatCategoryLine2
		{
			"Name0"		"If you can't confince someone to give you something, take it."
			"Name1"		"The Ravnos are charlietens and conmen extrodinaire."
			"Name2"		"You don't have to be a rocket scientist to get ahead in the world."
			"Name3"		"Ravnos are incredibly Talented trickers and manipulators."
			"Name4"		"Skill and Dexterity combine to make Ravnos able thieves."
			"Name5"		"Few Ravnos have the time or inclination to engage in focused study."
		}

		SalubriaStatCategoryLine2
		{
			"Name0"		"Salubri antribu are renown for their sheer physical determination and prowess."
			"Name1"		"Words won't help once weapons have been drawn."
			"Name2"		"The fierce determination of the Salubri is based on emotions, not on facts."
			"Name3"		"Natural talents combined with extensive training make a deadly opponent."
			"Name4"		"Few are more skilled in the martial arts then the Salubri antribu."
			"Name5"		"The past is gone, we must focus on the future if we want vengeance."
		}

		Unused1StatCategoryLine2
		{
			"Name0"		"Unused1."
			"Name1"		"Unused1."
			"Name2"		"Unused1."
			"Name3"		"Unused1."
			"Name4"		"Unused1."
			"Name5"		"Unused1."
		}

		Unused2StatCategoryLine2
		{
			"Name0"		"Unused2."
			"Name1"		"Unused2."
			"Name2"		"Unused2."
			"Name3"		"Unused2."
			"Name4"		"Unused2."
			"Name5"		"Unused2."
		}

		TruebStatCategoryLine2
		{
			"Name0"		"Leave the Physicality to the rabble."
			"Name1"		"Some information can only come from others."
			"Name2"		"A strong and sound mind is nessisary to weather the ages."
			"Name3"		"A certain amount of nautral ability is required to manipulate time."
			"Name4"		"Extensive Skills aren't nessisary when you can predict your opponmet's every move."
			"Name5"		"Learn as much as you can, while you can. You never know when something may fade into the mists of time."
		}

		GantribuStatCategoryLine2
		{
			"Name0"		"The Gangrel's kinship with the Beast gives them tremendous strength and grace of movement."
			"Name1"		"The elite of vampire society have little regard for Gangrel. The feeling is mutual."
			"Name2"		"The Gangrel's predatory nature lends to heightened perception and quick wits."
			"Name3"		"The animalistic Gangrel draw from strong instincts."
			"Name4"		"Vampires of the Gangrel clan are capable of amazing feats of skill."
			"Name5"		"Few Gangrel have the patience or discipline to excel in organized studies."
		}

		Unused3StatCategoryLine2
		{
			"Name0"		"Unused3."
			"Name1"		"Unused3."
			"Name2"		"Unused3."
			"Name3"		"Unused3."
			"Name4"		"Unused3."
			"Name5"		"Unused3."
		}

		SamediStatCategoryLine2
		{
			"Name0"		"Our bodies may appear rotted, but appearances are deceiving."
			"Name1"		"Social graces are useless when you look like a rotting corpse."
			"Name2"		"A stupid freelancer quickly ends up on the wrong side."
			"Name3"		"Samedi are extremely talented killers."
			"Name4"		"The more Skills you have, the better your chances of survival."
			"Name5"		"Knowing your enemy is important, but not if your can't do anything else."
		}

		DaughterStatCategoryLine2
		{
			"Name0"		"The Daughters view their voices as extensions of their bodies, both must be in harmony."
			"Name1"		"Enchanting or beguiling, the Daughters can influence moods and mindsets alike with a simple melody."
			"Name2"		"It takes strong focus to properly interprit the eternal melody."
			"Name3"		"The Daughters only embrace those with exceptional natural Talent."
			"Name4"		"Many Daughters become skilled in multiple forms of expression."
			"Name5"		"Deciphering the eternal melody comes before all else."
		}

		AssamitesStatCategoryLine2
		{
			"Name0"		"All Assamites are trained combatants, regardless of caste."
			"Name1"		"The Sorcerers are more interested in arcane knowledge then mincing words."
			"Name2"		"Blood magic requires an iron will to control. Only the strongest minds are able to handle the forces involved."
			"Name3"		"All things can be taught, time is on our side."
			"Name4"		"Most Sorcerers choose to rely on their magic rather then their bodies to acomplish their goals."
			"Name5"		"Knowledge is power, collect it whenever you can."
		}

		NagarajaStatCategoryLine2
		{
			"Name0"		"One must be able to catch one's dinner when it becomes nessisary."
			"Name1"		"Nagaraja put little stock in Social abilities, very few want to converse with flesh easters."
			"Name2"		"It takes great willpower and Mental control to command the dead."
			"Name3"		"Natural abilities mean nothing to unnatural creatures."
			"Name4"		"Great skill is required to sift the truth from the lying dead."
			"Name5"		"The Nagaraja hoard many dark and forgotten secrets."
		}

		AssamitevStatCategoryLine2
		{
			"Name0"		"All Assamites are trained for combat, the Viziers less then most."
			"Name1"		"Members of the Vizier caste rely heavily on their Social skills, they prefer to win their battles with words."
			"Name2"		"Viziers treasure Mental traits, only the smartest and quickest survive in the cutthroat world of buisness."
			"Name3"		"All things can be taught, time is on our side."
			"Name4"		"Knowledge is useless without the Skill to apply it correctly."
			"Name5"		"If you know all the variables, success is inevitable."
		}

		BaaliStatCategoryLine2
		{
			"Name0"		"The Baali focus on honing their minds before their bodies."
			"Name1"		"Beguiling or deceitfull, the Baali can manipuate others with the Devil's own tongue."
			"Name2"		"You need a sharp mind and strong Will in order to handle the forces we invoke."
			"Name3"		"The talent to uncover secrets long forgotten is prized above all else."
			"Name4"		"The Baali prefer to make their enemies fight themselves."
			"Name5"		"The Baali know many secrets that would send a lesser being screaming."
		}

		TzimisceocStatCategoryLine2
		{
			"Name0"		"The Old Clan's noble background give them a respect for the times when you must do your dirty work yourself."
			"Name1"		"The Old Clan rarely leave their chosen domain, so they don't put much effort into Social skills."
			"Name2"		"The Fiends put great stock in Mental acuity, and tend to only embrace those who are well educated."
			"Name3"		"The Fiends put a much greater stock in learning and study, then in luck."
			"Name4"		"Almost all Tzimisce are trained in the basic combat skills, the better to enforce their will."
			"Name5"		"The Fiends have little to do over the centuries but watch and learn, as such they often collect great hoards of Knowledge."
		}

		UI_Discipline_Gen_Targeting
		{
			"Name0"	"No Target"		//
		}


// Note: These may all be moving into their separate DisciplineTgt*.txt files...
		UI_Animalism_Targeting
		{
			"Name0"	"Nightwisp Ravens"		// 0x00
			"Name1"	"Burrowing Beetle"		// 0x01
			"Name2"	"Serpens Succumbere"		// 0x02
			"Name3"	"Bloodsucker's Communion"	// 0x04
			"Name4"	"Pestilence"			// 0x08
 		}

		UI_Dem_Targeting
		{
			"Name0"	"Madcap Laugh"		// 0x00
			"Name1"	"Mass Hallucination"	// 0x01
			"Name2"	"Vision of Death"		// 0x02
			"Name3"	"Berserk"			// 0x04
			"Name4"	"Sanitarium Sampler"	// 0x08


// OLD, Removed ones
//				"Name0"	"Veil of Madness"		// 0x00
//				"Name1"	"The Haunting"		// 0x01
//				"Name2"	"Voice of Madness"	// 0x02
//				"Name3"	"Waking Nightmare"	// 0x04
//				"Name4"	"Total Insanity"		// 0x08
 		}

		UI_Dom_Targeting
		{
			"Name0"	"Trance"			// 1
			"Name1"	"Brainwipe"			// 2
			"Name2"	"Suicide"			// 3
			"Name3"	"Possession"		// 4
			"Name4"	"Suicide Pact"		// 5


// OLD, Removed ones
//				"Name0"	"Calm"	// Command the Wearied Mind 1a
//				"Name1"	"Dance"	// Command the Wearied Mind 1b
//				"Name2"	"Follow"	// Command the Wearied Mind 1c
//				"Name3"	"Hide"	// Command the Wearied Mind 1d
//				"Name4"	"Jump"	// Command the Wearied Mind 1e
//				"Name5"	"Leave"	// Command the Wearied Mind 1f
//				"wName6"	"Mesmerize"				// 2
//				"Name7"	"Sleep"				// 3
//				"Name8"	"Impose Will"			// 4
//				"Name9"	"Possession"			// 5
 		}

		UI_Thaum_Targeting
		{
			"Name0"	"Bloodshot"		// 0x00
			"Name1"	"Purge"		// 0x01
			"Name2"	"Bloodshield"	// 0x02
			"Name3"	"Blood Salvo"	// 0x04
			"Name4"	"Blood Boil"	// 0x08


// OLD, Removed ones
//				"Name0"	"Blood Malady"	// 0x00
//				"Name1"	"Bloody Eye"	// 0x01
//				"Name2"	"Theft of Vitae"	// 0x02
//				"Name3"	"Purge Blood"	// 0x04
//				"Name4"	"Blood Boil"	// 0x08
 		}
 		
 		UI_Wallet_Strings
 		{

			"Name0" "Current Money:"	// this entry is shown at the top of the barter window
			"Name1" "Your Cash:"	// the rest are when you examine your wallet. 
 			"Name2"	"Your wallet is empty, baby."
			"Name3"	"You're so broke, you can't even afford to pay attention."
 			"Name4"	"The thin faded cash in your wallet won't get you far."
 			"Name5" "Looks like you've got a wallet set for a night on the town."
 			"Name6" "Your bulging wallet makes you the undead Rockefeller."
 		}

		UI_Progress_Bar
		{
			"Name0"	"Attempt:"
			"Name1"	"Difficulty:"
			"Name2" "Success"
			"Name3" "Failed"
			"Name4" "Not Attempted"
			"Name5" "Arming Explosive"
			"Name6" "Explosive Armed"
			"Name7"	"BRAINS!!!"
			"Name8" "Escaped!"
			"Name9" "Lockpicking"
		}



 		Hacking_Strings
 		{
			"Name0" "Press CTRL-C to use the Hacking feat"
			"Name1" "Changed to menu"
 			"Name2"	"Available Menus"
 			"Name3"	"Available Commands"
 			"Name4" "no commands"
 			"Name5" "Invalid command"
			"Name6"	"Type 'list' to get the available commands"
			"Name7" "Type 'help' for assistance"
  			"Name8" "Type 'list' to get the available menus and commands."
			"Name9" "Menu names are listed in brackets. Type the name of a menu to switch to that menu."
  			"Name10" "Command names are listed after menu names. Type the name of a command to run that command."
			"Name11" "Different menus have different available commands."
  			"Name12" "Password:"
  			"Name13" "A password is required to enter subdirectory"
  			"Name14" "Password Required"
  			"Name15" "PASSWORD FAILED"
  			"Name16" "Password Succeeded"
  			"Name17" "home"
			"Name18" "[Press 'ENTER' to continue]"
  			"Name19" "Password accepted: <%s>. Entering menu "
			"Name20" "Help Information"
			"Name21" "Press 'ENTER' to go back"
			"Name22" "From:"
			"Name23" "Subject:"
			"Name24" "[n]ext"
			"Name25" "[p]rev"
			"Name26" "[d]elete"
			"Name27" "[m]enu"
			"Name28" "[q]uit"
			"Name29" "Email for "
			"Name30" "email"
			"Name31" "You have %d email messages, %d unread"
			"Name32" "Type 'quit' to exit"
			"Name33" "quit"
			"Name34" "help"
			"Name35" "list"
			"Name36" "email"
			"Name37" "Difficulty: "
			"Name38" "Skill too low to make hack attempt at difficulty: "
  			"Name39" "Password accepted: <%s>. Entering email."
			"Name40" "Making hack attempt at skill: "
			"Name41" "Current Menu"
			"Name42" "Type Menu or Command"
			"Name43" "Home Menu" 
			"Name44" "Menu" 
			"Name45" "%d total emails, choose %d...%d"
			"Name46" "%s or %s for more emails"
			"Name47" "%s to exit:   "
		}


		// Some are Used in Hud Feedback Window Messages
 		Infobar_Strings
 		{
			"Name0" "Frenzy"
 			"Name1"	"Need Blood"
 			"Name2"	"Botch"
 			"Name3" "Masquerade Violation"
			"Name4" "Masquerade Redemption"
			"Name5" "Criminal Violation"
 			"Name6" "Inventory Full"
			"Name7" "Quest Complete"
			"Name8" "Quest Log Updated"
			"Name9" "Experience Rewarded: "
			"Name10" "Money Gained: "
			"Name11" "Money Lost: "
			"Name12" "Humanity Lost"
			"Name13" "Humanity Gained"
			"Name14" "New Discipline Gained"
			"Name15" "Need Lockpicks"
			"Name16" "Not a Blueblood"
			"Name17" "Diseased Blood"
			"Name18" "Already sated"
			"Name19" "Used Key: "
			"Name20" "Lost Key: "
			"Name21" "Holster Melee Weapon"
			"Name22" "Inadequate Skill"
			"Name23" "Experience Awarded"
			"Name24" "Lockpicking skill below lock difficulty: "
			"Name25" "Stats Increased"
			"Name26" "Mode selected: "		// Weapon_Mode_Selected
			"Name27" "Effect Gained: "		// Effect Gained
			"Name28" "Effect Lost: "		// Effect Lost
			"Name29" "Item Gained: "		// Item Gained
			// Obfuscate:
			"Name30"	"Crouching"
// 				"Name31"	"Crawling"
 			"Name31"	"Moved"
 			"Name32"	"Standing"
 			"Name33"	"Walking"
 			"Name34"	"Running"
 			"Name35"	"Jumping"
 			"Name36"	"Using"
 			"Name37"	"Attacking"
 			"Name38"	"Attacking"	// Not a stealth attack
// 			"Name39"	"Seen"
 			"Name39"	"Someone can see you"
			"Name40"	"Feeding"
 			"Name41"	"Bumped Object"
			// Misc
			"Name42"	"Damage inflicted: "	// How much damage the player inflicted on a target
			"Name43"	"Damage soaked: "		// How much damage the player soaked from a hit
			"Name44"	"No valid Target found"			// For Targeted Disciplines
			"Name45"	"No valid Target found in Radius"	// For Targeted Disciplines
			"Name46"	"No valid Target found in Cone"	// For Targeted Disciplines
			// Physics Hand Messages			/
			"Name47"	"That is too heavy to lift."
			"Name48"	"You cannot pickup what you are standing on."
			// Area type messages
			"Name49"	"The cops are still looking for you."
			"Name50"	"You have entered a combat area."
			"Name51"	"You have entered a safe area."
			"Name52"	"You have entered elysium."

			"Name53"	"You gain no nourishment from Rat blood."
			"Name54"	"Game Saved"
			"Name55"	"Cannot save game at this time"
 			"Name56"	"Need More Blood"
 			"Name57"	"123"		// Discipline Activated -- String is unused, but placeholder is needed
 			"Name58"	"123"		// Discipline Deactivated -- String is unused, but placeholder is needed

 			"Name59"	"Police Hunting"
 			"Name60"	"Police Giving Up"
 			"Name61"	"Weapons not Allowed"
 			"Name62"	"Disciplines not Allowed"
 			"Name63"	"Lurking: Obfuscate Timer Paused"
 			"Name64"	"Obfuscate Timer Running"

			"Name65"	"Cannot Talk During Combat"
			"Name66"	"Cannot Save in Dialog"
			"Name67"	"Cannot Save while Grappling"
			"Name68"	"Cannot Save while using"
			"Name69"	"Cannot save while dead (only undead)"
			"Name70"	"Cannot save while frenzying"
			"Name71"	"Cannot save while in cutscene"
			"Name72"	"Must wait to use that Discipline again."
			"Name73"	"Feed Attempt Failed"
			"Name74"	"Your body rejects the blood of this lowborn human."
			"Name75"	"Lockpicking skill succeeded."
			"Name76"	"You cannot fight while climbing a ladder."
			"Name77"	"Doors unusable while cops are in pursuit"

 			"Name78"    "You already have this weapon."
			"Name79"	"Game Saving..."
			"Name80"	"Target out of Range"			// For Targeted Disciplines
			"Name81"	"Target Obstructed"			// For Targeted Disciplines

 			"Name82" 	"Inventory Full -- Item Dropped!"
		}

		// Used in Hud Feedback Window Messages
		UIHudObfFeedbackStrs
		{
			"Name0"	"Level One Obfuscate Failed: "
			"Name1"	"Level Two Obfuscate Failed: "
			"Name2"	"Level Three Obfuscate Failed: "
			"Name3"	"Level Four Obfuscate Failed: "
			"Name4"	"Level Five Obfuscate Failed: "
		}

		UIHudFeedbackStrs
		{
			// These are Used in Hud Feedback Window Messages!!!
			"Name0"	"Mode selected: "	// As in, 'single-shot mode selected', etc.  -- NOT USED ANYMORE
			"Name1"	"Effect Gained: %s"	// Trait effects that have been gained ( +1 Strength, etc. )
			"Name2"	"Effect Lost: %s"		// Trait effects that have been lost ( +1 Strength, etc. )
			"Name3"	"Item Gained: %s"		// Item that was picked up
		}

		// Used in Hud Feedback Window Messages
		UI_Discipline_Feedback
		{
			"Name0"	"-%s ( %d )"	// Displayed when a discipline raises/lowers value
 		}
	}
}
