{	1	}{	Everybody comes in here's got to have a shot, house rules. Inhibition's the first thing to go. Two more of these and you'll be telling me your nastiest, dirtiest stories. . .I am your beat priestess and it's time to confess.	}{	Everybody comes in here's got to have a shot, house rules. Inhibition's the first thing to go. Two more of these and you'll be telling me your nastiest, dirtiest stories. . .I am your beat priestess and it's time to confess.	}{	#	}{	npc.SetDisposition("Joy", 3)	}{		}{		}{		}{		}{		}{		}{		}{		}
{	2	}{	And who am I about to have the pleasure of speaking to?	}{	And who am I about to have the pleasure of speaking to?	}{	11	}{	Seduction 5	}{		}{		}{		}{		}{		}{		}{		}{	Are you the priestess for this temple of beats?	}
{	3	}{	Who are you?	}{	Who are you?	}{	21	}{	Seduction -5	}{		}{		}{		}{		}{		}{		}{		}{	What name do I shout in a crowd to summon you?	}
{	4	}{	Who are you?	}{	Who are you?	}{	11	}{	Seduction 5	}{		}{		}{		}{		}{		}{		}{		}{	What name do I shout in a crowd to summon you?	}
{	5	}{	You a bartender or a groupie for the Cure?	}{	Are you a bartender or a groupie for the Cure?	}{	21	}{	Seduction -5	}{		}{		}{		}{		}{		}{		}{		}{	Gothic architecture, gothic colors, gothic clothes - that would make you a. . .?	}
{	6	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	7	}{	Never touch the stuff. Goodbye.	}{	Never touch the stuff. Goodbye.	}{	0	}{		}{		}{		}{		}{		}{		}{		}{		}{	I have no use for it. Farewell.	}
{	8	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	9	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	10	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	11	}{	Venus was her name, handsome. Got anything you want to confess, love?	}{	Venus was her name, cutie. Got anything you want to confess, love?	}{	#	}{	npc.SetDisposition("Flirt", 1)	}{	G.Venus_Know = 1	}{		}{		}{		}{		}{		}{		}{		}
{	12	}{	Larry mention me?	}{	Larry mention me?	}{	141	}{	G.Larry_Venus == 1	}{		}{		}{		}{		}{		}{		}{		}{	I am sent by the fat man, goddess of love.	}
{	13	}{	Last person had their nose into my business doesn't have one anymore.	}{	Last person had their nose into my business doesn't have one anymore.	}{	61	}{	Intimidate 5	}{		}{		}{		}{		}{		}{		}{		}{	Curiousity kills the cat, and anyone else who asks me that.	}
{	14	}{	No. . .not especially.	}{	No. . .not especially.	}{	31	}{	Humanity 5	}{		}{		}{		}{		}{		}{		}{		}{	Nothing I cannot choke back.	}
{	15	}{	Too much. Nothing I can talk about though.	}{	Too much. Nothing I can talk about though.	}{	31	}{		}{		}{		}{		}{		}{		}{		}{		}{	If sin was mud, I would be a pig. But I may not share.	}
{	16	}{	A few nights ago, the life I knew was obliterated.	}{	A few nights ago, the life I knew was obliterated.	}{	41	}{		}{		}{		}{		}{		}{		}{		}{		}{	Several moons have passed since the madness crept in.	}
{	17	}{	That warehouse that blew up in Santa Monica. That was me.	}{	That warehouse that blew up in Santa Monica. That was me.	}{	61	}{		}{		}{		}{		}{		}{		}{		}{		}{	It was my own hands which launched buildings in Santa Monica.	}
{	18	}{	I've killed a lot of people.	}{	I've killed a lot of people.	}{	51	}{	Humanity -5	}{		}{		}{		}{		}{		}{		}{		}{	Death is my shadow, and many have stood within it.	}
{	19	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	20	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	21	}{	Venus was her name. Got anything you want to confess?	}{	Venus was her name. Got anything you want to confess?	}{	#	}{	npc.SetDisposition("Neutral", 1)	}{	G.Venus_Know = 1	}{		}{		}{		}{		}{		}{		}{		}
{	22	}{	Larry mention me?	}{	Larry mention me?	}{	141	}{	G.Larry_Venus == 1	}{		}{		}{		}{		}{		}{		}{		}{	I am sent by the fat man.	}
{	23	}{	Last person had their nose into my business doesn't have one anymore.	}{	Last person had their nose into my business doesn't have one anymore.	}{	61	}{	Intimidate 5	}{		}{		}{		}{		}{		}{		}{		}{	Curiousity kills the cat, and anyone else who asks me that.	}
{	24	}{	No. . .not especially.	}{	No. . .not especially.	}{	31	}{	Humanity 5	}{		}{		}{		}{		}{		}{		}{		}{	Nothing I cannot choke back.	}
{	25	}{	Too much. Nothing I can talk about though.	}{	Too much. Nothing I can talk about though.	}{	31	}{		}{		}{		}{		}{		}{		}{		}{		}{	If sin was mud, I would be a pig. But I may not share.	}
{	26	}{	A few nights ago, the life I knew was obliterated.	}{	A few nights ago, the life I knew was obliterated.	}{	41	}{		}{		}{		}{		}{		}{		}{		}{		}{	Several moons have passed since the madness crept in.	}
{	27	}{	That warehouse that blew up in Santa Monica. That was me.	}{	That warehouse that blew up in Santa Monica. That was me.	}{	61	}{		}{		}{		}{		}{		}{		}{		}{		}{	It was my own hands which launched buildings in Santa Monica.	}
{	28	}{	I've killed a lot of people.	}{	I've killed a lot of people.	}{	51	}{	Humanity -5	}{		}{		}{		}{		}{		}{		}{		}{	Death is my shadow, and many have stood within it.	}
{	29	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	30	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	31	}{	No matter how many times I hear that line, it never gets any more believeable. So what's your thing, huh? Stealing from work, sex in graveyards, watching the neighbor's daughter with the lights off?	}{	No matter how many times I hear that line, it never gets any more believeable. So what's your thing, huh? Stealing from work, sex in graveyards, watching the neighbor's daughter with the lights off?	}{	#	}{	npc.SetDisposition("Joy", 1)	}{		}{		}{		}{		}{		}{		}{		}{		}
{	32	}{	No, nothing like that.	}{	No, nothing like that.	}{	41	}{		}{		}{		}{		}{		}{		}{		}{		}{	These pages are filled with deeds more macabre.	}
{	33	}{	A few nights ago, the life I knew was obliterated.	}{	A few nights ago, the life I knew was obliterated.	}{	41	}{		}{		}{		}{		}{		}{		}{		}{		}{	Several moons have passed since the madness crept in.	}
{	34	}{	That warehouse that blew up in Santa Monica. That was me.	}{	That warehouse that blew up in Santa Monica. That was me.	}{	51	}{		}{		}{		}{		}{		}{		}{		}{		}{	It was my own hands which launched buildings in Santa Monica.	}
{	35	}{	Kicking ass, taking names.	}{	Kicking ass, taking names.	}{	61	}{		}{		}{		}{		}{		}{		}{		}{		}{	Starting fires under asses and fanning the flames.	}
{	36	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	37	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	38	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	39	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	40	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	41	}{	Sounds serious. I'm going to need details so I know whether to pour a Hail Mary or a Highway to Hell.	}{	Sounds serious. I'm going to need details so I know whether to pour a Hail Mary or a Highway to Hell.	}{	#	}{	npc.SetDisposition("Joy", 3)	}{		}{		}{		}{		}{		}{		}{		}{		}
{	42	}{	Use your imagination. I'm leaving.	}{	Use your imagination. I'm leaving.	}{	0	}{		}{		}{		}{		}{		}{		}{		}{		}{	Speak to my memory, I am gone.	}
{	43	}{	That warehouse that blew up in Santa Monica. That was me.	}{	That warehouse that blew up in Santa Monica. That was me.	}{	51	}{		}{		}{		}{		}{		}{		}{		}{		}{	It was my own hands which launched buildings in Santa Monica.	}
{	44	}{	I like to drink blood. Human blood.	}{	I like to drink blood. Human blood.	}{	51	}{		}{		}{		}{		}{		}{		}{		}{		}{	I imbibe the iron milk from the wounds of the living.	}
{	45	}{	I voted Republican one time.	}{	I voted Republican one time.	}{	51	}{	not IsClan(pc,"Malkavian")	}{		}{		}{		}{		}{		}{		}{		}{		}
{	46	}{	Sometimes when the dream creature waves, I wave back.	}{	Sometimes when the dream creature waves, I wave back.	}{	381	}{	IsClan(pc,"Malkavian")	}{		}{		}{		}{		}{		}{		}{		}{	Sometimes when the dream creature waves, I wave back.	}
{	47	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	48	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	49	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	50	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	51	}{	[shocked but interested]Really? I don't think I've got anything in this place that's going to wash away that sin. But you know what, fuck it, nothing exciting ever happens in Heaven anyway, right?	}{	[shocked but interested]Really? I don't think I've got anything in this place that's going to wash away that sin. But you know what, fuck it, nothing exciting ever happens in Heaven anyway, right?	}{	#	}{	npc.SetDisposition("Joy", 3)	}{		}{		}{		}{		}{		}{		}{		}{		}
{	52	}{	(Auto-Link)	}{	(Auto-Link)	}{	61	}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	53	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	54	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	55	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	56	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	57	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	58	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	59	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	60	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	61	}{	Oh, yeah, I've been waiting for someone like you to come in here. You see, I've got this situation that's got a little out of hand and I need someone to inform some people that they won't be getting paid this month. Intrigued yet?	}{	Oh, yeah, I've been waiting for someone like you to come in here. You see, I've got this situation that's got a little out of hand and I need someone to inform some people that they won't be getting paid this month. Intrigued yet?	}{	#	}{	npc.SetDisposition("Neutral", 1)	}{	G.Venus_Job = 1	}{		}{		}{		}{		}{		}{		}{		}
{	62	}{	Intrigued. Go on. . .	}{	Intrigued. Go on. . .	}{	71	}{		}{		}{		}{		}{		}{		}{		}{		}{	The ears salivate. Continue.	}
{	63	}{	Since the minute you started moving your lips. . .	}{	Since the minute you started moving your lips. . .	}{	71	}{	Seduction 4	}{		}{		}{		}{		}{		}{		}{		}{	Anything that exits your lips, goddess, is my will.	}
{	64	}{	You've got ten seconds. . .	}{	You've got ten seconds. . .	}{	71	}{		}{		}{		}{		}{		}{		}{		}{		}{	My patience is wet paper.	}
{	65	}{	Sorry, not interested. Excuse me.	}{	Sorry, not interested. Excuse me.	}{	0	}{		}{		}{		}{		}{		}{		}{		}{		}{	This is not my path at the moment. I am gone.	}
{	66	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	67	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	68	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	69	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	70	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	71	}{	The parking lot next to the Empire hotel - couple of guys, Russian accents, bit thick. I need you to tell them Venus doesn't have their money. That's it.	}{	The parking lot next to the Empire hotel - couple of guys, Russian accents, bit thick. I need you to tell them Venus doesn't have their money. That's it.	}{	#	}{	npc.SetDisposition("Neutral", 1)	}{	G.Venus_Job = 2; pc.SetQuest("Confession",2); G.Venus_Quest = 1	}{		}{		}{		}{		}{		}{		}{		}
{	72	}{	I'll do it.	}{	I'll do it.	}{	111	}{		}{		}{		}{		}{		}{		}{		}{		}{	This task speaks to my will.	}
{	73	}{	That's it?	}{	That's it?	}{	81	}{		}{		}{		}{		}{		}{		}{		}{		}{	That's it?	}
{	74	}{	What's in it for me?	}{	What's in it for me?	}{	91	}{		}{		}{		}{		}{		}{		}{		}{		}{	What will be my prize?	}
{	75	}{	I'll have to think about it. Excuse me.	}{	I'll have to think about it. Excuse me.	}{	0	}{		}{		}{		}{		}{		}{		}{		}{		}{	My brain shall twist around your offer. I must be gone.	}
{	76	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	77	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	78	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	79	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	80	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	81	}{	That's it.	}{	That's it.	}{	#	}{	npc.SetDisposition("Neutral", 1)	}{		}{		}{		}{		}{		}{		}{		}{		}
{	82	}{	I'll do it.	}{	I'll do it.	}{	111	}{		}{		}{		}{		}{		}{		}{		}{		}{	This task speaks to my will.	}
{	83	}{	What's in it for me?	}{	What's in it for me?	}{	91	}{		}{		}{		}{		}{		}{		}{		}{		}{	What will be my prize?	}
{	84	}{	I'll have to think about it. Excuse me.	}{	I'll have to think about it. Excuse me.	}{	0	}{		}{		}{		}{		}{		}{		}{		}{		}{	My brain shall twist around your offer. I must be gone.	}
{	85	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	86	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	87	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	88	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	89	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	90	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	91	}{	Drinks on the house for a week.	}{	Drinks on the house for a week.	}{	#	}{	npc.SetDisposition("Neutral", 1)	}{		}{		}{		}{		}{		}{		}{		}{		}
{	92	}{	I don't drink.	}{	I don't drink.	}{	101	}{		}{		}{		}{		}{		}{		}{		}{		}{	My self-esteem is fine.	}
{	93	}{	Cash.	}{	Cash.	}{	101	}{	G.Extra_Lines == 1	}{		}{		}{		}{		}{		}{		}{		}{	I delight in seeing the forefathers.	}
{	94	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	95	}{	I'll have to think about it. Excuse me.	}{	I'll have to think about it. Excuse me.	}{	0	}{		}{		}{		}{		}{		}{		}{		}{		}{	My brain shall twist around your offer. I must be gone.	}
{	96	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	97	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	98	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	99	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	100	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	101	}{	You want cash? Whatever, I can do that. Question is - are you worth it?	}{	You want cash? Whatever, I can do that. Question is - are you worth it?	}{	#	}{	npc.SetDisposition("Neutral", 1)	}{		}{		}{		}{		}{		}{		}{		}{		}
{	102	}{	Definitely. I'll do it.	}{	Definitely. I'll do it.	}{	111	}{		}{		}{		}{		}{		}{		}{		}{		}{	Cast no doubt. I speak to the Czar's children.	}
{	103	}{	Let me think about it. Excuse me.	}{	Let me think about it. Excuse me.	}{	0	}{		}{		}{		}{		}{		}{		}{		}{		}{	My brain shall twist around your offer. I must be gone.	}
{	104	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	105	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	106	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	107	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	108	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	109	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	110	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	111	}{	I expected you'd bite. Empire hotel, tell them I'm broke. [Quickly]You can run, right? Nevermind - just don't go starting any streetfights. These guys are. . .connected. Anyhow, a lot of people have yet to confess to the beat priestess. Later, darling.	}{	I expected you'd bite. Empire hotel, tell them I'm broke. [Quickly]You can run, right? Nevermind - just don't go starting any streetfights. These guys are. . .connected. Anyhow, a lot of people have yet to confess to the beat priestess. Later, darling.	}{	#	}{	npc.SetDisposition("Apathy", 1)	}{	G.Venus_Quest = 1	}{		}{		}{		}{		}{		}{		}{		}
{	112	}{	Back in a minute.	}{	Back in a minute.	}{	0	}{		}{		}{		}{		}{		}{		}{		}{		}{	I will be as the wind.	}
{	113	}{	I just hope someone does something they'll regret.	}{	I just hope someone does something they'll regret.	}{	0	}{		}{		}{		}{		}{		}{		}{		}{		}{	I can hardly contain your message in my mouth.	}
{	114	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	115	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	116	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	117	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	118	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	119	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	120	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	121	}{	[Pretending to not hear above the music]What?	}{	[Pretending to not hear above the music]What?	}{	#	}{	npc.SetDisposition("Confused", 1)	}{		}{		}{		}{		}{		}{		}{		}{		}
{	122	}{	Passed on your message.	}{	Passed on your message.	}{	131	}{	G.Igor_Talk == 1	}{		}{		}{		}{		}{		}{		}{		}{	Your message was delivered, goddess.	}
{	123	}{	Larry mention me?	}{	Larry mention me?	}{	141	}{	G.Larry_Venus == 1	}{		}{		}{		}{		}{		}{		}{		}{	I am sent by the fat man.	}
{	124	}{	About that job. . . What do you need me to do?	}{	About that job. . . What do you need me to do?	}{	71	}{	G.Venus_Job == 1	}{		}{		}{		}{		}{		}{		}{		}{	What was your task again, goddess?	}
{	125	}{	About that job. . . I'll do it.	}{	About that job. . . I'll do it.	}{	111	}{	G.Venus_Job == 2 and G.Venus_Quest == 0	}{		}{		}{		}{		}{		}{		}{		}{	I will be your paige.	}
{	126	}{	I've got something to confess.	}{	I've got something to confess.	}{	41	}{	G.Venus_Know == 1 and G.Venus_Quest == 0	}{		}{		}{		}{		}{		}{		}{		}{	I've got something to confess.	}
{	127	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	128	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	129	}{	About that guy. . .I'll do it.	}{	About that guy. . .I'll do it.	}{	201	}{	G.Venus_Boris == 1	}{		}{		}{		}{		}{		}{		}{		}{	I will spill the white Russian.	}
{	130	}{	Never mind. Goodbye.	}{	Never mind. Goodbye.	}{	0	}{		}{		}{		}{		}{		}{		}{		}{		}{	I am already gone.	}
{	131	}{	I can't hear you, let's talk in my office.	}{	I can't hear you, let's talk in my office.	}{	#	}{	npc.SetDisposition("Confused", 1)	}{		}{		}{		}{		}{		}{		}{		}{		}
{	132	}{	(Auto-End)	}{	(Auto-End)	}{	0	}{		}{	G.Venus_Office = 1	}{		}{		}{		}{		}{		}{		}{		}
{	133	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	134	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	135	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	136	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	137	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	138	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	139	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	140	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	141	}{	Larry? So, you're the [paraphrasing a reference she does not understand]'action Jackson' he was going to send over?	}{	Larry? So, you're the [paraphrasing a reference she does not understand] 'Cleopatra Jones' he was going to send over?	}{	#	}{	npc.SetDisposition("Neutral", 1)	}{	G.Larry_Venus = 2	}{		}{		}{		}{		}{		}{		}{		}
{	142	}{	(Auto-Link)	}{	(Auto-Link)	}{	61	}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	143	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	144	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	145	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	146	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	147	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	148	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	149	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	150	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	151	}{	[Somewhat disgusted]Corpse Fluid's playing over at Possession. This is Confession. No mosh pits in my establishment.	}{	[Somewhat disgusted]Corpse Fluid's playing over at Possession. This is Confession. No mosh pits in my establishment.	}{	#	}{	npc.SetDisposition("Disgust", 1)	}{		}{		}{		}{		}{		}{		}{		}{		}
{	152	}{	Larry mention me?	}{	Larry mention me?	}{	141	}{	G.Larry_Venus == 1	}{		}{		}{		}{		}{		}{		}{		}{		}
{	153	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	154	}{	Oh. . .my mistake. Goodbye.	}{	Oh. . .my mistake. Goodbye.	}{	0	}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	155	}{	Right. Because this is a mask. Think I'll go now.	}{	Right. Because this is a mask. Think I'll go now.	}{	0	}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	156	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	157	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	158	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	159	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	160	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	161	}{	You certainly did better than my bouncer did - poor dear can't turn his neck to the right anymore. . . [frenetic, antsy]Already had a call from Boris  - wasn't too happy about tonight, the son of a bitch. . . Say, how would you like to get into the club business, hmm?	}{	You certainly did better than my bouncer did - poor dear can't turn his neck to the right anymore. . . [frenetic, antsy]Already had a call from Boris  - wasn't too happy about tonight, the son of a bitch. . . Say, how would you like to get into the club business, hmm?	}{	#	}{	npc.SetDisposition("Joy", 3)	}{	G.Venus_Quest = 2; pc.SetQuest("Confession",5)	}{		}{		}{		}{		}{		}{		}{		}
{	162	}{	I'm afraid I'm not following.	}{	I'm afraid I'm not following.	}{	171	}{	G.Extra_Lines == 1	}{		}{		}{		}{		}{		}{		}{		}{	Hmm? I was distracted by the voices.	}
{	163	}{	Boris?	}{	Boris?	}{	171	}{	G.Extra_Lines == 1	}{		}{		}{		}{		}{		}{		}{		}{	Boris?	}
{	164	}{	Own a club? It's my lifelong dream!	}{	Own a club? It's my lifelong dream!	}{	171	}{	G.Extra_Lines == 1	}{		}{		}{		}{		}{		}{		}{		}{	It is not so exciting as a tilt-a-whirl, but yes.	}
{	165	}{	Sure, why not.	}{	Sure, why not.	}{	171	}{	G.Extra_Lines == 1	}{		}{		}{		}{		}{		}{		}{		}{	Like a new moon, I am attracted but not shining.	}
{	166	}{	I'm listening. . .	}{	I'm listening. . .	}{	171	}{		}{		}{		}{		}{		}{		}{		}{		}{	Like a new moon, I am attracted but not shining.	}
{	167	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	168	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	169	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	170	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	171	}{	To start this club I had to take out a significant loan from a king bastard name of Boris - and every time I haven't been able to make the monthly plus interest, that bastard takes what he feels is a suitable late fee. . .	}{	To start this club I had to take out a significant loan from a king bastard name of Boris - and every time I haven't been able to make the monthly plus interest, that bastard takes what he feels is a suitable late fee. . .	}{	#	}{	npc.SetDisposition("Anger", 1)	}{	G.Igor_Talk = 2	}{		}{		}{		}{		}{		}{		}{		}
{	172	}{	Go on.	}{	Go on.	}{	181	}{	Humanity 5	}{		}{		}{		}{		}{		}{		}{		}{	Babble until exhaustion, goddess.	}
{	173	}{	My kind of guy. . .	}{	My kind of guy. . .	}{	181	}{	Humanity -5	}{		}{		}{		}{		}{		}{		}{		}{	He is a blockbuster?	}
{	174	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	175	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	176	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	177	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	178	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	179	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	180	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	181	}{	I've got a club to run, so I'll be blunt. I refuse to fuck that fat, misogonysitic, old man one more time to hold on to the club.  I need someone to eliminate him. Do this and I'll make you a silent partner in the club.	}{	I've got a club to run, so I'll be blunt. I refuse to fuck that fat, misogonysitic, old man one more time to hold on to the club.  I need someone to eliminate him. Do this and I'll make you a silent partner in the club.	}{	#	}{	npc.SetDisposition("Anger", 1)	}{		}{		}{		}{		}{		}{		}{		}{		}
{	182	}{	I'm no murderer. Forget it.	}{	I'm no murderer. Forget it.	}{	191	}{	Humanity 5	}{		}{		}{		}{		}{		}{		}{		}{	Killed, I am, but a killer, I am not.	}
{	183	}{	Good as done.	}{	Good as done.	}{	201	}{		}{		}{		}{		}{		}{		}{		}{		}{	I will become Mars to save you from Vulcan, love goddess.	}
{	184	}{	What's the catch?	}{	What's the catch?	}{	191	}{		}{		}{		}{		}{		}{		}{		}{		}{	Goddess, you profess simplicity.	}
{	185	}{	Murder someone? I thought this was going to be difficult.	}{	Murder someone? I thought this was going to be difficult.	}{	191	}{	Humanity -5	}{		}{		}{		}{		}{		}{		}{		}{	I am Charon, Venus.	}
{	186	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	187	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	188	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	189	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	190	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	191	}{	Boris is high up in the Russian mafia - is that still going to be a problem?	}{	Boris is high up in the Russian mafia - is that still going to be a problem?	}{	#	}{	npc.SetDisposition("Neutral", 1)	}{	G.Venus_Boris = 1	}{		}{		}{		}{		}{		}{		}{		}
{	192	}{	I didn't think this was going to be easy. I'll do it.	}{	I didn't think this was going to be easy. I'll do it.	}{	201	}{	G.Extra_Lines == 1	}{		}{		}{		}{		}{		}{		}{		}{	Yes, yes, still I will assassinate the Czar.	}
{	193	}{	He's still human, right? He'll be dead before the sun rises.	}{	He's still human, right? He'll be dead before the sun rises.	}{	201	}{		}{		}{		}{		}{		}{		}{		}{		}{	Paupers and kings are equally humbled by death.	}
{	194	}{	I've killed bigger. Leave it to me.	}{	I've killed bigger. Leave it to me.	}{	201	}{	G.Extra_Lines == 1	}{		}{		}{		}{		}{		}{		}{		}{	If it still breathes, it cannot best me. You will see.	}
{	195	}{	I'm sorry, I won't do it, no matter what he's into. Goodbye.	}{	I'm sorry, I won't do it, no matter what he's into. Goodbye.	}{	0	}{		}{		}{		}{		}{		}{		}{		}{		}{	My morals fail me in this battle. I must retreat.	}
{	196	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	197	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	198	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	199	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	200	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	201	}{	He's at the Empire hotel. Always has a few of the fiercest bully boys standing around trying to out-sneer each other. He's got a short temper, and more than likely he's been drinking for the last four hours. Here - key to the penthouse level.	}{	He's at the Empire hotel. Always has a few of the fiercest bully boys standing around trying to out-sneer each other. He's got a short temper, and more than likely he's been drinking for the last four hours. Here - key to the penthouse level.	}{	#	}{	npc.SetDisposition("Neutral", 1)	}{	G.Venus_Boris = 1; G.Venus_Quest = 3; pc.GiveItem("item_k_empire_mafia_key"); pc.SetQuest("Venus",1)	}{		}{		}{		}{		}{		}{		}{		}
{	202	}{	Be back when he's no longer breathing.	}{	Be back when he's no longer breathing.	}{	0	}{	G.Extra_Lines == 1	}{		}{		}{		}{		}{		}{		}{		}{	Yes. . . the Czar's reign will end shortly.	}
{	203	}{	When I get back, we'll talk about our club.	}{	When I get back, we'll talk about our club.	}{	0	}{		}{		}{		}{		}{		}{		}{		}{		}{	I will return to begin my post as vicious beat commander.	}
{	204	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	205	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	206	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	207	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	208	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	209	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	210	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	211	}{	Boris?	}{	Boris?	}{	#	}{	npc.SetDisposition("Neutral", 1)	}{		}{		}{		}{		}{		}{		}{		}{		}
{	212	}{	Dead.	}{	Dead.	}{	241	}{	IsDead("Boris")	}{	G.Venus_Boris = 2	}{		}{		}{		}{		}{		}{		}{	The Czar has fallen.	}
{	213	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	214	}{	Still alive.	}{	Still alive.	}{	221	}{	not IsDead("Boris")	}{		}{		}{		}{		}{		}{		}{		}{	The Czar's heart still drums the melody of the living.	}
{	215	}{	I haven't got to it yet. I'll be back later.	}{	I haven't got to it yet. I'll be back later.	}{	0	}{	not IsDead("Boris")	}{		}{		}{		}{		}{		}{		}{		}{	Ah, yes, that was my path. I am gone.	}
{	216	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	217	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	218	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	219	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	220	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	221	}{	I had you figured for a pro - this kind of operation's very cut and dry. Club not enough to motivate you?	}{	I had you figured for a pro - this kind of operation's very cut and dry. Club not enough to motivate you?	}{	#	}{	npc.SetDisposition("Anger", 1)	}{		}{		}{		}{		}{		}{		}{		}{		}
{	222	}{	I'm only in it for the money. And I received a better offer.	}{	I'm only in it for the money. And I received a better offer.	}{	231	}{	G.Boris_Venus == 1	}{		}{		}{		}{		}{		}{		}{		}{	I pay at the pantheon of dead presidents - kill my old goddesses, they say, Venus.	}
{	223	}{	I haven't got to it yet. I'll be back later.	}{	I haven't got to it yet. I'll be back later.	}{	0	}{		}{		}{		}{		}{		}{		}{		}{		}{	Ah, yes, that was my path. I am gone.	}
{	224	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	225	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	226	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	227	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	228	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	229	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	230	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	231	}{	You didn't. . .[gasps]	}{	You didn't. . .[gasps]	}{	#	}{	npc.SetDisposition("Fear", 1)	}{	pc.SetQuest("Venus",6)	}{		}{		}{		}{		}{		}{		}{		}
{	232	}{	I did.	}{	I did.	}{	0	}{		}{	npc.SetRelationship("player D_FR 5")	}{		}{		}{		}{		}{		}{		}{	The opposite.	}
{	233	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	234	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	235	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	236	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	237	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	238	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	239	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	240	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	241	}{	S'at Boris' blood? Guess we're partners then. . . If you only knew what I had to do over the years to keep this place open. . . Tell you what, partner. Come in every few days and I'll give you your cut. Here's tonight's.	}{	S'at Boris' blood? Guess we're partners then. . . If you only knew what I had to do over the years to keep this place open. . . Tell you what, partner. Come in every few days and I'll give you your cut. Here's tonight's.	}{	#	}{	npc.SetDisposition("Joy", 1)	}{	pc.MoneyAdd(250); G.Pay_Base = G.Story_State; G.Venus_Money = 1; pc.SetQuest("Venus",4)	}{		}{		}{		}{		}{		}{		}{		}
{	242	}{	(Auto-Link)	}{	(Auto-Link)	}{	251	}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	243	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	244	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	245	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	246	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	247	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	248	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	249	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	250	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	251	}{	I've got some money to make us. I'll hold your share of the profits - don't forget to drop by and scoop them up once in ahwile.	}{	I've got some money to make us. I'll hold your share of the profits - don't forget to drop by and scoop them up once in ahwile.	}{	#	}{	npc.SetDisposition("Neutral", 1)	}{		}{		}{		}{		}{		}{		}{		}{		}
{	252	}{	You'll see me again and often, don't worry. Goodbye, Venus.	}{	You'll see me again and often, don't worry. Goodbye, Venus.	}{	0	}{		}{		}{		}{		}{		}{		}{		}{		}{	I will return as often as the stars, goddess.	}
{	253	}{	You know, I actually had some suggestions for the club. . .	}{	You know, I actually had some suggestions for the club. . .	}{	261	}{		}{		}{		}{		}{		}{		}{		}{		}{	The fruits of my fever dreams would paint these walls splendidly.	}
{	254	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	255	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	256	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	257	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	258	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	259	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	260	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	261	}{	I'd love to hear them, but I've got to go find a new DJ. Our old one's still spinning that pixie-wavematic eighties-redux electronica - it's so last Friday. Heaps of thanks, again.	}{	I'd love to hear them, but I've got to go find a new DJ. Our old one's still spinning that pixie-wavematic eighties-redux electronica - it's so last Friday. Heaps of thanks, again.	}{	#	}{	npc.SetDisposition("Apathy", 1)	}{		}{		}{		}{		}{		}{		}{		}{		}
{	262	}{	(Auto-End)	}{	(Auto-End)	}{	0	}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	263	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	264	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	265	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	266	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	267	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	268	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	269	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	270	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	271	}{	There you are. Finished yet?	}{	There you are. Finished yet?	}{	#	}{	npc.SetDisposition("Neutral", 1)	}{		}{		}{		}{		}{		}{		}{		}{		}
{	272	}{	Let's talk in your office.	}{	Let's talk in your office.	}{	281	}{		}{		}{		}{		}{		}{		}{		}{		}{	For your ears only.	}
{	273	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	274	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	275	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	276	}{	No, not yet. Goodbye.	}{	No, not yet. Goodbye.	}{	0	}{		}{		}{		}{		}{		}{		}{		}{		}{	Finished? No, forgotten. I am gone.	}
{	277	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	278	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	279	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	280	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	281	}{	[Can't hear over the music]What?	}{	[Can't hear over the music]What?	}{	#	}{	npc.SetDisposition("Confused", 1)	}{		}{		}{		}{		}{		}{		}{		}{		}
{	282	}{	Let's talk in your office.	}{	Let's talk in your office.	}{	291	}{		}{		}{		}{		}{		}{		}{		}{		}{	For your ears only.	}
{	283	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	284	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	285	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	286	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	287	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	288	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	289	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	290	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	291	}{	I can't hear you, let's talk in my office.	}{	I can't hear you, let's talk in my office.	}{	#	}{	npc.SetDisposition("Confused", 1)	}{		}{		}{		}{		}{		}{		}{		}{		}
{	292	}{	(Auto-End)	}{	(Auto-End)	}{	0	}{		}{	G.Venus_Office = 1	}{		}{		}{		}{		}{		}{		}{		}
{	293	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	294	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	295	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	296	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	297	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	298	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	299	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	300	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	301	}{	Money, right?	}{	Money, right?	}{	#	}{	npc.SetDisposition("Neutral", 1)	}{		}{		}{		}{		}{		}{		}{		}{		}
{	302	}{	(Auto-Link)	}{	(Auto-Link)	}{	321	}{	(G.Pay_Base + 5 > G.Story_State)	}{		}{		}{		}{		}{		}{		}{		}{		}
{	303	}{	(Auto-Link)	}{	(Auto-Link)	}{	311	}{	(G.Pay_Base + 5 == G.Story_State)	}{		}{		}{		}{		}{		}{		}{		}{		}
{	304	}{	(Auto-Link)	}{	(Auto-Link)	}{	331	}{	(G.Pay_Base + 5 < G.Story_State)	}{		}{		}{		}{		}{		}{		}{		}{		}
{	305	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	306	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	307	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	308	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	309	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	310	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	311	}{	I've got your cut right here.	}{	I've got your cut right here.	}{	#	}{	npc.SetDisposition("Neutral", 1)	}{	pc.MoneyAdd(80)	}{		}{		}{		}{		}{		}{		}{		}
{	312	}{	Thanks, Venus. Keep it coming.	}{	Thanks, Venus. Keep it coming.	}{	0	}{		}{	G.Pay_Base = G.Story_State	}{		}{		}{		}{		}{		}{		}{	May the pilgrims never cease paying tribute at your temple, goddess.	}
{	313	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	314	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	315	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	316	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	317	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	318	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	319	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	320	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	321	}{	Come back in a few nights. I'll have another wad for you.	}{	Come back in a few nights. I'll have another wad for you.	}{	#	}{	npc.SetDisposition("Neutral", 1)	}{		}{		}{		}{		}{		}{		}{		}{		}
{	322	}{	Okay.	}{	Okay.	}{	0	}{		}{		}{		}{		}{		}{		}{		}{		}{	Understood.	}
{	323	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	324	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	325	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	326	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	327	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	328	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	329	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	330	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	331	}{	It's been awhile. . .your money's been piling up. Here - that should provide for an interesting evening.	}{	It's been awhile. . .your money's been piling up. Here - that should provide for an interesting evening.	}{	#	}{	npc.SetDisposition("Neutral", 1)	}{	pc.MoneyAdd(250)	}{		}{		}{		}{		}{		}{		}{		}
{	332	}{	Thanks. Keep it coming.	}{	Thanks. Keep it coming.	}{	0	}{	G.Pay_Base == (G.Story_State -5)	}{	G.Pay_Base = G.Story_State	}{		}{		}{		}{		}{		}{		}{	Your blessing is always appreciated, goddess.	}
{	333	}{	Thanks. Keep it coming.	}{	Thanks. Keep it coming.	}{	0	}{	G.Pay_Base == (G.Story_State -10)	}{	G.Pay_Base = G.Story_State	}{		}{		}{		}{		}{		}{		}{	Your blessing is always appreciated, goddess.	}
{	334	}{	Thanks. Keep it coming.	}{	Thanks. Keep it coming.	}{	0	}{	G.Pay_Base == (G.Story_State -15)	}{	G.Pay_Base = G.Story_State	}{		}{		}{		}{		}{		}{		}{	Your blessing is always appreciated, goddess.	}
{	335	}{	Thanks. Keep it coming.	}{	Thanks. Keep it coming.	}{	0	}{	G.Pay_Base == (G.Story_State -20)	}{	G.Pay_Base = G.Story_State	}{		}{		}{		}{		}{		}{		}{	Your blessing is always appreciated, goddess.	}
{	336	}{	Thanks. Keep it coming.	}{	Thanks. Keep it coming.	}{	0	}{	G.Pay_Base == (G.Story_State -25)	}{	G.Pay_Base = G.Story_State	}{		}{		}{		}{		}{		}{		}{	Your blessing is always appreciated, goddess.	}
{	337	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	338	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	339	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	340	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	341	}{	[Screaming to crowd]I don't see enough sinning out there.	}{	[Screaming to crowd]I don't see enough sinning out there.	}{	#	}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	342	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	343	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	344	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	345	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	346	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	347	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	348	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	349	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	350	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	351	}{	[Screaming to crowd]1. . .2. . .3 shots, people!	}{	[Screaming to crowd]1. . .2. . .3 shots, people!	}{	#	}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	352	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	353	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	354	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	355	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	356	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	357	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	358	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	359	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	360	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	361	}{	[Screaming to crowd]Get out of your seats and onto that floor, you wankers.	}{	[Screaming to crowd]Get out of your seats and onto that floor, you wankers.	}{	#	}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	362	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	363	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	364	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	365	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	366	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	367	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	368	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	369	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	370	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	371	}{	[Screaming to crowd]If I don't see a sea of asses moving in the next twenty seconds, you're all out on the curb.	}{	[Screaming to crowd]If I don't see a sea of asses moving in the next twenty seconds, you're all out on the curb.	}{	#	}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	372	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	373	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	374	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	375	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	376	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	377	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	378	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	379	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	380	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	381	}{	Dream creature? Okay, someone's circulating the bad candy again. But that's okay - no sense, no fear, right?	}{	Dream creature? Okay, someone's circulating the bad candy again. But that's okay - no sense, no fear, right?	}{	#	}{	npc.SetDisposition("Confused", 1)	}{		}{		}{		}{		}{		}{		}{		}{		}
{	382	}{	(Auto-Link)	}{	(Auto-Link)	}{	61	}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	383	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	384	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	385	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	386	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	387	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	388	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	389	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	390	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	391	}{		}{		}{	#	}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	392	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	393	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	394	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	395	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	396	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	397	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	398	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	399	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	400	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	401	}{		}{		}{	#	}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	402	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	403	}{	(Starting Condition)	}{		}{	301	}{	G.Venus_Money == 1	}{		}{		}{		}{		}{		}{		}{		}{		}
{	404	}{	(Starting Condition)	}{		}{	211	}{	G.Venus_Office == 1 and G.Venus_Boris == 1	}{		}{		}{		}{		}{		}{		}{		}{		}
{	405	}{	(Starting Condition)	}{		}{	271	}{	G.Venus_Quest == 3 and G.Venus_Office == 0	}{		}{		}{		}{		}{		}{		}{		}{		}
{	406	}{	(Starting Condition)	}{		}{	161	}{	G.Igor_Talk == 1 and G.Venus_Office == 1	}{		}{		}{		}{		}{		}{		}{		}{		}
{	407	}{	(Starting Condition)	}{		}{	121	}{	G.Venus_Quest == 1	}{		}{		}{		}{		}{		}{		}{		}{		}
{	408	}{	(Starting Condition)	}{		}{	151	}{	IsClan(pc,"Nosferatu")	}{		}{		}{		}{		}{		}{		}{		}{		}
{	409	}{	(Starting Condition)	}{		}{	121	}{	G.Venus_Know == 1	}{		}{		}{		}{		}{		}{		}{		}{		}
{	410	}{	(Starting Condition)	}{		}{	1	}{	npc.times_talked == 1	}{		}{		}{		}{		}{		}{		}{		}{		}
