{	1	}{	Oh my gosh! Is that you? Everyone was worried sick about you! When you didn't show up and didn't call and nobody knew anything about what happened to you - we thought you were dead! Are you okay? You know what, never mind, we have to help you.	}{	Oh my gosh! Is that you? Everyone was worried sick about you! When you didn't show up and didn't call and nobody knew anything about what happened to you - we thought you were dead! Are you okay? You know what, never mind, we have to help you.	}{	#	}{	npc.SetDisposition("Neutral", 1)	}{		}{		}{		}{		}{		}{		}{		}{		}
{	2	}{	It's not necessary. I'm fine.	}{	It's not necessary. I'm fine.	}{	11	}{		}{		}{		}{		}{		}{		}{		}{		}{	Help yourself, get away from here.	}
{	3	}{	Who are you?	}{	Who are you?	}{	21	}{		}{		}{		}{		}{		}{		}{		}{		}{	???	}
{	4	}{	You're obviously mentally disturbed. . . Leave me the hell alone.	}{	You're obviously mentally disturbed. . . Leave me the hell alone.	}{	21	}{		}{		}{		}{		}{		}{		}{		}{		}{	Madness, believe me, I know.	}
{	5	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	6	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	7	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	8	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	9	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	10	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	11	}{	Is it drugs? Something like that? Look, let me make a call - we'll get you some help. Nobody's judging you. . . They'll be happy to know you're alive!	}{	Is it drugs? Something like that? Look, let me make a call - we'll get you some help. Nobody's judging you. . . They'll be happy to know you're alive!	}{	#	}{	npc.SetDisposition("Neutral", 1)	}{		}{		}{		}{		}{		}{		}{		}{		}
{	12	}{	Who the hell are you?	}{	Who the hell are you?	}{	21	}{		}{		}{		}{		}{		}{		}{		}{		}{	Who. Is.This.	}
{	13	}{	Touch that phone and you're dead bitch!	}{	Touch that phone and you're dead bitch!	}{	91	}{	Intimidate 5	}{		}{		}{		}{		}{		}{		}{		}{	Don't make the last song you hear a dial tone. . .	}
{	14	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	15	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	16	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	17	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	18	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	19	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	20	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	21	}{	It's me, Samantha! Don’t you. . .Did you suffer amnesia? Is that it? Let me make a phone call, we'll get everybody together, we can talk maybe you'll remember something.  The important thing is that they know you're alive.	}{	It's me, Samantha! Don’t you. . .Did you suffer amnesia? Is that it? Let me make a phone call, we'll get everybody together, we can talk maybe you'll remember something.  The important thing is that they know you're alive.	}{	#	}{	npc.SetDisposition("Neutral", 1)	}{		}{		}{		}{		}{		}{		}{		}{		}
{	22	}{	You never saw me, Samantha. I'm dead. This is how you will remember me.	}{	You never saw me, Samantha. I'm dead. This is how you will remember me.	}{	31	}{	Dominate 3	}{		}{		}{		}{		}{		}{		}{		}{		}
{	23	}{	No, don't you remember me? I'm your pet turtle, from when you were a kid.	}{	No, don't you remember me? I'm your pet turtle, from when you were a kid.	}{	51	}{	Dementation 3	}{		}{		}{		}{		}{		}{		}{		}{	No, don't you remeber me? I'm your pet turtle, from when you were a kid.	}
{	24	}{	Touch that phone and you're dead bitch!	}{	Touch that phone and you're dead bitch!	}{	91	}{	Intimidate 5	}{		}{		}{		}{		}{		}{		}{		}{	Don't make the last song you hear a dial tone. . .	}
{	25	}{	I think you've made a mistake, I just moved here. I don't know you.	}{	I think you've made a mistake, I just moved here. I don't know you.	}{	111	}{	Persuasion 5	}{		}{		}{		}{		}{		}{		}{		}{	This is my first expedition in this city. I've never encountered a native.	}
{	26	}{	No, they can't know, please don't.	}{	No, they can't know, please don't.	}{	41	}{		}{		}{		}{		}{		}{		}{		}{		}{	Alive? Don't tell them that. . . It's a lie.	}
{	27	}{	Don't worry about me, Samantha. I'm fine. I don't need help.	}{	Don't worry about me, Samantha. I'm fine. I don't need help.	}{	41	}{		}{		}{		}{		}{		}{		}{		}{		}{	LEAVE ME ALONE!	}
{	28	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	29	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	30	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	31	}{	I'm sorry. . . I've made a terrible mistake. That person I mistook you for. . . I just remembered they. . . they died.	}{	I'm sorry. . . I've made a terrible mistake. That person I mistook you for. . . I just remembered they. . . they died.	}{	#	}{	npc.SetDisposition("Sad", 1)	}{	G.Samantha_Dominated = 1; FindPlayer().ChangeMasqueradeLevel( -1 )	}{		}{		}{		}{		}{		}{		}{		}
{	32	}{	I'm sorry for your loss. Excuse me.	}{	I'm sorry for your loss. Excuse me.	}{	0	}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	33	}{	How sad. . . I'm sure if they were here, they would want you to get on with your life.	}{	How sad. . . I'm sure if they were here, they would want you to get on with your life.	}{	0	}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	34	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	35	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	36	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	37	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	38	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	39	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	40	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	41	}{	I don't think you know what you're saying. We're going to help you. You'll see - everybody just wants to see you safe and back to your old self. Wait here. I'm going to make a call - it's going to be okay.	}{	I don't think you know what you're saying. We're going to help you. You'll see - everybody just wants to see you safe and back to your old self. Wait here. I'm going to make a call - it's going to be okay.	}{	#	}{	npc.SetDisposition("Neutral", 1)	}{	G.Samantha_Phone = 1	}{		}{		}{		}{		}{		}{		}{		}
{	42	}{	(Auto-End)	}{	(Auto-End)	}{	0	}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	43	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	44	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	45	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	46	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	47	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	48	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	49	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	50	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	51	}{	Shelly? Holy crap! You got big! I'm sorry I flushed you, I thought you were dead.	}{	Shelly? Holy crap! You got big! I'm sorry I flushed you, I thought you were dead.	}{	#	}{	npc.SetDisposition("Joy", 1)	}{		}{		}{		}{		}{		}{		}{		}{		}
{	52	}{	Nah, I wasn't dead, I was just asleep.	}{	Nah, I wasn't dead, I was just asleep.	}{	61	}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	53	}{	No hard feelings.	}{	No hard feelings.	}{	61	}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	54	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	55	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	56	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	57	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	58	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	59	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	60	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	61	}{	So. . .what's it like to be a turtle?	}{	So. . .what's it like to be a turtle?	}{	#	}{	npc.SetDisposition("Neutral", 1)	}{		}{		}{		}{		}{		}{		}{		}{		}
{	62	}{	It's a lot like being a walking house that eats lettuce.	}{	It's a lot like being a walking house that eats lettuce.	}{	71	}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	63	}{	No complaints.	}{	No complaints.	}{	71	}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	64	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	65	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	66	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	67	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	68	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	69	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	70	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	71	}{	Can I give you a hug, Shelly?	}{	Can I give you a hug, Shelly?	}{	#	}{	npc.SetDisposition("Flirt", 1)	}{		}{		}{		}{		}{		}{		}{		}{		}
{	72	}{	You probably shouldn't, I'm swarming with salmonella.	}{	You probably shouldn't, I'm swarming with salmonella.	}{	81	}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	73	}{	I'd let you, but, the other turtles might start talking.	}{	I'd let you, but, the other turtles might start talking.	}{	81	}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	74	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	75	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	76	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	77	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	78	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	79	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	80	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	81	}{	Well, it was nice seeing you again, Shelly. We should get together for the holidays. Call me, okay?	}{	Well, it was nice seeing you again, Shelly. We should get together for the holidays. Call me, okay?	}{	#	}{	npc.SetDisposition("Neutral", 1)	}{	G.Samantha_Dementated = 1; FindPlayer().ChangeMasqueradeLevel( -1 )	}{		}{		}{		}{		}{		}{		}{		}
{	82	}{	I will. Bye bye, Samantha!	}{	I will. Bye bye, Samantha!	}{	0	}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	83	}{	You know I'll be there. Goodbye, Samantha.	}{	You know I'll be there. Goodbye, Samantha.	}{	0	}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	84	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	85	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	86	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	87	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	88	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	89	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	90	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	91	}{	What - what happened? Please, just come with me, we'll get help, whatever the problem. There's a lot of people concerned about you - don't you care?	}{	What - what happened? Please, just come with me, we'll get help, whatever the problem. There's a lot of people concerned about you - don't you care?	}{	#	}{	npc.SetDisposition("Sad", 1)	}{		}{		}{		}{		}{		}{		}{		}{		}
{	92	}{	Forget you saw me. You life depends on it.	}{	Forget you saw me. You life depends on it.	}{	101	}{		}{		}{		}{		}{		}{		}{		}{		}{	Leave this face in your past, or face your doom.	}
{	93	}{	The person you knew is dead. You'll be too, if you tell anyone about me.	}{	The person you knew is dead. You'll be too, if you tell anyone about me.	}{	101	}{		}{		}{		}{		}{		}{		}{		}{		}{	I am not alive. . . and what I do to liars can't even be talked about on the news.	}
{	94	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	95	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	96	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	97	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	98	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	99	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	100	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	101	}{	I don't understand. What happened to you?	}{	I don't understand. What happened to you?	}{	#	}{	npc.SetDisposition("Sad", 1)	}{	G.Samantha_Threat = 1	}{		}{		}{		}{		}{		}{		}{		}
{	102	}{	Errgh. . .enough! It's coming. . .ARRR!	}{	Errgh. . .enough! It's coming. . .ARRR!	}{	0	}{	Humanity -5	}{	pc.FrenzyTrigger()	}{		}{		}{		}{		}{		}{		}{	I HEAR IT ROARING. . .it sees you. ARRR!	}
{	103	}{	It's best you don't know. For your own sake. You never saw me. Goodbye.	}{	It's best you don't know. For your own sake. You never saw me. Goodbye.	}{	0	}{	Humanity 5	}{		}{		}{		}{		}{		}{		}{		}{	Happened to who? Got it? I am gone forever.	}
{	104	}{	Don't try me, bitch! I'll rip out your larnyx if I have to. Keep your mouth shut.	}{	Don't try me, bitch! I'll rip out your larnyx if I have to. Keep your mouth shut.	}{	0	}{	Humanity 5	}{		}{		}{		}{		}{		}{		}{		}{	Don't make me take your tongue with me. Stay in the past.	}
{	105	}{	Can't take a hint? Now they'll be wondering where YOU went - you're dead, bitch.	}{	Can't take a hint? Now they'll be wondering where YOU went - you're dead, bitch.	}{	0	}{	Humanity 5	}{	npc.SetRelationship("player D_FR 5")	}{		}{		}{		}{		}{		}{		}{	The same thing that is about to happen to you - I died.	}
{	106	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	107	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	108	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	109	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	110	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	111	}{	C'mon, this is serious. I know it's you. Don't you recognize me? It's me, it's Samantha! What happened to you?	}{	C'mon, this is serious. I know it's you. Don't you recognize me? It's me, it's Samantha! What happened to you?	}{	#	}{	npc.SetDisposition("Sad", 1)	}{		}{		}{		}{		}{		}{		}{		}{		}
{	112	}{	Lady, listen, I really don't know who you are. Is this some kind of scam?	}{	Lady, listen, I really don't know who you are. Is this some kind of scam?	}{	121	}{		}{		}{		}{		}{		}{		}{		}{		}{	HA HA HA. . . who orchestrated this joke? MASTERFUL!	}
{	113	}{	Honestly, Samantha, I'm not him. Okay? You understand?	}{	Honestly, Samantha, I'm not her. Okay? You understand?	}{	141	}{		}{		}{		}{		}{		}{		}{		}{		}{	Flee Samantha, this is not the one you know.	}
{	114	}{	Samantha, please, you can't tell anyone you saw me.	}{	Samantha, please, you can't tell anyone you saw me.	}{	141	}{		}{		}{		}{		}{		}{		}{		}{		}{	Samantha. . .shh!	}
{	115	}{	Crazy bitch! Get lost. Like I said, I just moved here.	}{	Crazy bitch! Get lost. Like I said, I just moved here.	}{	121	}{		}{		}{		}{		}{		}{		}{		}{		}{	I am the hello! Can you person direct me nice to the tourist wonderful?! So good!	}
{	116	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	117	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	118	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	119	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	120	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	121	}{	But. . . your face, you look exactly the same. . . It's uncanny. . . I can't believe it.	}{	But. . . your face, you look exactly the same. . . It's uncanny. . . I can't believe it.	}{	#	}{	npc.SetDisposition("Confused", 1)	}{		}{		}{		}{		}{		}{		}{		}{		}
{	122	}{	Maybe he doesn't want to be found, did you think of that?	}{	Maybe she doesn't want to be found, did you think of that?	}{	141	}{		}{		}{		}{		}{		}{		}{		}{		}{	Playing pretend is no game. You do not want to participate.	}
{	123	}{	I don't know what to tell you. You mind stepping out of my way?	}{	I don't know what to tell you. You mind stepping out of my way?	}{	131	}{		}{		}{		}{		}{		}{		}{		}{		}{	Looks are but the meatsical confining the screaming brain.	}
{	124	}{	Lots of people look the same. Look around. I'm not them.	}{	Lots of people look the same. Look around. I'm not them.	}{	131	}{		}{		}{		}{		}{		}{		}{		}{		}{	Mine is a popular face. I feel so generic.	}
{	125	}{	I'm his identical twin. I'm sorry to tell you he's fled the country.	}{	I'm her identical twin. I'm sorry to tell you she's fled the country.	}{	141	}{		}{		}{		}{		}{		}{		}{		}{		}{	We are twins, but I'm the evil one. Sorry.	}
{	126	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	127	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	128	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	129	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	130	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	131	}{	[Sad]Yeah. Sorry. . . My mistake. [Starts to sniff, like about to cry]	}{	[Sad]Yeah. Sorry. . . My mistake. [Starts to sniff, like about to cry]	}{	#	}{	npc.SetDisposition("Sad", 1)	}{	G.Samantha_Persuaded = 1; FindPlayer().ChangeMasqueradeLevel( -1 )	}{		}{		}{		}{		}{		}{		}{		}
{	132	}{	(Auto-End)	}{	(Auto-End)	}{	0	}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	133	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	134	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	135	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	136	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	137	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	138	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	139	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	140	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	141	}{	It is you!	}{	It is you!	}{	#	}{	npc.SetDisposition("Sad", 1)	}{		}{		}{		}{		}{		}{		}{		}{		}
{	142	}{	(Auto-Link)	}{	(Auto-Link)	}{	41	}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	143	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	144	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	145	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	146	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	147	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	148	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	149	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	150	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	151	}{	[Telephone conversation]Hey, Jenny. . .yeah, it's Sam - you'll never believe who I found! You know who, who disappeared a little while ago - yeah, I couldn't believe it either! Just walked by me in Hollywood, he's right here. . . Anyhow, something seems wrong and, I wondered if you could call a few people and. . . Well, he didn't recognize me at first and I think it might be drugs or something. . . He needs our help. Okay. . . Maybe we could check him into a hospital or get the police involved. . . Well we can't just leave him like this, he's. . . Alright, call them and I'll keep him here. Just let everybody know he's alive and that we're going to get him some help.	}{	[Telephone conversation]Hey, Jenny. . .yeah, it's Sam - you'll never believe who I found! You know who, who disappeared a little while ago - yeah, I couldn't believe it either! Just walked by me in Hollywood, she's right here. . . Anyhow, something seems wrong and, I wondered if you could call a few people and. . . Well, she didn't recognize me at first and I think it might be drugs or something. . . She needs our help. Okay. . . Maybe we could check her into a hospital or get the police involved. . . Well we can't just leave her like this, she's. . . Alright, call them and I'll keep her here. Just let everybody know she's alive and that we're going to get her some help.	}{	#	}{	npc.SetDisposition("Neutral", 1)	}{		}{		}{		}{		}{		}{		}{		}{		}
{	152	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	153	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	154	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	155	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	156	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	157	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	158	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	159	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	160	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	161	}{	It's going to be okay.	}{	It's going to be okay.	}{	#	}{	npc.SetDisposition("Neutral", 1)	}{		}{		}{		}{		}{		}{		}{		}{		}
{	162	}{	(Auto_End)	}{	(Auto_End)	}{	0	}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	163	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	164	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	165	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	166	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	167	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	168	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	169	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	170	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	171	}{		}{		}{	#	}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	172	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	173	}{	(Starting Condition)	}{		}{	101	}{	G.Samantha_Threat == 1	}{		}{		}{		}{		}{		}{		}{		}{		}
{	174	}{	(Starting Condition)	}{		}{	131	}{	G.Samantha_Persuaded == 1	}{		}{		}{		}{		}{		}{		}{		}{		}
{	175	}{	(Starting Condition)	}{		}{	81	}{	G.Samantha_Dementated == 1	}{		}{		}{		}{		}{		}{		}{		}{		}
{	176	}{	(Starting Condition)	}{		}{	31	}{	G.Samantha_Dominated == 1	}{		}{		}{		}{		}{		}{		}{		}{		}
{	177	}{	(Starting Condition)	}{		}{	161	}{	npc.times_talked > 1	}{		}{		}{		}{		}{		}{		}{		}{		}
{	178	}{	(Starting Condition)	}{		}{	1	}{	npc.times_talked == 1	}{		}{		}{		}{		}{		}{		}{		}{		}
