{	1	}{		}{		}{	#	}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	2	}{		}{		}{	#	}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	3	}{		}{		}{	#	}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	4	}{		}{		}{	#	}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	5	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	6	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	7	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	8	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	9	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	10	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	11	}{	[Dying and genuinely afraid for her life. Desperately doesn't want to die]P-p-please- get a doctor.	}{	[Dying and genuinely afraid for her life. Desperately doesn't want to die]P-p-please- get a doctor.	}{	#	}{		}{	G.Heather_Know = 1	}{		}{		}{		}{		}{		}{		}{		}
{	12	}{	(Auto-End)	}{	(Auto-End)	}{	0	}{		}{		}{		}{		}{		}{		}{		}{		}{	(Auto-End)	}
{	13	}{	[shocked, in pain, frightened]Ungh. My insides- It hurts so bad.	}{	[shocked, in pain, frightened]Ungh. My insides- It hurts so bad.	}{	#	}{		}{	G.Heather_Insides = 1	}{		}{		}{		}{		}{		}{		}{		}
{	14	}{	(Auto-End)	}{	(Auto-End)	}{	0	}{		}{		}{		}{		}{		}{		}{		}{		}{	(Auto-End)	}
{	15	}{	[in pain, starting to cry]C-c-can s-someone call my grandma. . . please?	}{	[in pain, crying]C-c-can s-someone call my grandma. . . please?	}{	#	}{		}{	G.Heather_Grandma = 1	}{		}{		}{		}{		}{		}{		}{		}
{	16	}{	(Auto-End)	}{	(Auto-End)	}{	0	}{		}{		}{		}{		}{		}{		}{		}{		}{	(Auto-End)	}
{	17	}{	[In pain, fighting it]Nnnnghhhh-	}{	[In pain, fighting it]Nnnnghhhh-	}{	#	}{		}{	G.Heather_Grandma = 2	}{		}{		}{		}{		}{		}{		}{		}
{	18	}{	(Auto-End)	}{	(Auto-End)	}{	0	}{		}{		}{		}{		}{		}{		}{		}{		}{	(Auto-End)	}
{	19	}{	[unconscious, pained groaning]Ngh. . .	}{	[unconscious, pained groaning]Ngh. . .	}{	#	}{		}{	G.Heather_Groan = 1	}{		}{		}{		}{		}{		}{		}{		}
{	20	}{	(Auto-End)	}{	(Auto-End)	}{	0	}{		}{		}{		}{		}{		}{		}{		}{		}{	(Auto-End)	}
{	21	}{	[unconscious, pained groaning]Ngh. . .	}{	[unconscious, pained groaning]Ngh. . .	}{	#	}{		}{	G.Heather_Groan = 0	}{		}{		}{		}{		}{		}{		}{		}
{	22	}{	(Auto-End)	}{	(Auto-End)	}{	0	}{		}{		}{		}{		}{		}{		}{		}{		}{	(Auto-End)	}
{	23	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	24	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	25	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	26	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	27	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	28	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	29	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	30	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	31	}{	[unconscious, pained, open-mouthed groaning]Ngh. . .	}{	[unconscious, pained, open-mouthed groaning]Ngh. . .	}{	#	}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	32	}{	(feed her your blood)	}{	(feed her your blood)	}{	0	}{		}{	G.Heather_Steve = 1	}{		}{		}{		}{		}{		}{		}{	(feed her your blood)	}
{	33	}{	(do nothing)	}{	(do nothing)	}{	0	}{		}{		}{		}{		}{		}{		}{		}{		}{	(do nothing)	}
{	34	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	35	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	36	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	37	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	38	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	39	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	40	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	41	}{	[pain groaning, drinking sound, perking up]mmm. . .	}{	[pain groaning, drinking sound, perking up]mmm. . .	}{	#	}{	npc.SetDisposition("lay", 1)	}{	G.Heather_Drank = 1; G.Heather_Steve = 2; FindPlayer().HumanityAdd(1)	}{		}{		}{		}{		}{		}{		}{		}
{	42	}{	You alright?	}{	You alright?	}{	51	}{	not IsClan(pc,"Nosferatu")	}{		}{		}{		}{		}{		}{		}{		}{	Your flesh mends. . .	}
{	43	}{	You like that? Best cure in the world.	}{	You like that? Best cure in the world.	}{	51	}{	not IsClan(pc,"Nosferatu")	}{		}{		}{		}{		}{		}{		}{		}{	Rise - my divinity is your salvation.	}
{	44	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	45	}{	You like that? Best cure in the world.	}{	You like that? Best cure in the world.	}{	101	}{	IsClan(pc,"Nosferatu")	}{		}{		}{		}{		}{		}{		}{		}{		}
{	46	}{	You will be fine. I must go.	}{	You will be fine. I must go.	}{	0	}{	IsClan(pc,"Nosferatu")	}{		}{		}{		}{		}{		}{		}{		}{		}
{	47	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	48	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	49	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	50	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	51	}{	[eyes opening, recovering, weak]You- who- Who are you? What did you do? What did you do to me?	}{	[eyes opening, recovering, weak]You- who- Who are you? What did you do? What did you do to me?	}{	#	}{	npc.SetDisposition("lay", 1)	}{		}{		}{		}{		}{		}{		}{		}{		}
{	52	}{	Nothing. I must be going now-	}{	Nothing. I must be going now-	}{	0	}{		}{	G.Heather_SM = 1	}{		}{		}{		}{		}{		}{		}{	The words would be a perilous poison. Farewell.	}
{	53	}{	Nothing. . . I'm just a nurse.	}{	Nothing. . . I'm just a nurse.	}{	61	}{		}{		}{		}{		}{		}{		}{		}{		}{	I am a simple worker, a hospital healer...	}
{	54	}{	I simply wanted to help.	}{	I simply wanted to help.	}{	71	}{		}{		}{		}{		}{		}{		}{		}{		}{	I only wished to lessen your pain...	}
{	55	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	56	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	57	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	58	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	59	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	60	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	61	}{	No- No you did something. I can feel it. . . It's. . . fixing me. You- I kissed your wrist. What did you do?	}{	No- No you did something. I can feel it. . . It's. . . fixing me. You- I kissed your wrist. What did you do?	}{	#	}{	npc.SetDisposition("lay", 1)	}{		}{		}{		}{		}{		}{		}{		}{		}
{	62	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	63	}{	Look, forget about this. . . And don't say anything. You'll be fine.	}{	Look, forget about this. . . And don't say anything. You'll be fine.	}{	81	}{		}{		}{		}{		}{		}{		}{		}{		}{	Some things are best forgotten. Wash me from your mind...	}
{	64	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	65	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	66	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	67	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	68	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	69	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	70	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	71	}{	But you did something. . . I kissed your wrist. . . I can feel it inside of me. What did you do?	}{	But you did something. . . I kissed your wrist. . . I can feel it inside of me. What did you do?	}{	#	}{	npc.SetDisposition("lay", 1)	}{		}{		}{		}{		}{		}{		}{		}{		}
{	72	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	73	}{	Look, forget about this. . . And don't say anything. You'll be fine.	}{	Look, forget about this. . . And don't say anything. You'll be fine.	}{	81	}{		}{		}{		}{		}{		}{		}{		}{		}{	Some things are best forgotten. Wash me from your mind...	}
{	74	}{	I fed you my blood. I'm a vampire. My blood can heal you.	}{	I fed you my blood. I'm a vampire. My blood can heal you.	}{	101	}{		}{	G.Heather_SM = 1	}{		}{		}{		}{		}{		}{		}{	I am a child of the night, blood-thirsty and damned. My blood has healed you...	}
{	75	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	76	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	77	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	78	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	79	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	80	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	81	}{	You- I feel like I know you. Like you've always been here.	}{	You- I feel like I know you. Like you've always been here.	}{	#	}{	npc.SetDisposition("lay", 1)	}{		}{		}{		}{		}{		}{		}{		}{		}
{	82	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	83	}{	I really must be going now.	}{	I really must be going now.	}{	0	}{		}{	G.Heather_SM = 2	}{		}{		}{		}{		}{		}{		}{	I must leave you, my blood-love. Farewell.	}
{	84	}{	I am a vampire. My blood healed you.	}{	I am a vampire. My blood healed you.	}{	101	}{		}{	G.Heather_SM = 3	}{		}{		}{		}{		}{		}{		}{	I am a child of the night, blood-thirsty and damned. My blood has healed you...	}
{	85	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	86	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	87	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	88	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	89	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	90	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	91	}{	[confused]. . . Hm? Who are you? Can I help you with something?	}{	[confused]. . . Hm? Who are you? Can I help you with something?	}{	#	}{	npc.SetDisposition("lay", 1)	}{		}{		}{		}{		}{		}{		}{		}{		}
{	92	}{	Just passing through.	}{	Just passing through.	}{	0	}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	93	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	94	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	95	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	96	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	97	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	98	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	99	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	100	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	101	}{	What!? Doctor! Security!!	}{	What!? Doctor! Security!!	}{	#	}{	npc.SetDisposition("lay", 2)	}{	G.Nurse_Warn = 3	}{		}{		}{		}{		}{		}{		}{		}
{	102	}{	(Auto-End)	}{	(Auto-End)	}{	0	}{		}{		}{		}{		}{		}{		}{		}{		}{	(Auto-End)	}
{	103	}{	. . .I just need. . . some rest. . .now[falls asleep].	}{	. . .I just need. . . some rest. . .now[falls asleep].	}{	#	}{	npc.SetDisposition("Dead",1)	}{		}{		}{		}{		}{		}{		}{		}{		}
{	104	}{	(Auto-End)	}{	(Auto-End)	}{	0	}{		}{		}{		}{		}{		}{		}{		}{		}{	(Auto-End)	}
{	105	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	106	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	107	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	108	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	109	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	110	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	111	}{	[seeing Nos player]Get away from me! [Screams]	}{	[seeing Nos player]Get away from me! [Screams]	}{	#	}{	npc.SetDisposition("lay", 2)	}{		}{		}{		}{		}{		}{		}{		}{		}
{	112	}{	(Auto-End)	}{	(Auto-End)	}{	0	}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	113	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	114	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	115	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	116	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	117	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	118	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	119	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	120	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	121	}{	Hey! I know this might seem creepy and all, but please don't blow me off, okay? Someone told me I could find you here, I mean, I've been looking all over for you since that night, because I just wanted to. . . I'm in your debt. . .	}{	Hey! I know this might seem creepy and all, but please don't blow me off, okay? Someone told me I could find you here, I mean, I've been looking all over for you since that night, because I just wanted to. . . I'm in your debt. . .	}{	#	}{	npc.SetDisposition("Confused",1)	}{		}{		}{		}{		}{		}{		}{		}{		}
{	122	}{	(Auto-Link)	}{	(Auto-Link)	}{	131	}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	123	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	124	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	125	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	126	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	127	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	128	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	129	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	130	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	131	}{	I want to. . . help you. I owe you my life and, I feel like I need to repay you. Oh, I almost forgot - I'm Heather - Heather Poe. I'm not weirding you out or anything, am I?	}{	I want to. . . help you. I owe you my life and, I feel like I need to repay you. Oh, I almost forgot - I'm Heather - Heather Poe. I'm not weirding you out or anything, am I?	}{	#	}{	npc.SetDisposition("Confused",1)	}{		}{		}{		}{		}{		}{		}{		}{		}
{	132	}{	That's hard to do these nights. You look much better. I'm glad.	}{	That's hard to do these nights. You look much better. I'm glad.	}{	141	}{		}{		}{		}{		}{		}{		}{		}{		}{	I do not see Death over you anymore.	}
{	133	}{	No. I knew you would return. You may be useful to me.	}{	No. I knew you would return. You may be useful to me.	}{	161	}{		}{		}{		}{		}{		}{		}{		}{		}{	Weird me out? HA HA. . . I knew you would find me. You may be useful.	}
{	134	}{	Heather, you shouldn't be here.	}{	Heather, you shouldn't be here.	}{	151	}{		}{		}{		}{		}{		}{		}{		}{		}{	You. Must. Go.	}
{	135	}{	Turn around, go back home. You cannot get involved with me.	}{	Turn around, go back home. You cannot get involved with me.	}{	151	}{		}{		}{		}{		}{		}{		}{		}{		}{	I remove your leash. Run free.	}
{	136	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	137	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	138	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	139	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	140	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	141	}{	Only because of you, what you did for me. . .	}{	Only because of you, what you did for me. . .	}{	#	}{	npc.SetDisposition("Joy",1)	}{		}{		}{		}{		}{		}{		}{		}{		}
{	142	}{	(Auto-Link)	}{	(Auto-Link)	}{	171	}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	143	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	144	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	145	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	146	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	147	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	148	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	149	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	150	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	151	}{	Wait. . .	}{	Wait. . .	}{	#	}{	npc.SetDisposition("Sad",1)	}{		}{		}{		}{		}{		}{		}{		}{		}
{	152	}{	(Auto-Link)	}{	(Auto-Link)	}{	171	}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	153	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	154	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	155	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	156	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	157	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	158	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	159	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	160	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	161	}{	I CAN be, I know I can, I'll do everything I can for you, I. . . Look - here. . .	}{	I CAN be, I know I can, I'll do everything I can for you, I. . . Look - here. . .	}{	#	}{	npc.SetDisposition("Neutral",1)	}{		}{		}{		}{		}{		}{		}{		}{		}
{	162	}{	(Auto-Link)	}{	(Auto-Link)	}{	171	}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	163	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	164	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	165	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	166	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	167	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	168	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	169	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	170	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	171	}{	Here, I. . . I got you this, I thought you might be able to use it. I can be useful to you. . . I'd do anything - just tell me you'll let me help you, let me stay with you. . . Make me feel this way. . .	}{	Here, I. . . I got you this, I thought you might be able to use it. I can be useful to you. . . I'd do anything - just tell me you'll let me help you, let me stay with you. . . Make me feel this way. . .	}{	#	}{	npc.SetDisposition("Sad",1)	}{	pc.GiveItem("item_g_ring_silver")	}{		}{		}{		}{		}{		}{		}{		}
{	172	}{	Of course. Heather, I would love for you  to stay with me.	}{	Of course. Heather, I would love for you  to stay with me.	}{	181	}{		}{		}{		}{		}{		}{		}{		}{		}{	Hmm. . . I always wanted a pet. . . something to cradle before I sleep.	}
{	173	}{	If you want to feel like that. . . Than you're going to have to earn it.	}{	If you want to feel like that. . . Than you're going to have to earn it.	}{	181	}{		}{		}{		}{		}{		}{		}{		}{		}{	Heh, heh, heh. . . welcome. . .	}
{	174	}{	Oh, man, did I make a mistake. Heather. . . I only did that to save your life.	}{	Oh, man, did I make a mistake. Heather. . . I only did that to save your life.	}{	211	}{		}{		}{		}{		}{		}{		}{		}{		}{	Your life was escaping, so I locked it back in its cage. I should have let it go.	}
{	175	}{	No. If you stay with me, you'll get hurt. Get out of here. Now.	}{	No. If you stay with me, you'll get hurt. Get out of here. Now.	}{	201	}{		}{		}{		}{		}{		}{		}{		}{		}{	If I could share my thoughts, you would run. YOU DO NOT WANT THIS!	}
{	176	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	177	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	178	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	179	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	180	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	181	}{	Really?! I promise you won't regret it! Promise! I'll get you money, I'll get you things. . . Everything! I want to be. . .important to you.	}{	Really?! I promise you won't regret it! Promise! I'll get you money, I'll get you things. . . Everything! I want to be. . .important to you.	}{	#	}{	npc.SetDisposition("Joy",1)	}{		}{		}{		}{		}{		}{		}{		}{		}
{	182	}{	Wait for me at my place. I can't have you following me around, it's dangerous.	}{	Wait for me at my place. I can't have you following me around, it's dangerous.	}{	191	}{		}{		}{		}{		}{		}{		}{		}{		}{	Good. Go to our home. But no one can know about you, my pet.	}
{	183	}{	As long as you're useful, you'll have some importance to me.	}{	As long as you're useful, you'll have some importance to me.	}{	191	}{		}{		}{		}{		}{		}{		}{		}{		}{	I am a creature of whim. And you will be a creature of my whims.	}
{	184	}{	Wait. . . Heather, I'm sorry, you have to go on with your life. Forget about me.	}{	Wait. . . Heather, I'm sorry, you have to go on with your life. Forget about me.	}{	201	}{		}{		}{		}{		}{		}{		}{		}{		}{	I do not want the future guilt. Or the blood on my hands.	}
{	185	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	186	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	187	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	188	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	189	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	190	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	191	}{	I know where you live. . . I checked there first. I'll wait for you at your place. . . And when you do come back, I'll take care of whatever you want - I'd do anything for you.	}{	I know where you live. . . I checked there first. I'll wait for you at your place. . . And when you do come back, I'll take care of whatever you want - I'd do anything for you.	}{	#	}{	npc.SetDisposition("Neutral",1)	}{	G.Heather_Haven = 1	}{		}{		}{		}{		}{		}{		}{		}
{	192	}{	My dear Heather - what did I ever do without you.  I'll see you later.	}{	My dear Heather - what did I ever do without you.  I'll see you later.	}{	0	}{		}{		}{		}{		}{		}{		}{		}{		}{	You fill the empty hole where my guts used to be. Until later, my pet.	}
{	193	}{	Do that. And clean the place up a little, would you. Later, Heather.	}{	Do that. And clean the place up a little, would you. Later, Heather.	}{	0	}{		}{		}{		}{		}{		}{		}{		}{		}{	YES. . . Add the 'less' to the 'spot' in my haven. Be by to check on it, real soon.	}
{	194	}{	Do what you want. Goodbye.	}{	Do what you want. Goodbye.	}{	0	}{		}{		}{		}{		}{		}{		}{		}{		}{	You heard the rattle, if you want to stick your hand in the hole, be my guest.	}
{	195	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	196	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	197	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	198	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	199	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	200	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	201	}{	You don't mean that. . . I know you need me. . . Just. . . Just let me stay near you for a little while, and if you still don't want me around, if you tell me to go, I'll go, I promise.	}{	You don't mean that. . . I know you need me. . . Just. . . Just let me stay near you for a little while, and if you still don't want me around, if you tell me to go, I'll go, I promise.	}{	#	}{	npc.SetDisposition("Sad",1)	}{	G.Heather_Haven = 1	}{		}{		}{		}{		}{		}{		}{		}
{	202	}{	Fair enough. But when I say it's time to go, you go. See you later.	}{	Fair enough. But when I say it's time to go, you go. See you later.	}{	0	}{		}{		}{		}{		}{		}{		}{		}{		}{	As I can show you in, I can shove you out at any time. See you in the future.	}
{	203	}{	Fine. And clean the place up a little, would you. Later, Heather.	}{	Fine. And clean the place up a little, would you. Later, Heather.	}{	0	}{		}{		}{		}{		}{		}{		}{		}{		}{	YES. . . Add the 'less' to the 'spot' in my haven. Be by to check on it, real soon.	}
{	204	}{	I don't think so. . . Heather, are you listening?	}{	I don't think so. . . Heather, are you listening?	}{	0	}{		}{		}{		}{		}{		}{		}{		}{		}{	In your mind you are already there.  Blah, blah, blah, blah. . . My words are useless.	}
{	205	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	206	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	207	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	208	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	209	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	210	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	211	}{	What do you mean, you're like, you're like. . . the effect you had on me made me want to live - it's all because of you. You saved my life. . . please, let me be of use to you - I'll do whatever, I don't care.	}{	What do you mean, you're like, you're like. . . the effect you had on me made me want to live - it's all because of you. You saved my life. . . please, let me be of use to you - I'll do whatever, I don't care.	}{	#	}{	npc.SetDisposition("Sad",1)	}{		}{		}{		}{		}{		}{		}{		}{		}
{	212	}{	If you must. . . Fine.	}{	If you must. . . Fine.	}{	181	}{		}{		}{		}{		}{		}{		}{		}{		}{	If you haven't a care, neither do I.	}
{	213	}{	No cares, huh? I can think of something. . . Yeah, okay.	}{	No cares, huh? I can think of something. . . Yeah, okay.	}{	181	}{		}{		}{		}{		}{		}{		}{		}{		}{	Only a fool would wish for this. Welcome to my madness, fool.	}
{	214	}{	No! Get out of here! Go! Don't ever talk to me again!	}{	No! Get out of here! Go! Don't ever talk to me again!	}{	221	}{		}{		}{		}{		}{		}{		}{		}{		}{	RUN YOU FOOL! RUN!!!	}
{	215	}{	You have any sense? Maybe if I smack you around a little, you'll learn.	}{	You have any sense? Maybe if I smack you around a little, you'll learn.	}{	231	}{		}{		}{		}{		}{		}{		}{		}{		}{	My hand is starting to feel your pain, and it wants to return it.	}
{	216	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	217	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	218	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	219	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	220	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	221	}{	[Saddened]But I. . . I've never felt this way about somebody before. . . I think I. . . When I'm around you, it's. . . I love you - can't you please let me be a part of your life?	}{	[Saddened]But I. . . I've never felt this way about somebody before. . . I think I. . . When I'm around you, it's. . . I love you - can't you please let me be a part of your life?	}{	#	}{	npc.SetDisposition("Sad",2)	}{		}{		}{		}{		}{		}{		}{		}{		}
{	222	}{	I don't have the heart to say 'no'. Very well.	}{	I don't have the heart to say 'no'. Very well.	}{	181	}{		}{		}{		}{		}{		}{		}{		}{		}{	Bravo. . . The word 'no' no longer exists in my vocabulary.	}
{	223	}{	No. Forget you ever met me. Have a good life. Farewell.	}{	No. Forget you ever met me. Have a good life. Farewell.	}{	0	}{		}{	G.Heather_Warning = 1	}{		}{		}{		}{		}{		}{		}{	I have no life to share. Go, for I too am gone.	}
{	224	}{	Unless you want to wind up dead, never let me see you again.	}{	Unless you want to wind up dead, never let me see you again.	}{	0	}{		}{	G.Heather_Warning = 1	}{		}{		}{		}{		}{		}{		}{	You can share my death if I see you again. Now GO!	}
{	225	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	226	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	227	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	228	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	229	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	230	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	231	}{	Hurt me, I don't care. . . Do whatever you want. . . I just want to be with you, no matter what. . .	}{	Hurt me, I don't care. . . Do whatever you want. . . I just want to be with you, no matter what. . .	}{	#	}{	npc.SetDisposition("Sad",2)	}{		}{		}{		}{		}{		}{		}{		}{		}
{	232	}{	If you must. . . Fine.	}{	If you must. . . Fine.	}{	181	}{		}{		}{		}{		}{		}{		}{		}{		}{	If you haven't a care, neither do I.	}
{	233	}{	If you really feel that way. . . But you will do everything I say, no question.	}{	If you really feel that way. . . But you will do everything I say, no question.	}{	181	}{		}{		}{		}{		}{		}{		}{		}{		}{	Only a fool would wish for this. Welcome to my madness, fool.	}
{	234	}{	What the hell is wrong with you? I just threatened you! Get out of here!	}{	What the hell is wrong with you? I just threatened you! Get out of here!	}{	221	}{		}{		}{		}{		}{		}{		}{		}{		}{	So stubborn. So foolish. And it can only get worse.	}
{	235	}{	This is called tough love, Heather. Might sting a bit.	}{	This is called tough love, Heather. Might sting a bit.	}{	241	}{		}{		}{		}{		}{		}{		}{		}{		}{	It pains you to feel that way. It feels a lot like MY HAND on YOUR FACE.	}
{	236	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	237	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	238	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	239	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	240	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	241	}{	[Recovering from a smack]Your touch, no matter how hard, is gentle and loving. . . No matter what you do, it won't change these feelings I have for you.	}{	[Recovering from a smack]Your touch, no matter how hard, is gentle and loving. . . No matter what you do, it won't change these feelings I have for you.	}{	#	}{	npc.SetDisposition("Sad",2)	}{		}{		}{		}{		}{		}{		}{		}{		}
{	242	}{	Fine. I'll keep you around. But don't ever say that again.	}{	Fine. I'll keep you around. But don't ever say that again.	}{	181	}{		}{		}{		}{		}{		}{		}{		}{		}{	Never repeat those words and you may serve me.	}
{	243	}{	That's what I like to hear. You may hang around me, for now.	}{	That's what I like to hear. You may hang around me, for now.	}{	181	}{		}{		}{		}{		}{		}{		}{		}{		}{	A HA HA. . . I am amused. I will have a lot of fun with you.	}
{	244	}{	What can I say to make you go away?	}{	What can I say to make you go away?	}{	251	}{		}{		}{		}{		}{		}{		}{		}{		}{	What can I say to make you disappear?	}
{	245	}{	I'll put you back in the hospital if you don't get out of here!	}{	I'll put you back in the hospital if you don't get out of here!	}{	221	}{		}{		}{		}{		}{		}{		}{		}{		}{	I found you near death, and I can return you to that state.	}
{	246	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	247	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	248	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	249	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	250	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	251	}{	Nothing. . .	}{	Nothing. . .	}{	#	}{	npc.SetDisposition("Sad",1)	}{		}{		}{		}{		}{		}{		}{		}{		}
{	252	}{	You want to be a part of this damnation? You got it.	}{	You want to be a part of this damnation? You got it.	}{	181	}{		}{		}{		}{		}{		}{		}{		}{		}{	Welcome to the world of the damned. You can fill out the forms later.	}
{	253	}{	Very well. But you do what I say.	}{	Very well. But you do what I say.	}{	181	}{		}{		}{		}{		}{		}{		}{		}{		}{	Nothing'. Still here. Very well, you may stay, but my words are your bread.	}
{	254	}{	I regret ever helping you. Get out of here, Heather. Don't let me see you again.	}{	I regret ever helping you. Get out of here, Heather. Don't let me see you again.	}{	221	}{		}{		}{		}{		}{		}{		}{		}{		}{	I regret being kind. From this day forward, I will be cruel. Leave my sight.	}
{	255	}{	You pathetic addict. Get out of here! Stupid bitch. . .	}{	You pathetic addict. Get out of here! Stupid bitch. . .	}{	221	}{		}{		}{		}{		}{		}{		}{		}{		}{	Your existence disgusts me. To look upon you is to define 'pathetic'.	}
{	256	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	257	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	258	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	259	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	260	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	261	}{	Look, I know you told me you don't want me around, but I just couldn't do it. . . Don't you understand? I need you. . . I love you - please don't make me leave you again! I promise I won't get in the way, and I can help. . .	}{	Look, I know you told me you don't want me around, but I just couldn't do it. . . Don't you understand? I need you. . . I love you - please don't make me leave you again! I promise I won't get in the way, and I can help. . .	}{	#	}{	npc.SetDisposition("Sad",1)	}{		}{		}{		}{		}{		}{		}{		}{		}
{	262	}{	Heather? You don't understand, but it's for your own benefit I asked you to go.	}{	Heather? You don't understand, but it's for your own benefit I asked you to go.	}{	271	}{		}{		}{		}{		}{		}{		}{		}{		}{	You have taken one more step towards your doom. Walk away.	}
{	263	}{	Crazy, stalking bitch. . . Leave. Now. Or I don't know what I may do to you. . .	}{	Crazy, stalking bitch. . . Leave. Now. Or I don't know what I may do to you. . .	}{	271	}{		}{		}{		}{		}{		}{		}{		}{		}{	I enjoy surprises as much as a cat. Can't you see my claws?	}
{	264	}{	If I can't get rid of you, make yourself useful - clean this place up, would you?	}{	If I can't get rid of you, make yourself useful - clean this place up, would you?	}{	281	}{		}{		}{		}{		}{		}{		}{		}{		}{	Hmm. . . So you want to help. . . Help yourself to a rag and shine something.	}
{	265	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	266	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	267	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	268	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	269	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	270	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	271	}{	I don't care - My life felt meaningless until that night when you saved me. . . I'd die for you. . .	}{	I don't care - My life felt meaningless until that night when you saved me. . . I'd die for you. . .	}{	#	}{	npc.SetDisposition("Sad",2)	}{		}{		}{		}{		}{		}{		}{		}{		}
{	272	}{	If that's the way you feel. . . I guess you can stay - for now.	}{	If that's the way you feel. . . I guess you can stay - for now.	}{	281	}{		}{		}{		}{		}{		}{		}{		}{		}{	Since I don't feel like throwing you out a window, I guess you may stay.	}
{	273	}{	I'd rather it didn't come to that. So do as I say and go. . .	}{	I'd rather it didn't come to that. So do as I say and go. . .	}{	291	}{		}{		}{		}{		}{		}{		}{		}{		}{	Yes, you will. So you must reject your fate.	}
{	274	}{	You don't have to die for me. . . but you will do everything I ask.	}{	You don't have to die for me. . . but you will do everything I ask.	}{	281	}{		}{		}{		}{		}{		}{		}{		}{		}{	If you're going to die on me, try to die somewhere near the trash.	}
{	275	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	276	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	277	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	278	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	279	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	280	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	281	}{	Yes, whatever you say. . . Anything for the reward of your love. . .	}{	Yes, whatever you say. . . Anything for the reward of your love. . .	}{	#	}{	npc.SetDisposition("Joy",1)	}{		}{		}{		}{		}{		}{		}{		}{		}
{	282	}{	You would do anything, wouldn't you? I suppose I'm responsible for you now.	}{	You would do anything, wouldn't you? I suppose I'm responsible for you now.	}{	351	}{		}{		}{		}{		}{		}{		}{		}{		}{	You're insane. How fitting you found your way here.	}
{	283	}{	Anything? I'll hold you to that.	}{	Anything? I'll hold you to that.	}{	351	}{		}{		}{		}{		}{		}{		}{		}{		}{	Anything? Did you ever stop to think of the outcomes of that word?	}
{	284	}{	My love is vampire blood, Heather. A great reward to be sure.	}{	My love is vampire blood, Heather. A great reward to be sure.	}{	391	}{		}{		}{		}{		}{		}{		}{		}{		}{	Love, vampire blood, one in the same from my wrist. Ready for your reward?	}
{	285	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	286	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	287	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	288	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	289	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	290	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	291	}{	I can't. . . I just can't. . .  I'll be whoever you want me to be. . . Without your attention, without your presence, this world is merciless and vulgar and. . . and - please don't make me go. . .	}{	I can't. . . I just can't. . .  I'll be whoever you want me to be. . . Without your attention, without your presence, this world is merciless and vulgar and. . . and - please don't make me go. . .	}{	#	}{	npc.SetDisposition("Sad",1)	}{		}{		}{		}{		}{		}{		}{		}{		}
{	292	}{	Go. Never come back. Go back to your life.	}{	Go. Never come back. Go back to your life.	}{	301	}{	Dominate 1	}{		}{		}{		}{		}{		}{		}{		}{	Go. Never come back. Go back to your life.	}
{	293	}{	I never existed. This never happened. All is dream. . . Go outside, and wake up.	}{	I never existed. This never happened. All is dream. . . Go outside, and wake up.	}{	311	}{	Dementation 1	}{		}{		}{		}{		}{		}{		}{		}{	I never existed. This never happened. All is dream. . . Go outside, and wake up.	}
{	294	}{	You may not understand now. . . but it's for your safety. Go, Heather.	}{	You may not understand now. . . but it's for your safety. Go, Heather.	}{	321	}{		}{		}{		}{		}{		}{		}{		}{		}{	I thought I wanted a pet, but I do not want the responsibility. Go - you are free.	}
{	295	}{	Stupid ghoul. . . Get out of here! I command you to leave!	}{	Stupid ghoul. . . Get out of here! I command you to leave!	}{	321	}{		}{		}{		}{		}{		}{		}{		}{		}{	My humanity is your escape. Leave while it still exists.	}
{	296	}{	Whatever I do, you won't listen. Come close, I want my blood back.	}{	Whatever I do, you won't listen. Come close, I want my blood back.	}{	0	}{		}{	G.Heather_Kill = 1; pc.SeductiveFeed(npc)	}{		}{		}{		}{		}{		}{		}{	If you will not leave, then my blood will leave your body.	}
{	297	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	298	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	299	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	300	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	301	}{	I. . . Have to go. . . I have class tomorrow and. . . my grandmother must be worried about me.	}{	I. . . Have to go. . . I have class tomorrow and. . . my grandmother must be worried about me.	}{	#	}{	npc.SetDisposition("Confused",1)	}{	G.Heather_Dominated = 1; G.Heather_Gone = 1; FindPlayer().HumanityAdd( 1 )	}{		}{		}{		}{		}{		}{		}{		}
{	302	}{	Goodbye Heather.	}{	Goodbye Heather.	}{	0	}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	303	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	304	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	305	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	306	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	307	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	308	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	309	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	310	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	311	}{	[spaced out]I have to wake up. . .Get ready for school. . . what a weird dream this has been. . . What a strange person to dream about. . . Goodbye, master of my dreams. . .	}{	[spaced out]I have to wake up. . .Get ready for school. . . what a weird dream this has been. . . What a strange person to dream about. . . Goodbye, master of my dreams. . .	}{	#	}{	npc.SetDisposition("Neutral",1)	}{	G.Heather_Dementated = 1; G.Heather_Gone = 1; FindPlayer().HumanityAdd( 1 )	}{		}{		}{		}{		}{		}{		}{		}
{	312	}{	Farewell, my house pet.	}{	Farewell, my house pet.	}{	0	}{		}{		}{		}{		}{		}{		}{		}{		}{	Farewell, my house pet.	}
{	313	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	314	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	315	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	316	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	317	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	318	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	319	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	320	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	321	}{	[Distressed]What?! But I. . .	}{	[Distressed]What?! But I. . .	}{	#	}{	npc.SetDisposition("Confused",1)	}{		}{		}{		}{		}{		}{		}{		}{		}
{	322	}{	You did say you would do as I ask, correct? I want you to leave.	}{	You did say you would do as I ask, correct? I want you to leave.	}{	331	}{		}{		}{		}{		}{		}{		}{		}{		}{	This is my will, which you are bloodbound to.	}
{	323	}{	Out. Now.	}{	Out. Now.	}{	331	}{		}{		}{		}{		}{		}{		}{		}{		}{	OUT! GO! ESCAPE! NOW!	}
{	324	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	325	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	326	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	327	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	328	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	329	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	330	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	331	}{	[saddened, emotionally crushed]O-okay. . . I'll go. . . If you really don't want me here. . .	}{	[saddened, emotionally crushed]O-okay. . . I'll go. . . If you really don't want me here. . .	}{	#	}{	npc.SetDisposition("Sad",1)	}{	G.Heather_Gone = 1; FindPlayer().HumanityAdd( 1 )	}{		}{		}{		}{		}{		}{		}{		}
{	332	}{	This is for your own good. Please stay away. Goodbye, Heather.	}{	This is for your own good. Please stay away. Goodbye, Heather.	}{	0	}{		}{		}{		}{		}{		}{		}{		}{		}{	Death will find you one day, but I will not lead him to you. Goodbye, my pet.	}
{	333	}{	I don't. Now go. Do not come back.	}{	I don't. Now go. Do not come back.	}{	0	}{		}{		}{		}{		}{		}{		}{		}{		}{	GO! RUN!	}
{	334	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	335	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	336	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	337	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	338	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	339	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	340	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	341	}{	I'm so glad you're back - I've been waiting here just like you asked. . . Your place is. . . um, nice. . .	}{	I'm so glad you're back - I've been waiting here just like you asked. . . Your place is. . . um, nice. . .	}{	#	}{	npc.SetDisposition("Joy",1)	}{		}{		}{		}{		}{		}{		}{		}{	While you were gone, I tapped my foot over three-thousand times. . . I don't know why I counted, huh. . .	}
{	342	}{	I didn't decorate it.	}{	I didn't decorate it.	}{	351	}{		}{		}{		}{		}{		}{		}{		}{		}{	I have the same habit.	}
{	343	}{	If you have any complaints, you can leave.	}{	If you have any complaints, you can leave.	}{	351	}{		}{		}{		}{		}{		}{		}{		}{		}{	Now we know how many foot taps it takes to make me appear. Wonderful.	}
{	344	}{	It may not be much, but it's mine.	}{	It may not be much, but it's mine.	}{	351	}{	not IsClan(pc,"Malkavian")	}{		}{		}{		}{		}{		}{		}{		}{	It may not be much, but it's mine.	}
{	345	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	346	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	347	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	348	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	349	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	350	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	351	}{	Is there something I can do for you? Anything? Just ask. . .	}{	Is there something I can do for you? Anything? Just ask. . .	}{	#	}{	npc.SetDisposition("Flirt",1)	}{		}{		}{		}{		}{		}{		}{		}{		}
{	352	}{	There's something you should know before we go on. . .	}{	There's something you should know before we go on. . .	}{	361	}{		}{		}{		}{		}{		}{		}{		}{		}{	There is a truth you must know, my pet.	}
{	353	}{	Get some rest. I want you to watch over me during the day, when I sleep. . .	}{	Get some rest. I want you to watch over me during the day, when I sleep. . .	}{	371	}{		}{		}{		}{		}{		}{		}{		}{		}{	Sleep, so that as I dream through the day, you can scare the sun away.	}
{	354	}{	I could use some of your blood, Heather.	}{	I could use some of your blood, Heather.	}{	381	}{		}{		}{		}{		}{		}{		}{		}{		}{	I'm famished. Let me lap the sweet juices from your neck.	}
{	355	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	356	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	357	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	358	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	359	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	360	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	361	}{	Oh. . .are you married? Is that why you don't want me around?	}{	Oh. . .are you married? Is that why you don't want me around?	}{	#	}{	npc.SetDisposition("Sad",1)	}{		}{		}{		}{		}{		}{		}{		}{		}
{	362	}{	No. You survived because of my blood. I am a vampire. You are bound to me.	}{	No. You survived because of my blood. I am a vampire. You are bound to me.	}{	391	}{		}{		}{		}{		}{		}{		}{		}{		}{	If your naivete was blood, I would never go hungry. No. I am the undead.	}
{	363	}{	I'm a vampire. You are my blood-bound servant. Still love me?	}{	I'm a vampire. You are my blood-bound servant. Still love me?	}{	391	}{		}{		}{		}{		}{		}{		}{		}{		}{	HA HA HA. . . no. I 'm a vampire. Still love me?	}
{	364	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	365	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	366	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	367	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	368	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	369	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	370	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	371	}{	Oh, you're a night person? Me too!	}{	Oh, you're a night person? Me too!	}{	#	}{	npc.SetDisposition("Flirt",1)	}{		}{		}{		}{		}{		}{		}{		}{		}
{	372	}{	No. You survived because of my blood. I am a vampire. You are bound to me.	}{	No. You survived because of my blood. I am a vampire. You are bound to me.	}{	391	}{		}{		}{		}{		}{		}{		}{		}{		}{	If your naivete was blood, I would never go hungry. No. I am the undead.	}
{	373	}{	I'm a vampire. You are my blood-bound servant. Still love me?	}{	I'm a vampire. You are my blood-bound servant. Still love me?	}{	391	}{		}{		}{		}{		}{		}{		}{		}{		}{	HA HA HA. . . no. I 'm a vampire. Still love me?	}
{	374	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	375	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	376	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	377	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	378	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	379	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	380	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	381	}{	I've never done that before, but for you. . . If you want, I guess I could try it - is this like a sex thing?	}{	I've never done that before, but for you. . . If you want, I guess I could try it - is this like a sex thing?	}{	#	}{	npc.SetDisposition("Confused",1)	}{		}{		}{		}{		}{		}{		}{		}{		}
{	382	}{	No. You survived because of my blood. I am a vampire. You are bound to me.	}{	No. You survived because of my blood. I am a vampire. You are bound to me.	}{	391	}{		}{		}{		}{		}{		}{		}{		}{		}{	If your naivete was blood, I would never go hungry. No. I am the undead.	}
{	383	}{	Yes, kind of. I'm a vampire. You are my blood-bound servant. Still love me?	}{	Yes, kind of. I'm a vampire. You are my blood-bound servant. Still love me?	}{	391	}{		}{		}{		}{		}{		}{		}{		}{		}{	HA HA HA. . . no. I 'm a vampire. Still love me?	}
{	384	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	385	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	386	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	387	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	388	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	389	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	390	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	391	}{	What? [nervous laugh]You're joking, right? That's like slang for something, like catcher, or some fetish term, right? Not like a 'bleh, bleh' vampire. . . [nervous]right?	}{	What? [nervous laugh]You're joking, right? That's like slang for something, like catcher, or some fetish term, right? Not like a 'bleh, bleh' vampire. . . [nervous]right?	}{	#	}{	npc.SetDisposition("Confused",1)	}{		}{		}{		}{		}{		}{		}{		}{	That. . . makes sense. . . it all makes sense. . . those feelings that something's there in the dark, it wasn't my imagination. . . it's not crazy at all.	}
{	392	}{	I'm afraid not. My blood commingles with your own. A term for you is ghoul.	}{	I'm afraid not. My blood commingles with your own. A term for you is ghoul.	}{	401	}{		}{		}{		}{		}{		}{		}{		}{		}{	Ah, you're starting to understand, my ghoul. I am so proud of you.	}
{	393	}{	Don't you understand, I've chosen you. You should feel honored, mortal.	}{	Don't you understand, I've chosen you. You should feel honored, mortal.	}{	401	}{		}{		}{		}{		}{		}{		}{		}{		}{	Of all the mud in this city, I picked you up and made you in my image.	}
{	394	}{	Bleh! Oh, you poor, confused child. Come here, I'm famished.	}{	Bleh! Oh, you poor, confused child. Come here, I'm famished.	}{	401	}{	not IsClan(pc,"Malkavian")	}{		}{		}{		}{		}{		}{		}{		}{	Bleh! Oh, you poor, confused child. Come here, I'm famished.	}
{	395	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	396	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	397	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	398	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	399	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	400	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	401	}{	No. . . No, there's no such thing. . . You're - this isn't funny anymore. . .	}{	No. . . No, there's no such thing. . . You're - this isn't funny anymore. . .	}{	#	}{	npc.SetDisposition("Fear",1)	}{		}{		}{		}{		}{		}{		}{		}{	It's like you've pulled the shades off my mind's window. . . I can see now. . . there's a whole world out there, it'smind-blowing.	}
{	402	}{	Don't worry, my sweet pet. I will protect you. I will make you feel incredible.	}{	Don't worry, my sweet pet. I will protect you. I will make you feel incredible.	}{	411	}{		}{		}{		}{		}{		}{		}{		}{		}{	And it only gets better. I will show you truth and love like you've never known.	}
{	403	}{	Do you want me to leave forever? To love someone else?	}{	Do you want me to leave forever? To love someone else?	}{	421	}{		}{		}{		}{		}{		}{		}{		}{		}{	Are you saying you want to leave? Because I can disappear anytime I want!	}
{	404	}{	This is the best laugh I've had in awhile. Now, come - do as you're told.	}{	This is the best laugh I've had in awhile. Now, come - do as you're told.	}{	431	}{		}{		}{		}{		}{		}{		}{		}{		}{	I can pull the shades back down, if you don't do as I say. Understand?	}
{	405	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	406	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	407	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	408	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	409	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	410	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	411	}{	You will? I do love you so much. Whatever you are. . . I don't care, I just want to be with you.	}{	You will? I do love you so much. Whatever you are. . . I don't care, I just want to be with you.	}{	#	}{	npc.SetDisposition("Joy",1)	}{		}{		}{		}{		}{		}{		}{		}{		}
{	412	}{	Yes, always know that I adore you. I share my blood with only you, dear Heather.	}{	Yes, always know that I adore you. I share my blood with only you, dear Heather.	}{	441	}{		}{		}{		}{		}{		}{		}{		}{		}{	That is my adoration running through your veins. All for you, only you.	}
{	413	}{	That's great. Now, do something to show me you care.	}{	That's great. Now, do something to show me you care.	}{	441	}{		}{		}{		}{		}{		}{		}{		}{		}{	WOW! Now entertain me.	}
{	414	}{	Good, because if you ran right now, I'd have to kill you.	}{	Good, because if you ran right now, I'd have to kill you.	}{	441	}{		}{		}{		}{		}{		}{		}{		}{		}{	Good, because if you ran right now, I'd have to kill you.	}
{	415	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	416	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	417	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	418	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	419	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	420	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	421	}{	No! Please don't leave - I don't care what you are. . . Just don't leave me. . .	}{	No! Please don't leave - I don't care what you are. . . Just don't leave me. . .	}{	#	}{	npc.SetDisposition("Sad",2)	}{		}{		}{		}{		}{		}{		}{		}{	No! Please don't leave - I'll be your moon, don't make me drift through this lonely universe alone!	}
{	422	}{	I'm not going anywhere, my pet. Don't worry.	}{	I'm not going anywhere, my pet. Don't worry.	}{	441	}{		}{		}{		}{		}{		}{		}{		}{		}{	I do love moonlight so much. Shine for me, my pet.	}
{	423	}{	That's great. Now, do something to show me you care.	}{	That's great. Now, do something to show me you care.	}{	441	}{		}{		}{		}{		}{		}{		}{		}{		}{	WOW! Now entertain me.	}
{	424	}{	Good, because if you ran right now, I'd have to kill you.	}{	Good, because if you ran right now, I'd have to kill you.	}{	441	}{		}{		}{		}{		}{		}{		}{		}{		}{	Good, because if you ran right now, I'd have to kill you.	}
{	425	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	426	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	427	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	428	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	429	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	430	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	431	}{	Yes. . . anything you say.	}{	Yes. . . anything you say.	}{	#	}{	npc.SetDisposition("Neutral",1)	}{		}{		}{		}{		}{		}{		}{		}{		}
{	432	}{	Yes, always know that I adore you. I share my blood with only you, dear Heather.	}{	Yes, always know that I adore you. I share my blood with only you, dear Heather.	}{	441	}{		}{		}{		}{		}{		}{		}{		}{		}{	That is my adoration running through your veins. All for you, only you.	}
{	433	}{	That's great. Now, do something to show me you care.	}{	That's great. Now, do something to show me you care.	}{	441	}{		}{		}{		}{		}{		}{		}{		}{		}{	WOW! Now entertain me.	}
{	434	}{	Good, because if you ran right now, I'd have to kill you.	}{	Good, because if you ran right now, I'd have to kill you.	}{	441	}{		}{		}{		}{		}{		}{		}{		}{		}{	Good, because if you ran right now, I'd have to kill you.	}
{	435	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	436	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	437	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	438	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	439	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	440	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	441	}{	What can I do to show my appreciation?	}{	What can I do to show my appreciation?	}{	#	}{	npc.SetDisposition("Flirt",1)	}{	G.Heather_Secret = 1	}{		}{		}{		}{		}{		}{		}{		}
{	442	}{	You have any money on you?	}{	You have any money on you?	}{	451	}{		}{		}{		}{		}{		}{		}{		}{		}{	Open your wallet and feed me its guts.	}
{	443	}{	I'm feeling famished. Share your blood with me.	}{	I'm feeling famished. Share your blood with me.	}{	461	}{	not IsClan(pc,"Giovanni")	}{		}{		}{		}{		}{		}{		}{		}{	Bleed for me.	}
{	444	}{	Tell me a little about yourself.	}{	Tell me a little about yourself.	}{	471	}{		}{		}{		}{		}{		}{		}{		}{		}{	Tell me a story about yourself.	}
{	445	}{	Wait here. Don't worry, I'll be back.	}{	Wait here. Don't worry, I'll be back.	}{	0	}{		}{		}{		}{		}{		}{		}{		}{		}{	You can be here when I return. I am gone.	}
{	446	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	447	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	448	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	449	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	450	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	451	}{	Umm. . . Here, that's all I've got.	}{	Umm. . . Here, that's all I've got.	}{	#	}{	npc.SetDisposition("Neutral",1)	}{	G.Heather_Wallet = 1; pc.MoneyAdd( 20 )	}{		}{		}{		}{		}{		}{		}{		}
{	452	}{	I feel famished. Share your blood with me.	}{	I feel famished. Share your blood with me.	}{	461	}{	G.Heather_Feed == 0 & not IsClan(pc,"Giovanni")	}{		}{		}{		}{		}{		}{		}{		}{	Bleed for me.	}
{	453	}{	I feel famished. Share your blood with me.	}{	I feel famished. Share your blood with me.	}{	501	}{	G.Heather_Feed == 1	}{		}{		}{		}{		}{		}{		}{		}{	Bleed for me.	}
{	454	}{	Tell me a little about yourself.	}{	Tell me a little about yourself.	}{	471	}{	G.Heather_Bio == 0	}{		}{		}{		}{		}{		}{		}{		}{	Tell me a story about yourself.	}
{	455	}{	That'll do for now. Try and find some more, would you? See you later.	}{	That'll do for now. Try and find some more, would you? See you later.	}{	0	}{		}{		}{		}{		}{		}{		}{		}{		}{	When I return, I expect you to deliver their relatives to me. I am gone.	}
{	456	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	457	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	458	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	459	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	460	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	461	}{	Please. . . Take me inside of you.	}{	Please. . . Take me inside of you.	}{	#	}{	npc.SetDisposition("Flirt",1)	}{	G.Heather_Feed = 1	}{		}{		}{		}{		}{		}{		}{		}
{	462	}{	(Auto-End)	}{	(Auto-End)	}{	0	}{		}{	pc.SeductiveFeed(npc)	}{		}{		}{		}{		}{		}{		}{		}
{	463	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	464	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	465	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	466	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	467	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	468	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	469	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	470	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	471	}{	Me? I'm not so special, you know? I go to colllege, I'm majoring in fashion design. . . I think I'm pretty creative. . . I just started school - A year late, because my. . . my parents died - um, car crash. . . I didn't really have anyone special in my life. . . until you came along.	}{	Me? I'm not so special, you know? I go to colllege, I'm majoring in fashion design. . . I think I'm pretty creative. . . I just started school - A year late, because my. . . my parents died - um, car crash. . . I didn't really have anyone special in my life. . . until you came along.	}{	#	}{	npc.SetDisposition("Neutral",1)	}{	G.Heather_Bio = 1	}{		}{		}{		}{		}{		}{		}{	It's all a blur of nonsense. I'd rather forget the past, the ignorance, and just follow your trail of headcrumbs into wonderland.	}
{	472	}{	How sad. . . Don't worry, I'm here for you, dearest Heather.	}{	How sad. . . Don't worry, I'm here for you, dearest Heather.	}{	481	}{		}{		}{		}{		}{		}{		}{		}{		}{	Wherever the rabbit hole leads, you'll be right beside me.	}
{	473	}{	That life's over now. Now you belong to me. Always remember this.	}{	That life's over now. Now you belong to me. Always remember this.	}{	491	}{		}{		}{		}{		}{		}{		}{		}{		}{	That's right, because you belong to me. Remember this.	}
{	474	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	475	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	476	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	477	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	478	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	479	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	480	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	481	}{	[smiles]Heh. . .	}{	[smiles]Heh. . .	}{	#	}{	npc.SetDisposition("Joy",1)	}{		}{		}{		}{		}{		}{		}{		}{		}
{	482	}{	I feel famished. Share your blood with me.	}{	I feel famished. Share your blood with me.	}{	461	}{	G.Heather_Feed == 0 & not IsClan(pc,"Giovanni")	}{		}{		}{		}{		}{		}{		}{		}{	Bleed for me.	}
{	483	}{	I feel famished. Share your blood with me.	}{	I feel famished. Share your blood with me.	}{	501	}{	G.Heather_Feed == 1	}{		}{		}{		}{		}{		}{		}{		}{	Bleed for me.	}
{	484	}{	You have any money on you?	}{	You have any money on you?	}{	451	}{	G.Heather_Wallet == 0	}{		}{		}{		}{		}{		}{		}{		}{	Open your wallet and feed me its guts.	}
{	485	}{	About your appearance. . .change it.	}{	About your appearance. . .change it.	}{	985	}{	G.Heather_Clothes == 0	}{		}{		}{		}{		}{		}{		}{		}{	Your skin. . .change it.	}
{	486	}{	Wait here. Don't worry, I'll be back.	}{	Wait here. Don't worry, I'll be back.	}{	0	}{		}{		}{		}{		}{		}{		}{		}{		}{	Keep smiling until I return.	}
{	487	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	488	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	489	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	490	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	491	}{	I understand.	}{	I understand.	}{	#	}{	npc.SetDisposition("Neutral",1)	}{		}{		}{		}{		}{		}{		}{		}{		}
{	492	}{	I feel famished. Share your blood with me.	}{	I feel famished. Share your blood with me.	}{	461	}{	G.Heather_Feed == 0 & not IsClan(pc,"Giovanni")	}{		}{		}{		}{		}{		}{		}{		}{	Bleed for me.	}
{	493	}{	I feel famished. Share your blood with me.	}{	I feel famished. Share your blood with me.	}{	501	}{	G.Heather_Feed == 1	}{		}{		}{		}{		}{		}{		}{		}{	Bleed for me.	}
{	494	}{	You have any money on you?	}{	You have any money on you?	}{	451	}{	G.Heather_Wallet == 0	}{		}{		}{		}{		}{		}{		}{		}{	Open your wallet and feed me its guts.	}
{	495	}{	About your appearance. . .change it.	}{	About your appearance. . .change it.	}{	985	}{	G.Heather_Clothes == 0	}{		}{		}{		}{		}{		}{		}{		}{	Your skin. . .change it.	}
{	496	}{	Wait here. Don't worry, I'll be back.	}{	Wait here. Don't worry, I'll be back.	}{	0	}{		}{		}{		}{		}{		}{		}{		}{		}{	Keep understanding until I return.	}
{	497	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	498	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	499	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	500	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	501	}{	I feel a little bit lightheaded right now. Maybe I should lie down.	}{	I feel a little bit lightheaded right now. Maybe I should lie down.	}{	#	}{	npc.SetDisposition("Apathy",1)	}{	G.Heather_Sleep = 1	}{		}{		}{		}{		}{		}{		}{		}
{	502	}{	(Auto-End)	}{	(Auto-End)	}{	0	}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	503	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	504	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	505	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	506	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	507	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	508	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	509	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	510	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	511	}{	Anything I can do for you?	}{	Anything I can do for you?	}{	#	}{	npc.SetDisposition("Flirt",1)	}{		}{		}{		}{		}{		}{		}{		}{	Play with me.	}
{	512	}{	You have any money on you?	}{	You have any money on you?	}{	451	}{	G.Heather_Wallet == 0	}{		}{		}{		}{		}{		}{		}{		}{	Open your wallet and feed me its guts.	}
{	513	}{	I feel famished. Share your blood with me.	}{	I feel famished. Share your blood with me.	}{	461	}{	G.Heather_Feed == 0 & not IsClan(pc,"Giovanni")	}{		}{		}{		}{		}{		}{		}{		}{	Bleed for me.	}
{	514	}{	I feel famished. Share your blood with me.	}{	I feel famished. Share your blood with me.	}{	501	}{	G.Heather_Feed == 1	}{		}{		}{		}{		}{		}{		}{		}{	Bleed for me.	}
{	515	}{	Tell me a little about yourself.	}{	Tell me a little about yourself.	}{	471	}{	G.Heather_Bio == 0	}{		}{		}{		}{		}{		}{		}{		}{	Tell me a story about yourself.	}
{	516	}{	About your appearance. . .change it.	}{	About your appearance. . .change it.	}{	985	}{	G.Heather_Clothes == 0	}{		}{		}{		}{		}{		}{		}{		}{	Your skin. . .change it.	}
{	517	}{	Wait here. Don't worry, I'll be back.	}{	Wait here. Don't worry, I'll be back.	}{	0	}{		}{		}{		}{		}{		}{		}{		}{		}{	You may please me in the future. I am gone.	}
{	518	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	519	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	520	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	521	}{	[Delivered nervously, frenetically, like a junkie]Oh, finally, you're back. . . I thought maybe something happened to you - I shouldn't even think such a thing. . . I mean, if you disappeared - how could I go on? But, you're here now. . . oh, I'm so glad when you're near me. . .	}{	[Delivered nervously, frenetically, like a junkie]Oh, finally, you're back. . . I thought maybe something happened to you - I shouldn't even think such a thing. . . I mean, if you disappeared - how could I go on? But, you're here now. . . oh, I'm so glad when you're near me. . .	}{	#	}{	npc.SetDisposition("Sad",2)	}{		}{		}{		}{		}{		}{		}{		}{		}
{	522	}{	Calm down, my pet. Here, take me internally. I am forever yours.	}{	Calm down, my pet. Here, take me internally. I am forever yours.	}{	531	}{	Humanity 6	}{	pc.Bloodloss(1)	}{		}{		}{		}{		}{		}{		}{	Calm down, my pet. Take me internally. I am forever yours.	}
{	523	}{	Looks like a certain ghoul needs her blood fix.	}{	Looks like a certain ghoul needs her blood fix.	}{	541	}{		}{		}{		}{		}{		}{		}{		}{		}{	Heh heh. . .withdrawal sucks, doesn't it? Addictive stuff, blood. . .	}
{	524	}{	You already burn that blood I gave you?	}{	You already burn that blood I gave you?	}{	541	}{	not IsClan(pc,"Malkavian")	}{		}{		}{		}{		}{		}{		}{		}{	You already burn that blood I gave you?	}
{	525	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	526	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	527	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	528	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	529	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	530	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	531	}{	[Euphoric trance, breathy, like she just had incredible sex]Ahh. . . Oh. . .this feeling. It's. . .it's love, all I can feel is. . . love for you. . .	}{	[Euphoric trance, breathy, like she just had incredible sex]Ahh. . . Oh. . .this feeling. It's. . .it's love, all I can feel is. . . love for you. . .	}{	#	}{	npc.SetDisposition("Flirt",1)	}{		}{		}{		}{		}{		}{		}{		}{		}
{	532	}{	And I for you, Heather.	}{	And I for you, Heather.	}{	571	}{	Humanity 6	}{		}{		}{		}{		}{		}{		}{		}{	My way of showing mine for you.	}
{	533	}{	How amusing. I'd rather you showed your love with gifts.	}{	How amusing. I'd rather you showed your love with gifts.	}{	571	}{		}{		}{		}{		}{		}{		}{		}{		}{	Love? I would prefer prizes.	}
{	534	}{	And if you want to get more, you better keep me entertained.	}{	And if you want to get more, you better keep me entertained.	}{	571	}{		}{		}{		}{		}{		}{		}{		}{		}{	Entertain me, maybe you'll feel it again.	}
{	535	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	536	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	537	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	538	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	539	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	540	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	541	}{	Blood? What do you mean?	}{	Blood? What do you mean?	}{	#	}{	npc.SetDisposition("Confused",1)	}{		}{		}{		}{		}{		}{		}{		}{		}
{	542	}{	I fed you my blood that night. . . That's why you feel so 'alive'.	}{	I fed you my blood that night. . . That's why you feel so 'alive'.	}{	551	}{		}{		}{		}{		}{		}{		}{		}{		}{	You already know the answer.	}
{	543	}{	If you want to continue to stay with me, you'll ask me for my blood.	}{	If you want to continue to stay with me, you'll ask me for my blood.	}{	551	}{	not IsClan(pc,"Malkavian")	}{		}{		}{		}{		}{		}{		}{		}{	If you want to continue to stay with me, you'll ask me for my blood.	}
{	544	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	545	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	546	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	547	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	548	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	549	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	550	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	551	}{	I didn't mean anything by it. . . please, give me your blood.	}{	I didn't mean anything by it. . . please, give me your blood.	}{	#	}{	npc.SetDisposition("Sad",1)	}{		}{		}{		}{		}{		}{		}{		}{	Let your wrist cry your love.	}
{	552	}{	Here. . . Don't waste it.	}{	Here. . . Don't waste it.	}{	531	}{		}{	pc.Bloodloss(1)	}{		}{		}{		}{		}{		}{		}{	They are weeping.	}
{	553	}{	I don't know. Maybe I should find someone who can appreciate it.	}{	I don't know. Maybe I should find someone who can appreciate it.	}{	561	}{		}{		}{		}{		}{		}{		}{		}{		}{	Maybe they should cry for someone else.	}
{	554	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	555	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	556	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	557	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	558	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	559	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	560	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	561	}{	NO! I need it! I need you! Please. . .give it to me - I'd do anything for you! Anything. . .just don't leave me. . .	}{	NO! I need it! I need you! Please. . .give it to me - I'd do anything for you! Anything. . .just don't leave me. . .	}{	#	}{	npc.SetDisposition("Sad",2)	}{		}{		}{		}{		}{		}{		}{		}{		}
{	562	}{	That's what I like to hear.	}{	That's what I like to hear.	}{	531	}{		}{	pc.Bloodloss(1)	}{		}{		}{		}{		}{		}{		}{	Those are the magic words.	}
{	563	}{	Fine, just stop whining. . .	}{	Fine, just stop whining. . .	}{	531	}{		}{	pc.Bloodloss(1)	}{		}{		}{		}{		}{		}{		}{	Hmm. . . Fine.	}
{	564	}{	Heh heh. . . Pathetic. Junkie! Alright. . . I'll give you some blood, ghoul.	}{	Heh heh. . . Pathetic. Junkie! Alright. . . I'll give you some blood, ghoul.	}{	531	}{		}{	pc.Bloodloss(1)	}{		}{		}{		}{		}{		}{		}{	Here you wretch, gobble it down.	}
{	565	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	566	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	567	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	568	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	569	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	570	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	571	}{	I almost forgot. . . I got a college loan check today - Here, I want you to take some of the money.	}{	I almost forgot. . . I got a college loan check today - Here, I want you to take some of the money.	}{	#	}{	npc.SetDisposition("Neutral",1)	}{	G.Heather_Loan = 1; pc.MoneyAdd(500)	}{		}{		}{		}{		}{		}{		}{		}
{	572	}{	You're college loan money? I can't take this. You can't drop out.	}{	You're college loan money? I can't take this. You can't drop out.	}{	581	}{		}{		}{		}{		}{		}{		}{		}{		}{	I am a poor investment. You should invest this in a future.	}
{	573	}{	Thanks. . . I could use some new clothes.	}{	Thanks. . . I could use some new clothes.	}{	631	}{		}{		}{		}{		}{		}{		}{		}{		}{	Ooh. . . mad money.	}
{	574	}{	This it? You better have more next time! Worthless bitch. . .	}{	This it? You better have more next time! Worthless bitch. . .	}{	641	}{		}{		}{		}{		}{		}{		}{		}{		}{	I've seen more green in the color purple. YOU ARE JUST AS WORTHLESS!	}
{	575	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	576	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	577	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	578	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	579	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	580	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	581	}{	I'd rather you kept it, I think I'm going to drop out of school. . . You know, so I can watch over you during the day or run errands for you - it's all I can do to earn my keep. . .	}{	I'd rather you kept it, I think I'm going to drop out of school. . . You know, so I can watch over you during the day or run errands for you - it's all I can do to earn my keep. . .	}{	#	}{	npc.SetDisposition("Neutral",1)	}{		}{		}{		}{		}{		}{		}{		}{		}
{	582	}{	Heather. . . Forget me. . .  Live your life. You can't stay with me anymore. . .	}{	Heather. . . Forget me. . .  Live your life. You can't stay with me anymore. . .	}{	591	}{		}{	pc.MoneyRemove(500)	}{		}{		}{		}{		}{		}{		}{	My pet. It is time to set you free.	}
{	583	}{	When you put it that way. . . Thanks, I could use a few extra bucks.	}{	When you put it that way. . . Thanks, I could use a few extra bucks.	}{	631	}{		}{		}{		}{		}{		}{		}{		}{		}{	Good argument. I'll buy something red, to remind me of your hair.	}
{	584	}{	It's a start.	}{	It's a start.	}{	631	}{		}{		}{		}{		}{		}{		}{		}{		}{	Your keep is to keep it coming.	}
{	585	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	586	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	587	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	588	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	589	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	590	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	591	}{	But I-	}{	But I-	}{	#	}{	npc.SetDisposition("Sad",1)	}{		}{		}{		}{		}{		}{		}{		}{		}
{	592	}{	Go. Never come back. Go back to your life.	}{	Go. Never come back. Go back to your life.	}{	301	}{	Dominate 1	}{		}{		}{		}{		}{		}{		}{		}{	Go. Never come back. Go back to your life.	}
{	593	}{	I never existed. This never happened. All is dream. . . Go outside, and wake up.	}{	I never existed. This never happened. All is dream. . . Go outside, and wake up.	}{	311	}{	Dementation 1	}{		}{		}{		}{		}{		}{		}{		}{	I never existed. This never happened. All is dream. . . Go outside, and wake up.	}
{	594	}{	This is my final request of you. Do as I say. Live a long, happy life for me.	}{	This is my final request of you. Do as I say. Live a long, happy life for me.	}{	601	}{		}{		}{		}{		}{		}{		}{		}{		}{	My words are your actions, remember? Live for those who can't, my pet.	}
{	595	}{	I made a mistake. Now go. Never let me see you again.	}{	I made a mistake. Now go. Never let me see you again.	}{	601	}{		}{		}{		}{		}{		}{		}{		}{		}{	I get so confused and then I make mistakes. Like you.	}
{	596	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	597	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	598	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	599	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	600	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	601	}{	[Hurt, sad and angry]You don't mean it!	}{	[Hurt, sad and angry]You don't mean it!	}{	#	}{	npc.SetDisposition("Sad",2)	}{		}{		}{		}{		}{		}{		}{		}{		}
{	602	}{	Go. Never come back. Go back to your life.	}{	Go. Never come back. Go back to your life.	}{	301	}{	Dominate 1	}{		}{		}{		}{		}{		}{		}{		}{	Go. Never come back. Go back to your life.	}
{	603	}{	I never existed. This never happened. All is dream. . . Go outside, and wake up.	}{	I never existed. This never happened. All is dream. . . Go outside, and wake up.	}{	311	}{	Dementation 1	}{		}{		}{		}{		}{		}{		}{		}{	I never existed. This never happened. All is dream. . . Go outside, and wake up.	}
{	604	}{	This life is dangerous. You'll end up dead. I won't let that happen. Farewell.	}{	This life is dangerous. You'll end up dead. I won't let that happen. Farewell.	}{	611	}{		}{		}{		}{		}{		}{		}{		}{		}{	The cords are severed by love. To bind them is to die.	}
{	605	}{	Get it through your thick skull - I don't want you here! Get out! NOW!	}{	Get it through your thick skull - I don't want you here! Get out! NOW!	}{	611	}{		}{		}{		}{		}{		}{		}{		}{		}{	Ghoul, fool! Go. . . GET OUT NOW!	}
{	606	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	607	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	608	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	609	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	610	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	611	}{	[Sniffling, about to cry]I'll leave. . . Okay? But if you ever change your mind-	}{	[Sniffling, about to cry]I'll leave. . . Okay? But if you ever change your mind-	}{	#	}{	npc.SetDisposition("Sad",3)	}{		}{		}{		}{		}{		}{		}{		}{		}
{	612	}{	I won't.	}{	I won't.	}{	621	}{		}{		}{		}{		}{		}{		}{		}{		}{	I cannot.	}
{	613	}{	GET OUT!	}{	GET OUT!	}{	621	}{		}{		}{		}{		}{		}{		}{		}{		}{	OUT!	}
{	614	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	615	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	616	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	617	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	618	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	619	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	620	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	621	}{	[Sad]Sure, alright. I'll, uh. . .I'll go now. Well. . . Good-[sniffs, stifles her sobbing]Goodbye.	}{	[Sad]Sure, alright. I'll, uh. . .I'll go now. Well. . . Good-[sniffs, stifles her sobbing]Goodbye.	}{	#	}{	npc.SetDisposition("Sad",3)	}{	G.Heather_Gone = 1; FindPlayer().HumanityAdd( 1 )	}{		}{		}{		}{		}{		}{		}{		}
{	622	}{	(Auto-End)	}{	(Auto-End)	}{	0	}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	623	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	624	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	625	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	626	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	627	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	628	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	629	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	630	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	631	}{	I'll try to get more, you know, when I can.	}{	I'll try to get more, you know, when I can.	}{	#	}{	npc.SetDisposition("Neutral",1)	}{		}{		}{		}{		}{		}{		}{		}{		}
{	632	}{	For now, share your blood with me.	}{	For now, share your blood with me.	}{	651	}{	G.Heather_Feed == 0 & not IsClan(pc,"Giovanni")	}{		}{		}{		}{		}{		}{		}{		}{	I also like the color red.	}
{	633	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	634	}{	Good. I'll be back later, in case you want to give me something else.	}{	Good. I'll be back later, in case you want to give me something else.	}{	0	}{		}{		}{		}{		}{		}{		}{		}{		}{	When I return, surprise me.	}
{	635	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	636	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	637	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	638	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	639	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	640	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	641	}{	[discouraged]I'm sorry, I'll try harder next time.	}{	[discouraged]I'm sorry, I'll try harder next time.	}{	#	}{	npc.SetDisposition("Sad",1)	}{		}{		}{		}{		}{		}{		}{		}{		}
{	642	}{	You can still be of some use. Give your blood to me.	}{	You can still be of some use. Give your blood to me.	}{	651	}{	G.Heather_Feed == 0 & not IsClan(pc,"Giovanni")	}{		}{		}{		}{		}{		}{		}{		}{	At least your still full of blood.	}
{	643	}{	About your appearance. . .change it.	}{	About your appearance. . .change it.	}{	985	}{	G.Heather_Clothes == 0	}{		}{		}{		}{		}{		}{		}{		}{	Your skin. . .change it.	}
{	644	}{	Good. I'll be back later, in case you want to give me something else.	}{	Good. I'll be back later, in case you want to give me something else.	}{	0	}{		}{		}{		}{		}{		}{		}{		}{		}{	More when I return, or my love dwindles.	}
{	645	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	646	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	647	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	648	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	649	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	650	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	651	}{	With pleasure. . .	}{	With pleasure. . .	}{	#	}{	npc.SetDisposition("Joy",1)	}{	G.Heather_Feed = 1	}{		}{		}{		}{		}{		}{		}{	Let me warm you inside. . .	}
{	652	}{	(Auto-End)	}{	(Auto-End)	}{	0	}{		}{	pc.SeductiveFeed(npc)	}{		}{		}{		}{		}{		}{		}{	(Auto-End)	}
{	653	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	654	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	655	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	656	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	657	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	658	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	659	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	660	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	661	}{	Anything, for you. . .	}{	Anything, for you. . .	}{	#	}{	npc.SetDisposition("Flirt",1)	}{		}{		}{		}{		}{		}{		}{		}{		}
{	662	}{	For now, share your blood with me.	}{	For now, share your blood with me.	}{	651	}{	G.Heather_Feed == 0 & not IsClan(pc,"Giovanni")	}{		}{		}{		}{		}{		}{		}{		}{	Open up.	}
{	663	}{	About your appearance. . .change it.	}{	About your appearance. . .change it.	}{	985	}{	G.Heather_Clothes == 0	}{		}{		}{		}{		}{		}{		}{		}{	Your skin. . .change it.	}
{	664	}{	Maybe later. See you, Heather.	}{	Maybe later. See you, Heather.	}{	0	}{		}{		}{		}{		}{		}{		}{		}{		}{	Anything must wait. I am gone.	}
{	665	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	666	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	667	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	668	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	669	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	670	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	671	}{	[Excited]Ah, you're back! I, um. . . I went out this evening and I. . . Well, I met someone and he wouldn't leave me alone so I - he came back here with me and. . . well, I thought you might want to. . . You know, want to. . . drink his blood. . .	}{	[Excited]Ah, you're back! I, um. . . I went out this evening and I. . . Well, I met someone and he wouldn't leave me alone so I - he came back here with me and. . . well, I thought you might want to. . . You know, want to. . . drink his blood. . .	}{	#	}{	npc.SetDisposition("Joy",1)	}{	G.Heather_Lure = 1; G.Mcfly_Present = 0	}{		}{		}{		}{		}{		}{		}{	I went fishing today and I caught a big one. Can you hear him flopping around the bathroom? That's how you can tell he's fresh.	}
{	672	}{	You did what?! Where is he?	}{	You did what?! Where is he?	}{	681	}{		}{		}{		}{		}{		}{		}{		}{		}{	No no no no no. . . fish travel in schools! Where is it?	}
{	673	}{	Ah, I love coming home to find dinner waiting. Thank you, my pet.	}{	Ah, I love coming home to find dinner waiting. Thank you, my pet.	}{	691	}{		}{		}{		}{		}{		}{		}{		}{		}{	Ah, I love coming home to find dinner waiting. Thank you, my pet.	}
{	674	}{	Just in time, I'm starved. You're finally making yourself useful.	}{	Just in time, I'm starved. You're finally making yourself useful.	}{	691	}{		}{		}{		}{		}{		}{		}{		}{		}{	Good that it was here, or perhaps I may have torn into you. Good girl.	}
{	675	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	676	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	677	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	678	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	679	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	680	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	681	}{	Um. . . in the bathroom. I, uh. . . I locked - I locked him in. Did I mess up?	}{	Um. . . in the bathroom. I, uh. . . I locked - I locked him in. Did I mess up?	}{	#	}{	npc.SetDisposition("Neutral",1)	}{		}{		}{		}{		}{		}{		}{		}{	You don't like fish? [upset]I just thought, you know it'd be a nice change of pace if you dined in for a change.	}
{	682	}{	I'll deal with this. You stay here.	}{	I'll deal with this. You stay here.	}{	0	}{		}{		}{		}{		}{		}{		}{		}{		}{	The smell will attract flies. You stay. Sit. Be good.	}
{	683	}{	I don't know yet. I'll see what I can do.	}{	I don't know yet. I'll see what I can do.	}{	0	}{	not IsClan(pc,"Malkavian")	}{		}{		}{		}{		}{		}{		}{		}{	I don't know yet. I'll see what I can do.	}
{	684	}{	Hmm. . . Maybe I'm overreacting. . . I might enjoy this.	}{	Hmm. . . Maybe I'm overreacting. . . I might enjoy this.	}{	0	}{		}{		}{		}{		}{		}{		}{		}{		}{	Isn't that sweet? I withdraw my words. Soup's on.	}
{	685	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	686	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	687	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	688	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	689	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	690	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	691	}{	I'm just glad you're pleased. Um, he's in the bathroom - don't worry, I locked him in.	}{	I'm just glad you're pleased. Um, he's in the bathroom - don't worry, I locked him in.	}{	#	}{	npc.SetDisposition("Joy",1)	}{		}{		}{		}{		}{		}{		}{		}{	I already tasted him, he's delicious, you'll love him.	}
{	692	}{	I'll go help myself.	}{	I'll go help myself.	}{	0	}{		}{		}{		}{		}{		}{		}{		}{		}{	It smells delicious.	}
{	693	}{	Excellent.	}{	Excellent.	}{	0	}{		}{		}{		}{		}{		}{		}{		}{		}{	Yummy.	}
{	694	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	695	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	696	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	697	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	698	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	699	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	700	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	701	}{	Master. . .?	}{	Master. . .?	}{	#	}{	npc.SetDisposition("Neutral",1)	}{		}{		}{		}{		}{		}{		}{		}{		}
{	702	}{	Dump his body somewhere inconspicuous, would you?	}{	Dump his body somewhere inconspicuous, would you?	}{	711	}{	G.Mcfly_Feed == 1 or G.Mcfly_Frenzy == 1	}{		}{		}{		}{		}{		}{		}{		}{	Fish stink up the place. Clean up, would you?	}
{	703	}{	I let him go. Never, ever do that again, Heather.	}{	I let him go. Never, ever do that again, Heather.	}{	721	}{	G.Mcfly_Leave == 1	}{		}{		}{		}{		}{		}{		}{		}{	I put the fish back in the pond.	}
{	704	}{	About your appearance. . .change it.	}{	About your appearance. . .change it.	}{	985	}{	G.Heather_Clothes == 0	}{		}{		}{		}{		}{		}{		}{		}{	Your skin. . .change it.	}
{	705	}{	It's nothing, my pet, excuse me.	}{	It's nothing, my pet, excuse me.	}{	0	}{		}{		}{		}{		}{		}{		}{		}{		}{	Excuse me, my pet.	}
{	706	}{	Oh, are you still here? I'll be off now.	}{	Oh, are you still here? I'll be off now.	}{	0	}{		}{		}{		}{		}{		}{		}{		}{		}{	Don't you talk to me! I am gone.	}
{	707	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	708	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	709	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	710	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	711	}{	I promise it'll be done by the time you get back.	}{	I promise it'll be done by the time you get back.	}{	#	}{	npc.SetDisposition("Neutral",1)	}{		}{		}{		}{		}{		}{		}{		}{	I'll clean up, you go outside and play.	}
{	712	}{	Good. Goodbye, Heather.	}{	Good. Goodbye, Heather.	}{	0	}{		}{		}{		}{		}{		}{		}{		}{		}{	Yes. . . So many playmates waiting for me.	}
{	713	}{	See that it is.	}{	See that it is.	}{	0	}{		}{		}{		}{		}{		}{		}{		}{		}{	If this place stinks when I return, I'll rub your nose in it.	}
{	714	}{	And after that's done, get lost. I don't want you here anymore.	}{	And after that's done, get lost. I don't want you here anymore.	}{	591	}{		}{		}{		}{		}{		}{		}{		}{		}{	Clean up, pack up, walk out.	}
{	715	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	716	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	717	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	718	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	719	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	720	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	721	}{	I'm really, really sorry. . . I'll make it up to you, I promise!	}{	I'm really, really sorry. . . I'll make it up to you, I promise!	}{	#	}{	npc.SetDisposition("Sad",1)	}{		}{		}{		}{		}{		}{		}{		}{		}
{	722	}{	I can't stay mad at you. Fine. Apology accepted. See you later, Heather.	}{	I can't stay mad at you. Fine. Apology accepted. See you later, Heather.	}{	0	}{		}{		}{		}{		}{		}{		}{		}{		}{	When you make that face, I can't stay mad at you. Goodbye, my pet.	}
{	723	}{	You bet your ass you will. If you want my blood ever again. Goodbye.	}{	You bet your ass you will. If you want my blood ever again. Goodbye.	}{	0	}{		}{		}{		}{		}{		}{		}{		}{		}{	You will never taste this blood on your tongue if you don't.	}
{	724	}{	No, Heather, it was my mistake. You need to go. I no longer need you.	}{	No, Heather, it was my mistake. You need to go. I no longer need you.	}{	591	}{		}{		}{		}{		}{		}{		}{		}{		}{	You have shown me the error of pity. Get out. Now.	}
{	725	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	726	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	727	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	728	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	729	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	730	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	731	}{	[Scared, relieved]Oh, it's you. . . Earlier tonight, you weren't following me were you? I had this feeling like I was being watched. . . Maybe it was nothing but. . . I'm still a little shook up. . .	}{	[Scared, relieved]Oh, it's you. . . Earlier tonight, you weren't following me were you? I had this feeling like I was being watched. . . Maybe it was nothing but. . . I'm still a little shook up. . .	}{	#	}{	npc.SetDisposition("Sad",1)	}{	G.Heather_Scared = 1	}{		}{		}{		}{		}{		}{		}{	[Frightened, breathing heavily]I'm being watched! I know it, something followed me - they could be watching me right now. . . Make them stop, make them stop. . . Get their eyes off me!	}
{	732	}{	It wasn't me. It could be one of a number of people who want me dead - er.	}{	It wasn't me. It could be one of a number of people who want me dead - er.	}{	741	}{		}{		}{		}{		}{		}{		}{		}{		}{	I do not sense any eyes here now.	}
{	733	}{	Somebody you don't know approaches you, shoot them, in the head.	}{	Somebody you don't know approaches you, shoot them, in the head.	}{	751	}{		}{		}{		}{		}{		}{		}{		}{		}{	If you see the eyes again. . . blind them.	}
{	734	}{	Your life might be in danger. So, Heather, I have to ask you to leave my service.	}{	Your life might be in danger. So, Heather, I have to ask you to leave my service.	}{	591	}{		}{		}{		}{		}{		}{		}{		}{		}{	No. . . this is the end. . . this is the end if you don't escape.	}
{	735	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	736	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	737	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	738	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	739	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	740	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	741	}{	Want you dead? Why? How could anyone think of harming someone so. . . extraordinary.	}{	Want you dead? Why? How could anyone think of harming someone so. . . extraordinary.	}{	#	}{	npc.SetDisposition("Confused",1)	}{		}{		}{		}{		}{		}{		}{		}{	Are the eyes really gone? Will it really be okay?	}
{	742	}{	Jealousy, probably. You just be careful, okay, my pet?	}{	Jealousy, probably. You just be careful, okay, my pet?	}{	761	}{		}{		}{		}{		}{		}{		}{		}{		}{	The eyes are looking for me, not you.	}
{	743	}{	Somebody you don't know approaches you, shoot them, in the head.	}{	Somebody you don't know approaches you, shoot them, in the head.	}{	751	}{		}{		}{		}{		}{		}{		}{		}{		}{	If you see the eyes again. . . blind them.	}
{	744	}{	Your life might be in danger. So, Heather, I have to ask you to leave my service.	}{	Your life might be in danger. So, Heather, I have to ask you to leave my service.	}{	591	}{		}{		}{		}{		}{		}{		}{		}{		}{	No. . . this is the end. . . this is the end if you don't escape.	}
{	745	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	746	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	747	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	748	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	749	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	750	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	751	}{	If they're after you. . . yes, I'll do it. [To self]I just need to learn how to use a gun first.	}{	If they're after you. . . yes, I'll do it. [To self]I just need to learn how to use a gun first.	}{	#	}{	npc.SetDisposition("Neutral",1)	}{		}{		}{		}{		}{		}{		}{		}{	Yes. . .If I see the eyes. . . I'll blind them. . .	}
{	752	}{	Do that.	}{	Do that.	}{	761	}{		}{		}{		}{		}{		}{		}{		}{		}{	Do so.	}
{	753	}{	Your life might be in danger. So, Heather, I have to ask you to leave my service.	}{	Your life might be in danger. So, Heather, I have to ask you to leave my service.	}{	591	}{		}{		}{		}{		}{		}{		}{		}{		}{	No. . . this is the end. . . this is the end if you don't escape.	}
{	754	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	755	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	756	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	757	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	758	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	759	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	760	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	761	}{	I will.	}{	I will.	}{	#	}{	npc.SetDisposition("Neutral",1)	}{	G.Heather_Feed = 1	}{		}{		}{		}{		}{		}{		}{	Do I still distract you?	}
{	762	}{	Good. Now, come here, I need your blood.	}{	Good. Now, come here, I need your blood.	}{	0	}{	not IsClan(pc,"Giovanni")	}{	pc.SeductiveFeed(npc)	}{		}{		}{		}{		}{		}{		}{	Just like the stars. I think tonight is a blood moon.	}
{	763	}{	About your appearance. . .change it.	}{	About your appearance. . .change it.	}{	985	}{	G.Heather_Clothes == 0	}{		}{		}{		}{		}{		}{		}{		}{	Your skin. . .change it.	}
{	764	}{	Just don't lead them here. Goodbye, Heather.	}{	Just don't lead them here. Goodbye, Heather.	}{	0	}{		}{		}{		}{		}{		}{		}{		}{		}{	Just keep the eyes away from here. I am gone.	}
{	765	}{	You should. See you later, Heather.	}{	You should. See you later, Heather.	}{	0	}{		}{		}{		}{		}{		}{		}{		}{		}{	No.	}
{	766	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	767	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	768	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	769	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	770	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	771	}{	Master?	}{	Master?	}{	#	}{	npc.SetDisposition("Flirt",1)	}{		}{		}{		}{		}{		}{		}{		}{		}
{	772	}{	I need your blood.	}{	I need your blood.	}{	0	}{	G.Heather_Feed == 0 & not IsClan(pc,"Giovanni")	}{	G.Heather_Feed = 1; pc.SeductiveFeed(npc)	}{		}{		}{		}{		}{		}{		}{	Bleed for me.	}
{	773	}{	About your appearance. . .change it.	}{	About your appearance. . .change it.	}{	985	}{	G.Heather_Clothes == 0	}{		}{		}{		}{		}{		}{		}{		}{	Your skin. . .change it.	}
{	774	}{	I'll return later.	}{	I'll return later.	}{	0	}{		}{		}{		}{		}{		}{		}{		}{		}{	Where? Not here.	}
{	775	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	776	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	777	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	778	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	779	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	780	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	781	}{	[Shaky, needs a fix]I'm so glad you're back! I've been waiting forever - I've been kind of nervous, I can't feel you inside my veins anymore - I just need a little more, please? Master? Just a few drops. . .	}{	[Shaky, needs a fix]I'm so glad you're back! I've been waiting forever - I've been kind of nervous, I can't feel you inside my veins anymore - I just need a little more, please? Master? Just a few drops. . .	}{	#	}{	npc.SetDisposition("Neutral",1)	}{	G.Heather_Fix = 1	}{		}{		}{		}{		}{		}{		}{	My veins are so so dry. . . I'm a desert rose. . .  I want your storm, I need your rain, just a few drops. . . Make me blossom.	}
{	782	}{	Yes, of course. . . Come here, my pet.	}{	Yes, of course. . . Come here, my pet.	}{	811	}{		}{	pc.Bloodloss(1)	}{		}{		}{		}{		}{		}{		}{	Do I hear thunder, my rose?	}
{	783	}{	I don't know. What have you done for me lately?	}{	I don't know. What have you done for me lately?	}{	791	}{		}{		}{		}{		}{		}{		}{		}{		}{	You don't smell so sweet lately, rose.	}
{	784	}{	Heather, it's getting dangerous. For your sake, I must ask you to leave me.	}{	Heather, it's getting dangerous. For your sake, I must ask you to leave me.	}{	591	}{		}{		}{		}{		}{		}{		}{		}{		}{	No. . . this is the end. . . this is the end if you don't escape.	}
{	785	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	786	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	787	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	788	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	789	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	790	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	791	}{	Umm. . .um, um. . . What do you want me to do? I've given you everything. . . I've been good to you. . . If I failed you, just tell me what to do and I'll do it, don't you understand how much I need you, how much I love you?	}{	Umm. . .um, um. . . What do you want me to do? I've given you everything. . . I've been good to you. . . If I failed you, just tell me what to do and I'll do it, don't you understand how much I need you, how much I love you?	}{	#	}{	npc.SetDisposition("Sad",1)	}{		}{		}{		}{		}{		}{		}{		}{		}
{	792	}{	I guess you've earned it. Come here.	}{	I guess you've earned it. Come here.	}{	811	}{		}{	pc.Bloodloss(1)	}{		}{		}{		}{		}{		}{		}{	A HA HA AH HA HA. . . a joke. Blossom.	}
{	793	}{	A little more groveling might persuade me.	}{	A little more groveling might persuade me.	}{	801	}{		}{		}{		}{		}{		}{		}{		}{		}{	This is MY blood, not wine.	}
{	794	}{	Actually, Heather, there will be no more blood for now on. I want you to leave.	}{	Actually, Heather, there will be no more blood for now on. I want you to leave.	}{	591	}{		}{		}{		}{		}{		}{		}{		}{		}{	Dark clouds are looming, but they bring only destruction. You must go.	}
{	795	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	796	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	797	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	798	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	799	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	800	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	801	}{	[Desperate]Please. . .please give me your blood, my master, my love, my only reason for living. I'll do anything you ask. . . I'd die for you, my glory, my god. . .	}{	[Desperate]Please. . .please give me your blood, my master, my love, my only reason for living. I'll do anything you ask. . . I'd die for you, my glory, my god. . .	}{	#	}{	npc.SetDisposition("Sad",1)	}{		}{		}{		}{		}{		}{		}{		}{		}
{	802	}{	That will do nicely. Come here, ghoul.	}{	That will do nicely. Come here, ghoul.	}{	811	}{		}{	pc.Bloodloss(1)	}{		}{		}{		}{		}{		}{		}{	Ah, now you are worthy.	}
{	803	}{	Ha, ha. . . Look at you. Yes, okay, here's your blood, you pitiful wretch.	}{	Ha, ha. . . Look at you. Yes, okay, here's your blood, you pitiful wretch.	}{	811	}{		}{	pc.Bloodloss(1)	}{		}{		}{		}{		}{		}{		}{	Pitiful. Disgusting. Fragile. Mortal. Take it, wretch.	}
{	804	}{	Actually, Heather, there will be no more blood for now on. I want you to leave.	}{	Actually, Heather, there will be no more blood for now on. I want you to leave.	}{	591	}{		}{		}{		}{		}{		}{		}{		}{		}{	Dark clouds are looming, but they bring only destruction. You must go.	}
{	805	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	806	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	807	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	808	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	809	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	810	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	811	}{	Oh, thank you. . .[breathes heavily, almost orgasmic]Amazing. . . I feel so much better. . . like I'm the most important person in the world - next to you, of course. . .	}{	Oh, thank you. . .[breathes heavily, almost orgasmic]Amazing. . . I feel so much better. . . like I'm the most important person in the world - next to you, of course. . .	}{	#	}{	npc.SetDisposition("Flirt",1)	}{		}{		}{		}{		}{		}{		}{		}{		}
{	812	}{	Isn't that cute? I'll see you later, Heather.	}{	Isn't that cute? I'll see you later, Heather.	}{	0	}{		}{		}{		}{		}{		}{		}{		}{		}{	Ah, you are precious when you speak such nonsense. Goodbye, pet.	}
{	813	}{	Whatever you say, ghoul. Don't burn that blood, last you get for awhile. Goodbye.	}{	Whatever you say, ghoul. Don't burn that blood, last you get for awhile. Goodbye.	}{	0	}{		}{		}{		}{		}{		}{		}{		}{		}{	Nothing is as important as me. Savor my blood, like it was your last.	}
{	814	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	815	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	816	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	817	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	818	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	819	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	820	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	821	}{	I had a dream this afternoon - you were in it. You were stroking my hair, telling me you loved me, and then, in the next instant, you were gone, and I was alone, and I cried out for you but you wouldn't answer. You're here now - I've never felt more relieved.	}{	I had a dream this afternoon - you were in it. You were stroking my hair, telling me you loved me, and then, in the next instant, you were gone, and I was alone, and I cried out for you but you wouldn't answer. You're here now - I've never felt more relieved.	}{	#	}{	npc.SetDisposition("Neutral",1)	}{		}{		}{		}{		}{		}{		}{		}{	I had a dream this afternoon as I lay napping near where you sleep. . . I was running behind you in the moonlight when I tripped and fell. I looked up and you were gone, and then I noticed what I tripped on. . . my corpse.	}
{	822	}{	I would never leave you, dearest Heather.	}{	I would never leave you, dearest Heather.	}{	831	}{	Humanity 6	}{		}{		}{		}{		}{		}{		}{		}{	As long as you can see this face, you are safe and loved.	}
{	823	}{	Dream on, I'd never tell you I loved you.	}{	Dream on, I'd never tell you I loved you.	}{	841	}{		}{		}{		}{		}{		}{		}{		}{		}{	I run alone. You are merely meat I keep to remind me how pathetic I once was.	}
{	824	}{	I'm afraid, Heather, that. . .we really do have to part. I can't ruin your life anymore.	}{	I'm afraid, Heather, that. . .we really do have to part. I can't ruin your life anymore.	}{	591	}{		}{		}{		}{		}{		}{		}{		}{		}{	Then you know you must go.	}
{	825	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	826	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	827	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	828	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	829	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	830	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	831	}{	[Smiles]. . .You're so kind to me.	}{	[Smiles]. . .You're so kind to me.	}{	#	}{	npc.SetDisposition("Joy",1)	}{		}{		}{		}{		}{		}{		}{		}{		}
{	832	}{	I would never forgive myself if anything happened to you.	}{	I would never forgive myself if anything happened to you.	}{	851	}{		}{		}{		}{		}{		}{		}{		}{		}{	I can be nothing but, my love.	}
{	833	}{	Yes, yes I am.	}{	Yes, yes I am.	}{	851	}{		}{		}{		}{		}{		}{		}{		}{		}{	Yes, at such a cost.	}
{	834	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	835	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	836	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	837	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	838	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	839	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	840	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	841	}{	[Sad]. . .Despite your feelings for me, I'm eternally yours. . .	}{	[Sad]. . .Despite your feelings for me, I'm eternally yours. . .	}{	#	}{	npc.SetDisposition("Sad",2)	}{		}{		}{		}{		}{		}{		}{		}{		}
{	842	}{	Yes, yes, I know.	}{	Yes, yes, I know.	}{	851	}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	843	}{	Nah, you're mortal. You're mine until you croak and I have to get a new ghoul.	}{	Nah, you're mortal. You're mine until you croak and I have to get a new ghoul.	}{	851	}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	844	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	845	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	846	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	847	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	848	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	849	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	850	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	851	}{	I. . . I got something for you - Here, it should fit you - I hope you like it. . . I thought it looked like something you'd wear.	}{	I. . . I got something for you - Here, it should fit you - I hope you like it. . . I thought it looked like something you'd wear.	}{	#	}{	npc.SetDisposition("Flirt",1)	}{	G.Heather_Armor = 1; pc.GiveItem("item_a_body_armor")	}{		}{		}{		}{		}{		}{		}{	I brought you a new skin. I think it suits you.	}
{	852	}{	It's wonderful. Thank you, Heather. I appreciate this.	}{	It's wonderful. Thank you, Heather. I appreciate this.	}{	861	}{	Humanity 6	}{		}{		}{		}{		}{		}{		}{		}{	You know me too well, my sweet one.	}
{	853	}{	I knew I kept you around for some reason.	}{	I knew I kept you around for some reason.	}{	861	}{		}{		}{		}{		}{		}{		}{		}{		}{	Now you're beginning to know your place.	}
{	854	}{	Whatever. Is that it?	}{	Whatever. Is that it?	}{	871	}{		}{		}{		}{		}{		}{		}{		}{		}{	That all?	}
{	855	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	856	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	857	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	858	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	859	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	860	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	861	}{	Think of me when you wear it.	}{	Think of me when you wear it.	}{	#	}{	npc.SetDisposition("Flirt",1)	}{		}{		}{		}{		}{		}{		}{		}{		}
{	862	}{	I will. Before I go, do you think you. . .	}{	I will. Before I go, do you think you. . .	}{	881	}{	not IsClan(pc,"Giovanni")	}{		}{		}{		}{		}{		}{		}{		}{	I always think of you. One last thing, before I am gone. . .	}
{	863	}{	Sure. I've got to go, Heather. Thanks for the threads.	}{	Sure. I've got to go, Heather. Thanks for the threads.	}{	0	}{		}{		}{		}{		}{		}{		}{		}{		}{	I will show the streets my new skin. Thank you, my pet.	}
{	864	}{	I'm out of here. Later, Heather.	}{	I'm out of here. Later, Heather.	}{	0	}{		}{		}{		}{		}{		}{		}{		}{		}{	I am no longer here.	}
{	865	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	866	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	867	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	868	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	869	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	870	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	871	}{	[downhearted]Yes. . .	}{	[downhearted]Yes. . .	}{	#	}{	npc.SetDisposition("Sad",2)	}{		}{		}{		}{		}{		}{		}{		}{		}
{	872	}{	I could use some. . .	}{	I could use some. . .	}{	881	}{	not IsClan(pc,"Giovanni")	}{		}{		}{		}{		}{		}{		}{		}{	Something else.	}
{	873	}{	Gotta go. . .	}{	Gotta go. . .	}{	0	}{		}{		}{		}{		}{		}{		}{		}{		}{	Ha ha ha. . . ghoul.	}
{	874	}{	It'll do. Bye, ghoul.	}{	It'll do. Bye, ghoul.	}{	0	}{		}{		}{		}{		}{		}{		}{		}{		}{	Hmph. I am gone.	}
{	875	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	876	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	877	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	878	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	879	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	880	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	881	}{	You need my blood? Of course. . .	}{	You need my blood? Of course. . .	}{	#	}{	npc.SetDisposition("Flirt",1)	}{		}{		}{		}{		}{		}{		}{		}{	Open me up. . .	}
{	882	}{	(Auto-End)	}{	(Auto-End)	}{	0	}{		}{	G.Heather_Feed = 1; pc.SeductiveFeed(npc)	}{		}{		}{		}{		}{		}{		}{		}
{	883	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	884	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	885	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	886	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	887	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	888	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	889	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	890	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	891	}{	Master?	}{	Master?	}{	#	}{	npc.SetDisposition("Flirt",1)	}{		}{		}{		}{		}{		}{		}{		}{		}
{	892	}{	Can I have some. . .	}{	Can I have some. . .	}{	881	}{	G.Heather_Feed == 0 & not IsClan(pc,"Giovanni")	}{		}{		}{		}{		}{		}{		}{		}{	Know why I'm here?	}
{	893	}{	About your appearance. . .change it.	}{	About your appearance. . .change it.	}{	985	}{	G.Heather_Clothes == 0	}{		}{		}{		}{		}{		}{		}{		}{	Your skin. . .change it.	}
{	894	}{	It's nothing.  I'll be back later.	}{	It's nothing.  I'll be back later.	}{	0	}{		}{		}{		}{		}{		}{		}{		}{		}{	. . .Why am I here?	}
{	895	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	896	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	897	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	898	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	899	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	900	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	901	}{	[Terrified scream]Help!	}{	[Terrified scream]Help!	}{	#	}{	npc.SetDisposition("Sad",3)	}{		}{		}{		}{		}{		}{		}{		}{		}
{	902	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	903	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	904	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	905	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	906	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	907	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	908	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	909	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	910	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	911	}{	[Terrified scream]Save me!	}{	[Terrified scream]Save me!	}{	#	}{	npc.SetDisposition("Sad",3)	}{		}{		}{		}{		}{		}{		}{		}{		}
{	912	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	913	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	914	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	915	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	916	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	917	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	918	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	919	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	920	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	921	}{	[Terror, panic, struggling crying - she is chained up, scared, crying, hoping she will be heard and saved - loop]	}{	[Terror, panic, struggling crying - she is chained up, scared, crying, hoping she will be heard and saved - loop]	}{	#	}{	npc.SetDisposition("Sad",3)	}{		}{		}{		}{		}{		}{		}{		}{		}
{	922	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	923	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	924	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	925	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	926	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	927	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	928	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	929	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	930	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	931	}{	[Bloodcurdling death scream and gasp]	}{	[Bloodcurdling death scream and gasp]	}{	#	}{	npc.SetDisposition("Sad",3)	}{		}{		}{		}{		}{		}{		}{		}{		}
{	932	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	933	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	934	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	935	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	936	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	937	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	938	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	939	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	940	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	941	}{	[Saying goodbye as someone walks out]Goodbye.	}{	[Saying goodbye as someone walks out]Goodbye.	}{	#	}{	npc.SetDisposition("Joy",1)	}{		}{		}{		}{		}{		}{		}{		}{		}
{	942	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	943	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	944	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	945	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	946	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	947	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	948	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	949	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	950	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	951	}{	[Saying goodbye as someone walks out]See you later.	}{	[Saying goodbye as someone walks out]See you later.	}{	#	}{	npc.SetDisposition("Joy",1)	}{		}{		}{		}{		}{		}{		}{		}{		}
{	952	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	953	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	954	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	955	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	956	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	957	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	958	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	959	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	960	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	961	}{	[Saying goodbye as someone walks out]I'll miss you.	}{	[Saying goodbye as someone walks out]I'll miss you.	}{	#	}{	npc.SetDisposition("Joy",1)	}{		}{		}{		}{		}{		}{		}{		}{		}
{	962	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	963	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	964	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	965	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	966	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	967	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	968	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	969	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	970	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	971	}{	I'll send you an email.	}{		}{	#	}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	972	}{	I'm so happy to see you!	}{		}{	#	}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	973	}{	Hey.	}{		}{	#	}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	974	}{	What now?	}{		}{	#	}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	975	}{	Go away.	}{		}{	#	}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	976	}{	Yeah.	}{		}{	#	}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	977	}{	No.	}{		}{	#	}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	978	}{	Thank you!	}{		}{	#	}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	979	}{	WHAT?!	}{		}{	#	}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	980	}{	I'm not sure.	}{		}{	#	}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	981	}{	I'm sorry, I can't.	}{		}{	#	}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	982	}{	That's so cool!	}{		}{	#	}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	983	}{	By the way-	}{		}{	#	}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	984	}{	Here.	}{		}{	#	}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	985	}{	Okay.	}{	Okay.	}{	#	}{		}{	G.Heather_Clothes = 1	}{		}{		}{		}{		}{		}{		}{		}
{	986	}{	When I get back, I hope I'm in for a pleasant surprise.	}{	When I get back, I hope I'm in for a pleasant surprise.	}{	0	}{		}{		}{		}{		}{		}{		}{		}{		}{	Spin your coccoon, little caterpillar. I want to see a butterfly later.	}
{	987	}{	See that you have by the time I get back.	}{	See that you have by the time I get back.	}{	0	}{	not IsClan(pc,"Malkavian")	}{		}{		}{		}{		}{		}{		}{		}{	See that you have by the time I get back.	}
{	988	}{		}{		}{	#	}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	989	}{		}{		}{	#	}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	990	}{		}{		}{	#	}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	991	}{		}{		}{	#	}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	992	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	993	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	994	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	995	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	996	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	997	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	998	}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}{		}
{	999	}{	(Starting Condition)	}{		}{	671	}{	G.Mcfly_Present == 1	}{		}{		}{		}{		}{		}{		}{		}{		}
{	1000	}{	(Starting Condition)	}{		}{	891	}{	G.Heather_Armor == 1	}{		}{		}{		}{		}{		}{		}{		}{		}
{	1001	}{	(Starting Condition)	}{		}{	821	}{	G.Story_State >= 70	}{		}{		}{		}{		}{		}{		}{		}{		}
{	1002	}{	(Starting Condition)	}{		}{	771	}{	G.Heather_Fix == 1	}{		}{		}{		}{		}{		}{		}{		}{		}
{	1003	}{	(Starting Condition)	}{		}{	781	}{	G.Story_State >= 45 and G.Story_State < 65	}{		}{		}{		}{		}{		}{		}{		}{		}
{	1004	}{	(Starting Condition)	}{		}{	771	}{	G.Heather_Scared == 1	}{		}{		}{		}{		}{		}{		}{		}{		}
{	1005	}{	(Starting Condition)	}{		}{	731	}{	G.Story_State >= 35 and G.Story_State < 45	}{		}{		}{		}{		}{		}{		}{		}{		}
{	1006	}{	(Starting Condition)	}{		}{	701	}{	G.Heather_Lure == 1	}{		}{		}{		}{		}{		}{		}{		}{		}
{	1007	}{	(Starting Condition)	}{		}{	671	}{	G.Story_State >= 30 and G.Story_State < 35	}{		}{		}{		}{		}{		}{		}{		}{		}
{	1008	}{	(Starting Condition)	}{		}{	661	}{	G.Heather_Loan == 1	}{		}{		}{		}{		}{		}{		}{		}{		}
{	1009	}{	(Starting Condition)	}{		}{	521	}{	G.Story_State >= 20 and G.Story_State < 30	}{		}{		}{		}{		}{		}{		}{		}{		}
{	1010	}{	(Starting Condition)	}{		}{	511	}{	G.Heather_Secret == 1	}{		}{		}{		}{		}{		}{		}{		}{		}
{	1011	}{	(Starting Condition)	}{		}{	261	}{	G.Heather_Warning == 1	}{		}{		}{		}{		}{		}{		}{		}{		}
{	1012	}{	(Starting Condition)	}{		}{	341	}{	G.Heather_Haven == 1	}{		}{		}{		}{		}{		}{		}{		}{		}
{	1013	}{	(Starting Condition)	}{		}{	121	}{	G.Story_State == 15	}{		}{		}{		}{		}{		}{		}{		}{		}
{	1014	}{	(Starting Condition)	}{		}{	103	}{	G.Heather_Drank == 1	}{		}{		}{		}{		}{		}{		}{		}{		}
{	1015	}{	(Starting Condition)	}{		}{	41	}{	G.Heather_Steve == 1	}{		}{		}{		}{		}{		}{		}{		}{		}
{	1016	}{	(Starting Condition)	}{		}{	31	}{	G.Knox_Ghoul == 2 or G.Mercurio_Ghoul == 1	}{		}{		}{		}{		}{		}{		}{		}{		}
{	1017	}{	(Starting Condition)	}{		}{	17	}{	npc.times_talked == 1	}{		}{		}{		}{		}{		}{		}{		}{		}
