P&P Mod
Version 1.045

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Update: 1.041 - 1.045
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Fixed Fortitude so that it no long gives auto-successes, it now just adds 
to your soak.

Put Celerity back the way it originally was....don't know why I thought it 
cost per action.....

Hopefully fixed Fortitude.

Presumably stopped Fortitude and Potence from messing with the occult items.

Fortitude works perfictly now. I switched Potence back to a Strength increse 
and shortened its durration to obscenly long. That way you can cancel it if 
you want to raise your strength.

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Update: 1.04
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Altered Celerity's cost to 1,1,2,2,3. Also altered Blood Buff to only 
increase attributes by 3.

Fixed Discipline costs, all non-clan disciplines now cost Currant Rating * 7 
to increase.

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Update: 1.03
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I fixed Potence so that it gives automatic Strength sucesses rather then 
dots in Strength, this way you can still raise Strength with XP. Also 
removed final visual effect.

Altered blood costs a bit for Disipline effects not normally in the game.

Added file to skip opening cutscenes (the embrace and the theater).

Added in free camera look. Now the 1-9 buttons on your numeral pad will be 
able to rotate the camera around you, +/- keys will zoom in/out, 0/. will 
pause/unpause the game, and Del will take a screenshot.

Reduced number of available Disciplines.

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Description:
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This is a rather basic mod that attempts to make the game closer to 
its Pen and Paper roots.

Most of the changes in here are relativly minor.

- All clans now start with the ability to buy Fortitude/Potence, 
  Fortitude/Celerity, or Potence/Celerity if they couldn't buy 
  those Disciplines before. I would've made all available, but that 
  disables use of the hotkeys.

- Discipline costs have been altered as follows:
  Animalism - Levels 3-4 cost 1, levels 1, 2, and 5 have no cost.
  Auspex - No blood cost for activation.
  Blood Buff - Costs 3 Blood. Adds +1 Strength and +2 Dexterity.
  Celerity - No changes.
  Dementation - Level 1 has no cost, levels 2-4 cost 1, and level 5 costs 2.
  Dominate - Levels 1, 2, and 4 have no cost, levels 3 and 5 cost 1.
  Fortitude - Adds dice to you soak pools. No blood cost, semi-permenant effect.
  Obfuscate - No blood cost, extended duration.
  Potence - No blood cost, near-permanent effect. End with f8.
  Presence - No blood cost, altered durations.
  Protean - Extended effect, end effect with F8 key.
  Thaumaturgy - All levels cost 1 blood.

- Slight changes to Feat requirments:
  Hacking - Determined by Intelligence + Computers
  Intimidate - Determined by Manipulation + Intimidation
  Persuasion - Determined by Charisma + Subterfuge

- Slight changes to starting Attribute/Ability points for certain clans

- Removed extra effects from Fortitude and Potence that appeared on the 
  character.

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Installation:
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Included with the Clan Add-On mod.

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To do list:
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- Find some way to alter the "Auto-Renewal" script so that it doesn't always
  cost 1 blood to do.

Any questions, comments, or ideas can be sent to: Offkorn_69@yahoo.com
Also, anyone who is interested in making clans that I haven't added, but 
don't know what their stats are, I have (literaly) every V:TM, V:DA, and 
V:VA book. 
  