Virtua Fighter FAQ ==================== complete guide version 2.4 April 15, 1994 rez@cwis.unomaha.edu ==================== This file is Copyright (C) 1994 by Chad E. Reznicek. All rights reserved. Redistribution of this file, in whole or in part, in both electronic and printed form is permitted provided that it is not edited or modified in any form (without prior permission), no fee is charged (other than direct costs), and that proper credit is given. If you redistribute this file on another network, please let me know so that I can keep track of where this file goes. >>>>>-------------------------------------------------------------------<<<<< >>>>> CONTENTS <<<<< >>>>>-------------------------------------------------------------------<<<<< VIRTUA FIGHTER FAQv2.4 I. CONTENTS II. WHAT'S !NEW! * III. DEFINITIONS IV. INTRODUCTION V. GETTING STARTED A. (1) How to win B. (2) How to win a set C. (3) Terminology D. (4) The buttons E. (5) Jumping -Two types of jumps -Jumping attacks -Collision in mid air -Jumping while blocking F. (6) Running and all that jazz G. (7) Crouching, standing, and throws H. (8) Replays VI. MOVES STANDARD FOR ALL CHARACTERS VII. MOVES SPECIFIC TO EACH CHARACTER A. Akira B. Jacky C. Jeffry D. Kage * E. Lau F. Pai G. Sarah H. Wolf VIII. CHARACTER RATINGS IX. GENERAL FIGHTING TECHNIQUES A. (1) A fury of jabs B. (2) Short jumping attacks C. (3) Distance jumping attacks D. (4) Ring Out E. (5) Waiting for your break F. (6) Kicking as you stand up G. (7) Hit 'em while they're down H. (8) Kickflipping I. (9) Stab 'em in the back J. (10) Feints X. CHARACTER PLAYING GUIDE * XI. SUDDEN DEATH XII. THE COMPUTER XIII. GAME ADJUSTMENTS XIV. A WORD FROM OUR SPONSER * XV. THE RUMOR MILL * XVI. PUBLIC OPINION * XVII. PRODUCED BY XVIII. SPECIAL THANKS * XIX. GETTING THIS FAQ XX. ALL COMMENTS, SUGGESTIONS, OR ADDITIONS e-mail to rez@cwis.unomaha.edu >>>>>-------------------------------------------------------------------<<<<< >>>>> WHAT'S !NEW! <<<<< >>>>>-------------------------------------------------------------------<<<<< This section of the FAQ is exactly what its name says. It's a summary of some of the changes to this updated version of the FAQ in a quick reference way so you to know what to look for as you peruse the guide. The Virtua Fighter complete guide is now the largest FAQ for a single video game on the internet! Congratulations guys on all the moves/strategies/ things to talk about we've gotten started for this great game. Our third survey is in. Now you can see what the who VF players think is the _weakest_ character in the PUBLIC OPINION section. The character player guides were finished up for Lau, Pai, Sarah, and Wolf. They will all be touched up next revision. A couple new things were added to the RUMOR MILL and the WORD FROM OUR SPONSER sections. Some more people were credited for their contributions in SPECIAL THANKS. Quite a few move names were changed in order to be more accurate to the official terminology. The previous versions' names will be left until next revision on the complete guide. New Moves: Kage Heel Kick, sweep combo Kick, sweep combo Punch, Kick, sweep combo Punch, Punch, Kick, sweep combo I think that's all for now. enjoy the guide. >>>>>-------------------------------------------------------------------<<<<< >>>>> DEFINITIONS <<<<< >>>>>-------------------------------------------------------------------<<<<< vir tu a (ver'chu a), slang for virtual vir tu al (ver'chu al), adj. for all practical purposes, actual, real fight er (fi'ter), n. 1) a person or thing that fights 2) a person who participates in a violent struggle; combat or conflict; battle; contest vir tu a fight er (ver'chu a fi'ter),n. 1) a person who, for all practical purposes is actually participating in a real battle or contest 2) One of the baddest one on one fighting games to hit the streets whose breathtaking polygon graphics and genuine martial arts moves are sure to captivate players all across the globe >>>>>-------------------------------------------------------------------<<<<< >>>>> INTRODUCTION <<<<< >>>>>-------------------------------------------------------------------<<<<< Different is good. Lately, gamers have been hit pretty hard by a barrage of fighting games ranging from those whose only draw is blood and guts to those who resemble a sick horse that should be humanely shot or at least taken to a hospital for a few years... With the release of their first ever fighting game*, Sega has broken new ground by designing the only current martial arts game whose draw isn't violence or the ever popular 'magic' moves, but whose draw is realism, fluidity of motion, and genuine martial art techniques. The ability to so successfully meet these goals is due to Sega's System 1 polygon graphics engine which is much like the system used in their popular Virtua Racer. This system can handle over 180,000 flat shaded polygons per second, and since the fighters are three-dimensional figures made of polygons instead of just flat images, be prepared to be dazzled by more than just the backgrounds. As for the game itself, Virtua Fighter plays like other recent fighting games in some respects. There are 8 characters to choose from, and the basic object of the game is to, through the use of punches, kicks, throws, grabs, pounces, and a variety of other techniques, drain your opponents life meter. The problem is that at this point Virtua Fighter already shows its differences from other fighting games because you can also win by knocking your opponent out of the ring. Another difference is that Virtua Fighter has many more special moves than any previous fighting game; there are over 100 secret techniques to discover. Not to mention that it just _feels_ more like a real battle due to the fluid motion and realistic moves. Needless to say, Virtua Fighter is destined to be remembered as both a great one on one martial arts game and a spectacular fighting simulator. If you haven't seen one yet, then go check it out at your local arcade. Otherwise, check out the moves and strategies in this FAQ and then use them to help you master this exciting game before someone else gets ahead of you. *note: Holloseum was actually Sega's _first_ fighting game. >>>>>-------------------------------------------------------------------<<<<< >>>>> GETTING STARTED <<<<< >>>>>-------------------------------------------------------------------<<<<< First- How to win The winner is the first player to win 3 sets. NOTE: Virtua Fighter can be adjusted so that the winner wins after winning 2, 3, 4, or 5 sets. On 2, the winner must win 2 out of 3 sets. On 3, he must win 3 out of 5, and so on. Factory setting is two sets, but this goes much too fast. Four or five is much too long. Three sets is where the game plays best for the gamer and still earns well for the operator. If your Virtua Fighter is not put on 3 sets, talk to your local arcade manager about having him do so, for it only takes a few seconds to change over. Second- How to win a set 1) By KO 2) By a 'Ring Out' 3) By a 'Time Out' KO- so thoroughly pulverizing your opponent that you completely drain his life meter Ring Out- somehow or other knocking your opponent out of the 'ring' that you are fighting in Time Out- each round lasts only 30 seconds, so if you are ahead, it might be to your advantage to just let the last few seconds tick away, and win by decision Third- Terminology Term Meaning As in ---- ------- ----- VF Virtua Fighter The games this FAQ is about For Forward Moving the joystick towards your opponent Back Back Moving the joystick away from your opponent Down Down Moving the joystick down Up Up Moving the joystick up Def Defend The button that blocks (more below) Punch Punch The button that punches (more below) Kick Kick The button that Kicks (more below) All press all 3 buttons Press all 3 buttons Attack a punch or a kick Either one is sufficient for the move , then For,Down,Back,Up,For (a 360) + and Down+Kick (tap Down & Kick as one) Punch+Def (press Punch & Def as one) / a diagonal direction For/Up (a jump forward) [ ] double motion move Will work fine w/o [ ] part, but there IS more to the move you can do -?- unknown move Seen, but don't know how to do :( ?move? rumored move This move is _rumored_ to be possible {D} done while defending The move can be done while still holding the defend button {S} hits standing defender This move will hit someone who is blocking while standing {C} hits crouching defender This move will hit someone who is blocking while crouching * a new move A move new to this revision Fourth- The Buttons Standing PUNCH - steps forward with a punch - repeat for a basic attack KICK - a roundhouse to the head - not too powerful or effective DEFEND - blocks your opponent's STANDING and JUMPING attacks so that you take no damage - you are still pushed backwards - some special moves can be done while defending if you are standing as well Crouching PUNCH - stays in one place - quite weak and ineffective KICK - kicks to the knee - very weak - a better defensive measure than crouching punch DEFEND - much like standing defend - BUT you can be hit by some standing attacks (ie. an elbow or a snap kick) and most jumping attacks, (ie. a lunging knee or short jumping attacks) All moves are marked if they can be done while still holding the defend button {D}. All moves are also marked as to whether they will hit a standing defender {S} or if they can hit a crouching defender {C}. Fifth- Jumping TWO TYPES OF JUMPS 1) short jump tap joystick 2) distance jump hold joystick JUMPING ATTACKS 1) Short Jumping Attacks punch Jump,Punch overhead hammer Jump+Punch jumping kick Jump,Kick hop kick Up,Kick (hit kick at the last second) Short jumping attacks work ok, but the punches & kicks come out in almost slow motion, and you can easily be knocked down by any attack from your opponent. Short jumping attacks are the only jumping attacks which can hit a crouching opponent. 2) Long Jumping Attacks Attack Late (kicks only) Distance Jump,Kick - does a mid-air snap kick - press the kick button _after_ you have reached the summit of your jump - don't rely on this too much Attack Early Distance Jump+Attack - a punch will do an overhead hammer- not too effective - press the punch button _before_ you reach the summit of your jump - a kick will do a double footed kick. - Pai will do some sort of foot stomp - Sarah will do a single legged kick - Kage will do a cool looking spin, turned into a kick - press the kick button _before_ you reach the summit of your jump - quite effective. - the ONLY way for the defender to hit you is to do a jumping kick _before_ your kick comes out- this is tricky to time - otherwise it can be blocked by crouching or standing and holding block - will leave you somewhat vulnerable after you land Attack when in Close (kicks only) Distance Jump+Kick - works good if you're next to your opponent - can work good to catch them off guard - the only way to hit someone jumping in with a distance double footed kick- you must hit them _before_ they begin the kick COLLISION IN MID AIR - will usually just push both players away from each other, & neither one will hit the other JUMPING WHILE BLOCKING - all jumping attacks can be done while holding defense - this can be especially helpful when doing an in close distance jumping kick Sixth- Running and all that jazz Step Forward Quickly For,For Step Backward Quickly Back,Back Run Forward For,For (Hold For) Turning around Tap other way than facing Turn around with a attack Attack NOTE: defense doesn't work when you are facing backwards Seventh-Crouching, Standing, and Throws note: There is a real difference between "," and "+" in this FAQ, especailly when in conjunction with a downward movement. For example, "D+K" _must_ be done as a tap to the joystick down and simultaneously pressing the K button. On the other hand, a "D,K" could be done by tapping the joystick down and pressing K or _also_ by holding the joystick down and then pressing the K button. This is only most notably important in the snap kicks, backflips, and kickflips which require a tap of the joystick in conjunction with possibly pressing the button. All throws assume that you are standing next to your opponent. Some throws require that you're opponent be crouching. ALL throws can be done to an opponent who is defending. SOME throws can be done while you are defending. Eighth- Replays At the end of every set, the computer will replay the last 3 seconds or so of the fight, and then the winner will do his victory pose. This is a really cool feature, but may soon get irritating. Sega, realizing the positive/negative aspects of such a feature, was smart enough to add a way to skip past the replay by simply hitting the START button. This way, you can still watch the replays if you had an especially exciting finish, or you can just hit start and immediately go on to the next set. Finally now, the moves... >>>>>-------------------------------------------------------------------<<<<< >>>>> MOVES STANDARD FOR ALL 8 CHARACTERS... <<<<< >>>>>-------------------------------------------------------------------<<<<< As You're getting up Kick 'em while you get up Heel Kick {C} Tap Kick Sweep {S} Hold Down,Tap Kick Double Footed Kick {C} Tap Kick -only Jacky & Sarah so far -only if you are laying backwards w/ your head towards your opponent Roll away as you get up Roll Back Tap Back Roll to the Side Tap Def Repeatedly Roll to the Side w/ a sweep {S} Def,Kick -wait a sec after you've landed Back Handspring Tap Up Pounce Up+Punch when they're down Side Kick (not too close) {C} Down/For,Kick >>>>>-------------------------------------------------------------------<<<<< >>>>> MOVES SPECIFIC TO EACH CHARACTER... <<<<< >>>>>-------------------------------------------------------------------<<<<< AKIRA ----------------------------------------------------------------------------- Name: Akira Yuki Country: Japan Age: 25 Sex: Male Job: Kung-Fu Teacher Blood Type: O Hobby: Kung-Fu Outfit 1- Grey gi, white headband & borders, red bracers, and a 4th degree black belt. Outfit 2- White gi, white headband, grey bracers, and a 4th degree black belt. Standing ++++++++ Elbow {C} For+Punch Dashing Elbow {C}{D} For,For+Punch Dashing Palm Down,For+Punch Dashing Hook Punch -?- Punch on the Ground Down/For+Punch Jumping Kick [Double] {C}{D} For,For+Kick,[Kick] Knee -?- ?Heel Kick? -?- ?Sweep? -?- Throws ++++++ Trip {D} Back+Punch Pull in, throw out {D} Down/Back,For+Punch (don't roll) Backwards uppercut {D} For/Down,Back+Punch&Kick (don't roll) Behind ++++++ -?- Combos ++++++ Punch and Roundhouse Punch,Kick Running Punches Punch,[Punch] JACKY ----------------------------------------------------------------------------- Name: Jacky Bryant Country: America Age: 22 Sex: Male Job: Indy car racer Blood Type: A Hobby: Training Outfit 1- Maroon jumpsuit, white taped hands and black belt & fistpads Outfit 2- Grey jumpsuit, white taped hands and grey boots Standing ++++++++ Elbow For+Punch Backfist [Double] Back,Punch,[Punch] Backfist [Crescent] Back,Punch,[Kick] Backfist [Sweep] {S} Back,Punch,[Down,Kick] Low Backfist [Sweep] {S} Tap Down/Back+Punch,[Kick] Knee {C} For+Kick Crescent Kick Def+Kick Double Roundhouse Kick,Kick Punt {C}{D} For,For+Kick Snap Kick {C}{D} Tap Down+Kick Side Kick {S} Down,Def+Kick ?Sweep? -?- ?Heel Kick? -?- Backflip {D} Tap Back/Up Kickflip {D} Tap Back/Up+Kick Double Footed Kick {C} Kick Throws ++++++ Brainbuster (Shoulder drop) Punch+Def Jumping clothesline {D} For,For+Punch Behind ++++++ Backside Clothesline Punch+Def Combos ++++++ Single Punch & Sidekick (close) Punch,Kick Single Punch & Crescent (far) Punch,Kick Single Punch & Sweep {S} Punch,Down+Kick Double Punch & Roundhouse Punch,Punch,Kick Double Punch & Backfist [Sweep] Punch,Punch,Back+Punch,[Kick] Running Punches (w/ uppercut) Punch,[Punch,Punch] Running Punches (w/ elbow) {C} Hold For,Punch,Punch,Punch, [Roundhouse] [Kick] Elbow & Heel Kick {C} For+Punch,Kick JEFFRY ----------------------------------------------------------------------------- Name: Jeffry McWild Country: Australia Age: 36 Sex: Male Job: Fisherman Blood Type: A Hobby: Reggae Music Outfit 1- Grey pants, black belt, sandals, orange bracers, bare-chested Outfit 2- Dark grey pants (ripped), olive tank-top & bracers, bare-footed Standing ++++++++ Lunging elbow-> Hammer {C}{D} For,Back+Punch Dashing low [uppercut] {C}{D} For,For+Punch,[Punch] Uppercut[s] {C} Down/For,Punch,[Punch] Knee {C} For+Kick Snap Kick [Hammer] {C}{D} Tap Down+Kick,Punch ?Sweep? -?- ?Heel Kick? -?- Sitting Pounce Up+Punch (hold Punch) Throws ++++++ Fireman Carry Def+Punch Power Slam (Body Slam) {D} For+Punch Body Press (Pick up) {D} Back,Back+Punch Pick up, ?spin? -?- Grab face (they're crouching) {C}{D} Down,Punch Powerbomb (smash on shoulders) {C} Down/For+All (they're crouching) Knees to the head {C}{D} Down,For+Kick (don't roll) (they're crouching) Behind ++++++ Backbreaker Def+Punch Combos ++++++ Single Punch & Roundhouse Punch,Kick Running Punches Punch,[Punch,Punch] KAGE ----------------------------------------------------------------------------- Name: Kagemaru Country: Japan Age: 21 Sex: Male Job: Ninja Blood Type: B Hobby: Mahjong Outfit 1- Blue suit & mask w/ black highlites, red sash. Outfit 2- Black suit & mask w/ grey highlites, gold sash. Standing ++++++++ Elbow {C} For+Punch Sweep {S}{D} For,For+Kick Flying Kick {S} For,For+All Roll Forwards [Sweep] {S} Back,Down,For,[Kick] Roll Backwards [Sweep] {S} For,Down,Back,[Kick] Heel Kick Down,Def+Kick Hopping Knee Down,For+Kick Backflip {D} Tap Back/Up Kickflip {D} Tap Back/Up+Kick Backflip with a kick {D} Back,Back+Kick Throws ++++++ Hip throw Punch+Def Kick into the air {D} Back+Punch Pull out feet (standing only) All Reaping Throw (Push down & sweep) {D} Back,For+Punch Behind ++++++ Torso take down Punch+Def Combos ++++++ Kicking throw & Distance Jumping Kick Back+Punch,Up/For+Kick Kicking throw & Sweep (does most damage) Back+Punch,For,For+Kick Kicking throw & Heel Kick Back+Punch,Down,Def+Kick Kicking throw & Flying Kick Back+Punch,For,For,All *Roundhouse & Sweep Kick,For,For+Kick *Heel Kick & Sweep Down,Def+Kick,For,For+Kick *Single Punch, Roundhouse, [& Sweep] Punch,Kick,[For,For+Kick] *Double Punch, Roundhouse, [& Sweep] Punch,Punch,Kick,[For,For+Kick] Triple Punch & Heel Kick Punch,Punch,Punch,Kick Triple Punch & Kickflip Punch,Punch,Punch,Up/Back+Kick Running Punches Punch,[Punch,Punch] LAU ----------------------------------------------------------------------------- Name: Lau Chan Country: China Age: 53 Sex: Male Job: Cook Blood Type: B Hobby: Chinese Poem Outfit 1- Black suit, red vest w/ gold & green highlites/trim Outfit 2- Black pants, gold vest & sleeves w/ green trim and red buttons Standing ++++++++ Elbow {C} For+Punch Crescent Kick Def+Kick Knife Hand Down/For+Punch Lifting Knife Hand Down/For,Punch ?Knee? -?- Sweep {S} Down,Def+Kick Heel Kick Down,Neutral+Kick Backflip {D} Tap Back/Up Kickflip {D} Tap Back/Up+Kick Double Pounce Up+Punch,Punch Throws ++++++ Flip across shoulders Def+Punch Backdrop (Shoulder Carry) {D} Back+Punch Face Slam {D} Back,For+Punch Behind ++++++ -?- Combos ++++++ Single Punch & Heel Kick Punch,Kick Double Punch & Heel Kick Punch,Punch,Kick Triple Punch & Sweep {S} Punch,Punch,Punch,Down+Kick Triple Punch & Spinning Crescent Punch,Punch,Punch,Kick Triple Punch & Kickflip Punch,Punch,Punch,Up/Back+Kick Running Punches Punch,[Punch,Punch] Knife, Single Punch, & {S} Down/For+Punch,Punch,Kick Roundhouse Knife, Double Punch, & Spinning {S} Down/For+Punch,Punch,Punch, Crescent Kick Knife, Double Punch, & Sweep {S} Down/For+Punch,Punch,Punch, Down+Kick Knife, Double Punch, & Kickflip Down/For+Punch,Punch,Punch, Up/Back+Kick Punches,Heel Kick(must hit), Punch,[Punch],Kick,Punch, Knife,Punches,Crescent Punch,[Punch],Kick PAI ----------------------------------------------------------------------------- Name: Pai Chan Country: Hong Kong Age: 18 Sex: Female Job: Action Star Blood Type: O Hobby: Dance Outfit 1- Blue suit w/ gold trim, and red sash & ribbons Outfit 2- Pink suit w/ gold trim, grey sash, and red ribbons Standing ++++++++ Punch on the ground Down/For+Punch Crescent Kick Def+Kick Sweep {S} Down,Def+Kick Heel Kick Down,Neutral+Kick ?Knee? -?- Backflip {D} Tap Back/Up Kickflip {D} Tap Back/Up+Kick Throws ++++++ Wrist Twist Def+Punch Jump into them {D} Back,For+Punch Falling DDT {D} For,Down+Punch Reaping Throw-> Punch {D} For,For+Punch&Kick Grab an attack Back+Punch Behind ++++++ -?- Combos ++++++ Single Punch & Heel Kick Punch,Kick Double Punch & Roundhouse Punch,Punch,Kick Triple Punch & Sweep {S} Punch,Punch,Punch,Down+Kick Triple Punch & Spinning Crescent Punch,Punch,Punch,Kick Triple Punch & Kickflip Punch,Punch,Punch,Up/Back+Kick Running Punches Punch,[Punch,Punch] SARAH ----------------------------------------------------------------------------- Name: Sarah Bryant Country: America Age: 20 Sex: Female Job: College Student Blood Type: AB Hobby: Skydiving Outfit 1- Black cat-suit Outfit 2- Black bikini top, torn blue-jeans Standing ++++++++ Elbow {C} For+Punch Knee {C} For+Kick Lunging Knee {C}{D} For,For+Kick Snap Kick [Roundhouse] {C}{D} Tap Down+Kick,Kick High Snap Kick {C}{D} Tap Down/For+Kick Triple Kick [1,2,or 3 kicks] {C} Hold Down/For,Kick,[Kick,Kick] Crouching Side Kick {S} Down,Def+Kick ?Sweep? -?- ?Heel Kick? -?- Backflip {D} Tap Back/Up Kickflip {D} Tap Back/Up+Kick Double footed kick {C} Tap Kick Throws ++++++ Suplex Def+Punch Jumping Clothesline {D} For,For+Punch Behind ++++++ Torso takedown Def+Punch Combos ++++++ Kick & Punch Kick,Punch Single Punch & Roundhouse Punch,Kick Double Punch & High Roundhouse Punch,Punch,Kick Double Punch & Low Roundhouse Punch,Punch,Down+Kick Triple Punch & Knee Punch,Punch,Punch,Kick Triple Punch & Kickflip Punch,Punch,Punch,Back+Kick Triple Punch & Hop Kick Punch,Punch,Punch,Up+Kick Running Punches Punch,[Punch,Punch] Elbow & Hopping Knee {C} For+Punch,Kick WOLF ----------------------------------------------------------------------------- Name: Wolf Hawkfield Country: Canada Age: 27 Sex: Male Job: Wrestler Blood Type: O Hobby: Karoke Outfit 1- Blue shorts w/ red & white trim, matching shoes, and barechested Outfit 2- Grey shorts w/ white trim, white top w/ gold stripe, gold "WOLF" on shorts, and boots. Standing ++++++++ Clothesline {S}{D} For,For+Punch Dashing Shoulder {D} Back,For+Punch Knee {C} For+Kick Uppercut Down/For,Punch ?Sweep? -?- ?Heel Kick? -?- Throws ++++++ Backfall Def+Punch Body slam {D} For+Punch Twirl & hurl (2.5 turns) {D} Back,Down,For+Punch Double Arm Suplex (they're {C} Back/Down+All crouching) Behind ++++++ German Suplex Def+Punch Combos ++++++ Single Punch & Roundhouse Punch,Kick Running Punches Punch,[Punch,Punch] >>>>>-------------------------------------------------------------------<<<<< >>>>> CHARACTER RATINGS <<<<< >>>>>-------------------------------------------------------------------<<<<< This section of the FAQ has a dual purpose. First, you should find it interesting to look at- to see how different characters match up and what the different players' best moves/attributes are. Second, it will hopefully be an assistance for anyone who wants to learn a character. The matchup grid can let you know who to expect to be a problem for your player of choice, and the best moves/attributes section can help to give you an idea of what moves and techniques to focus on. Don't let a poor rating (especially in the matchup grid) discourage you from playing a certain character. Just because someone does bad in his/her matchups doesn't mean that they are a _bad_ character to choose. Some of the players with lower scores are actually some of the more fun and challenging characters to learn. You might even find that with your style they are the most "powerful" character for youself. Just remember to use this section as a _guide_. Realize that none of the information below is in anyway final, and that it is all subject to change as new moves/throws/combos are discovered. MATCHUP GRID: This matchup grid shows the number of times out of 10 that the vertical character would beat the horizontal player on the average. So, for example, Akira would beat Jeffery an average of 6 times out of 10, or Pai would only win 3 times out of 10 to Jacky. Notice how most matchups are either 4s, 5s, or 6s. That's because the players are all so well balanced. The totals are then added up to show a _rough_ ranking of the characters. Akira Jacky Jeffry Kage Lau Pai Sarah Wolf Akira 5 3 6 6 4 7 5 6 Jacky 7 5 6 6 4 7 5 6 Jeffry 4 4 5 6 4 6 5 5 Kage 4 4 4 5 4 4 4 5 Lau 6 6 6 6 5 6 5 4 Pai 3 3 4 6 4 5 5 5 Sarah 5 5 5 6 5 5 5 5 Wolf 4 4 5 5 6 5 5 5 Rankings Percentage Points -------- ---------- ------ Jacky 57% 46 Lau 55% 44 Akira 53% 42 Sarah 51% 41 Wolf 49% 39 <- Jeffry 49% 39 <--a tie Kage 45% 36 Pai 41% 33 STYLE RATINGS: This section rates and lists the best of each character's special moves, throws, and combos. The rating is not competitive with the other players but is simply based on a 10 pts high scale of each character's attributes. This part of the rating section will probablly help your playing style more than the matchups grid. For example, if you want to play Akira, it should be obvious that his rushing palm is his main move to use, and that his combos are pretty much worthless. Also, if you like Sarah, you can see that you'll be focusing on her special moves and combos instead of her throws, but that if you do use a throw it should probablly be her belly suplex. Don't take the moves and ratings here as the final say. You may find that with your style Sarah's clothesline works better for you, or that you can decimate anyone with Akira's Punch,Kick combo. Just let this part of the guide assist you however it can. Character Rating Most "Effective" Most "Powerful" --------- ------ ---------------- --------------- AKIRA moves 8 Rushing Palm Rushing Palm throws 5 Trip Trip combos 2 Punch,Kick Punch,Kick JACKY moves 10 Punt Double Kick throws 5 Shoulder Drop Shoulder Drop combos 10 Elbow,Heel Kick 2 Punches,Elbow,Heel Kick JEFFRY moves 6 Rushing Punches Snap Kick,Hammer throws 10 Back Smash (BEHIND) Back Breaker combos 2 Punch,Kick Punch,Kick KAGE moves 8 Heel Kick Flying Kick throws 7 Pull over shoulder Kick Throw combos 5 3 Punches & Kickflip 3 Punches & Heel Kick LAU moves 4 Heel Kick Crescent throws 9 Shoulder Carry Face Slam combos 10 3 Punches & Kickflip Knife,2 Punches,& Crescent PAI moves 3 Heel Kick Crescent throws 9 Grab an attack Grab head-> fall back combos 7 3 Punches & Kickflip 3 Punches & Crescent SARAH moves 10 Snap Kick [Roundhouse] Triple Kick throws 5 Belly Suplex Belly Suplex combos 10 Elbow,Knee 3 Punches & Knee WOLF moves 7 Dashing Shoulder Dashing Shoulder throws 10 Backfall Spinning Throw combos 2 Punch,Kick Punch,Kick >>>>>-------------------------------------------------------------------<<<<< >>>>> GENERAL FIGHTING TECHNIQUES <<<<< >>>>>-------------------------------------------------------------------<<<<< This part of the guide will hopefully help you to get a head start on learning some of the basic fighting techniques. It tells how each style works, advantages & disadvantages, and sometimes a way to counter it if someone is using it against you. They are listed in the order of their complexity or importance. Don't use any one of these techniques too much, because a mixed style is the best technique that you can possibly use. First off, though, realize that VF is mainly a GROUND game. In its attempt to be as close to real fighting as possible, Sega chose to make air attacks fairly worthless. Some arts, like Tae Kwon Do, do deal with a certain amount of air attacking, but generally speaking, most martial arts teach solely ground techniques. You'll have a hard time trying to find a tournament with as many people jumping around as you do in any of the sf2 clones. Therefore, expect to keep a lot of your game on the ground, but by all means, don't expect this fact to limit VF's game playing variety or fun in any way. It only makes the game more realistic. Now then, the techniques... 1) A FURY OF JABS By simply tapping the punch button repeatedly, your character, whomever he (or she) may be, will step forward and punch as they go. They will punch 2-3 times and then pause for a second before they can begin to attack again. -works good... -when your enemy has very little life left -when your enemy is close to the edge of the ring (to get a 'ring out') -sometimes to start the round out with -if they are in the air, you can usually hit them with an attack, and follow that up with two or three punches before they hit the ground -Jeffry, Lau, and Wolf can tag on their uppercut/knife hand to make a more deadly combo whenever they catch someone in the air with a punch or a kick -if you tag on the kick part of their combos -works bad... -if you use it too much -to start the round out too much with it since your opponent can just start his round out with a jumping kick and hit you before you can start punching 2) SHORT JUMPING ATTACKS Pretty much worthless against any decent opponent. Ok if you can catch them off guard, but they still don't do much damage. The jumping straight up attacks seem to work the best since they let you jump above a sweep or low punch, and then clobber the sucker on the head. Short jumping attacks, though, are the only jumping attacks which are able to hit a crouching opponent. punch Jump,Punch overhead hammer Jump+Punch jumping kick Jump,Kick hop kick Up,Kick (hit kick at the last second) 3) DISTANCE JUMPING ATTACKS Jumping and kicking _immediately_ works well if they are really close to. You can catch them off guard if they are closing in with a fury of jabs. This attack also hits a _crouching_ defender. Therefore it is very valuable to people who don't have many other attacks which can hit a crouching opponent. For Pai, in particular, she only has the shuffle side kick and this jumping kick. if they aren't close, then you have three options. -double footed kick: Has deceptive range. Probablly the best distance attack. You must hit the kick button before you reach the peak of your jump. You can only be hit out of it if your opponent does a close jumping kick before your kick comes out... and that is a very hard move to time. - Pai will do some sort of foot stomp - Sarah will do a single legged kick - Kage will do a flip, turned into a kick -mid air kick: If you hit the kick as you are coming down instead of hitting it early, you'll get a weak sort of kick with no range. -overhead hammer: You need to hit the punch button before you reach the peak of your jump. Better than the mid air kick, but not as good as the double footed kick. Jumping attacks can sometimes connect, but they work best only as a desperation move since you are _so_ vulnerable to being hit. 4) RING OUT Knocking your opponent out of the ring is a perfectly legitimate way to win a set. The simplest way to accomplish this is, when they are close to the edge, to use a fury of jabs or a sweep since these attacks will push them backwards even if they defend. Note that Kage's flying kick pushes people back very far, and that Wolf's spinning throw can throw the person out of the ring if you are lucky :) For that, try to have your back to the edge since that is the direction that he finally lets them fly. 5) WAITING FOR YOUR BREAK One of the more successful defenses can be to simply just crouch and sit below your opponents attacks until they pause in their attack. You can then counter with one of the following. -a power move -like Kage's heel kick or Akira's double motion snap kick. -a throw -you can simply curl the joystick from down to forward or backward and press the appropriate button for a throw that only requires the joystick to move forward or backward (like Jeffry's body slam or Lau's shoulder drop) -you can just press the correct combination of buttons while still crouching for a throw that only requires the pressing of buttons and no joystick motion (like Jacky's shoulder drop or Kage's trip) -a combo -like Jacky's elbow,heel kick combo or Sarah's elbow,knee combo 6) KICKING AS YOU STAND UP If your opponent knocks you down and then walks up next to you as you lay on the ground, tap kick as you get up and you will immediately do a sweep, a roundhouse, or a double feet first kick to the head region as you stand up, hopefully catching them off guard. Any of these kicks will hit your opponent if he's not defending, but each one also has a priority over certain defend stances as well. -a sweep hits a standing person -Hold Down,Tap Kick -a roundhouse hits a crouching or jumping person -Tap Kick -a double footed kick hits a crouching or jumping person -Tap Kick -you must be laying backwards with your head to your opponent -this method only works for Jacky and Sarah Or, if you don't want to try for a sweep you can roll backwards, and get yourself away from the action by simply tapping Back before you stand up. If you are close to the edge of the ring, or you have some other reason to get to the side of your opponent, hit Defense and you will roll to the side of your attacker. Tap defense quickly to get up faster. This may possibly open you up for a good attack since your opponent will not be facing straight on. You can also do a roll to the side with a sweep by hitting Defend,Kick after you land. You need to wait a second after you hit, or it may not come out right. If you are playing someone who is fairly good, they will not usually stay close to you after they knock you down, so don't expect to get too many kicks in. If you have knocked your opponent down, and are expecting him to try to kick you as he gets up, there are some things you can do to counter his kicks if you can outguess him. If you anticipate... -a sweep you do a short jump straight up with a punch or kick, and hit him as you jump over his sweep -a roundhouse you do a sweep -a double footed kick defend, don't try anything 7) HIT 'EM WHILE THEY'RE DOWN NEARLY every time you knock your opponent down you should try for a stomp... To do a basic stomp, simply press Up+Punch Everyone, except for Akira and Wolf, can do at least two types of stomps. Most characters do one stomp by tapping the joystick up and hitting the punch button; the other way is to _hold_ up and press punch. The pounces in which you hold Up are all slower, but they _do_ do more damage. Sake sure you have enough time to land on your opponent if you choose to do a slower stomp. Each character has their stomps described below with holding and tapping punch. Note that Akira can do his Jumping Punch _only_ if he taps up, and that Kage's three pounces vary with distance, not with holding or tapping. Name Tapping Up Holding Up ---- ---------- ---------- AKIRA Jumping Punch JACKY Low Jumping Hammer Higher Jumping Hammer JEFFRY Splash Sitting pounce KAGE Head (close) same Feet (medium) same Knees (far) same LAU Feet Stomp Double Feet Stomp PAI Low Knees Higher Knees SARAH Low Jumping Hammer Highter Jumping Hammer WOLF Jumping Backfall same Akira and Pai can do their normal stomp, and they can also simply bend over and punch their opponent on the ground by pressing Down/For+Punch. You can do this multiple times if you're fast enough. Others may possible be able to do this as well... 8) KICKFLIPPING All the characters except for Akira, Jeffry, and Wolf can backflip. Those who can backflip can do a type of attack called kickflipping, which is a high backwards flip in which the legs can hit the opponent and do major damage besides looking just totally cool. To perform a kick flip with these characters, tap Back/Up+Kick. Kage can perform a kickflip as well as a back handspring with double foot kick. Kage, Lau, Pai, and Sarah can do kickflip comobos by going P,P,P,B/U+K. Sarah can also do on with only two punches. some hints for future kickflippers -works best to wait for your opponent to walk towards you, totally unexpecting of the disaster that awaits them, and then kickflip them at the last second -it also works well when your opponent is jumping in at you 9) STAB 'EM IN THE BACK If your opponent jumps over you, or somehow get turned around, run at them as soon as you can (if you have a known back side throw). As you are still running, execute the move for your throw, and you'll grab them before they even have a chance to turn around :) Note, though, that you can not run at a person and grab them on the front as easily as you can on the back side. This can be a dangerous attack since your opponent can do a turn around attack by simply pressing either punch or kick... but if you're quick enough, you can get to them before they can do a turn around attack. 10) FEINTS There are many type of feints in VF. Below are summarized a few that you can use to take your opponent off guard. -Pulling back a kick To pull back a kick, press the kick button, and then press the DEF button before your kick has been raised above your knee. What you do after that is up to you, but your opponent will probablly block. This will give you an opportunity to strike w/ a {C} or {S} attack depending on how they defend. -Don't finish out a double/triple motion move That is to say, do only a double kick for Sarah's triple kick, or only do one Backfist for Jacky. If you've been doing a lot of double/triple motion moves in prior rounds, this can be a very effective tactic. As they are defending, expecting the next move, hit them w/ a {C} or {S} again. -Do a different combo/double motion move that looks simmilar Switch from using Lau's 3 punch sweep to his crescent to his kickflip. Start doing Sarah's triple kick instead of just a double kick. Do Jacky's double roundhouse. The key is to keep mixing things up, and if a move looks a lot like another move that you have, then mix those two up especially. >>>>>-------------------------------------------------------------------<<<<< >>>>> CHARACTER PLAYING GUIDE <<<<< >>>>>-------------------------------------------------------------------<<<<< Here is a general character playing guide which will help you with some strategies for specific players. Hopefully other VFers will soon be writing their own complete guides for each of the characters, and this will then be useful as it has been designed- as an introductory and basic playing guide. Each character's guide is divided up into 3 sections. There is one for playing _with_ that character, playing _against_ that character, and playing against that _computer_ character. AKIRA- probablly the character with the single most potential ----- With: If played right, Akira can be a very agressive and suprisingly powerful character. Spend most of your time perfecting his palm, punch on the ground, and trip throw. His double kick can also be quite effective. If his palm catches an opponent in the middle of a move it can do up to 90% damage. Try crouching- hitting punch- and if you hit them then immediately do his palm. With his punch on the ground he can hit a fallen foe over a dozen times. Use his trip throw to throw an opponent as soon as they stand up (this can be _very_ effective). You can use his elbows if they continually keep on crouching. His other 2 throws do the same damage as his trip, but are harder to get out. The pull in, throw out one can be used to try to get a ring out. The backwards uppercut stuns your opponent long enough for you to get a jumping double kick in their back before they can turn around. No real combos. Against: His greatest weakness is his lack of attacks which hit a crouching defender. Use this to your advantage. Don't _ever_ let an Akira get the momentum in a game. Crouch and hit punch or kick to stop his momentum. Sometimes stand and defend- wait for his dashing attack- then immediately do a quick move like Jacky's punt or Sarah's elbow,knee combo. Computer: Probablly the toughest computer opponent. One pattern that works is to stand and defend- wait for his 3 punches or another attack- then elbow. Repeat this for a slow but effective win. JACKY- the most fully decked out character ----- With- This cocky guy has a lot of fancy stuff, and that can distract you from his good moves. His best moves to rely on are his punt, double roundhouse, shoulder drop, punch & sweep, and his great elbow-heel kick combo. His punt has great range and damage, and his shoulder drop had terrific range. His elbow-heel kick combo is quick and it hits a crouching opponent for good damage. He has a lot of other nice things (like his backfist stuff) but only mix them in with the basics, and don't _forget_ the basics. Against- Most Jacky players tend to get too fancy, and then just using some of the basic quick moves can help you to get a foot in (no pun intended). Don't get awed by his fancy stuff, but concentrate and wait for the standard pauses in his moves to get in a good quick attack. You can't couch too much due to his punt and his elbow- heel kick combo. Mix up your attacks, and defend do a lot of the defend- wait- attack quick techniques that your character has. Computer- He's weak. You can beat his with almost any pattern or basic attack. One thing that works well is a punch-kick combo. Either a 1,2, or 3 punch-kick combo will beat him rather well (a single punch-kick combo is probablly easiest). JEFFRY- a very overpowering character ------ With- When you play Jeffry, always remember that to win, you've got to keep the pressure on your opponent. You can do that best with his low punch [uppercut], uppercuts, knee, throws, and his quick splash type pounce. He has great throws (powerful, fast, all purpose). You can crouch & defend, and when they come in and press Def+P, or roll the joystick forward and hit punch, or else go Back twice (works well to do it like a sf2 dragon punch) and do his lifting throw. Jeffry's lifting throw is good if you want to run out the clock. You can always splash pounce on someone after you throw them with this throw or with his body slam. Just keep the pressure on. Make sure, if they ever get behind you, to do his backbreaker. No real combos. Against- If the Jeffry that you're fighting against usually just goes for throws, then crouch/defend and then attack or even go for your own throw when they miss. If he's mainly punching, then use the standard defend- wait- attack quick method. Since the best way a Jeffry can win is by keeping the pressure on, the best way for you to win is to try to break down his momentum and don't let him pressure you too much. Computer- Much like a human opponent, the computer Jeffry tries to keep the pressure on. If you stand, he'll come punching in. If you crouch, he'll knee or side kick you. Therefore, the best bet is to stand/defend- wait for him to do 3 punches- then do a quick move or combo. Otherwise, you can use a 1,2, or 3 punch-kick combo for an easy pattern (the single punch-kick is probablly easiest). KAGE- A multi-faceted character with a move for every situation ---- With- This guy is one of the most diverse and fully decked out characters, second only to Jacky. His only weakness is his lack of powerful combos. Some of his best moves are his flying kick, heel kick, kick- flip, hip throw, and kickflip combo. If they are getting up, you can often catch them off guard with a flying kick. Try to use the flying kick if they're close to the edge since it pushes them back quite far. You can crouch, and if they walk in do a heel kick. His best throw is probablly his hip throw, since you can pounce on them after it. If you do a kick in the air, don't follow it up with anything since the fall will do more damage than anything else you can do (if you want to push them far, try the flying kick with it). Don't forget to use his kickflip combos either. Overall, he's an excellent character to use due to the fact that all of his moves are really good and solid. Against- Kind of a tough guy to fight against since he has so many various moves & styles and since they're all just real basic yet solid. Try to overpower him. Use lots of combos if you have them or else use punches and then {C} moves. Don't ever just stand there, since he can take you out with his flying kick. Also, be careful if you're close to the edge, because his flying kick can push you back quite far. Computer- Kage is the first "tough" computer guys. You'll actually need to understand defense to beat him. You can crouch and wait for him to do a heel kick- then throw him. You might get hit by a few side kicks, but you should come out on top. Sometimes a punch- kick combo pattern will work. Also, when in close (especially at the beginning of the set), a distance jump might catch him off guard. LAU- This veteran to the fighting scene uses deception to camoflage his --- various moves With- Lau is an excellent choice if you like lots of powerful combos, but don't forget his other stuff just because he has some nice looking combos. Some moves to rely on would be his side kick which is the fastest side kick in VF, his face slam which does tons of damage, and his kickflip. Concerning his combos, though, Lau has so many various ones that all look the same, that it makes it easy to mix your opponent up. Don't overuse any one of his combos. Just make sure that you can do more than just combos when you choose Lau. Try to get a double stomp in when you can. Against- Most Lau players tend to overuse their combos. Therefore, when you see one coming, duck- wait for them to finish it- then go for a throw. If you try to play against him offensively, remember that one knife combo, double stomp can kill you. Watch out for his side kick. Computer- First, don't ever go for a stomp unless you're _sure_ you have enough time. Second, Lau likes to do a lot of combos (which you can defend- then go for a throw). Lastly, just wait for a break in his fury and do a solid combo/throw. PAI- She controls the game with her throws, grabs, and combos --- With- Pai is probably the best character to learn on. You can get far with just her defensive grab and P,[P,P],K combos. Once you begin to face better players she seems to not work as well. That is because she has no moves which can hit a crouching player. This means that you will have to perfect her side kick to get crouching defenders. You will also need to spend a lot of time perfecting her various throws and her punch on the ground to make the most of her. Don't forget her great combos- she has everything that her father Lau does except for that knife strike. Use her speed to your advantage, but don't go too fast- play her smart and you can win. Against- Rule #1: crouch a lot, and wait for a break. Rule #2: refer to rule number one. And if she traps you on the ground with her punches, then tap Def repeatedly to get up- it's the only way if they're a good puncher. Computer- Crouch a lot. Stand and defend until she starts a combo. Then crouch down- wait for her to finish- drop her- repeat. SARAH- If Jacky had a sister with a lot of moves just like him but only ----- faster, it would be Sarah... With- She's fast and she has good moves and combos. HELLO! Some pointers before you try to play her just like her brother: normally just do 2 kicks in her triple kick, and use her snap kick-roundhouse a lot. If they crouch, knee them. If they stand, get them with a crouching side kick. For combos, her elbow-knee and kickflip combo seem to work the best, but just mix them all up. Use her speed to your advantage. Against- Don't crouch defend. Don't stand defend. Basically, you can't play defensively and expect to win. You've got to break up her momentum. Try to get her with long range attacks. Computer- The computer does too many knees (easy throw) and triple kicks (easy special move). Sometimes stand defend and wait for her to start a combo- then duck and go for a throw. The computer is much easier to play defensively than another player. WOLF- A powerful and decievingly fast wrestler ---- With- Wolf has a lot faster moves than most people expect from the looks of him. Use his dashing shoulder a lot since it's fast and catches players off guard. His clothesline will hit standing defenders. Use his Twirl & Hurl whenever you can, but especially if your back is to the edge of the ring (a ring out). If they crouch on you, use a side kick. Keep the pressure on them. Against- Your best bet is to crouch defend and overpower Wolf if you have good combos. His two moves can't hurt a crouching defender, and he has no combos to counter any combos you might have. Computer- This is a tough match. You can use the same pattern as with Akira if you mix it up more. Don't crouch defend too much or he'll side kick you. If you stand very often then he will clothesline you. >>>>>-------------------------------------------------------------------<<<<< >>>>> SUDDEN DEATH <<<<< >>>>>-------------------------------------------------------------------<<<<< If the final deciding set is a draw, the next round will be a sudden death match on a ring about 1/16 the size of a normal ring. The winner of that match wins by KO or knocking his opponent out of the tiny ring, and usually one person is knocked out after the first or second hit connects. This was a _very_ brilliant and innovative idea for the extra draw round. it is appropriate that a such an originally styled fighting game like VF would had an equally original draw round. If it is not the last set, a draw will award one win to both players. If there is another draw in sudden death, the computer awards one of the two with a win and therefore the game. >>>>>-------------------------------------------------------------------<<<<< >>>>> THE COMPUTER <<<<< >>>>>-------------------------------------------------------------------<<<<< As you fight the computer you will advance up through the ranks in the following order: Jacky, Jeffry, Sarah, Kage, Pai, Wolf, Lau, Akira, Dural Dural is the final opponent that you will fight, and it is a metallic looking female who has all the moves of every character. You will get ONE chance to beat it, and the round will go to one more set than is normal. So if your machine is set to 2 out of 3, you must defeat Dural 3 out of 4, and so on. The tough part is that you will only get ONE chance to defeat Dural, and if you lose- then it's Game Over for you, buddy. Have someone join in to save you if you're losing. One nice touch is that after the game is over (if your last battle was with Dural), the credits run by and the instant replays of the final rounds that you played against all the computer opponents to get up to the end are replayed. The last one is of Dural KO'ing you, unless you beat Dural :) The worst part is that there appear to be no endings. After beating it numerous times (even without continuing) it does seem safe to say that Sega did not include a very important feature in this game. >>>>>-------------------------------------------------------------------<<<<< >>>>> GAME ADJUSTMENTS <<<<< >>>>>-------------------------------------------------------------------<<<<< As mentioned at the beginning of this FAQ, VF can be adjusted so that the player must win 2, 3, 4, or 5 sets to win a game. This is done from the inside of the game through the test mode. It can be set one way for player vs. player modes, or differently for player vs. computer. The factory setting is two out of three for both the player vs. player and player vs. computer modes. Difficulty can also be set. The different levels effect ring size and the amount of health you start with. Difficulty Ring Width Energy (1P) ---------- ---------- ------ ---- Easy 1500 198 158 Normal* 1400 180 144 Hard 1300 162 129 Hardest 1200 144 115 Not too sure what the 1P is meant for, but I would guess that is has something to do with when one player is playing the computer. Normal is the default factory setting. >>>>>-------------------------------------------------------------------<<<<< >>>>> A WORD FROM OUR SPONSOR <<<<< >>>>>-------------------------------------------------------------------<<<<< Here's the latest from Sega: 1. there _are_ secret characters/levels. - If you go into the test mode and do a sound test, you can play all of the sounds in VF. Included in these are the sounds of a jet, a gun, a tiger, swords, spashing water, and dripping water... - The gentleman who designed VF always puts secrets in his games. He designed VR, Power Drift, & Afterburner to name a few. In Power Drift, for example, if you come in 1st place in every race the car will turn into the ship in Afterburner and you'll start flying around... 2. Possibly as little as 50% of the moves have been discovered. - I've talked w/ some people at Sega who hint that there might be somwhere close to 30-40 moves per character. At first I said 'no way', but when I thought about it I realized that Jacky already has 26 or 27 moves... * - this was re-comfirmed 3. They're beginning to plan a large marketing push for VF. This will include promos for tournaments and the like. To do this, they'll be shipping VF T-shirts, posters, banners, keychains, and even fortune cookies (with VF moves in them) to help promote the game. Look for this stuff to start appearing soon. * 4. Everything in the demo is possible (ie Sarah's crescent). Every move that the computer does is also possible (ie Akira's spinning hook punch). Stay tuned, more from Sega next revision. >>>>>-------------------------------------------------------------------<<<<< >>>>> THE RUMOR MILL <<<<< >>>>>-------------------------------------------------------------------<<<<< This is the place where rumors are old rumors are dispelled and new ones originate. If I'm missing anything, and I'm sure I am (contrary to popular belief I am not perfect), feel free to e-mail me and let me know. 1. THROW REVERSALS- Still only a rumor. I've never seen these done, but I have heard a lot of people claim to have seen Jacky and Wolf in particular do this. Suppossedly the attacker begins a throw, but then the defender counters it and sends them on the floor. Sort of like Pai's defensive grab. - some people have said they think it is with the kick button and then back or down - someone saw Wolf grab his opponents kick, and then punch them in the face while still holding their leg 2. MUTANT COLORS- Lately a lot of people have been discussing the supposed glitch of when the players colors and _body parts_ (arms and legs) are all screwed up and in the wrong places. Game play is still normal. Nothing has been confirmed on this so far. Is there a pattern, or is it random? 3. SECOND COLORS- You get them when you play same character/same character matchups, but can you select them purposely? Some people have claimed to have gotten them, but no methods are yet confirmed. -Someone was playing Akira vs. Akira, and he was the second player. He chose a gray Akira, somehow, and so he and his friend were playing an entire game with 2 gray Akiras... * -Here's one way to get the second colors (2nd player only). When you start a new game, have player 1 move his cursor over a character. Now have the 2nd player move his cursor over that same character. Have player 2 choose that character. Now the 1st player can choose whoever he wants, but the 2nd player will have the secondary color. 4. "Pai's jab confirmed"- This rumor could probablly be attributed to myself, since I hadn't done much research into the short jumping attacks. Sow we know that a short jumping can be either the punch or the overhead hammer. It works like this. punch Jump,Punch overhead hammer Jump+Punch 5. TRICKS & TIDBITS- You can get the credits of the programmers to come up on the screen by holding down a START button during the demo. When it comes to the standard demo w/ Sarah kicking Kage, the credits will come up. Keep holding the START button to keep the credits coming, or else they will stop. Also, you can get Kage to _roll_ while the demos are running. Just spin the player one joystick, and he'll roll either backward or forward, it's up to you. On the beginning of the computer intro, you can get Kage to roll off the mat almost before Sarah even tries to kick him :) After you finish a game against the computer, the last round which you lost will then be played during the intro. If you got to Dural, the round where you beat Akira will be shown. What a great way to rub in a loss, especially if the computer had a real good comeback on you :) 6. KAGE'S FACE MASK I don't know if anyone else has seen this, but I was playing using Kage the other day. When his headband got knocked off, so did the part of the mask that normally covers his mouth. I played a few games, and even started a fresh new game, and Kage's mask still kept falling off. It was cool because when he'd win his mouth would actually move when he was grunting in his victory pose. I'd been practicing his kick throw, sweep combo before it started happening... anyone else? 7. SEEN BUT NOT DONE- The list in this section is getting shorter and shorter, but I believe that there are dozens of moves left which Sega put in that we might not see for quite some time due to their complexity and originality. Take for example Jeffry's knee throw. I hadn't _ever_ seen it until someone posted how to do it, and it is also the first throw to use a kick... theres gotta be more in there. A move inside of ?double? question marks hasn't been seen, and is only an assumed move (michael:) Akira Dashing hook punch Kage Knee ?Behind Throw? Lau ?Knee? ?Sweep? ?Behind Throw? ?Heel Kick? Pai ?Behind Throw? Jacky ?Sweep? ?Heel Kick? Sarah ?Sweep? ?Heel Kick? Jeffry ?Sweep? ?Heel Kick? Wolf ?Sweep? ?Heel Kick? >>>>>-------------------------------------------------------------------<<<<< >>>>> PUBLIC OPINION <<<<< >>>>>-------------------------------------------------------------------<<<<< Public opinion isn't always right, but it does help us to get a feel for what the average Joe is getting out of this game. Surveys are helpful to new players and veteran fighters alike, for they help to open our eyes to the world around us. In seeking to have more stuff in this guide that's not just general facts or my own opinion, this chapter has been included to let us all get an idea what the general Virtua Fighter's player is thinking. There will be new survey questions each revision, but eventually some of the same questions will be re-asked to see if the general consensus has changed. This is open to any VF player who can get his/her response in to me (not just internet people :) Please continue to respond, and Enjoy! ---------------------------------------- SURVEY #1 (3/25 - 4/1) 46 responses ---------------------------------------- 1. Which Character are you using right now? 1st Jacky 28.2% Kage 8.7% 2nd Pai 21.7 Akira 6.5 3rd Sarah 15.2 Wolf 4.3 Lau 13.0 Jeffry 1.5 2. Which Character do you think is the most powerful? 1st Jacky 23.9% Pai 10.9% 2nd Sarah 15.2 Lau 8.7 3rd Akira 13.0 Jeffry 4.3 3rd Wolf 13.0 Kage 0.0 3. On the machine you play most often, how many rounds do you need to win to win? 2/3 69.6% 3/5 34.8 4/7 4.3 5/9 0.0 --------------------------------------- SURVEY #2 (4/1 - 4/8) 44 responses --------------------------------------- 1. What is your favorite MOVE in VF? 1st A Kickflip 2nd Kage's Flying Kick 3rd Pai's Grab Jacky's Double Roundhouse 2. What is your favorite THROW in VF? 1st Wolf's Twirl & Hurl 2nd Lau's Face Slam 3rd Jeffry's Backbreaker 3. What is your favorite COMBO in VF? 1st Pai's Triple Punch & Crescent 2nd A Kickflip Combo 3rd Sarah's Elbow, Knee Lau's Knife, 2 Punches, Crescent ---------------------------------------- SURVEY #3 (4/8 - 4/15) 60 responses ---------------------------------------- 1. In your opinion, who is the WEAKEST character in VF. Character Votes Percent --------- ----- ------- PAI 20.5 34.4% AKIRA 14.0 23.3 JEFFRY 11.5 19.2 KAGE 9.0 15.0 WOLF 5.5 9.2 SARAH 4.0 6.7 LAU 1.5 2.5 JACKY 1.5 2.5% Undecided 3.3% ------------------ SURVEY #4 Question- please answer these and send them in to me- I'll place ------------------ you on the VF mailing list, then, if you want to be. Name: E-mail address: 1. If there was ONE thing you could add/change on VF, what would it be? a) Ground Speed b) Jumping Speed (gravity) c) Better use of 3D d) More computer bosses e) The Button interface (more/different buttons) f) Other (short please;) >>>>>-------------------------------------------------------------------<<<<< >>>>> PRODUCED BY <<<<< >>>>>-------------------------------------------------------------------<<<<< Yours truly, Chad E. Reznicek >>>>>-------------------------------------------------------------------<<<<< >>>>> SPECIAL THANKS <<<<< >>>>>-------------------------------------------------------------------<<<<< God..............................................keeping my head on straight The Family Fun Center in Omaha, NE........................for Virtua Fighter Sega...........................................................info & for VF Andrea..................................................................Sega Dave....................................................................Sega Andy Eddy................................................vidgames@netcom.com Shorty.....................................................Family Fun Center Michael Wang..........................................mmwang@mv.us.adobe.com Jose.......................................................Family Fun Center Derrick....................................................Family Fun Center Christopher R. Boggs.................................gt9398b@acme.gatech.edu Harry Teasley III.........................................het3@crash.cts.com Ryan Wolfe.................................................wolfe@cps.msu.edu Jeremy Hinton..............................................hinton@cs.odu.edu *Doug..........................................................dug@lugaru.com Steve Lamb................................................sandman@netcom.com R. 'Tom' Cruz Sogeuco..............................rc_sogu@paro.concordia.ca *Alan Fasick.........................................fasick@ucsu.colorado.edu Vax...................................................vax@ccwf.cc.utexas.edu *Kevin Miller........................................miller@midget.towson.edu Eric Ching................................................eric@parcplace.com Marie E. Antoon............................Marie.E.Antoon@Students.Miami.edu Koh Kawabe........................................kawabee@is.s.u-tokyo.ac.jp World Book Dictionary.......................definitions of virtual & fighter Replay Magazine..............................................some info on VF >>>>>-------------------------------------------------------------------<<<<< >>>>> GETTING THIS FAQ <<<<< >>>>>-------------------------------------------------------------------<<<<< Revisions will be released as needed to keep the information in this guide complete and current. This FAQ will be posted every Friday night or as deemed necessary to keep the masses informed. It can also be accessed by anonymous ftp from ftp.netcom.com under pub/vidgames/faqs (special thanks to Andy Eddy of GamePro magazine). The latest version can also be accessed by fingering the internet address below. >>>>>-------------------------------------------------------------------<<<<< >>>>> ALL COMMENTS, SUGGESTIONS, OR ADDITIONS <<<<< >>>>>-------------------------------------------------------------------<<<<< E-Mail directly to me at: rez@cwis.unomaha.edu or if you really need to... Snail-mail: 7052 Dodge St., Omaha, NE 68132 >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<