Helpful tips
 
The following tips will help you navigate and compose in Buzz:
 
  • Use Multiple Trackers

    Divide your songs into elements and parts. Each machine has its own patterns therefore you can - and should - divide your song into different elements. Instead of playing all samples through one tracker, use several trackers, one for drums, another one for pads / chords, etc. The fun point is that each one of these can have its own different dsp effects (reverb, chorus, distortion, etc.). This also allows console style mixing with the Jekola Mixer.

    Arranging the song is also easier this way. You don't need to duplicate an entire pattern just to change the drum loop while everything else remains the same.


  • Use the Synths!

    You don't even NEED to use samples, thanks to the wide variety of software synthesis machines available. They produce clean sound, a lot cleaner that could be obtained with samples, because resampling always loses some information.

    Also, you can change the synthesizers' parameters on the fly. You can give the sounds much more variety than would be attained with samples (unless you go through the trouble of creating multiple samples).


  • Don't Bother With Creating Extra Notes for Delays

    Buzz has a nice variety of different Delay effects to suit your needs. The basic Delay machine actually uses less CPU time than the extra tracker channels used for "artificial" delays as they are only simple delay buffers, while tracker-made note delays involve resampling and mixing extra channels with possible effect commands.

    To create a tracker-like multi-tap delay (with a specified panning for each tap), perform the actions listed in the Getting Started section.


  • Sequence Editor vs. Order List

    While Impulse Tracker has just a single-column order list, the Sequence Editor in Buzz is a different world. This is where all the separate elements you've created come together. It may seem confusing at first, but after you got used to it, you wouldn't go back to normal order lists.

    Remember that the Sequence Editor's accuracy is one tick (=pattern row). You can zoom in / out by changing the Step value, either from the menu, or by pressing Shift + and Shift -. This allows you to place your patterns with one-tick accuracy if needed. Mind you, if you offset the patterns by an uneven amount of ticks, they may disappear when you zoom out. However, they are still there.

    Playing new patterns in a track always interrupts the previous one. You can also interrupt a pattern on purpose with the Break or Mute command (press comma or period in the sequence editor).


  • Effects and Master can have their own tracks.

    While only Generators get tracks automatically created for them in the sequence editor, you can actually create tracks and patterns for any machine, including the Master output.

    The Master patterns can control master volume, BPM/TPB and the volume / panning of each input separately. This allows you to fade in and fade out different machines. You can also do groove quantizing through the Master, by alternating the TPB or BPM between two values. Be warned, though, that Delays that are synchronized to ticks will go out of sync if the TPB keeps changing.

    All other machines, for example filters, can have their parameters changed during the song. This allows you to control the amount of reverb or create interesting filter sweeps that are fully controllable, for instance.

    It is also possible to create two or more tracks for one machine. One of them can play a pattern which contains a short note arpeggio, while another one can play a long pattern that has an interpolated parameter sweep. This way you can use the same parameter sweeps for any note sequences you create.


  • F2, F3, F4. Use Them.

    In Impulse Tracker, you jumped between the main windows with F1 .. F4. In Buzz, you use F2, F3, F4 for Pattern Editor, Machine Layout and Sequence Editor, which are the main windows. Use them every time you can and refrain from using the mouse, and you'll learn them in no time.


  • Only Machines Connected to the Master May be Panned

    This may be confusing, and seem limiting at first (as Impulse Tracker allows you to pan every track or even every instrument and note separately), but it is not such a drawback. Most "instruments" you create with Buzz are chains of machines anyway, handled as one whole signal.

    Some effects produce stereo output (examples: Stereo Reverb, X-Delay). If these machines are connected to Master, the Pan control acts as a Balance control. If you try to connect a stereo output to a mono input effect (not all effects support stereo input, which is up to the developers of the effects), Buzz will ask you which channel (left or right) you want to connect.