"NPC_Antlion.MeleeAttack" { "channel" "CHAN_ITEM" "volume" "VOL_NORM" "pitch" "95, 105" "soundlevel" "SNDLVL_NORM" "rndwave" { "wave" "npc/zombie/claw_strike1.wav" "wave" "npc/zombie/claw_strike2.wav" "wave" "npc/zombie/claw_strike3.wav" } } "NPC_Antlion.BurrowIn" { "channel" "CHAN_BODY" "volume" "0.75" "pitch" "95, 105" "soundlevel" "SNDLVL_NORM" "wave" "npc/antlion/digdown1.wav" } "NPC_Antlion.BurrowOut" { "channel" "CHAN_BODY" "volume" "0.75" "pitch" "95, 105" "soundlevel" "SNDLVL_NORM" "wave" "npc/antlion/digup1.wav" } "NPC_Antlion.FootstepSoft" { "channel" "CHAN_BODY" "volume" "0.030, 0.050" "pitch" "95, 105" "soundlevel" "SNDLVL_NORM" "rndwave" { "wave" "npc/antlion/foot1.wav" "wave" "npc/antlion/foot2.wav" "wave" "npc/antlion/foot3.wav" "wave" "npc/antlion/foot4.wav" } } "NPC_Antlion.Footstep" { "channel" "CHAN_BODY" "volume" "0.100, 0.150" "pitch" "95, 105" "soundlevel" "SNDLVL_NORM" "rndwave" { "wave" "npc/antlion/foot1.wav" "wave" "npc/antlion/foot2.wav" "wave" "npc/antlion/foot3.wav" "wave" "npc/antlion/foot4.wav" } } "NPC_Antlion.FootstepHeavy" { "channel" "CHAN_BODY" "volume" "VOL_NORM" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_NORM" "rndwave" { "wave" "npc/antlion/foot1.wav" "wave" "npc/antlion/foot2.wav" "wave" "npc/antlion/foot3.wav" "wave" "npc/antlion/foot4.wav" } } "NPC_Antlion.MeleeAttackSingle" { "channel" "CHAN_WEAPON" "volume" "0.250, 1.000" "pitch" "95, 105" "soundlevel" "SNDLVL_NORM" "rndwave" { "wave" "npc/antlion/attack_single1.wav" "wave" "npc/antlion/attack_single2.wav" "wave" "npc/antlion/attack_single3.wav" } } "NPC_Antlion.MeleeAttackDouble" { "channel" "CHAN_WEAPON" "volume" "0.250, 1.000" "pitch" "95, 105" "soundlevel" "SNDLVL_NORM" "rndwave" { "wave" "npc/antlion/attack_double1.wav" "wave" "npc/antlion/attack_double2.wav" "wave" "npc/antlion/attack_double3.wav" } } "NPC_Antlion.Distracted" { "channel" "CHAN_VOICE" "volume" "0.8" "pitch" "95, 105" "soundlevel" "SNDLVL_85db" "wave" "npc/antlion/distract1.wav" } "NPC_Antlion.Idle" { "channel" "CHAN_VOICE" "volume" "0.750, 1.000" "pitch" "95, 105" "soundlevel" "SNDLVL_NORM" "rndwave" { "wave" "npc/antlion/idle1.wav" "wave" "npc/antlion/idle2.wav" "wave" "npc/antlion/idle3.wav" "wave" "npc/antlion/idle4.wav" "wave" "npc/antlion/idle5.wav" } } "NPC_Antlion.Pain" { "channel" "CHAN_VOICE" "volume" "0.750, 1.000" "pitch" "95, 105" "soundlevel" "SNDLVL_NORM" "rndwave" { "wave" "npc/antlion/pain1.wav" "wave" "npc/antlion/pain2.wav" } } "NPC_Antlion.JumpTouch" { "channel" "CHAN_ITEM" "volume" "VOL_NORM" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_IDLE" "rndwave" { "wave" "npc/zombie/claw_strike1.wav" "wave" "npc/zombie/claw_strike2.wav" "wave" "npc/zombie/claw_strike3.wav" } } "NPC_Antlion.Land" { "channel" "CHAN_BODY" "volume" "VOL_NORM" "pitch" "95, 105" "soundlevel" "SNDLVL_NORM" "wave" "npc/antlion/land1.wav" } "NPC_Antlion.WingsOpen" { "channel" "CHAN_STATIC" "volume" "VOL_NORM" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_NORM" "wave" "npc/antlion/fly1.wav" } "NPC_Antlion.LoopingAgitated" { "channel" "CHAN_STATIC" "volume" "0.8" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_NORM" "wave" "npc/antlion/charge_loop1.wav" } "NPC_AntlionGrub.Scared" { "channel" "CHAN_VOICE" "volume" "VOL_NORM" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_NORM" "rndwave" { "wave" "npc/antlion_grub/scared1.wav" "wave" "npc/antlion_grub/scared2.wav" "wave" "npc/antlion_grub/scared3.wav" } } "NPC_AntlionGrub.Squash" { "channel" "CHAN_BODY" "volume" "0.500" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_NORM" "wave" "npc/antlion_grub/squashed.wav" } "FX_AntlionImpact.ShellImpact" { "channel" "CHAN_ITEM" "volume" "0.750, 1.000" "soundlevel" "SNDLVL_75dB" "pitch" "95, 105" "rndwave" { "wave" "npc/antlion/shell_impact1.wav" "wave" "npc/antlion/shell_impact2.wav" "wave" "npc/antlion/shell_impact3.wav" "wave" "npc/antlion/shell_impact4.wav" } } "NPC_Antlion.RunOverByVehicle" { "channel" "CHAN_VOICE" "volume" "VOL_NORM" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "rndwave" { "wave" "npc/antlion_grub/squashed.wav" } } "NPC_Antlion.Movement" { "channel" "CHAN_BODY" "volume" "VOL_NORM" "soundlevel" "SNDLVL_50dB" "pitch" "PITCH_NORM" "wave" "npc/antlion_grub/movement.wav" } "NPC_Antlion.Voice" { "channel" "CHAN_VOICE" "volume" "VOL_NORM" "soundlevel" "SNDLVL_50dB" "pitch" "PITCH_NORM" "wave" "npc/antlion_grub/voice2.wav" } "NPC_Antlion.Heal" { "channel" "CHAN_STATIC" "volume" "VOL_NORM" "soundlevel" "SNDLVL_50dB" "pitch" "PITCH_NORM" "wave" "npc/antlion_grub/heal.wav" }