"NPC_BaseZombie.PoundDoor" { "channel" "CHAN_BODY" "volume" "0.95" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_NORM" "wave" "npc/zombie/zombie_pound_door.wav" } "NPC_BaseZombie.Swat" { "channel" "CHAN_BODY" "volume" "0.95" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_NORM" "wave" "npc/zombie/zombie_hit.wav" } "Zombie.FootstepRight" { "channel" "CHAN_BODY" "volume" "0.95" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_65db" "rndwave" { "wave" "npc/zombie/foot1.wav" "wave" "npc/zombie/foot2.wav" "wave" "npc/zombie/foot3.wav" } } "Zombie.FootstepLeft" { "channel" "CHAN_BODY" "volume" "0.95" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_65db" "rndwave" { "wave" "npc/zombie/foot1.wav" "wave" "npc/zombie/foot2.wav" "wave" "npc/zombie/foot3.wav" } } "Zombie.ScuffRight" { "channel" "CHAN_BODY" "volume" "0.95" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_65db" "rndwave" { "wave" "npc/zombie/foot_slide1.wav" "wave" "npc/zombie/foot_slide2.wav" "wave" "npc/zombie/foot_slide3.wav" } } "Zombie.ScuffLeft" { "channel" "CHAN_BODY" "volume" "0.95" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_65db" "rndwave" { "wave" "npc/zombie/foot_slide1.wav" "wave" "npc/zombie/foot_slide2.wav" "wave" "npc/zombie/foot_slide3.wav" } } "Zombie.AttackHit" { "channel" "CHAN_WEAPON" "volume" "0.95" "pitch" "95, 105" "soundlevel" "SNDLVL_NORM" "rndwave" { "wave" "npc/zombie/claw_strike1.wav" "wave" "npc/zombie/claw_strike2.wav" "wave" "npc/zombie/claw_strike3.wav" } } "Zombie.AttackMiss" { "channel" "CHAN_WEAPON" "volume" "0.95" "pitch" "95, 105" "soundlevel" "SNDLVL_NORM" "rndwave" { "wave" "npc/zombie/claw_miss1.wav" "wave" "npc/zombie/claw_miss2.wav" } } "Zombie.Pain" { "channel" "CHAN_VOICE" "volume" "0.95" "pitch" "95, 104" "soundlevel" "SNDLVL_NORM" "rndwave" { "wave" "npc/zombie/zombie_pain1.wav" "wave" "npc/zombie/zombie_pain2.wav" "wave" "npc/zombie/zombie_pain3.wav" "wave" "npc/zombie/zombie_pain4.wav" "wave" "npc/zombie/zombie_pain5.wav" "wave" "npc/zombie/zombie_pain6.wav" } } "Zombie.Alert" { "channel" "CHAN_VOICE" "volume" "0.95" "pitch" "95, 104" "soundlevel" "SNDLVL_NORM" "rndwave" { "wave" "npc/zombie/zombie_alert1.wav" "wave" "npc/zombie/zombie_alert2.wav" "wave" "npc/zombie/zombie_alert3.wav" } } "Zombie.Idle" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "92, 105" "soundlevel" "SNDLVL_65db" "rndwave" { "wave" "npc/zombie/zombie_voice_idle1.wav" "wave" "npc/zombie/zombie_voice_idle2.wav" "wave" "npc/zombie/zombie_voice_idle3.wav" "wave" "npc/zombie/zombie_voice_idle4.wav" "wave" "npc/zombie/zombie_voice_idle5.wav" "wave" "npc/zombie/zombie_voice_idle6.wav" "wave" "npc/zombie/zombie_voice_idle7.wav" "wave" "npc/zombie/zombie_voice_idle8.wav" "wave" "npc/zombie/zombie_voice_idle9.wav" "wave" "npc/zombie/zombie_voice_idle10.wav" "wave" "npc/zombie/zombie_voice_idle11.wav" "wave" "npc/zombie/zombie_voice_idle12.wav" "wave" "npc/zombie/zombie_voice_idle13.wav" "wave" "npc/zombie/zombie_voice_idle14.wav" } } "Zombie.Die" { "channel" "CHAN_VOICE" "volume" "0.95" "pitch" "95, 105" "soundlevel" "SNDLVL_NORM" "rndwave" { "wave" "npc/zombie/zombie_die1.wav" "wave" "npc/zombie/zombie_die2.wav" "wave" "npc/zombie/zombie_die3.wav" } } "Zombie.Attack" { "channel" "CHAN_VOICE" "volume" "0.600" "pitch" "95, 105" "soundlevel" "SNDLVL_NORM" "rndwave" { "wave" "npc/zombie/zo_attack1.wav" "wave" "npc/zombie/zo_attack2.wav" } } "NPC_BaseZombie.Moan1" { "channel" "CHAN_VOICE" "volume" "0.95" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_NORM" "wave" "npc/zombie/moan_loop1.wav" } "NPC_BaseZombie.Moan2" { "channel" "CHAN_VOICE" "volume" "0.95" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_NORM" "wave" "npc/zombie/moan_loop2.wav" } "NPC_BaseZombie.Moan3" { "channel" "CHAN_VOICE" "volume" "0.95" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_NORM" "wave" "npc/zombie/moan_loop3.wav" } "NPC_BaseZombie.Moan4" { "channel" "CHAN_VOICE" "volume" "0.95" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_NORM" "wave" "npc/zombie/moan_loop4.wav" }