javax.media.j3d
Class GeometryStripArray
java.lang.Object
|
+--javax.media.j3d.SceneGraphObject
|
+--javax.media.j3d.NodeComponent
|
+--javax.media.j3d.Geometry
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+--javax.media.j3d.GeometryArray
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+--javax.media.j3d.GeometryStripArray
- Direct Known Subclasses:
- LineStripArray, TriangleFanArray, TriangleStripArray
- public abstract class GeometryStripArray
- extends GeometryArray
The GeometryStripArray object is an abstract class that is extended for
a set of GeometryArray strip primitives. These include LINE_STRIP,
TRIANGLE_STRIP, and TRIANGLE_FAN. In addition to specifying the array
of vertex elements, which is inherited from GeometryArray, the
GeometryStripArray class specifies the number of strips and an
array of per-strip vertex counts that specify where the separate strips
appear in the vertex array.
Fields inherited from class javax.media.j3d.GeometryArray |
ALLOW_COLOR_READ,
ALLOW_COLOR_WRITE,
ALLOW_COORDINATE_READ,
ALLOW_COORDINATE_WRITE,
ALLOW_COUNT_READ,
ALLOW_COUNT_WRITE,
ALLOW_FORMAT_READ,
ALLOW_NORMAL_READ,
ALLOW_NORMAL_WRITE,
ALLOW_REF_DATA_READ,
ALLOW_REF_DATA_WRITE,
ALLOW_TEXCOORD_READ,
ALLOW_TEXCOORD_WRITE,
BY_REFERENCE,
COLOR_3,
COLOR_4,
COORDINATES,
INTERLEAVED,
NORMALS,
TEXTURE_COORDINATE_2,
TEXTURE_COORDINATE_3 |
Constructor Summary |
GeometryStripArray(int vertexCount,
int vertexFormat,
int[] stripVertexCounts)
Constructs an empty GeometryStripArray object with the specified
number of vertices, vertex format, and
array of per-strip vertex counts. |
GeometryStripArray(int vertexCount,
int vertexFormat,
int texCoordSetCount,
int[] texCoordSetMap,
int[] stripVertexCounts)
Constructs an empty GeometryStripArray object with the specified
number of vertices, vertex format, number of texture coordinate
sets, texture coordinate mapping array, and
array of per-strip vertex counts. |
Method Summary |
int |
getNumStrips()
Get number of strips in the GeometryStripArray. |
void |
getStripVertexCounts(int[] stripVertexCounts)
Get a list of vertexCounts for each strip. |
Methods inherited from class javax.media.j3d.GeometryArray |
getColor,
getColor,
getColor,
getColor,
getColor,
getColor,
getColorRef3b,
getColorRef3f,
getColorRef4b,
getColorRef4f,
getColorRefByte,
getColorRefFloat,
getColors,
getColors,
getColors,
getColors,
getColors,
getColors,
getCoordinate,
getCoordinate,
getCoordinate,
getCoordinate,
getCoordinates,
getCoordinates,
getCoordinates,
getCoordinates,
getCoordRef3d,
getCoordRef3f,
getCoordRefDouble,
getCoordRefFloat,
getInitialColorIndex,
getInitialCoordIndex,
getInitialNormalIndex,
getInitialTexCoordIndex,
getInitialVertexIndex,
getInterleavedVertices,
getNormal,
getNormal,
getNormalRef3f,
getNormalRefFloat,
getNormals,
getNormals,
getTexCoordRef2f,
getTexCoordRef3f,
getTexCoordRefFloat,
getTexCoordSetCount,
getTexCoordSetMap,
getTexCoordSetMapLength,
getTextureCoordinate,
getTextureCoordinate,
getTextureCoordinate,
getTextureCoordinate,
getTextureCoordinate,
getTextureCoordinate,
getTextureCoordinates,
getTextureCoordinates,
getTextureCoordinates,
getTextureCoordinates,
getTextureCoordinates,
getTextureCoordinates,
getValidVertexCount,
getVertexCount,
getVertexFormat,
setColor,
setColor,
setColor,
setColor,
setColor,
setColor,
setColorRef3b,
setColorRef3f,
setColorRef4b,
setColorRef4f,
setColorRefByte,
setColorRefFloat,
setColors,
setColors,
setColors,
setColors,
setColors,
setColors,
setColors,
setColors,
setColors,
setColors,
setColors,
setColors,
setCoordinate,
setCoordinate,
setCoordinate,
setCoordinate,
setCoordinates,
setCoordinates,
setCoordinates,
setCoordinates,
setCoordinates,
setCoordinates,
setCoordinates,
setCoordinates,
setCoordRef3d,
setCoordRef3f,
setCoordRefDouble,
setCoordRefFloat,
setInitialColorIndex,
setInitialCoordIndex,
setInitialNormalIndex,
setInitialTexCoordIndex,
setInitialVertexIndex,
setInterleavedVertices,
setNormal,
setNormal,
setNormalRef3f,
setNormalRefFloat,
setNormals,
setNormals,
setNormals,
setNormals,
setTexCoordRef2f,
setTexCoordRef3f,
setTexCoordRefFloat,
setTextureCoordinate,
setTextureCoordinate,
setTextureCoordinate,
setTextureCoordinate,
setTextureCoordinate,
setTextureCoordinate,
setTextureCoordinates,
setTextureCoordinates,
setTextureCoordinates,
setTextureCoordinates,
setTextureCoordinates,
setTextureCoordinates,
setTextureCoordinates,
setTextureCoordinates,
setTextureCoordinates,
setTextureCoordinates,
setTextureCoordinates,
setTextureCoordinates,
setValidVertexCount,
updateData |
Methods inherited from class java.lang.Object |
clone,
equals,
finalize,
getClass,
hashCode,
notify,
notifyAll,
toString,
wait,
wait,
wait |
GeometryStripArray
public GeometryStripArray(int vertexCount,
int vertexFormat,
int[] stripVertexCounts)
- Constructs an empty GeometryStripArray object with the specified
number of vertices, vertex format, and
array of per-strip vertex counts.
- Parameters:
vertexCount
- the number of vertex elements in this arrayvertexFormat
- a mask indicating which components are
present in each vertex. This is specified as one or more
individual flags that are bitwise "OR"ed together to describe
the per-vertex data.
The flags include: COORDINATES, to signal the inclusion of
vertex positions--always present; NORMALS, to signal
the inclusion of per vertex normals; one of COLOR_3,
COLOR_4, to signal the inclusion of per vertex
colors (without or with color information); and one of
TEXTURE_COORDINATE_2 or TEXTURE_COORDINATE_3, to signal the
inclusion of per-vertex texture coordinates 2D or 3D.stripVertexCounts
- array that specifies
the count of the number of vertices for each separate strip.
The length of this array is the number of separate strips.
GeometryStripArray
public GeometryStripArray(int vertexCount,
int vertexFormat,
int texCoordSetCount,
int[] texCoordSetMap,
int[] stripVertexCounts)
- Constructs an empty GeometryStripArray object with the specified
number of vertices, vertex format, number of texture coordinate
sets, texture coordinate mapping array, and
array of per-strip vertex counts.
- Parameters:
vertexCount
- the number of vertex elements in this arrayvertexFormat
- a mask indicating which components are
present in each vertex. This is specified as one or more
individual flags that are bitwise "OR"ed together to describe
the per-vertex data.
The flags include: COORDINATES, to signal the inclusion of
vertex positions--always present; NORMALS, to signal
the inclusion of per vertex normals; one of COLOR_3,
COLOR_4, to signal the inclusion of per vertex
colors (without or with color information); and one of
TEXTURE_COORDINATE_2 or TEXTURE_COORDINATE_3, to signal the
inclusion of per-vertex texture coordinates 2D or 3D.texCoordSetCount
- the number of texture coordinate sets
in this GeometryArray object. If vertexFormat
does not include one of TEXTURE_COORDINATE_2
or
TEXTURE_COORDINATE_3
, the
texCoordSetCount
parameter is not used.texCoordSetMap
- an array that maps texture coordinate
sets to texture units. The array is indexed by texture unit
number for each texture unit in the associated Appearance
object. The values in the array specify the texture coordinate
set within this GeometryArray object that maps to the
corresponding texture
unit. All elements within the array must be less than
texCoordSetCount
. A negative value specifies that
no texture coordinate set maps to the texture unit
corresponding to the index. If there are more texture units in
any associated Appearance object than elements in the mapping
array, the extra elements are assumed to be -1. The same
texture coordinate set may be used for more than one texture
unit. Each texture unit in every associated Appearance must
have a valid source of texture coordinates: either a
non-negative texture coordinate set must be specified in the
mapping array or texture coordinate generation must be enabled.
Texture coordinate generation will take precedence for those
texture units for which a texture coordinate set is specified
and texture coordinate generation is enabled. If
vertexFormat
does not include one of
TEXTURE_COORDINATE_2
or
TEXTURE_COORDINATE_3
, the
texCoordSetMap
array is not used.stripVertexCounts
- array that specifies
the count of the number of vertices for each separate strip.
The length of this array is the number of separate strips.- Since:
- Java 3D 1.2
getNumStrips
public int getNumStrips()
- Get number of strips in the GeometryStripArray.
- Returns:
- numStrips number of strips
getStripVertexCounts
public void getStripVertexCounts(int[] stripVertexCounts)
- Get a list of vertexCounts for each strip. The list is copied
into the specified array. The array must be large enough to hold
all of the ints.
- Parameters:
stripVertexCounts
- an array that will receive vertexCounts