A COMPUTER game that rewards players for killing
security guards and stealing their guns is being sold in
Victoria.
Players of Half Life and Half Life: Opposing Force
can also make scientists at a research institute plead for their
lives before shooting them dead and mutilating their bodies.
Another add-on version of the violent and bloodthirsty game, Half
Life: Blue Shift, was released in Australia only two weeks before
the shooting murder of security guard and father-of-seven Steven
Rogers at a Melbourne abortion clinic.
It is ranked the second-biggest selling computer game in
Australia this week.
The Australian Security Industry Association yesterday labelled
the game a disgrace.
They want it pulled from the shelves amid fears it may encourage
more attacks on guards.
Commonwealth censors have rated all three Half Life packs MA15+,
or restricted to those older than 15, but younger children have no
trouble getting their hands on a copy.
Australian Security Industry Association executive director Terry
Murphy said he was appalled.
"It's not something the association would like to see, where
security guards are being shot and killed for fun in a game," he
said.
"These sort of things, they just encourage the wrong sort of
behaviour.
"It wouldn't matter if it was a security guard or police officer
or any other person that serves the community.
"It's still over the top."
He said the ratings system was a joke, with children having no
trouble getting hold of violent games or movies
Outrage over the game yesterday coincided with the release of an
Ameri-
can study that found three out of five video games rated suitable
for children reward players for injuring and killing characters.
The Harvard University study, published in the Journal of the
American Medical Association, looked at 55 games with an E rating.
The American-style E rating is used for material considered
suitable for ages six to adult. It is equivalent to a G or G8+
rating in Australia.
Researchers Kimberly Thompson and Kevin Haninger warned parents
that many of the games were too violent for children, despite their
family-friendly ratings.
"An E rating does not automatically signify a level of violence
acceptable for very young players," they said in the study.
"Many E-rated video games do involve violence, killing and the
use of weapons in the normal course of play.
"Physicians and parents should understand that popular E-rated
video games may be a source of exposure to violence for children
that rewards them for violent actions."
The study found 35 of the games listed as suitable for children
included deliberate acts of violence.
Twenty-seven of the games also depicted deaths from violence.
Most are available in Australia.
"Action and shooting games led to the largest numbers of deaths
from violent acts, and we found a significant correlation between
the proportion of violent game play and the number of deaths per
minute of play," the report stated.
But Megan Simes, head of the Australian Visual Software
Distributors Association, rejected the American study.
Ms Simes also denied suggestions that popular games involving
decapitation, amputation and murder were too violent for young
people.
"We don't have excessively violent games in Australia," she said.
"Australian research shows games are not considered to cause
violent behaviour."
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