=============================================================================== Enemy Engaged RAH66 Comanche Versus Ka52 Hokum - V1.4.1C - 26th May 2000 =============================================================================== Contents:- Version History Modifications from V1.4.0C to V1.4.1C Modifications from V1.0.2C to V1.4.0C Original README.TXT =============================================================================== VERSION HISTORY =============================================================================== 21.03.2000 - V1.0.2C - English, French, German and Italian versions 03.05.2000 - V1.3.0C - Spanish and Russian versions 11.05.2000 - V1.4.0C - Patch 1 26.05.2000 - V1.4.1C - US version and Patch 2 =============================================================================== MODIFICATIONS FROM V1.4.0C TO V1.4.1C =============================================================================== MULTIPLAYER ----------- The Campaign joining bug introduced with V1.4.0C has been fixed. GAMEPLAY -------- On hard difficulty level, enemy units only retaliate when targeted if your radar is active. Stopped generating OCA missions against an installation if there is currently BDA, Recon or Troop Insertion missions planned against that installation. NEW COMMAND LINE SWITCHES ------------------------- /fog:n fog Sets the time taken for the "fog of war" to completely reshroud enemy sectors, the value of n is specified in seconds and can range from 240 (4 minutes) to 28800 (8 hours), the default is 4 hours. /cpac:1 capture_aircraft When this flag is set, upon capturing an enemy airbase or FARP, any aircraft landed at it are captured and are usable by your side rather than destroyed. =============================================================================== MODIFICATIONS FROM V1.0.2C TO V1.4.0C =============================================================================== Compatibility ------------- Version V1.4.0C cannot load saved games from earlier versions. Version V1.4.0C cannot connect to multiplayer games hosted by earlier versions. USER INTERFACE -------------- Player names listed on the Session screen are coloured to reflect which side they are on. Existing filenames are shown on the Save Game screen. The Options/Sound menu now allows you to adjust the volume of the sound effects and speech. This feature is accessed via the Options screen when in-game. The Map screen displays a text reminder of the currently tracked object. Right-clicking on the map cancels the track feature. Pressing SHIFT+RETURN when in the 3D world will take you back to the group screen corresponding to the currently viewed object (if it is alive and on your side). Clicking on the area where the most recent log message appears now brings up the log screen as documented in the manual. Added extra threat circles for ground units with no radar but which still pose a threat. These circles are not filled in and have a lighter outline. The Chat page now gets updated when players join or leave the session. AVIONICS -------- Wide field-of-view added to Hokum periscope. Pixel blending added to Hokum periscope symbology. Pixel blending added to Comanche and Hokum full screen MFD displays (for cards which do not support rendering to textures). Fixed problem with infrared visual acquiring extra colours. Fixed problem where cockpit rain textures were visible in dry weather. The Comanche and Hokum gunships now have 'overlaid' multi-function displays (MFDs) when the cockpit graphics are switched off. These overlaid displays can be toggled on or off. This slightly changes the function of the Ctrl+F2 key:- Ctrl+F2 Cockpit graphics on - toggle glass cockpits Cockpit graphics off - toggle overlaid displays The torque readout on the HIDSS (Comanche) and HUD (Hokum) displays is now boxed when the readout >= 98%. This also applies to the IHADSS (Apache) and HUD (Havoc) displays if you have Apache Havoc installed. Frame-rate slow downs around large cities when the radar is in use have been improved. GAMEPLAY -------- More Hokum's have been made available in Lebanon Skirmish 4. Dead infantry now disappear after a short amount of time. The number of failed and successful tours in the Player's Log are now only incremented in Campaign games. The number of log messages in saved games and multiplayer games has been restricted to reduce the amount of data saved/transmitted. AI helicopters will not take-off until all human members of the flight group have done so. This is so that players joining games will get a gunship which is on the ground (assuming it is an unassigned mission). Fixed Russian Lebanon/Saudi medal mix-up. When a mission is failed, the Forward Air Controller will not instruct the group to return to base if the mission was failed because all members were killed. Fixed bug whereby Escort missions were always reported as being successfully completed. Changed waypoints in the holding patterns so they are all labelled "W", hopefully this should be less confusing than when they were labelled "A", "B" etc. which clashed with the primary mission waypoints. Fixed problem with "Paused" flashing at different rates when campaign map is maximised. Fixed bug where aircraft were not scanning for enemy aircraft in the surrounding area. Changed the attributes of some hangars so a wider range of units are now capable of destroying them. Reduced the likelihood of helicopters firing air-to-air missiles into the ground. Fixed bug where infantry were not being affected by weapon's blast radius. Fixed problem with in-game clocks becoming out of synchronisation. Fixed bug with unit regeneration and staggered regeneration times so that units have more chance of appearing at different bases. Default formation for most helicopter groups changed to Echelon to reduce the chance of flying into your wingmen. Fixed bug when vehicles drive on top of each other. Enemy aircraft will retaliate more often when under attack by player helicopters. When playing on hard difficulty level, enemy units will retaliate against the player when they are targeted. On other difficulty levels units will normally only retaliate when fired upon. Ground units don't stop anymore if they are attacked and cannot fire back. Increased the area around carriers within which wingmen can be rearmed/refuelled. Blackhawks and Hinds lower their undercarriage and open their doors when deploying troops. MULTIPLAYER ----------- The dedicated server will now quit if the campaign is complete and there are no clients. Removed CD check for dedicated server. 'Dead' clients are removed after 30 seconds of inactivity. Cheat features are now disabled in multiplayer games. Player messages usurp all other queued messages so they appear instantly. FLIGHT MODEL ------------ Fixed Windows 2000 bug with throttle joysticks. NEW COMMAND LINE SWITCHES ------------------------- /nomcm no_mission_complete_music This switch will prevent music being played on mission completion. Use this switch if you experience pauses before the end of mission music is played. =============================================================================== ORIGINAL README.TXT =============================================================================== Enemy Engaged RAH66 Comanche Versus Ka52 Hokum - V1.0.2C - 20th March 2000 Manual Changes and Additional Documentation 1. Compatibility With Apache Havoc You must install Comanche Hokum in to the same root folder as Apache Havoc. For example:- C:\Razorworks 2. Menu Screens - Campaign and Mission Planning Screen The 3D view window on the Campaign and Mission Planning screen can be panned and zoomed using the pan and zoom keys. 3. In-flight - Basic Handling - Autopilot The altitude above which the autopilot can be engaged has been lowered from 25 metres to 5 metres (approximately 16 feet). 3. In-flight - Basic Handling - Hover Hold If 'Novice' avionics is selected then hover hold will engage at any forward speed. 3. In-flight - Controls - Game More cheat keys have been added:- Shift+7 Load air-to-ground weapon package Shift+8 Load air-to-air weapon package Shift+9 Load scout weapon package 3. In-flight - Controls - Cockpit Views Alt+F1 Toggle the HIDSS (Comanche) / HMS (Hokum) display size for a sharper (but smaller) display. This only applies to screen resolutions greater than 640x480. Shift+0 Toggle Comanche and Hokum glass cockpits. Toggle Apache and Havoc cockpit graphics (Apache Havoc required). This key has been added for programmable joysticks. Three extra instrument views have been included for the Hokum pilot:- Alt+Delete Snap to view 1, press again for forward view Alt+End Snap to view 2, press again for forward view Alt+Page Down Snap to view 3, press again for forward view These keys have been repeated for programmable joysticks:- Alt+V Snap to view 1, press again for forward view Alt+B Snap to view 2, press again for forward view Alt+N Snap to view 3, press again for forward view 3. In-flight - Missions - Recon The transmit recon data distance has been increased from 500 metres to one kilometre. 10. Appendices - Trouble Shooting - Graphics /nrt If your 3D card has any difficulty displaying the TADS or EOS MFD pages then use the /nrt command line option to disable drawing these displays on the virtual cockpit. These 3D displays will be visible on the full screen MFD views (press F3 and F4 to see these). /32bit If your 3D card supports 32-bit rendering then you can enable this feature within the game using the /32bit command line option.