'ZONE RUNNER' DEMO by PETER D. WARD KIT 1 DATAFILE AND BORDER Border: ZONEDEMO.PC1 datafile: ZONEDEMO.KIT This file is a 'demo' of the ideas behind a forthcoming full game 'Zone Runner'. It is a complete game in itself, in that you can try to beat your earlier 'score' (or that of a friend or other 3Dkit user!) 'Zone Runner' is a 'shoot the robots' game. The main idea in this demo is to be hit as few times as possible. The full game will have a points scoring system. You are placed at the start of a special 'combat simulation' zome. The green arrows are to show you you are facing a wall with two ways to turn! You must stealthily patrol the zone and track down wandering robots. They only have one vulnerable spot - it is up to you to find out where! There are only two zones in this demo. You MUST disable all robots in one zone before the exit opens.(you will hear it when it does.) The 'Boss' robot in zone two was designed by Jason Cobley, my eldest nephew (aged 10), and it's real tough! CONTROLS: If you haven't played any of my environments before, you may be confused by a lack of controls-with-arrows-on. My own control system is designed to be intuitive, and you'll soon get used to it. Picture it as a small version of the main view area, and you won't go far wrong. You just 'point the way you want to go'. See below for layout and controls. CONTROL LAYOUT MOUSE OPERATION ******************************** A:LEFT BUTTON - look up * * A * * RIGHT BUTTON- Stand up * ************************ * B:LEFT BUTTON - TURN to left * * * * RIGHT BUTTON- Shuffle left * B * C * D * C:LEFT BUTTON - Move forwards * * * * RIGHT BUTTON- Move backwards * ************************ * D:As B, but to the right. * * E * * E:As A, but down/crouch. ******************************** In the view window, left button fires lasers. The fact that the two zones are identical is integral to the gameplay of the full version: all zones will be identical, but you will be placed into them at random. Thus you won't know which one you are in, so you won't be able to predict the movement patterns of the robots in advance! This will hopefully keep the game fresh and challenging, and different every time! (This feature is not a part of this demo.) The idea for the game came from a Virtuality game I saw running at an arcade. I think it was called 'Zone Hunter'. Having since seen and played 'Doom', I think the virtuality game owed a lot to this, too. Anyway, the idea of zapping lots of enemies on varying levels of elevation and being shot at by them came from this.