THE THIRD DIMENSION 3D Kit Modes and Cameras. ------------------------- This information file will explain the various kit modes, explain the difference between FLY1 and 2 mode but mainly explains the use of Camera modes in kit areas. The 3D kit modes are Walk, Fly1, Fly2, lock, Cam1 to Cam6. The 3D kits default to the Walk mode and in in this mode you are able to walk around in any direction and also crouch down and stand back up as in real life. You are also able to step onto other objects providing that they are not too high otherwise you will bump into them. Using FLY1 from the General and then Mode menu will allow you to leave the ground using the raise/lower button. In this mode you are able to look in any direction but travel only parallel to the ground even if you look down at an angle whilst pressing the Move forward button. To explain this easier create a cube on the floor. Now Use FLY1 mode from the General/Mode menu and then raise yourself well above the ground. Now look at the cube down on the ground and use the move forward button to advance yourself towards the cube. It cannot be done, all that happens is that you move forward horizontally and not at an angle towards the cube. To enable you to do this you need to use FLY2 mode. FLY2 mode allows you to move in any direction that you want and the difference between this and FLY1 is explained above. The next mode is LOCK. This mode will enable you to lock onto any object and is most useful when you need to move far back from out of an area to view it. Using this mode will enable you to view objects from any angle and all objects will become tangible so that you can pass straight through them. This is the mode that I use when taking screen grabs as examples. Cameras ------- The camera modes are where a lot of users get confused. These modes are what Superscape used to great effect in their seminars and demonstrations. Think of a garage/filling station, now think of cameras positioned around the pumps that enable the attendant to view cars filling up with petrol from many angles. Or think of a Shop with cameras that enable the owner to keep an eye on the people inside it. This should all be possible using the kit cameras and indeed it is if you are using the menus in test mode but in reality it is best to use another way if you want to incorporate a similar feature into a 3D datafile. You can either have buttons on a border that take you to each pseudo camera view or you can use kit objects on a desk etc that will do the same. For more details on using a border with controls take a look at this months Airsim.txt tutorial. But the basics are simply that you use the Controls Menus' Add button to find ( General/Controls/add button) the Procedure control,add a procedure number, and then create and then edit a procedure that has text telling you to goto the Camera view. Procedure Example text- SOUND (4) MODE (1) GOTO (2,2) This presumes that you have used the Fly1 mode to position yourself to camera ones viewpoint. Using the GOTOCAMERA command is not possible because of a kit bug which means that this feature is not implemented but outlined below is the procedure for creating and using the camera modes in the kit. Using the Cam Modes ------------------- To create the camera positions, simply create a camera object using the 3D kit and then use the FLY2 mode to move your position to where the camera is and face yourself to where the camera is pointing. Now select Cam1 from the General/mode menu and this will then save your co-ordinates into camera 1's memory. Now reset and press on the Cam1 button again to take you there. If it fails to work then try pressing on the Cam1 button again to save this camera position. It works in a similar way to creating an entrance, whenever you press create entrance it creates one in the position that you are in and the same applies for pressing on one of the camera buttons. When you have one camera set you can use the Cam2 etc buttons to create more camera views. The camera buttons can also be used to take you back to another area in a game if you need to get there quick to check on things etc. So give it a try! Tony