:Base gamesdk.hlp :Title Windows 95 Game SDK :Index Introducing the Windows 95 Game SDK =GAMESDK.HLP :include legal.cnt 1 Introducing the Game Software Development Kit 2 Programming Games in Windows 2 Introduction =gamesdk_2_ 2 Reasons for Developing Windows-Based Games =gamesdk_3_ 2 Providing Standards for Hardware Accelerators =gamesdk_4_ 2 Windows 95 Game Features 2 Introduction =gamesdk_6_ 2 DirectDraw =gamesdk_7_ 2 DirectSound =gamesdk_8_ 2 DirectPlay =gamesdk_9_ 2 DirectInput =gamesdk_10_ 2 AutoPlay =gamesdk_11_ 2 Sample Applications =gamesdk_12_ 2 Games and the Component Object Model 2 Introduction =gamesdk_14_ 2 The Component Object Model =gamesdk_15_ 2 Accessing COM Objects Using C =gamesdk_16_ 2 Game SDK COM Interfaces =gamesdk_17_ 1 Conventions =gamesdk_18_ :include ddraw.cnt :include dsound.cnt :include dplay.cnt :include dinput.cnt :include install.cnt :include autoplay.cnt