BPV values are based on the base value of the ship and no longer include the cost of basic --- RECORDSEPARATOR --- supply items. Basic supply items can no longer be sold back for extra prestige. This operates --- RECORDSEPARATOR --- much more like the release version without the ability to "strip" a ship. --- RECORDSEPARATOR --- * Fixed automatic disengagement after capturing. --- RECORDSEPARATOR --- * Bases now rotate. They are more challenging to attack now. --- RECORDSEPARATOR --- * Seeking weapons cannot fire at a ship without a lock-on. This is especially beneficial for --- RECORDSEPARATOR --- cloaking ships. Seeking weapons fired at a ship that cloaks will lose tracking over time. --- RECORDSEPARATOR --- * Seeking weapon speeds have been altered: --- RECORDSEPARATOR --- Slow missiles are speed 12. --- RECORDSEPARATOR --- Medium missiles are speed 22. --- RECORDSEPARATOR --- Fast missiles are still speed 32. --- RECORDSEPARATOR --- Plasma Torpedoes are speed 36. --- RECORDSEPARATOR --- * The cost of Scatterpacks, Wild Weasels and missile reloads have been reduced. --- RECORDSEPARATOR --- * Decelerate hotkey slows you down by one instead of two. --- RECORDSEPARATOR --- * Multiplayer scripts now initialize properly. --- RECORDSEPARATOR --- * In multiplayer games, you cannot target or be targeted for a short period after respawning. --- RECORDSEPARATOR --- * Tractor defense is properly disabled after being destroyed. --- RECORDSEPARATOR --- * The AI fires less scatterpacks. --- RECORDSEPARATOR --- * The AI will no longer fire weapons at downed shields while in capture mode. --- RECORDSEPARATOR --- * Shuttles no longer return instantly to the ship. --- RECORDSEPARATOR --- * At the end of a mission, shuttles and fighters outside the ship are no longer lost. --- RECORDSEPARATOR --- * Your defensive phaser setting is not lost when the weapon is set to offline. --- RECORDSEPARATOR --- * When joining a password protected game, it now gives the appropriate error message. --- RECORDSEPARATOR --- * Can now play a single-player game followed by a multiplayer game. --- RECORDSEPARATOR --- * Host can now adjust the individual player's BPV limit. --- RECORDSEPARATOR --- * Mission script loader is now filename case insensitive. --- RECORDSEPARATOR --- * Scatterpacks are now Type-IS missiles. --- RECORDSEPARATOR --- * Missiles in Multiplayer default to Type-IS. --- RECORDSEPARATOR --- * Taking an AI ship to Spacedock in multiplayer works properly. --- RECORDSEPARATOR --- * Shotgun torpedoes have been fixed. --- RECORDSEPARATOR --- * Modified AI target preferences in some missions. --- RECORDSEPARATOR --- * Numerous problems with repairing a weapon have been fixed. --- RECORDSEPARATOR --- * Erratic Manuevers and HETs cost energy. You can HET at speeds greater than 26 --- RECORDSEPARATOR --- * Dual Fusions work properly in Suicide Overload mode. --- RECORDSEPARATOR --- * Point Defense phasers cost their proper amount of energy. --- RECORDSEPARATOR --- * A Nuclear Space Mine has a blue ring and prints a message when detonated. --- RECORDSEPARATOR --- Only the dropping player can see the blue ring, all players get the detonation message.