Version 413 is completely network compatible with all previous public releases of UT (versions --- RECORDSEPARATOR --- 400, 402, and 405b). --- RECORDSEPARATOR --- Known Issues --- RECORDSEPARATOR --- If you are using D3D and Unreal Tournament did not automatically detect D3D when you first --- RECORDSEPARATOR --- installed (so you had to manually select it), you should change your video driver to D3D again --- RECORDSEPARATOR --- after installing this patch. This will allow Unreal Tournament to optimize its settings for your --- RECORDSEPARATOR --- video card. To reset your D3D driver, go to the Options->Preferences menu and select the --- RECORDSEPARATOR --- Video tab. Then click on the change driver button to re-select D3D. --- RECORDSEPARATOR --- We have seen an instance of a GeForce 256 displaying many world polygons flashing and --- RECORDSEPARATOR --- flickering. If this happens for you, press TAB type "preferences" to bring up the advanced --- RECORDSEPARATOR --- options menu. Then set UseVideoMemoryVB to True in the Direct3D Render Device options. --- RECORDSEPARATOR --- Fixes and Improvements --- RECORDSEPARATOR --- Bug fixes: --- RECORDSEPARATOR --- - Fixed occasional green skins on players. --- RECORDSEPARATOR --- - Eliminated most common cause of crashing on startup for GeForces in D3D mode. --- RECORDSEPARATOR --- - fixed slow client occasional assertion in UnChan.cpp (last part of the problem that first --- RECORDSEPARATOR --- showed up in 402) --- RECORDSEPARATOR --- - fixed clients continuing to get data from servers after disconnecting --- RECORDSEPARATOR --- - fixed problem causing !Bunch->IsError() assertion which was causing some server crashes --- RECORDSEPARATOR --- - fixed last man standing late entry cheat --- RECORDSEPARATOR --- - fixed head gib not replicated on headshot in network play --- RECORDSEPARATOR --- - fixed die at start of feign death and can't respawn in network game --- RECORDSEPARATOR --- - The detail textures now work correctly in D3D and are reasonably fast (still disabled by --- RECORDSEPARATOR --- default) --- RECORDSEPARATOR --- - Eliminated squares showing around decals and other modulated textures in 16-bit mode D3D. --- RECORDSEPARATOR --- - fixed death message when killed in pressure chamber --- RECORDSEPARATOR --- - fixed keyboard key sticking problem (thanks Chris Norden from Ion Storm/Deus Ex) --- RECORDSEPARATOR --- - fixed actors getting beginplay events twice if spawned while level is being brought up