Button Properties Dialog
Here's what the various dialog fields do:
- Function: This allows you to attach a function to
the button. The functions are described in the Function Reference. Calculator
specific functions such as "plus" or
"minus" always start with a letter from
"a" to "z". Other functions, such as
"_PlayMacro", start with the "_"
character. This was done to separate layout functions
from calculator functions.
- Parameter: Some functions require a parameter. For
example, the _PlayMacro function needs the name of
the macro to play.
- Alt. Keycap: This field lets you dictate how you
want the button to appear. If you leave this field blank,
then a default value will be used. If the Format
field is "Text", then the text string you
specify here will appear on the button. If you set the Format
to "Bitmap", then the bitmap file (*.2bp) image
will appear on the button.
- Font: You can select a small, medium or
large font to draw the text on the button. The
small, medium and large fonts can be changed by the Edit
command from the top menu bar while in Program Mode.
- Align: You can have the button text or bitmap
image aligned left, center, or right.
- Format: This is the format for the button, it can
be Money, Text, Real Number, Integer, or
Bitmap. Most of the time, you will want to have
this set as Text or Bitmap. Money, Real Number
and Integer are used with the _Variable or _Display
functions.
- X, Y, Width, Height: These specify the position
and size of the button. You can also change the position
and size by dragging the button, or the edge of a button.
- Key: You may choose a single keystroke
to press this button. Scroll through the list, or just
type a letter, number or punctuation mark.