VIRTUAL GOLF CD-ROM LOADING INSTRUCTIONS Insert CD. Type CD x: - where x denotes your CD drive. Type Install and follow on-screen prompts. After installation is complete, type "SET UP" to configure your options. Type GOLF to start the game. INTRODUCTION Core Sports presents, VIRTUAL GOLF, the very first golf game to utilize a real-time, 3D environment. We have designed Virtual Golf to be as user-friendly as possible, thereby making it much more of a fun-to-play, arcade-style, gaming reality than a menu-heavy, extraneous add-ons, "boring" simulation. If you love golf, you'll love this game - and even if you don't like indulging in what I've heard described as 'an expensive way to go for a walk', you'll still love it. Virtual Golf really is as near as you're going to get to playing a game of golf in virtual reality. It's the first of its kind and will surely set the standard for all future, golf-based, computer and video games. So put on your virtual golfing trousers and get ready to play a little piece of gaming history... Following the CORE SPORTS and the VIRTUAL GOLF logos you will see the MAIN MENU. If you leave the Main Menu screen-on for about 10 seconds you will see a demonstration of Virtual Golf. Click on the left mouse button to return to the Main Menu. MAIN MENU The Main Menu allows you access to the following six Game Types (move the Golf Glove cursor to any of the slots on the Menu and click the left mouse button): Practice Up to four players (no CPU Pro-players) play through a nine or eighteen hole Practice round on either the Bowery or Kilmarney courses. There is no Save Game facility during this Game Type. Scottish Open Same as Tournament (see below), but can only be played on the Carnoustie links course. Your golfer must obtain Professional status before participating in the Scottish Open. Tournament Up to four human players join sixty-five CPU Pros in playing four rounds of eighteen holes. Amateur players must play either the Bowery or the Kilmarney courses and earn Professional status before playing Penperro or Carnoustie. After the 2nd round, all players over par are eliminated - this is the 'cut'. After the fourth round, the player with the lowest score wins. If there is a tie, a sudden-death playoff is played on one randomly selected hole, between however many players have tied, until there is an outright winner. Skins Challenge Two to four players (human and CPU Pro mix) compete for the prize money designated to each hole on an eighteen hole course. In order to get your hands on the money (or 'skin') designated to a particular hole, you need to win that hole outright by getting a lower score than every one of the other competing players. If two players tie their scores for a particular hole, the skin for that hole is carried on to the next - and so on until someone wins the money. Derby Scramble Four players (human and CPU Pro mix) are split into two teams of two and play one round of eighteen holes. From the tee, the player whose ball has traveled the furthest and is therefore nearest to the hole must let his team-mate hit that ball, with the players in the opposing team also trading balls (player nearest the hole lets his team-mate hit his ball). The players in each team then take it in turns to hit the ball, with the first team to hole their ball being the winner. Shoot Out Four players (human and CPU Pro mix) compete against each other across three holes selected at random by the CPU. The player with the highest score at each hole is eliminated from the contest and this continues until there are only two players left at the third and final hole. Cash prizes are presented to the eventual winner and to the player in second place. In the case of a tie, a single-shot tie-breaker is played between the players with the tied scores and the player furthest from the hole is eliminated. Moving the Golf Glove cursor to any of the above Game Types and clicking on the left mouse button will take you to the Players' Menu (see below). The Main Menu also allows you access the followings: Load Saved Game The Scottish Open: Virtual Golf has six save game slots. Each slot will save the Game Type, the Hole you were playing on when you saved the game in question, the Course you were playing on and the number of human Players. Move the Golf Glove cursor to the save slot you want to select and click on the Game Type to select that slot. Then move the cursor down to Continue Previous Game and click on the left mouse button to continue that game. To delete a saved game and therefore free up a save game slot, move the Golf Glove cursor to the save slot you want to delete and click on the Game Type to select that slot. Then move the cursor down to Delete Saved Game and click on the left mouse button to delete that game and free up the save slot. High Score Table The High Score Table, or Leaderboard, shows the names of those Virtual Pro-players who have achieved the best scores on the four courses on offer in this game. QUITTING THE GAME QUIT GAME: Moving the Golf Glove cursor to this and clicking the left mouse button will quit you out of the game you are playing and take you directly to the Main Menu. FROM THE MAIN MENU: Press keyboard key "Q" from the Main Menu. OPTIONS There are several game options on offer: SFX - Click ON or OFF to hear/not hear the game's sound effects. SPEECH - Click ON or OFF to hear/not hear the game's digitized speech. Flyby - Click ON or OFF to see/not see the Flyby of each hole. Mulligan - Click ON or OFF to include/exclude Mulligans from your game. Flip Map - Click ON or OFF to flip/not flip each course. Flipping the courses allows you to see and play them in an entirely new way. Wind - Click NORMAL or WINDY to play in relatively calm or relatively windy conditions. Height - Click on NORMAL or SILLY to play on each of the courses with the heights of slopes, hills, etc., at their normal heights or at ridiculous heights. Credits - View the names of the people who created the game. PLAYERS' MENU This is where you set up your Virtual Pro-player for the game. The Players' Menu allows you to use your own name for your Virtual Pro and edit your Virtual Pro's abilities. Below NAME on the upper half of the Players' Menu you will find a scrolling list of 8 possible human player slots (up to a maximum of 4 human players simultaneously) with the names of the 65 CPU Pro-players below these slots. Below this on the bottom Half of the Players' Menu and to the right of PLAYERS you will see the number of players, both human/Virtual Pro and CPU Pro. Underneath are several options: Edit Player, New Player, Delete Player, Play Game and Main Menu. New Player When you first start the game, go directly to New Player. A cursor will appear in the first empty slot in the scrolling list of eight human player slots. Type in your name - up to fifteen letters (only the first three are displayed on the Leaderboard). Press Enter/Return when you have finished typing in your name. If you want to edit your Virtual Pro's abilities and/or looks, go to Edit Player. If you want to start to play, press Play Game. Note: To save your player, go into the Stats Menu (see below) and click on SAVE STAT. When new golfers are created they are ranked as amateurs. In order to achieve professional status (needed to play on Penperro or Carnoustie) you must first survive four rounds on both the Bowery and Kilmarney in tournament mode. Delete Player This will allow you to delete a saved player from the first 8 player slots. Edit Player Select one player to edit from the first eight human player slots. Click on Edit Player, which will take you to the Stats Menu. Stats Menu You can change the looks of your Virtual Pro-player by clicking on the color bar to the right for HAIR, SKIN, SHIRT, TOP, PANTS and SHOES. Adjust your Virtual Pro's abilities by clicking on the plus and minus buttons on either side of DRIVE, CHIP or PUTT. Changing these settings will give your Virtual Pro-player an advantage and a corresponding disadvantage in any of the above areas. For example, creating an advantage in the DRIVE setting will create a corresponding disadvantage in the CHIP and PUTT settings. Choose CLUBS to select the desire clubs for your Virtual Pro-player. Click on CONTINUE to return to the Stats Menu. Click on SAVE STAT to save the adjustments you have made to your Pro-player's looks and abilities. You will then see a message telling you that your player stats have been saved. Click again to return to the Stats Menu. Click on Continue to return to the Players' Menu. Play Game Click on Play Game if you want to play the Game Type you originally selected, or click on Main Menu if you want to change your Game Type. Clicking on Play Game will take you to the Courses Selection Menu. COURSES SELECTION MENU The courses you can play on, depends upon the ranking of your golfer. The first two courses (The Bowery and Kilmarney) use Amateur tees and the second two courses (Penperro and Carnoustie) use Professional tees. Select which course, the front 9, back 9, or 18 holes, by clicking on the boxes beneath. Your selection will show as a tick. Click on Play Game to go to the first hole. THE COURSES The Bowery Situated in the heart of the New Forest area of Hampshire, in the south of England, The Bowery offers unparalleled opportunities for a great game of golf. Established in 1866, by Arthur Pegg, the first Chairman of the Shires Golf Course Committee, the original Bowery course (then called 'The Shires') was laid out by Ernest Randall, one of the greatest golfers of his time. Kilmarney In 1927, William Perceval, a wealthy landowner near Kilmarney on the west coast of Ireland, contracted the famous Irish golfer, Connell O'Hare, to lay out a course to rival any other. The result was the Kilmarney golf course. Initially only nine holes, Kilmarney was extended in 1942 to its full eighteen holes. Two shorter courses were laid out in the 1950s, but the original, 6263 yard long, par 70 course is by far the most challenging. Penperro North Cornwall, on the windswept south western tip of England, bears many similarities with the golfing heartland of eastern Scotland. The Penperro course offers an excellent challenge to golfers of varying abilities, with the professional course offering the greatest challenge of all. Dating from the 1930s, Penperro is the second longest of the four courses on offer in this Virtual Golf game, with Carnoustie being the longest. Carnoustie Golf has been played at Carnoustie, on the east coast of Scotland, since 1560. The town of Carnoustie was founded in the late 1800s and grew in tandem with the increasing popularity of the golf course established there. In 1931, following modernization of the course, the first Open Championship was played there - and won by Tommy Armour. In the years that followed, some of the greatest names in golf have become champions on the superb links course at Carnoustie - Henry Cotton (1937), Ben Hogan (1953), Gary Player (1968) and Tom Watson (1975). The Scottish Open itself dates from the Glasgow Classic of 1984 and in the decade since then, has achieved worldwide recognition as the International showpiece occasion on the PGA European Tour. SCREEN DISPLAY Virtual Pro-player/CPU Pro-player This is the on-screen, graphical representation of either your Virtual Pro-player, your opponent's Virtual Pro, or the CPU's Pro-player. The look of this representation can be adjusted in the Stats sub-menu of the Players' Menu. Power Bar In the lower left corner of the screen you will find the Power Bar. This controls the club swing of your Virtual Pro. Press the left mouse button to cause your Pro to begin his swing and the small white ball to arc upwards, in a clockwise direction, through the Power Bar. To gauge the power of the swing, press the left mouse button again when the small white ball is at a point on the orange or red section of the Bar. The first click of the mouse will imprint a copy of the small white ball on the Power Bar. The ball will then arc away from this copy, in an anti-clockwise direction, towards the bottom of the Bar. You must click the left mouse button a second time when the small white ball is aligned with the two white arrows at the center-bottom of the Power Bar, to make a perfect snap. Mis-alignment on either side of the arrows will cause your Virtual Pro to hook or slice the ball. Clicking the left mouse button when the small white ball is in the red section of the Bar will give your Virtual Pro's swing maximum power. The red dot at the center-top of the Power Bar is the optimum point for the swing. If you click the left mouse button when the small white ball has traveled past the red dot, you will get extra power on your Virtual Pro's swing. However, because the extra power means a faster snap, it's harder for your Virtual Pro to aim. This means that the small white ball will make its anti-clockwise arc much quicker, making it harder to align it with the two white arrows on your second mouse click. The blue dot between the arrows at the center-bottom of the Power Bar controls the amount of Draw or Fade you want your Virtual Pro to give to the ball when he hits it. When you press 'Q' or 'W' on the keyboard, a blue dot will emerge from beneath the small white ball at the center bottom of the Power Bar. Pressing 'Q' will move the blue dot to the left and pressing 'W' will move the blue dot to the right. How far to the left or the right you move the blue dot will dictate how far to the left or the right your Virtual Pro will Draw/Fade the ball when he hits it. In the Practice Game Type and when playing any Game Type on the two amateur courses (The Bowery and Kilmarney), the Power Bar will display a second blue dot. This blue dot shows the CPU's suggested power level for the stroke you are about to take. It does not take into consideration the wind direction or the lie of the ground. The second blue dot will not appear when playing on the Penperro or Carnoustie courses. An icon showing your currently selected club is displayed inside the Power Bar. When you change your club by scrolling through the possible choices using the 'D' and 'C' keys or the right mouse button, this icon will change to reflect your choice. Wind Meter The arrow on the Wind Meter indicates in which direction the wind is blowing. For example, if the arrow is pointing to the left, the wind is blowing across the course from right to left. The number situated in the center of the Meter indicates how fast, in miles per hour, the wind is blowing. The higher the number, the faster/stronger the wind is. Playing into the wind, where the Wind Meter arrow is pointing straight down, will probably necessitate a more powerful shot than would be required if the wind was behind you (i.e., click the left mouse button when the small white ball has traveled past the red dot at the center-top of the Power Bar). Map A rough overhead guide to your position on the hole. The tiny white dot indicates the general position of your ball. The black line indicates the direction and distance your ball should travel if you click the left mouse button when the small white ball is aligned with the upper red dot on the Power Bar. If you manage to make this alignment, then your ball should hit the ground and bounce at the position on the hole indicated by the end of the black line. Also shown with the Map is the number of the hole you are playing on and its par. Ball Lie Windows There are eleven types of Ball Lies. These appear in the top left corner of the screen when your ball has come to a rest: 1. On the tee 2. On the fairway 3. In the rough 4. On the green 5. In the bunker 6. Half buried in the bunker 7. Deep in the bunker 8. In the water 9. Out of bounds 10. In the hole from a chip shot 11. In the hole from a putt Distance to Hole The number at the center-top of the screen shows how far, in yards and feet, your ball is from the hole. Green Lie Windows When you are on the green, pressing and holding the 'L' key brings up the Green Lie Windows. These show your ball's position on the green, in relation to the hole. VIRTUAL CONTROLS Keyboard Cursor Keys These parallel all mouse movements - cursor key up moving the Golf Glove cursor up, cursor key down moving the Golf Glove cursor down etc. When utilizing the cursor keys instead of the mouse, Return takes the place of the left mouse button. Keyboard Controls Menu Pressing the Space Bar at any time will bring up a menu showing all the keyboard controls. GRAPHICS DETAIL Keyboard Key 'P' adjusts the graphical detail levels of the game from 0 to 3 (0 being the lowest and 3 being the highest), to allow for optimum performance. Save Game Menu Pressing TAB on the keyboard, before you take a stroke, will bring up the Save Game Menu. This will include the following: HOLE NUMBER: The number of the hole you are playing on. HOLE NAME: The name of the hole you are playing on. CONTINUE GAME: Moving the Golf Glove cursor to this and clicking the left mouse button will return you to your game. CADDIE ADVICE: Moving the Golf Glove cursor to this and clicking the left mouse button will let you hear the caddie's advice for the hole on which you are playing. SCORECARD: Moving the Golf Glove cursor to this and clicking the left mouse button will bring up an overlay of the Scorecard. SAVE GAME: The Scottish Open: Virtual Golf has six save game slots. Each slot will save the Game Type, the Hole you were playing on when you saved the game in question, the Course you were playing on and the number of human Players. Moving the Golf Glove cursor to the Save Game slot and clicking the left mouse button will save your game from the start of the hole you were playing on. QUIT GAME: Moving the Golf Glove cursor to this and clicking the left mouse button will quit you out of the game you are playing and take you directly to the Main Menu. Draw & Fade Keyboard Key 'Q' - Draw/Hook ball. Keyboard Key 'W' - Fade/Slice ball. When you press either of the above keys, a blue dot will emerge from beneath the small white ball at the center bottom of the Power Bar. Pressing 'Q' will move the blue dot to the left and pressing 'W' will move the blue dot to the right. How far to the left or the right you move the blue dot will dictate how far to the left or the right you Draw/Fade your ball. Rotating Virtual Pro Left and Right The following keys allow you to rotate your Virtual Pro-player and line him up for each stroke. As you rotate your Pro, the black line on the Map, in the upper right corner of the screen (indicating the direction and distance your ball should take), will move from left to right accordingly. Keyboard Key 'N' - Rotates your Virtual Pro left. Keyboard Key 'M' - Rotates your Virtual Pro right. Grid Overlay The Grid Overlay is invaluable for getting the lie of the land. Keyboard Key 'G' turns the grid on and off. Lining up on the hole Keyboard Key 'L' - Draws a line vertically through the ball to help you to line up on the hole. When you are on the green, pressing the 'L' key also brings up the Ball Lie windows. Pick up the ball Doing really badly on a hole? About to snap your club in half? Don't dismay - pick up your ball today! Press Keyboard Key 'Y' and receive a score of ten for that hole. Club Selection When playing on an amateur course (The Bowery or Kilmarney) your club will be selected by the CPU before you make a shot. When playing from professional tees (Penperro or Carnoustie), you must select your clubs yourself. Keyboard Keys 'D' and 'C' or the right mouse button will select the club for each shot. Return to Main Menu Pressing Keyboard Key ESC when you are playing a game will take you to the Main Menu. Quitting the Game Press keyboard key "Q" from the Main Menu. CAMERA VIEWS Static Camera Keyboard Key 1 - The camera remains fixed behind your Virtual Pro-player. Aim Camera Keyboard Key 2 - The camera remains fixed behind your Virtual Pro-player, but tracks the ball left to right and up and down (camera keeps ball in center of screen). Tracking Camera Keyboard Key 3 - The camera tracks, i.e., follows the ball, but is fixed on the hole. Track and Pan Camera Keyboard Key 4 - The camera tracks, i.e., follows the ball, and also pans around it ninety degrees as it comes to a stop. Split Cameras Keyboard Key 5 - An Aim Camera behind your Virtual Pro-player cuts to another Aim Camera further down the hole. Treetop Camera Keyboard Key 6 - An Aim Camera behind your Virtual Pro-player cuts to a camera mounted at treetop level. Raising and Tilting the Camera Keyboard Key 'A' - Raises camera. Keyboard Key 'Z' - Lowers camera. Keyboard Key 'S' - Tilts camera down. Keyboard Key 'X' - Tilts camera up. Zoom In/Zoom Out Keyboard Key 'F' lets you zoom in on your Virtual Pro-player. Keyboard Key 'V' lets you zoom out. Both these are useful if your line of sight is obscured by a tree. MISCELLANEOUS Flyby Pressing the left mouse button will quit the flybys at the outset of each hole and take you directly to the tee. Scorecard When you put the ball in the hole, the Scorecard will appear. This shows the par for each hole, your score (plus or minus) for each hole, for the first nine and for the whole course. Drop, Rehit or Mulligan When you hit your ball into the water or out of bounds, a menu will appear asking whether you want to do one of three things. If you decide to DROP a shot you incur a two stroke penalty and your ball is set up at the nearest point to where you went out of bounds or entered the water. If you decide to REHIT then you incur a two stroke penalty and may rehit the ball from its last position. A MULLIGAN is the easy way out. You get three Mulligans per course - but only if you switch on Mulligan on the Option screen of the Main Menu. Taking a Mulligan means that you can retake your bungled shot without incurring a two stroke penalty. PLAYER SKILL RATINGS Each of the following 65 CPU Pro-players has a Player Rating, with 0 being the least skilled and 40 being the most skilled: BILL ADAMS 16 CHRIS ANDERSON 11 RICHARD BARCLAY 21 SIMON BERRY 18 IAN BIRCH 16 ALFIE BOWN 16 CHRIS BRANAM 28 GLENN BURGER 22 LAWRENCE COHEN 16 CHIP COULSON 13 ALEX DABELL 12 RICK FEDELE 23 MILO FENN 15 GRANT FRASER 23 JASON GEE 19 DAMIEN GILLIE 21 BRETT GOLDBERG 15 PETER GOWER 15 SCOTT HAMMER 22 JEREMY HEATH-SMITH 19 DAVID HEAVENER 16 JOHN HEDGECOCK 15 MARK HERON 16 BERNARD HILL 16 JON HILLIARD 16 ALEC HOULISTON 36 BILLY HUNT 32 ANDREW INGLEBY 16 MARTIN JACOBS 14 STUART JELLET 14 ANDY JOHNSON 25 DAVID JONES 20 SIKANDER KANJI 16 STEVE KERBER 29 ROBERT KING 12 HARRY LAING 16 IVAN LOCK 26 STEVE MANNING 28 DUNCAN MARTIN 37 GUY MILLER 14 TIM MILLER 14 BAIRD MILNER 14 BILL MINORS 12 TIM MOMIYAMA 25 TOM NUGENT 15 WILLIAM PAGE 10 KHOSRO PARNIAN 18 BRIAN PETERS 16 DAVID PHILO 25 ADRIAN RAWLINS 22 KEITH REAY 14 HENRY REDINGER 12 JOHN REPKO 16 JAMES RYMAN 13 TIM SCHULTZ 16 LESLIE SLATER 12 BARRY SLOSBERG 15 ADRIAN SMITH 26 JOE SPIECKER 24 STEVE SPIESE 15 MITCHELL TAPLAR 16 JOHN VERNON 16 JULIAN WARDE 20 DAVID WATTS 23 LIAM WOOSEYMAN 26 PRO-TIPS When putting, it's usually best to add just that little bit of extra power. The worse the lie is, the more the ball will hook/slice and the less effective the power of your shot will be. Before playing a hole, listen to the voiceover from the Virtual Golf caddie. He's played this game many times and he can give you some useful advice. CREDITS FOR CORE DESIGN, LTD. PROGRAMMER Jon Hilliard GRAPHIC ARTIST Jason Gee GAME DESIGN Jason Gee Jon Hilliard & Guy Miller COURSE DESIGNER Simon Berry GAME TEXT AND VOICEOVERS Guy Miller MUSIC AND SOUND EFFECTS Martin Iveson QUALITY CONTROL Troy Horton, Jamie Morton Darren Price , David Ward OPERATIONS DIRECTOR Adrian Smith CREATIVE MANAGER Guy Miller PRODUCED BY Jeremy Smith FOR U.S. GOLD, INC. Special Thanks: Mike Schmitt Brian Schorr Frank Hom Tom Marx Dan Wong Caroline Trujillo Sean Mylett Frank Alizaga Jr. Jill De Maria Kelly Lindlar Lee Wilkinson Thanks to everyone at Carnoustie links course. Thanks also to Paul Douglas for coding support, to Nathan McCree for recording some of the speech, Simon Phipps for the right mouse button club select, Simon Berry for professional golfing dude posture advice, to Henly's restaurant in Derby for an atmosphere conducive to scribbling ideas down on the back of a menu, to the bar-person at that hotel in Dundee for not serving after hours, and last but not least, to that bloke at the Spectacles for telling Jase and me to be quiet. Be quiet yourself. License Agreement This agreement governs your use of the SoftKey products enclosed with it including any manuals, disks, computer program and materials associated with it (the “Software”). By opening the sealed packages containing the disks and/or by using the software, you agree to be bound by the terms of this agreement. If you do not agree to the terms of this agreement, promptly return the unopened disk packages to the place you obtained them for a full refund. 1. Grant of License. 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