Win32 programs run in protected
mode which is available since 80286. But 80286 is now history. So we only have
to concern ourselves with 80386 and its descendants. Windows runs each Win32
program in separated virtual space. That means each Win32 program will have
its own 4 GB address space. However, this doesn't mean every win32 program has
4GB of physical memory, only that the program can address any address in that
range. Windows will do anything necessary to make the memory the program references
valid. Of course, the program must adhere to the rules set by Windows, else
it will cause the dreaded General Protection Fault. Each program is alone in
its address space. This is in contrast to the situation in Win16. All Win16
programs can *see* each other. Not so under Win32. This feature helps reduce
the chance of one program writing over other program's code/data.
Memory model is also drastically different from the old days of the 16-bit
world. Under Win32, we need not be concerned with memory model or segments anymore!
There's only one memory model: Flat memory model. There's no more 64K segments.
The memory is a large continuous space of 4 GB. That also means you don't
have to play with segment registers. You can use any segment register to address
any point in the memory space. That's a GREAT help to programmers. This is what
makes Win32 assembly programming as easy as C.
When you program under Win32, you must know some important rules. One such rule
is that, Windows uses esi, edi, ebp and ebx internally and it doesn't expect
the values in those registers to change. So remember this rule first: if you
use any of those four registers in your callback function, don't ever forget
to restore them before returning control to Windows. A callback function is
your own function which is called by Windows. The obvious example is the windows
procedure. This doesn't mean that you cannot use those four registers, you can.
Just be sure to restore them back before passing control back to Windows.
Here's the skeleton program. If you don't understand some of the codes, don't panic. I'll explain each of them later.
.386
.MODEL Flat, STDCALL
.DATA
<Your initialized data>
......
.DATA?
<Your uninitialized data>
......
.CONST
<Your constants>
......
.CODE
<label>
<Your code>
.....
end <label>
That's all! Let's analyze this skeleton program.
.386
This is an assembler directive, telling the
assembler to use 80386 instruction set. You can also use .486, .586 but the
safest bet is to stick to .386. There are actually two nearly identical forms
for each CPU model. .386/.386p, .486/.486p. Those "p" versions are
necessary only when your program uses privileged instructions. Privileged instructions
are the instructions reserved by the CPU/operating system when in protected
mode. They can only be used by privileged code, such as the virtual device drivers.
Most of the time, your program will work in non-privileged mode so it's safe
to use non-p versions.
.MODEL FLAT, STDCALL
.MODEL
is an assembler directive that specifies memory model of your program. Under
Win32, there's only on model, FLAT
model.
STDCALL tells MASM about
parameter passing convention. Parameter passing convention specifies the order
of parameter passing, left-to-right or right-to-left, and also who will
balance the stack frame after the function call.
Under Win16, there are two types of calling convention,
C and PASCAL
C calling convention passes
parameters from right to left, that is , the rightmost parameter is pushed first.
The caller is responsible for balancing the stack frame after the call. For
example, in order to call a function named foo(int first_param, int second_param,
int third_param) in C calling convention the asm codes will look like this:
push [third_param] ; Push the third parameterPASCAL calling convention is the reverse of C calling convention. It passes parameters from left to right and the callee is responsible for the stack balancing after the call.
push [second_param] ; Followed by the second
push [first_param] ; And the first
call foo
add sp, 12 ; The caller balances the stack frame
.DATA
.DATA?
.CONST
.CODE
All four directives are what's called section.
You don't have segments in Win32, remember? But you can divide your entire address
space into logical sections. The start of one section denotes the end of the
previous section. There'are two groups of section: data and code. Data sections
are divided into 3 categories:
You don't have to use all
three sections in your program. Declare only the section(s) you want to use.
There's only one section for code: .CODE.
This is where your codes reside.
<label>
end <label>
where <label> is any arbitrary label is used to
specify the extent of your code. Both labels must be identical. All your
codes must reside between <label>
and end <label>