Download the example here.
WinMain proto :DWORD,:DWORD,:DWORD,:DWORD
include
\masm32\include\windows.inc
include
\masm32\include\user32.inc
include
\masm32\include\kernel32.inc
include
\masm32\include\gdi32.inc
includelib
\masm32\lib\user32.lib
includelib
\masm32\lib\kernel32.lib
includelib
\masm32\lib\gdi32.lib
.data
ClassName
db "SimpleWinClass",0
AppName
db "Our First Window",0
MouseClick
db 0 ; 0=no click yet
.data?
hInstance
HINSTANCE ?
CommandLine
LPSTR ?
hitpoint
POINT <>
.code
start:
invoke GetModuleHandle, NULL
mov hInstance,eax
invoke GetCommandLine
invoke WinMain, hInstance,NULL,CommandLine, SW_SHOWDEFAULT
invoke ExitProcess,eax
WinMain
proc hInst:HINSTANCE,hPrevInst:HINSTANCE,CmdLine:LPSTR,CmdShow:DWORD
LOCAL wc:WNDCLASSEX
LOCAL msg:MSG
LOCAL hwnd:HWND
mov wc.cbSize,SIZEOF WNDCLASSEX
mov wc.style, CS_HREDRAW or CS_VREDRAW
mov wc.lpfnWndProc, OFFSET WndProc
mov wc.cbClsExtra,NULL
mov wc.cbWndExtra,NULL
push hInst
pop wc.hInstance
mov wc.hbrBackground,COLOR_WINDOW+1
mov wc.lpszMenuName,NULL
mov wc.lpszClassName,OFFSET ClassName
invoke LoadIcon,NULL,IDI_APPLICATION
mov wc.hIcon,eax
mov wc.hIconSm,eax
invoke LoadCursor,NULL,IDC_ARROW
mov wc.hCursor,eax
invoke RegisterClassEx, addr wc
invoke CreateWindowEx,NULL,ADDR ClassName,ADDR AppName,\
WS_OVERLAPPEDWINDOW,CW_USEDEFAULT,\
CW_USEDEFAULT,CW_USEDEFAULT,CW_USEDEFAULT,NULL,NULL,\
hInst,NULL
mov hwnd,eax
invoke ShowWindow, hwnd,SW_SHOWNORMAL
invoke UpdateWindow, hwnd
.WHILE TRUE
invoke GetMessage, ADDR msg,NULL,0,0
.BREAK .IF (!eax)
invoke DispatchMessage, ADDR msg
.ENDW
mov eax,msg.wParam
ret
WinMain
endp
WndProc
proc hWnd:HWND, uMsg:UINT, wParam:WPARAM, lParam:LPARAM
LOCAL hdc:HDC
LOCAL ps:PAINTSTRUCT
.IF uMsg==WM_DESTROY
invoke PostQuitMessage,NULL
.ELSEIF uMsg==WM_LBUTTONDOWN
mov eax,lParam
and eax,0FFFFh
mov hitpoint.x,eax
mov eax,lParam
shr eax,16
mov hitpoint.y,eax
mov MouseClick,TRUE
invoke InvalidateRect,hWnd,NULL,TRUE
.ELSEIF uMsg==WM_PAINT
invoke BeginPaint,hWnd, ADDR ps
mov hdc,eax
.IF MouseClick
invoke lstrlen,ADDR AppName
invoke TextOut,hdc,hitpoint.x,hitpoint.y,ADDR AppName,eax
.ENDIF
invoke EndPaint,hWnd, ADDR ps
.ELSE
invoke DefWindowProc,hWnd,uMsg,wParam,lParam
ret
.ENDIF
xor eax,eax
ret
WndProc
endp
end
start
The window procedure waits for left mouse button click. When it receives WM_LBUTTONDOWN, lParam contains the coordinate of the mouse cursor in the client area. It saves the coordinate in a variable of type POINT which is defined as:
POINT
STRUCT
x dd ?
y dd ?
POINT
ENDS
and sets the flag, MouseClick, to TRUE, meaning that there's at least a left mouse button click in the client area.
mov eax,lParam
and eax,0FFFFh
mov hitpoint.x,eax
Since x-coordinate is the low word of lParam and the members of POINT structure are 32-bit in size, we have to zero out the high word of eax prior to storing it in hitpoint.x.
shr eax,16
mov hitpoint.y,eax
Because
y-coordinate is the high word of lParam, we must put it in the low word
of eax prior to storing it in hitpoint.y. We do this by shifting eax 16
bits to the right.
After
storing the mouse position, we set the flag, MouseClick, to TRUE in order
to let the painting code in WM_PAINT section know that there's at least
a click in the client area so it can draw the string at the mouse position.
Next we call InvalidateRect function to force the window to repaint
its entire client area.
.IF MouseClick
invoke lstrlen,ADDR AppName
invoke TextOut,hdc,hitpoint.x,hitpoint.y,ADDR AppName,eax
.ENDIF
The
painting code in WM_PAINT section must check if MouseClick is true, since
when the window was created, it received a WM_PAINT message which at that
time, no mouse click had occurred so it should not draw the string in the
client area. We initialize MouseClick to FALSE and change its value to
TRUE when an actual mouse click occurs.
If
at least one mouse click has occurred, it draws the string in the client
area at the mouse position. Note that it calls lstrlen to get the length
of the string to display and sends the length as the last parameter of
TextOut function.