[Chapter Twenty-Four][Previous]
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Art of Assembly: Chapter Twenty-Four
- 24.6 - An SGDI Driver for the CH Products'
Flight Stick Pro'
24.6 An SGDI Driver for the CH Products' Flight Stick Pro'
The CH Product's FlightStick Pro joystick is a good example of a specialized
product for which the SGDI driver is a perfect solution. The FlightStick
Pro provides three pots and five switches, the fifth switch being a special
five-position cooley switch. Although the pots on the FlightStick Pro map
to three of the analog inputs on the standard game adapter card (pots zero,
one, and three), there are insufficient digital inputs to handle the eight
inputs necessary for the FlightStick Pro's four buttons and cooley switch.
The FlightStick Pro (FSP) uses some electronic circuitry to map these eight
switch positions to four input bits. To do so, they place one restriction
on the use of the FSP switches - you can only press one of them at a time.
If you hold down two or more switches at the same time, the FSP hardware
selects one of the switches and reports that value; it ignores the other
switches until you release the button. Since only one switch can be read
at a time, the FSP hardware generates a four bit value that determines the
current state of the switches. It returns these four bits as the switch
values on the standard game adapter card. The following table lists the
values for each of the switches:
FlightStick Pro Switch Return Values
Value (binary) | Priority | Switch Position |
---|
0000 | Highest | Up
position on the cooley switch. |
0100 | 7 | Right position on the
cooley switch. |
1000 | 6 | Down position on the cooley switch. |
1100 | 5 | Left position on the cooley switch. |
1110 | 4 | Trigger
on the joystick. |
1101 | 3 | Leftmost button on the joystick. |
1011 | 2 | Rightmost button on the joystick. |
0111 | Lowest | Middle
button on the joystick. |
1111 | - | No buttons currently down. |
Note that the buttons look just like a single button press. The cooley switch
positions contain a position value in bits six and seven; bits four and
five always contain zero when the cooley switch is active.
The SGDI driver for the FlightStick Pro is very similar to the standard
game adapter card SGDI driver. Since the FlightStick Pro only provides three
pots, this code doesn't bother trying to read pot 2 (which is non-existent).
Of course, the switches on the FlightStick Pro are quite a bit different
than those on standard joysticks, so the FSP SGDI driver maps the FPS switches
to eight of the SGDI logical switches. By reading switches zero through
seven, you can test the following conditions on the FSP:
Flight Stick Pro SGDI Switch Mapping
This SGDI Switch number: | Maps to this FSP Switch: |
---|
0 | Trigger
on joystick. |
1 | Left button on joystick. |
2 | Middle button
on joystick. |
3 | Right button on joystick. |
4 | Cooley
up position. |
5 | Cooley left position. |
6 | Cooley right
position. |
7 | Cooley down position. |
The FSP SGDI driver contains one other novel feature, it will allow the
user to swap the functions of the left and right switches on the joystick.
Many games often assign important functions to the trigger and left button
since they are easiest to press (right handed players can easily press the
left button with their thumb). By typing "LEFT" on the command
line, the FSP SGDI driver will swap the functions of the left and right
buttons so left handed players can easily activate this function with their
thumb as well.
The following code provides the complete listing for the FSPSGDI driver.
Note that you can use the same test program from the previous section to
test this driver.
.286
page 58, 132
name FSPSGDI
title FSPSGDI (CH Products Standard Game Device Interface).
; FSPSGDI.EXE
;
; Usage:
; FSPSDGI {LEFT}
;
; This program loads a TSR which patches INT 15 so arbitrary game programs
; can read the CH Products FlightStick Pro joystick in a portable fashion.
wp equ <word ptr>
byp equ <byte ptr>
; We need to load cseg in memory before any other segments!
cseg segment para public 'code'
cseg ends
; Initialization code, which we do not need except upon initial load,
; goes in the following segment:
Initialize segment para public 'INIT'
Initialize ends
; UCR Standard Library routines which get dumped later on.
.xlist
include stdlib.a
includelib stdlib.lib
.list
sseg segment para stack 'stack'
sseg ends
zzzzzzseg segment para public 'zzzzzzseg'
zzzzzzseg ends
CSEG segment para public 'CODE'
assume cs:cseg, ds:nothing
Int15Vect dword 0
PSP word ?
; Port addresses for a typical joystick card:
JoyPort equ 201h
JoyTrigger equ 201h
CurrentReading word 0
Pot struc
PotMask byte 0 ;Pot mask for hardware.
DidCal byte 0 ;Is this pot calibrated?
min word 5000 ;Minimum pot value
max word 0 ;Max pot value
center word 0 ;Pot value in the middle
Pot ends
Pot0 Pot <1>
Pot1 Pot <2>
Pot3 Pot <8>
; SwapButtons- 0 if we should use normal flightstick pro buttons,
; 1 if we should swap the left and right buttons.
SwapButtons byte 0
; SwBits- the four bit input value from the Flightstick Pro selects one
; of the following bit patterns for a given switch position.
SwBits byte 10h ;Sw4
byte 0 ;NA
byte 0 ;NA
byte 0 ;NA
byte 40h ;Sw6
byte 0 ;NA
byte 0 ;NA
byte 4 ;Sw 2
byte 80h ;Sw 7
byte 0 ;NA
byte 0 ;NA
byte 8 ;Sw 3
byte 20h ;Sw 5
byte 2 ;Sw 1
byte 1 ;Sw 0
byte 0 ;NA
SwBitsL byte 10h ;Sw4
byte 0 ;NA
byte 0 ;NA
byte 0 ;NA
byte 40h ;Sw6
byte 0 ;NA
byte 0 ;NA
byte 4 ;Sw 2
byte 80h ;Sw 7
byte 0 ;NA
byte 0 ;NA
byte 2 ;Sw 3
byte 20h ;Sw 5
byte 8 ;Sw 1
byte 1 ;Sw 0
byte 0 ;NA
; The IDstring address gets passed back to the caller on a testpresence
; call. The four bytes before the IDstring must contain the serial number
; and current driver number.
SerialNumber byte 0,0,0
IDNumber byte 0
IDString byte "CH Products:Flightstick Pro",0
byte "Written by Randall Hyde",0
;============================================================================
;
; ReadPots- AH contains a bit mask to determine which pots we should read.
; Bit 0 is one if we should read pot 0, bit 1 is one if we should
; read pot 1, bit 3 is one if we should read pot 3. All other bits
; will be zero.
;
; This code returns the pot values in SI, BX, BP, and DI for Pot 0, 1,
; 2, & 3.
;
ReadPots proc near
sub bp, bp
mov si, bp
mov di, bp
mov bx, bp
; Wait for pots to finish any past junk:
mov dx, JoyPort
out dx, al ;Trigger pots
mov cx, 400h
Wait4Pots: in al, dx
and al, 0Fh
loopnz Wait4Pots
; Okay, read the pots:
mov dx, JoyTrigger
out dx, al ;Trigger pots
mov dx, JoyPort
mov cx, 8000h ;Don't let this go on forever.
PotReadLoop: in al, dx
and al, ah
jz PotReadDone
shr al, 1
adc si, 0
shr al, 1
adc bp, 0
shr al, 2
adc di, 0
loop PotReadLoop
PotReadDone:
ret
ReadPots endp
;----------------------------------------------------------------------------
;
; Normalize- BX contains a pointer to a pot structure, AX contains
; a pot value. Normalize that value according to the
; calibrated pot.
;
; Note: DS must point at cseg before calling this routine.
assume ds:cseg
Normalize proc near
push cx
; Sanity check to make sure the calibration process went okay.
cmp [bx].Pot.DidCal, 0
je BadNorm
mov dx, [bx].Pot.Center
cmp dx, [bx].Pot.Min
jbe BadNorm
cmp dx, [bx].Pot.Max
jae BadNorm
; Clip the value if it is out of range.
cmp ax, [bx].Pot.Min
ja MinOkay
mov ax, [bx].Pot.Min
MinOkay:
cmp ax, [bx].Pot.Max
jb MaxOkay
mov ax, [bx].Pot.Max
MaxOkay:
; Scale this guy around the center:
cmp ax, [bx].Pot.Center
jb Lower128
; Scale in the range 128..255 here:
sub ax, [bx].Pot.Center
mov dl, ah ;Multiply by 128
mov ah, al
mov dh, 0
mov al, dh
shr dl, 1
rcr ax, 1
mov cx, [bx].Pot.Max
sub cx, [bx].Pot.Center
jz BadNorm ;Prevent division by zero.
div cx ;Compute normalized value.
add ax, 128 ;Scale to range 128..255.
cmp ah, 0
je NormDone
mov ax, 0ffh ;Result must fit in 8 bits!
jmp NormDone
; Scale in the range 0..127 here:
Lower128: sub ax, [bx].Pot.Min
mov dl, ah ;Multiply by 128
mov ah, al
mov dh, 0
mov al, dh
shr dl, 1
rcr ax, 1
mov cx, [bx].Pot.Center
sub cx, [bx].Pot.Min
jz BadNorm
div cx ;Compute normalized value.
cmp ah, 0
je NormDone
mov ax, 0ffh ;Result must fit in 8 bits!
jmp NormDone
BadNorm: sub ax, ax
NormDone: pop cx
ret
Normalize endp
assume ds:nothing
;============================================================================
; INT 15h handler functions.
;============================================================================
;
; Although these are defined as near procs, they are not really procedures.
; The MyInt15 code jumps to each of these with BX, a far return address, and
; the flags sitting on the stack. Each of these routines must handle the
; stack appropriately.
;
;----------------------------------------------------------------------------
; BIOS- Handles the two BIOS calls, DL=0 to read the switches, DL=1 to
; read the pots. For the BIOS routines, we'll ignore the cooley
; switch (the hat) and simply read the other four switches.
BIOS proc near
cmp dl, 1 ;See if switch or pot routine.
jb Read4Sw
je ReadBIOSPots
pop bx
jmp cs:Int15Vect ;Let someone else handle it!
Read4Sw: push dx
mov dx, JoyPort
in al, dx
shr al, 4
mov bl, al
mov bh, 0
cmp cs:SwapButtons, 0
je DoLeft2
mov al, cs:SwBitsL[bx]
jmp SBDone
DoLeft2: mov al, cs:SwBits[bx]
SBDone: rol al, 4 ;Put Sw0..3 in upper bits and make
not al ; 0=switch down, just like game card.
pop dx
pop bx
iret
ReadBIOSPots: pop bx ;Return a value in BX!
push si
push di
push bp
mov ah, 0bh
call ReadPots
mov ax, si
mov bx, bp
mov dx, di
sub cx, cx
pop bp
pop di
pop si
iret
BIOS endp
;----------------------------------------------------------------------------
;
; ReadPot- On entry, DL contains a pot number to read.
; Read and normalize that pot and return the result in AL.
assume ds:cseg
ReadPot proc near
;;;;;;;;;; push bx ;Already on stack.
push ds
push cx
push dx
push si
push di
push bp
mov bx, cseg
mov ds, bx
cmp dl, 0
jne Try1
mov ah, Pot0.PotMask
call ReadPots
lea bx, Pot0
mov ax, si
call Normalize
jmp GotPot
Try1: cmp dl, 1
jne Try3
mov ah, Pot1.PotMask
call ReadPots
lea bx, Pot1
mov ax, bp
call Normalize
jmp GotPot
Try3: cmp dl, 3
jne BadPot
mov ah, Pot3.PotMask
call ReadPots
lea bx, Pot3
mov ax, di
call Normalize
jmp GotPot
BadPot: sub ax, ax ;Question: Should we pass this on
; or just return zero?
GotPot: pop bp
pop di
pop si
pop dx
pop cx
pop ds
pop bx
iret
ReadPot endp
assume ds:nothing
;----------------------------------------------------------------------------
;
; ReadRaw- On entry, DL contains a pot number to read.
; Read that pot and return the unnormalized result in AL.
assume ds:cseg
ReadRaw proc near
;;;;;;;;;; push bx ;Already on stack.
push ds
push cx
push dx
push si
push di
push bp
mov bx, cseg
mov ds, bx
cmp dl, 0
jne Try1
mov ah, Pot0.PotMask
call ReadPots
mov ax, si
jmp GotPot
Try1: cmp dl, 1
jne Try3
mov ah, Pot1.PotMask
call ReadPots
mov ax, bp
jmp GotPot
Try3: cmp dl, 3
jne BadPot
mov ah, Pot3.PotMask
call ReadPots
mov ax, di
jmp GotPot
BadPot: sub ax, ax ;Just return zero.
GotPot: pop bp
pop di
pop si
pop dx
pop cx
pop ds
pop bx
iret
ReadRaw endp
assume ds:nothing
;----------------------------------------------------------------------------
; Read4Pots- Reads pots zero, one, two, and three returning their
; values in AL, AH, DL, and DH. Since the flightstick
; Pro doesn't have a pot 2 installed, return zero for
; that guy.
Read4Pots proc near
;;;;;;;;;;; push bx ;Already on stack
push ds
push cx
push si
push di
push bp
mov dx, cseg
mov ds, dx
mov ah, 0bh ;Read pots 0, 1, and 3.
call ReadPots
mov ax, si
lea bx, Pot0
call Normalize
mov cl, al
mov ax, bp
lea bx, Pot1
call Normalize
mov ch, al
mov ax, di
lea bx, Pot3
call Normalize
mov dh, al ;Pot 3 value.
mov ax, cx ;Pots 0 and 1.
mov dl, 0 ;Pot 2 is non-existant.
pop bp
pop di
pop si
pop cx
pop ds
pop bx
iret
Read4Pots endp
;----------------------------------------------------------------------------
; CalPot- Calibrate the pot specified by DL. On entry, AL contains
; the minimum pot value (it better be less than 256!), BX
; contains the maximum pot value, and CX contains the centered
; pot value.
assume ds:cseg
CalPot proc near
pop bx ;Retrieve maximum value
push ds
push si
mov si, cseg
mov ds, si
; Sanity check on parameters, sort them in ascending order:
mov ah, 0
cmp bx, cx
ja GoodMax
xchg bx, cx
GoodMax: cmp ax, cx
jb GoodMin
xchg ax, cx
GoodMin: cmp cx, bx
jb GoodCenter
xchg cx, bx
GoodCenter:
; Okay, figure out who were supposed to calibrate:
lea si, Pot0
cmp dl, 1
jb DoCal
lea si, Pot1
je DoCal
cmp dl, 3
jne CalDone
lea si, Pot3
DoCal: mov [si].Pot.min, ax
mov [si].Pot.max, bx
mov [si].Pot.center, cx
mov [si].Pot.DidCal, 1
CalDone: pop si
pop ds
iret
CalPot endp
assume ds:nothing
;----------------------------------------------------------------------------
; TestCal- Just checks to see if the pot specified by DL has already
; been calibrated.
assume ds:cseg
TestCal proc near
;;;;;;;; push bx ;Already on stack
push ds
mov bx, cseg
mov ds, bx
sub ax, ax ;Assume no calibration
lea bx, Pot0
cmp dl, 1
jb GetCal
lea bx, Pot1
je GetCal
cmp dl, 3
jne BadCal
lea bx, Pot3
GetCal: mov al, [bx].Pot.DidCal
mov ah, 0
BadCal: pop ds
pop bx
iret
TestCal endp
assume ds:nothing
;----------------------------------------------------------------------------
;
; ReadSw- Reads the switch whose switch number appears in DL.
SwTable byte 11100000b, 11010000b, 01110000b, 10110000b
byte 00000000b, 11000000b, 01000000b, 10000000b
SwTableL byte 11100000b, 10110000b, 01110000b, 11010000b
byte 00000000b, 11000000b, 01000000b, 10000000b
ReadSw proc near
;;;;;;; push bx ;Already on stack
mov bl, dl ;Save switch to read.
mov bh, 0
mov dx, JoyPort
in al, dx
and al, 0f0h
cmp cs:SwapButtons, 0
je DoLeft0
cmp al, cs:SwTableL[bx]
jne NotDown
jmp IsDown
DoLeft0: cmp al, cs:SwTable[bx]
jne NotDown
IsDown: mov ax, 1
pop bx
iret
NotDown: sub ax, ax
pop bx
iret
ReadSw endp
;----------------------------------------------------------------------------
;
; Read16Sw- Reads all eight switches and returns their values in AX.
Read16Sw proc near
;;;;;;;; push bx ;Already on stack
mov ah, 0 ;Switches 8-15 are non-existant.
mov dx, JoyPort
in al, dx
shr al, 4
mov bl, al
mov bh, 0
cmp cs:SwapButtons, 0
je DoLeft1
mov al, cs:SwBitsL[bx]
jmp R8Done
DoLeft1: mov al, cs:SwBits[bx]
R8Done: pop bx
iret
Read16Sw endp
;****************************************************************************
;
; MyInt15- Patch for the BIOS INT 15 routine to control reading the
; joystick.
MyInt15 proc far
push bx
cmp ah, 84h ;Joystick code?
je DoJoystick
OtherInt15: pop bx
jmp cs:Int15Vect
DoJoystick: mov bh, 0
mov bl, dh
cmp bl, 80h
jae VendorCalls
cmp bx, JmpSize
jae OtherInt15
shl bx, 1
jmp wp cs:jmptable[bx]
jmptable word BIOS
word ReadPot, Read4Pots, CalPot, TestCal
word ReadRaw, OtherInt15, OtherInt15
word ReadSw, Read16Sw
JmpSize = ($-jmptable)/2
; Handle vendor specific calls here.
VendorCalls: je RemoveDriver
cmp bl, 81h
je TestPresence
pop bx
jmp cs:Int15Vect
; TestPresence- Returns zero in AX and a pointer to the ID string in ES:BX
TestPresence: pop bx ;Get old value off stack.
sub ax, ax
mov bx, cseg
mov es, bx
lea bx, IDString
iret
; RemoveDriver-If there are no other drivers loaded after this one in
; memory, disconnect it and remove it from memory.
RemoveDriver:
push ds
push es
push ax
push dx
mov dx, cseg
mov ds, dx
; See if we're the last routine patched into INT 15h
mov ax, 3515h
int 21h
cmp bx, offset MyInt15
jne CantRemove
mov bx, es
cmp bx, wp seg MyInt15
jne CantRemove
mov ax, PSP ;Free the memory we're in
mov es, ax
push es
mov ax, es:[2ch] ;First, free env block.
mov es, ax
mov ah, 49h
int 21h
;
pop es ;Now free program space.
mov ah, 49h
int 21h
lds dx, Int15Vect ;Restore previous int vect.
mov ax, 2515h
int 21h
CantRemove: pop dx
pop ax
pop es
pop ds
pop bx
iret
MyInt15 endp
cseg ends
; The following segment is tossed when this code goes resident.
Initialize segment para public 'INIT'
assume cs:Initialize, ds:cseg
Main proc
mov ax, cseg ;Get ptr to vars segment
mov es, ax
mov es:PSP, ds ;Save PSP value away
mov ds, ax
mov ax, zzzzzzseg
mov es, ax
mov cx, 100h
meminit2
print
byte "Standard Game Device Interface driver",cr,lf
byte "CH Products Flightstick Pro",cr,lf
byte "Written by Randall Hyde",cr,lf
byte cr,lf
byte "'FSPSGDI LEFT' swaps the left and right buttons for "
byte "left handed players",cr,lf
byte "'FSPSGDI REMOVE' removes the driver from memory"
byte cr, lf, lf
byte 0
mov ax, 1
argv ;If no parameters, empty str.
stricmpl
byte "LEFT",0
jne NoLEFT
mov SwapButtons, 1
print
byte "Left and right buttons swapped",cr,lf,0
jmp SwappedLeft
NoLEFT: stricmpl
byte "REMOVE",0
jne NoRmv
mov dh, 81h
mov ax, 84ffh
int 15h ;See if we're already loaded.
test ax, ax ;Get a zero back?
jz Installed
print
byte "SGDI driver is not present in memory, REMOVE "
byte "command ignored.",cr,lf,0
mov ax, 4c01h ;Exit to DOS.
int 21h
Installed: mov ax, 8400h
mov dh, 80h ;Remove call
int 15h
mov ax, 8400h
mov dh, 81h ;TestPresence call
int 15h
cmp ax, 0
je NotRemoved
print
byte "Successfully removed SGDI driver from memory."
byte cr,lf,0
mov ax, 4c01h ;Exit to DOS.
int 21h
NotRemoved: print
byte "SGDI driver is still present in memory.",cr,lf,0
mov ax, 4c01h ;Exit to DOS.
int 21h
NoRmv:
; Okay, Patch INT 15 and go TSR at this point.
SwappedLeft: mov ax, 3515h
int 21h
mov wp Int15Vect, bx
mov wp Int15Vect+2, es
mov dx, cseg
mov ds, dx
mov dx, offset MyInt15
mov ax, 2515h
int 21h
mov dx, cseg
mov ds, dx
mov dx, seg Initialize
sub dx, ds:psp
add dx, 2
mov ax, 3100h ;Do TSR
int 21h
Main endp
Initialize ends
sseg segment para stack 'stack'
word 128 dup (0)
endstk word ?
sseg ends
zzzzzzseg segment para public 'zzzzzzseg'
byte 16 dup (0)
zzzzzzseg ends
end Main
- 24.6 - An SGDI Driver for the
CH Products' Flight Stick Pro'
Art of Assembly: Chapter Twenty-Four - 29 SEP 1996
[Chapter Twenty-Four] [Previous]
[Next] [Art of
Assembly][Randall Hyde]