Building Descriptions:
HeadQuarters
Class: Storage/HQ.
Stores: Everything.
The Headquarters is used as storage for resources and people. It is also the home of your good
self so it is important that you protect it against the enemy. Storage space is limited so you will
probably need at least one Warehouse to store a large bulk of your goods. If this building is lost
the game is over - so guard it well!
Warehouse
Class: Storage.
Stores: Everything.
This is a very important building. Without the Warehouse you may find that resources and people
are delayed in the process of leaving your Headquarters. Don't underestimate the usefulness of
this Building.
Farmhouse
Class: Production.
Output:
Important building for the creation of Wheat, Fruit and Vegetables. This should be one of the
first buildings to be built. The Farmhouse will supply the most basic food supply which is
needed in most buildings and a good supply of Wheat is used for the Bakery and Brewery buildings.
Armoury
Class: Production.
Input:
Output:
The place where your Steel is turned into Armour which is the important resource of War.
Pump House
Class: Production.
Output:
The Water source. Water is needed for drinking and well as various production buildings. Without
a good supply of water you will have many health problems.
Foresters Hut
Class: Production.
Output:
The source of your wood collection. Your forester will happily collect up the wood from the
surrounding trees. As the wood is collected it is also distributed about the local buildings.
Refinery
Class: Production.
Input:
Output:
This is yet another important building where your Ore is refined to become Gold and Steel. Gold is always
needed to fund repairs, pay for buildings and for training new units. Steel is also a popular
building material as well as the necessary resource for creating Armour. Without a Refinery you will
have very little use for Ore.
Fishery
Class: Production.
Output:
The Fishery must be built close to the sea or lakes. The Fishery will not provide a lot of fish but it
is important to provide a wide range of food. This building is not available in the Lava regions because
there are no Fish to be found in the Lava lakes.
Crematorium
Class: Production.
Input:
Output:
This is where the last remains of your people (the Cross) can be refined to become a single
element of Magic. The magic is then used to aid you in future developments an as a part of
ongoing repairs.
Laboratory
Class: Special Building/Research.
Input:
Output:
The important base for advancing technology. This is where your Scientist will be housed and
provided with the resources to develop new technologies and any other helpful advances to aid
you on your mission.
Bakery
Class: Production.
Input:
Output:
This is where the Bread is formed from the Wheat and Water. While it is possible to live without
the Bread it is worth providing it to improve the diet of your people. The Bread is even more
important when fresh Fish in unavailable.
Brewery
Class: Production.
Input:
Output:
The Wine is not the most healthy food source but it helps to keep your people happy. It is
possible to live without this Food type but if your Population get unhappy you may be forced to
provide them with this building.
Food Factory
Class: Production.
Input:
Output:
Modern day living has inspired the use of a simple approach to creating food. This is the easiest
way to provide a good range of food but it is also the most expensive method so keep a watch
on your Gold supplies.