The parameters describing your race are strength, reproduction, mortality rate, intelligence, speed, stealth, the race's preferred altitude, vegetation, and temperature, aptitude for magic, farming and mining.
In addition to these parameters, each race has certain special army types available to it. For example, Orcs can draft armies of type ``Orc'', which have some advantages, and Harpies can draft armies of type ``Harpies'' which can fly. Ogres have the army type ``Ogres'', which fight very well; and Hobbits can draft ``Hobbits'', who are hidden from their enemies' sight.
The races currently available are Elf, Human, Dwarf, Orc, Merfolk, Icefolk, Hobbit, Gnome, Harpy, Ogre, Walrus, Algae, and Squid. If you have a race you would like to play and do not see it listed, talk to your game administrator about adding it to the game. This should not be done lightly, because the parameters describing each new race have to be tuned to preserve game balance.
Some of the races (Merfolk, Walrus, Algae, and Squid) live under water. The game is almost symmetrical for races that live above and below water, though there are some differences. Races that live above and below water can interact (and fight) in several ways, as described below.
Each of the above listed traits effects the races in the following ways: