The army types table lists the various types of armies, their
costs, bonuses and move rates.
Each army or spirit has a set of army flags that affect its
behaviour. Some are innate abilities of that army, others can be set
with magic spells. The table lists each army's innate flags. The
flag abbreviations are:
- F: Flying. Any army with this flag can fly. Move costs of sectors
don't depend on altitude, and thus are much lower. These armies also
ignore PATROLs and INTERCEPTs unless the patrolling army has missiles.
- H: Hidden. Army with this flag is magically cloaked.
- V: Vampire. Army with this flag will possess some of the dead
on the battlefield who will join ranks with this army.
- T: Transport. This army is being transported as cargo.
- :̂ Missiles. This army has weapons that are thrown, such as arrows.
Archers are a type of army with mssles. These units, when in PATROL
or INTERCEPT status, will slow down flying units too (normally flying
units are not slowed down by PATROLs or INTERCEPTs, though they
do get intercepted once they land).
- W: Water. An army with this flag must stay in water, or in the land
sectors along a coast; even if it belongs to a land nation. Compare
with the L flag below.
- f: Front-line army. Can be loaded/unloaded on/from a ship or caravan on
land that does not belong to you.
- k: Kamikaze. Armies with this flag will fight with very high bonus,
but will all die in any battle.
- m: Machine. These armies are really machines, such as siege engines,
war carts and catapults. They help ordinary armies in combat by
destroying fortifications and adding bonus to the armies.
- d: Disguised. You can disguise this army so that it will appear to be
of another type to other players. For example, to disguise a
poltergeist as an areal serpent you would change the armies
name so that it ends with ``/areal_serpent''.
- w: Wizard. This flag means that the army can summon spirits
and cast spells, like a mage.
- s: Sorcerer. This flag means that the army can excercise powers
of sorcery (not implemented yet).
- c: Cargo. This army can transport cargo, like ships and caravans.
- U: Underground. This army can burrow underground, and thus is not
slowed down by patrols and intercepts.
- L: Land. This is the exact inverse of the W flag. An army with
this flag must stay on land, or in water sectors along the coast; even
if it belongs to a water nation. Notice that if you have both the
L and W flags, you can move that army onto any sector on the
map.
- I: Inverse altitude. This flag says that the army will have either
the L or the W flag, depending on the race of the army's owner. If
the army belongs to a land race, then it will have a W flag,
and vice-versa. This flag is used mostly for things like ships,
which travel in the ``inverse'' altitude medium.
- *: Race specific. These armies are available only to certain
races.