Civilian migration happens automatically. The people move according to
the laws of the country. As a leader you can set those laws with the
[o]ptions screen: you can set migration to be Free (the default),
Restricted or None.
- Free
movement. People look for the sectors that have the most
available jobs, because that's where they will get the best pay/best
job. Some attraction is also excersized by how pleasant a sector's
living conditions are, but in general a constant ratio of employment
is preserved locally.
- Restricted
movement. The govevernment (you) has gotten sick of all theese
civilians wandering around so much. So civilians will not be allowed
to leave their present place of residence unless they can prove they
are unemployed. If so then they will move to the sectors surrounding
them, partially by number of jobs available, partially by the
desirability of the sectors available. However all sectors in range
will be put to full employement if possible. If there is nowhere to
go they will wander aimlessly in search of a place to find a job,
jumping with the latest rumor of employment. However even in the best
circumstance, due to a slow bureocracy there will always be a few
extra people left in the sector than can be employed.
- None.
No movement. The government (you again) has decreed that there will
be no civillian movement. Where they are is where you stay, and where
where they are born is where they will die. Unless the army comes to
get them in caravans/ships, they will stay put.