From: temerson@hitl.washington.edu (Toni Emerson)
Newsgroups: sci.virtual-worlds
Subject: EPUB: VRU volume 1, number 2 *warning*long file
Date: 30 Oct 93 18:44:51 GMT
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Virtual Reality Update
September/October, 1993
Volume 1, Number 2
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Toni Emerson
Human Interface Technology Lab
temerson@hitl.washington.edu

Contents:
Magazine/Newsletter Articles
Journal Articles
Review Article
Conferences: VRAIS, SIGGRAPH, Proceedings of the Human 
Factors Society, IEEE Symposium on Research Frontiers in 
Virtual Reality
On The Net

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MAGAZINE ARTICLES
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Begault, D. (1993, October). The Evolution of 3-D Audio.   MIX, 17(10), 
pp. 42-46.

Brill, L.M.  (1993, November/December).  Looking Glass Playgrounds 
Hit the Entertainment Bullseye.  Virtual Reality World, 1 (3 & 4), pp. 41-
49.

Coyne, J.P.  (1993, November/December). Virtual Reality and Relational 
Databases.  Virtual Reality World, 1 (3 & 4), pp. 50-52.

Dery, M. (1993, September).  Cyber Cafe.  NewMedia ,3 (9), pp. 118-
119.

Emmett, A. (1993, September).  The Quest for "True" 3D.  Computer 
Graphics World, 16 (9), pp.35-42.

Forcade, T.  (1993, October).  Evaluating 3D on the High End (part one 
of a two-part series). Computer Graphics World, 16(10), pp. 44-56.

Krueger, M.W.  (1993, November/December).  The Emperor's New 
Realities.  Virtual Reality World, 1 (3 & 4), pp. 18-33.

Lang, L. (1993, September).  Terrain Modeling.  Computer Graphics 
World, 16 (9), pp. 22-28.

Lloyd, C.J.C. and Reinhart, W.F. (1993, September).  Insight: The Visual 
Performance Technical Group Newsletter, 15 (3), pp. 1-4.

Logan, C. and Whitworth, D.  (1993).  Virtual Reality.  Axcess, 1(1) , pp. 
68-71.

Mahoney, D.P.  (1993, October).  A Virtual Reality Link into Cable TV, 
Tech Watch.  Computer Graphics World, 16(10), p. 12.

Mahoney, D.P.  (1993, October).  Time Travels. Computer Graphics 
World, 16(10), pp. 38-42.

Marshall, J.  The Medium is the Mission.  WIRED, 1(5), pp. 68-71.

Merril, J.R.  (1993, November/December).  Surgery on the Cutting-Edge: 
Virtual Reality Applications in Medical Education.  Virtual Reality World, 
1 (3 & 4), pp. 34-38.

Moshell, J.M. and Dunn-Roberts, R.  (1993, November/December).  A 
Survery of Virtual Environments:  Research in North America, Part One.  
Virtual Reality World, 1 (3 & 4), pp. 4-17.

Post, D.L.  (1993, September).  A New Color Display for HMDs. Insight: 
The Visual Performance Technical Group Newsletter, 15 (3), pp. 8-10.

Rheingold, H. (1993, November).  Total Immersion: Douglas Trumball's 
Big Budget VR.  WIRED, 1(5), pp. 66-67. 

Robertson, B.  (1993, October).  Rendering in the '90's.  Computer 
Graphics World, 16(10), pp. 28-34.

Sheridan, T.B. and Zeltzer, D. (1993, December).  Virtual Reality Check.  
Technology Review, 96 (7), pp. 20-28.

Spring, M.B.  (1993, November/December). The Virtual Library: 
Explorations in Informational Spaces.  Virtual Reality World, 1 (3 & 4), 
pp. 53- 66.

Steffora, A. (1993, October).  SGI, Nintendo Unveil Project for Video 
Games.  Silicon Graphics World.  3(10), pp. 1, 3.

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JOURNAL ARTICLES:
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Adam, J.A.  (1993, October). Virtual Reality.  IEEE Spectrum, [special 
report: Virtual Reality] 30(10), 22-29.

DeFanti, T.A., Santin, D.J. and Cruz-Neira, C.  (1993, October). A 'room' 
with a 'view'.  IEEE Spectrum, [special report: Virtual Reality] 30(10), 30-
33.

Gore, R.A. (1993).  Reality or Virtual Reality?  The Use of Interactive, 
Three-Dimensional Computer Simulations at Trial.  Rutgers Computer & 
Technology Law Journal, 19, 459-493.

Hancock, D.  (1993, October). "Prototyping" the Hubble Fix. IEEE 
Spectrum, [special report: Virtual Reality] 30(10), 34-39.

Presence:  Teleoperators and Virtual Environments
Fall, 1993
Volume 1, Number 4

Cohen, M.  (1993).  Integrating Graphic and Audio Windows.  Presence:  
Teleoperators and Virtual Environments.  1(4), 468-481.

Cooke, J.M., Zyda, M. J., Pratt, D.R. and McGhee, R.B.  (1993).  
NPSNET:  Flight Simulation Dynamic Modeling Using Quaternions.  
Presence:  Teleoperators and Virtual Environments.  1(4), 403-420.

Fontaine, G.  (1993).  The Experience of a Sense of presence in 
Intercultural and International Encounters. Presence:  Teleoperators and 
Virtual Environments.  1(4), 482-490.

McGreevy, M. W. (1993).  The Presence of Field Geologists in Mars-like 
Terrain.  Presence:  Teleoperators and Virtual Environments.  1(4), 375-
403.

McKenna, M. and Zeltzer, D.  (1993).  Three Dimensional Visual Display 
Systems for Virtual Environments.  Presence:  Teleoperators and Virtual 
Environments. 1(4), 421-458.

Scarborough, E., Brandt, J., Rogers, S., Amburn, P., Ruck, D. and 
Ericson, M.  (1993).  A Prototype Visual and Audio Display.  Presence:  
Teleoperators and Virtual Environments.  1(4), 459-467.

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Review Article:
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Newby, G.  (1993).  Virtual Reality.  In M. E. Williams (Ed.)  Annual 
Review of Information Science and Technology, Volume 28 (pp. 187-
229).  Medford, New Jersey: Learned Information for the American 
Society for Information Science .

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Conferences :
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VRAIS '93

Adachi, Y. (1993).  Touch and Trace on the Free-Form Surface of Virtual 
Object.  In Proceedings of IEEE 1993 Virtual Reality Annual International 
Symposium, VRAIS '93  (pp.162-168).  Piscataway, NJ: IEEE Service 
Center.

Allen, D.W.  (1993).  A 1" High Resolution Field Sequential Display for 
Head Mounted Applications.  In Proceedings of IEEE 1993 Virtual 
Reality Annual International Symposium, VRAIS '93  (pp. 364-370).  
Piscataway, NJ: IEEE Service Center.

Amari, H., Nagumo, T., Okada, M., Hirose, M, and Ishii, T. (1993).  A 
Virtual Reality Application for Software Visualization.  In Proceedings of 
IEEE 1993 Virtual Reality Annual International Symposium, VRAIS '93  
(pp. 1-6).  Piscataway, NJ: IEEE Service Center.

Arai, F., Fukuda, T., Yamamoto, Y., Naito, T., and Matsui, T.  (1993).  
Interactive Adaptive Interface Using Recursive Fuzzy Reasoning.  In 
Proceedings of IEEE 1993 Virtual Reality Annual International 
Symposium, VRAIS '93  (pp. 104-110).  Piscataway, NJ: IEEE Service 
Center.

Askew, R.S. and Diftler, M.A.  (1993).  Ground Control Testbed for 
Space Station Freedom Robot Manipulators.  In Proceedings of IEEE 
1993 Virtual Reality Annual International Symposium, VRAIS '93  (pp. 
69-75).  Piscataway, NJ: IEEE Service Center.

Bess, R.D. (1993).  Image Generation Implications for Networked 
Tactical Training Systems.  In Proceedings of IEEE 1993 Virtual Reality 
Annual International Symposium, VRAIS '93  (pp. 308-317).  
Piscataway, NJ: IEEE Service Center.

Bos, P.J. (1993).  Performance Limits of Stereoscopic Viewing Systems 
Using Active and Passive Glassess.  In Proceedings of IEEE 1993 
Virtual Reality Annual International Symposium, VRAIS '93  (pp. 371-
376).  Piscataway, NJ: IEEE Service Center.

Bostrom, M., Singh, S.K., and Wiley, C.W. (1993).  Design of An 
Interactive Lumbar Puncture Simulator With Tactile Feedback.  In 
Proceedings of IEEE 1993 Virtual Reality Annual International 
Symposium, VRAIS '93  (pp. 280-286).  Piscataway, NJ: IEEE Service 
Center.

Bryson, S. (1993).  The Virtual Wind Tunnel:  A High-Performance 
Virtual Reality Application.   In Proceedings of IEEE 1993 Virtual Reality 
Annual International Symposium, VRAIS '93  (pp. 20-26).  Piscataway, 
NJ: IEEE Service Center.

Calvin, J., Dickens, A., Gaines, B., Metzger, P., Miller, D., and Owen, D. 
(1993).  The Simnet Virtual World Architecture  In Proceedings of IEEE 
1993 Virtual Reality Annual International Symposium, VRAIS '93  
(pp.450-455).  Piscataway, NJ: IEEE Service Center.

Carlsson, C. and Hagsand, O. (1993).  DIVE - a Multii User Virtual 
Reality System.  In Proceedings of IEEE 1993 Virtual Reality Annual 
International Symposium, VRAIS '93  (pp. 394-400).  Piscataway, NJ: 
IEEE Service Center.

Caudell, T.P., Janin, A.L., and Johnson, S.K. (1993).  Neutral Modeling 
of Face Animation for Telecommuting in Virtual Reality.  In Proceedings 
of IEEE 1993 Virtual Reality Annual International Symposium, VRAIS 
'93  (pp. 478-485).  Piscataway, NJ: IEEE Service Center.

Chanezon, A., Takemura, H., Kitamura, Y., and Kishino, F. (1993).  A 
Study of an Operator Assistant for Virtual Space.  In Proceedings of 
IEEE 1993 Virtual Reality Annual International Symposium, VRAIS '93  
(pp. 492-498).  Piscataway, NJ: IEEE Service Center.

Chen, D.T., Pieper, S.D., Singh, S.K., Rosen, J.M., and Zelter, D.L. 
(1993).  The Virtual Sailor:  An Implementation of Interactive Human 
Body Modeling.  In Proceedings of IEEE 1993 Virtual Reality Annual 
International Symposium, VRAIS '93  (pp. 429-435).  Piscataway, NJ: 
IEEE Service Center.

Chen, J., Van Veen, B.D., and Hecox, K.E. (1993).  Synthesis of 3D 
Virtual Auditory Space via a Spatial Feature Extraction and 
Regularization Model.  In Proceedings of IEEE 1993 Virtual Reality 
Annual International Symposium, VRAIS '93  (pp.188-193).  Piscataway, 
NJ: IEEE Service Center.

Codella, C.F., Jalili, R., Koved, L. and Lewis, J.B. (1993).  A Toolkit for 
Developing Multi-User, Distributed Virtual Environments.  In 
Proceedings of IEEE 1993 Virtual Reality Annual International 
Symposium, VRAIS '93  (pp. 401-407).  Piscataway, NJ: IEEE Service 
Center.

Colgate, J.E., Grafing, P. E., Stanley, M.C., and Schenkel, G. (1993).  
Implementation of Stiff Virtual Walls in Force-Reflecting Interfaces.  In 
Proceedings of IEEE 1993 Virtual Reality Annual International 
Symposium, VRAIS '93  (pp.202-208).  Piscataway, NJ: IEEE Service 
Center.

Curtis, W.D., Janin, A.L., and Zikan, K. (1993).  Note on Averaging 
Rotations.  In Proceedings of IEEE 1993 Virtual Reality Annual 
International Symposium, VRAIS '93  (pp. 377-386).  Piscataway, NJ: 
IEEE Service Center.

Deering, M. F. (1993).  Data Complexity for Virtual Reality:  Where do all 
the Triangles Go?  In Proceedings of IEEE 1993 Virtual Reality Annual 
International Symposium, VRAIS '93  (pp. 357-363).  Piscataway, NJ: 
IEEE Service Center.

Deering, M.F.  (1993).  Explorations of Display Interfaces for Virtual 
Reality.  In Proceedings of IEEE 1993 Virtual Reality Annual 
International Symposium, VRAIS '93  (pp. 141-147).  Piscataway, NJ: 
IEEE Service Center.

Dickerson, J. A. and Kosko, B. (1993).  Virtual Worlds as Fuzzy 
Cognitive Maps.  In Proceedings of IEEE 1993 Virtual Reality Annual 
International Symposium, VRAIS '93  (pp. 471-477).  Piscataway, NJ: 
IEEE Service Center.

Eberhardt, S.P., Bernstein, L.E., Coulter, D.C., and Hunckler, L. A. 
(1993).  OMAR - A Haptic Display for Speech Perception by Deaf and 
Deaf-blind Individuals.  In Proceedings of IEEE 1993 Virtual Reality 
Annual International Symposium, VRAIS '93  (pp.195-201).  Piscataway, 
NJ: IEEE Service Center.

Edwards, E.K., Rolland, J.P., and Keller, K.P. (1993).  Video See-
through Design for Merging of Real and Virtual Environments.  In 
Proceedings of IEEE 1993 Virtual Reality Annual International 
Symposium, VRAIS '93  (pp.223-233).  Piscataway, NJ: IEEE Service 
Center.

Elsimary, H., Mashali, S., and Shaheen, S. (1993).  A Method for 
Training Feed Forward Neutral Network to be Fault Tolerant.  In 
Proceedings of IEEE 1993 Virtual Reality Annual International 
Symposium, VRAIS '93  (pp. 436-442).  Piscataway, NJ: IEEE Service 
Center.

Emhardt, J., Semmler, J., and Strothotte, T. (1993).  Hyper-navigation in 
Virtual Buildings.  In Proceedings of IEEE 1993 Virtual Reality Annual 
International Symposium, VRAIS '93  (pp. 342-348).  Piscataway, NJ: 
IEEE Service Center.

Faigle, C., Fox, G.C., Furmanski, W., Niemiec, J. and Simoni, D.A. 
(1993).  Integrating Virtual Environments with High Performance 
Computing.  In Proceedings of IEEE 1993 Virtual Reality Annual 
International Symposium, VRAIS '93  (pp. 62-68).  Piscataway, NJ: IEEE 
Service Center.

Fairchild, K.M., Lee, B. H., Loo, J., Ng, H. and Serra, L. (1993).  The 
Heaven and Earth Virtual Reality:  Designing Applications for Novice 
Users.  In Proceedings of IEEE 1993 Virtual Reality Annual International 
Symposium, VRAIS '93  (pp. 47-54).  Piscataway, NJ: IEEE Service 
Center.

Feiner, S., Zhou, M., Crutcher, L. and Lazar, A.  (1993).  A Virtual World 
for Network Management.  In Proceedings of IEEE 1993 Virtual Reality 
Annual International Symposium, VRAIS '93  (pp. 55-61).  Piscataway, 
NJ: IEEE Service Center.

Gross, B. and Brain, J. (1993).  Limbo Champion in the Low Cost VR 
Competition:  The Power Glove Serial Interface.  In Proceedings of IEEE 
1993 Virtual Reality Annual International Symposium, VRAIS '93  
(pp.169-175).  Piscataway, NJ: IEEE Service Center.

Hashimoto, H., Kunii, Y., Buss, M., and Harashima, F. (1993).  Dynamic 
Force Simulator for Force Feedback Human-Machine Interaction.  In 
Proceedings of IEEE 1993 Virtual Reality Annual International 
Symposium, VRAIS '93  (pp. 209-215).  Piscataway, NJ: IEEE Service 
Center.

Henry, D. and Furness, T.  (1993).  Spatial Perception in Virtual 
Environments: Evaluating an Architectural Application.  In Proceedings 
of IEEE 1993 Virtual Reality Annual International Symposium, VRAIS 
'93  (pp. 33-40).  Piscataway, NJ: IEEE Service Center.

Hirose, M., Yokoyama, K. and Shin'ichi, S. (1993).  Transmission of 
Realistic Sensation:  Development of a Virtual Dome.  In Proceedings of 
IEEE 1993 Virtual Reality Annual International Symposium, VRAIS '93  
(pp. 125-131).  Piscataway, NJ: IEEE Service Center.

Hirota, K. and Hirose, M. (1993).  Development of Surface Display.  In 
Proceedings of IEEE 1993 Virtual Reality Annual International 
Symposium, VRAIS '93  (pp. 256-262).  Piscataway, NJ: IEEE Service 
Center.

Ishii, M. and Sato, M. (1993).  A 3D Interface Device with Force 
Feedback:  A Virtual Work Space for Pick-and-Place Tasks.  In 
Proceedings of IEEE 1993 Virtual Reality Annual International 
Symposium, VRAIS '93  (pp. 331-335).  Piscataway, NJ: IEEE Service 
Center.

Iwata, H. (1993).  Pen-based Haptic Virtual Environment.  In 
Proceedings of IEEE 1993 Virtual Reality Annual International 
Symposium, VRAIS '93  (pp. 287-292).  Piscataway, NJ: IEEE Service 
Center.

Janin, A.L., Mizell, D.W., and Caudell, T.P. (1993).  Calibration of Head-
Mounted Displays for Augmented Reality Applications.  In Proceedings 
of IEEE 1993 Virtual Reality Annual International Symposium, VRAIS 
'93  (pp. 246-255).  Piscataway, NJ: IEEE Service Center.

Kameyama, K. and Ohtomi, K. (1993).  A Direct 3-D Shape Modeling 
System.  In Proceedings of IEEE 1993 Virtual Reality Annual 
International Symposium, VRAIS '93  (pp. 519-524).  Piscataway, NJ: 
IEEE Service Center.

Kandel, S., Boe, L.-J., and Orliaguet, J.P. (1993).  Visual Detection of 
Coarticulatory Anticipation or...Guessing What Has Not Yet  In 
Proceedings of IEEE 1993 Virtual Reality Annual International 
Symposium, VRAIS '93  (pp. 148-154).  Piscataway, NJ: IEEE Service 
Center.

Kazman, R. (1993).  Making WAVES:  On the Design of Architectures for 
Low-end Distributed Virtual Environments.  In Proceedings of IEEE 1993 
Virtual Reality Annual International Symposium, VRAIS '93  (pp. 443-
449).  Piscataway, NJ: IEEE Service Center.

Maggioni, C. (1993).  A Novel Gestural Input Device for Virtual Reality.  
In Proceedings of IEEE 1993 Virtual Reality Annual International 
Symposium, VRAIS '93  (pp. 118-124).  Piscataway, NJ: IEEE Service 
Center.

Manhart, P.K., Malcolm, R.J., and Frazee, J.G. (1993).  Augeye - A 
Compact, Solid Schmidt Optical Relay for Helmet Mounted Displays  In 
Proceedings of IEEE 1993 Virtual Reality Annual International 
Symposium, VRAIS '93  (pp.234-245).  Piscataway, NJ: IEEE Service 
Center.

McNeely, W.A. (1993).  Robotic Graphics:  A New Approach to Force 
Feedback for Virtual Reality.  In Proceedings of IEEE 1993 Virtual 
Reality Annual International Symposium, VRAIS '93  (pp. 336-341).  
Piscataway, NJ: IEEE Service Center.

Metzger, P.  (1993).  Adding Reality to the Virtual.  In Proceedings of 
IEEE 1993 Virtual Reality Annual International Symposium, VRAIS '93  
(pp. 7-13).  Piscataway, NJ: IEEE Service Center.

Millman, P.A., Stanley, M., and Colgate, J.E. (1993).  Design of a High 
Performance Haptic Interface to Virtual Environments.  In Proceedings of 
IEEE 1993 Virtual Reality Annual International Symposium, VRAIS '93  
(pp. 216-222).  Piscataway, NJ: IEEE Service Center.

Morishima, S. and Harashima, H. (1993).  Facial Expression Synthesis 
Based on Natural Voice for Virtual Face-to-Face Communication with 
Machine  In Proceedings of IEEE 1993 Virtual Reality Annual 
International Symposium, VRAIS '93  (pp. 486-491).  Piscataway, NJ: 
IEEE Service Center.

Moshell, J.M., Blau, B.S., Knerr, B., Lampton, D.R., and Bliss, J.P. (1993).  
A Research Testbed for Virtual Environment Training Applications.  In 
Proceedings of IEEE 1993 Virtual Reality Annual International 
Symposium, VRAIS '93  (pp. 83-89).  Piscataway, NJ: IEEE Service 
Center.

Nelson, M., Cavaiuolo, M., and Yakovleff, A. (1993).  A Heterogeneous 
Architecture for Stereoscoptic Visualisation.  In Proceedings of IEEE 
1993 Virtual Reality Annual International Symposium, VRAIS '93  (pp. 
349-356).  Piscataway, NJ: IEEE Service Center.

Ohya, J., Kitamura, Y., Takemura, H., Kishino, F., and Terashima, N. 
(1993).  Real-time Reproduction of 3D Human Images in Virtual Space 
Teleconferencing.  In Proceedings of IEEE 1993 Virtual Reality Annual 
International Symposium, VRAIS '93  (pp. 408-414).  Piscataway, NJ: 
IEEE Service Center.

Pope, S.T. and Fahlen, L. E. (1993).  The Use of 3-D in a Synthetic 
Environment:  An Aural Renderer for a Distributed Virtual Reality 
System.  In Proceedings of IEEE 1993 Virtual Reality Annual 
International Symposium, VRAIS '93  (pp.176-182).  Piscataway, NJ: 
IEEE Service Center.

Poston, T. and Fairchild, K.M. (1993).  Virtual Aristotelean Physics.  In 
Proceedings of IEEE 1993 Virtual Reality Annual International 
Symposium, VRAIS '93  (pp. 512-518).  Piscataway, NJ: IEEE Service 
Center.

Regan, M. and Pose, R. (1993).  An Interactive Graphics Display 
Architecture.  In Proceedings of IEEE 1993 Virtual Reality Annual 
International Symposium, VRAIS '93  (pp. 293-299).  Piscataway, NJ: 
IEEE Service Center.

Reichlen, B. A.  (1993).  Sparcchair:  A One Hundred Million Pixel 
Display.  In Proceedings of IEEE 1993 Virtual Reality Annual 
International Symposium, VRAIS '93  (pp. 300-307).  Piscataway, NJ: 
IEEE Service Center.

Rosenberg, L.B.  (1993).  Virtual Fixtures:  Perceptual Tools for 
Telerobotic Manipulation.  In Proceedings of IEEE 1993 Virtual Reality 
Annual International Symposium, VRAIS '93  (pp. 76-82).  Piscataway, 
NJ: IEEE Service Center.

Rosenberg, L. B. (1993).  The Effect of Interocular Distance upon 
Operator Performance using Stereoscopic Displays to Perform Virtual 
Depth Tasks.  In Proceedings of IEEE 1993 Virtual Reality Annual 
International Symposium, VRAIS '93  (pp. 27-33).  Piscataway, NJ: IEEE 
Service Center.

Shaw, C. and Green, M. (1993).  The MR Toolkit Peers Package and 
Experiment.  In Proceedings of IEEE 1993 Virtual Reality Annual 
International Symposium, VRAIS '93  (pp. 463-470).  Piscataway, NJ: 
IEEE Service Center.

Shepherd, B.J.  (1993).  Rationale and Strategy for VR Standards.  In 
Proceedings of IEEE 1993 Virtual Reality Annual International 
Symposium, VRAIS '93  (pp. 41-46).  Piscataway, NJ: IEEE Service 
Center.

Shimoga, K. (1993).  A Survey of Perpetual Feedback Issues in 
Dexterous Telemanipulation:  Part II:  Finger Touch Feedback.  In 
Proceedings of IEEE 1993 Virtual Reality Annual International 
Symposium, VRAIS '93  (pp. 271-279).  Piscataway, NJ: IEEE Service 
Center.

Shimoga, K.B. (1993).  A Survey of Perceptual Feedback in Dexterous 
Telemanipulation:  Part I. Finger Force Feedback.  In Proceedings of 
IEEE 1993 Virtual Reality Annual International Symposium, VRAIS '93  
(pp. 263-270).  Piscataway, NJ: IEEE Service Center.

Singh, S.K., Kumar, A., and Shi, L. (1993).  Generating Autonomous 
Dynamic Behavior for Computer Animation:  A Constrained Optimal 
Control Approach.  In Proceedings of IEEE 1993 Virtual Reality Annual 
International Symposium, VRAIS '93  (pp. 422-428).  Piscataway, NJ: 
IEEE Service Center.

Slater, M. and Usoh, M. (1993).  Presence in Immersive Virtual 
Environments.  In Proceedings of IEEE 1993 Virtual Reality Annual 
International Symposium, VRAIS '93  (pp. 90-96).  Piscataway, NJ: IEEE 
Service Center.

Soderberg, B. and Miller, D. (1993).  Image Generation Design for 
Ground-based Network Training Environments.  In Proceedings of IEEE 
1993 Virtual Reality Annual International Symposium, VRAIS '93  (pp. 
318-330).  Piscataway, NJ: IEEE Service Center.

Song, D. and Norman, M. (1993).  Nonlinear Interactive Motion Control 
Techniques for Virtual Space Navigation.  In Proceedings of IEEE 1993 
Virtual Reality Annual International Symposium, VRAIS '93  (pp. 111-
117).  Piscataway, NJ: IEEE Service Center.

Sowizral, H.A. and Barnes, J.C. (1993).  Tracking Position and 
Orientation in a Large Volume.  In Proceedings of IEEE 1993 Virtual 
Reality Annual International Symposium, VRAIS '93  (pp. 132-140).  
Piscataway, NJ: IEEE Service Center.

Stanley, M.C., and Colgate, J.E. (1993).  Real Time Simulation of Stiff 
Dynamic Systems via Distributed Memory Parallel Processors.  In 
Proceedings of IEEE 1993 Virtual Reality Annual International 
Symposium, VRAIS '93  (pp. 456-462).  Piscataway, NJ: IEEE Service 
Center.

Stary, C. (1993).  Task-Oriented Design of Virtual Worlds.  In 
Proceedings of IEEE 1993 Virtual Reality Annual International 
Symposium, VRAIS '93  (pp. 97-103).  Piscataway, NJ: IEEE Service 
Center.

Su, S.A. and Furuta, R. (1993).  The Virtual Panel Architecture:  A 3D 
Gesture Framework.  In Proceedings of IEEE 1993 Virtual Reality 
Annual International Symposium, VRAIS '93  (pp. 387-393).  
Piscataway, NJ: IEEE Service Center.

Tanner, S.  (1993).  The Use of Virtual Reality at Boeing's Huntsville 
Laboratories.  In Proceedings of IEEE 1993 Virtual Reality Annual 
International Symposium, VRAIS '93  (pp. 14-19).  Piscataway, NJ: IEEE 
Service Center.

Yamamoto, K., Ishiguro, A., and Uchikawa, Y. (1993).  A Development of 
Dynamic Deforming Algorithms for 3D Shape Modeling with Generation 
of Interactive Force Sensation.  In Proceedings of IEEE 1993 Virtual 
Reality Annual International Symposium, VRAIS '93  (pp. 505-511).  
Piscataway, NJ: IEEE Service Center.

Yamashita, J. and Fukui, Y. (1993).  A Direct Deformation Method.  In 
Proceedings of IEEE 1993 Virtual Reality Annual International 
Symposium, VRAIS '93  (pp. 499-504).  Piscataway, NJ: IEEE Service 
Center.

Yonekura, T., Ariyoshi N., and Watanabe, Y. (1993).  ASPECT: Audio 
Spatial Environment for Communication - as a Three Dimensional 
Auditory Interaction Tool.  In Proceedings of IEEE 1993 Virtual Reality 
Annual International Symposium, VRAIS '93  (pp.183-187 ).  
Piscataway, NJ: IEEE Service Center.

Youn, J.-H. and Wohn, K. (1993).  Realtime Collision Detection for 
Virtual Reality Applications.  In Proceedings of IEEE 1993 Virtual Reality 
Annual International Symposium, VRAIS '93  (pp. 415-421).  
Piscataway, NJ: IEEE Service Center.

Zhai, S. and Milgram, P. (1993).  Human Performance Evaluation of 
Manipulaton Schemes in Virtual Environments.  In Proceedings of IEEE 
1993 Virtual Reality Annual International Symposium, VRAIS '93  
(pp.155-161 ).  Piscataway, NJ: IEEE Service Center.

SIGGRAPH 93

Bergman, L.D., Richardson, J.S., Richardson, D.C., and Brooks, F.P., Jr. 
(1993).  VIEW-An Exploratory Molecular Visualization System with User-
Definable Interaction Sequences.  In Proceedings of SIGGRAPH 93 ,  
Computer Graphics [Annual Conference Series]  (pp.117-126).  New 
York, NY: ACM.

Deering, M.F. and Nelson, S.R. (1993).  Leo: A System for Cost Effective 
3D Shaded Graphics.  In Proceedings of SIGGRAPH 93 ,  Computer 
Graphics [Annual Conference Series]  (pp.101-108).  New York, NY: 
ACM.

Funkhouser, T. A. and Seqin, C. H. (1993).  Adaptive Display Algorithm 
for Interactive Frame Rates During Visualization of Complex Virtual 
Environments.  In Proceedings of SIGGRAPH 93 ,  Computer Graphics 
[Annual Conference Series]  (pp.247-254).  New York, NY: ACM.

Gottschalk, S. and Hughes, J.F. (1993).  Autocalibration for Virtual 
Environments Tracking Hardware.  In Proceedings of SIGGRAPH 93 ,  
Computer Graphics [Annual Conference Series]  (pp.65-72).  New York, 
NY: ACM.

Neira-Cruz, C., Sandin, D.J., and DeFanti, T. A. (1993).  Surround-
Screen Projection-Based Virtual Reality:  The Design and 
Implementation of the CAVE.  In Proceedings of SIGGRAPH 93 ,  
Computer Graphics [Annual Conference Series]  (pp.135-142).  New 
York, NY: ACM.

Taylor, R.M., II, Robinett, W., Chi, V.L., Brooks, F. P., Jr., Wright, W. V., 
Williams, R.S., and Snyder, E.J. (1993).  The Nanomanipulator:  A 
Virtual-Reality Interface for a Scanning Tunnelling Microscope.  In 
Proceedings of SIGGRAPH 93 ,  Computer Graphics [Annual 
Conference Series]  (pp.127-134).  New York, NY: ACM.

Zeleznik, R.C., Herndon, K.P., Robbins, D.C., Huang, N., Meyer, T., 
Parker, N., and Hughes, J.F. (1993).  An Interactive 3D Toolkit for 
Constructing 3D Widgets.  In Proceedings of SIGGRAPH 93 ,  Computer 
Graphics [Annual Conference Series]  (pp.81-84).  New York, NY: ACM.

HFES'93:

Proceedings of The Human Factors and Ergonomics Society 37th 
Annual Meeting Designing for Diversity,  Seattle, Washington.  October 
11-15, 1993.  Santa Monica, CA: Human Factors Society.

Adelstein, B.D. and Ellis, S.R.  (1993).  Effect of Head-Slaved Visual 
Image Roll on Spatial Situation Awareness.  In Proceedings of The 
Human Factors and Ergonomics Society 37th Annual Meeting 
Designing for Diversity, volume 2 (pp. 1350-1354).  Santa Monica, CA: 
Human Factors Society.

Arthur, E.J., Hancock, P.A. and Chrysler, S.T. (1993).  Spatial 
Orientation in Real and Virtual Worlds.  In Proceedings of The Human 
Factors and Ergonomics Society 37th Annual Meeting Designing for 
Diversity, volume 1 (pp. 328-332).  Santa Monica, CA: Human Factors 
Society.

Brelsford, J. W.  (1993).  Physics Education in a Virtual Environment.  In 
Proceedings of The Human Factors and Ergonomics Society 37th 
Annual Meeting Designing for Diversity, volume 2 (pp. 1286-1290).  
Santa Monica, CA: Human Factors Society.

Chignell, M.H., Poblete, F., and Zuberec, S. (1993).  An Exploration in 
the Design Space of Three-Dimensional Hierarchies.  In Proceedings of 
The Human Factors and Ergonomics Society 37th Annual Meeting 
Designing for Diversity, volume 1 (pp. 333-337).  Santa Monica, CA: 
Human Factors Society.

Foyle, D.C., McCann, R.S., Sanford, B.D., and Schwirzke, M.F.J. (1993).  
Attentional Effects with Superimposed Symbology:  Implications for 
Head-Up Displays (HUD).  In Proceedings of The Human Factors and 
Ergonomics Society 37th Annual Meeting Designing for Diversity, 
volume 2 (pp. 1340-1344).  Santa Monica, CA: Human Factors Society.

Geiselman, E.E. and Osgood, R.K.  (1993).  Toward an Empirically 
Based Helmet-Mounted Display Symbology Set.  In Proceedings of The 
Human Factors and Ergonomics Society 37th Annual Meeting 
Designing for Diversity, volume 1 (pp. 93-97).  Santa Monica, CA: 
Human Factors Society.

Liggett, K.K., Reising, J.M., Beam, D.J. and Hartsock, D.C. (1993).  The 
Use of Aiding Techniques and Continuous Cursor Controllers to 
Designate Targets in 3D Space.    In Proceedings of The Human Factors 
and Ergonomics Society 37th Annual Meeting Designing for Diversity, 
volume 1 (pp. 11-15).  Santa Monica, CA: Human Factors Society.

Lloyd, C.J.C. and Reinhart, W.F. (1993).  Requirements for HUD Raster 
Image Modulation in Daylight.  In Proceedings of The Human Factors 
and Ergonomics Society 37th Annual Meeting Designing for Diversity, 
volume 2 (pp. 1335-1339).  Santa Monica, CA: Human Factors Society.

McCann, R.S., Lynch, J.M., Foyle, D.C., and Johnston, J.C. (1993). 
Modeling Attentional Effects with Head-Up Displays.  In Proceedings of 
The Human Factors and Ergonomics Society 37th Annual Meeting 
Designing for Diversity, volume 2 (pp.1345-1349).  Santa Monica, CA: 
Human Factors Society.

Meliza, L.L. (1993).  Measuring the Performance of Armor Platoons in 
the SIMNET Environment.  In Proceedings of The Human Factors and 
Ergonomics Society 37th Annual Meeting Designing for Diversity, 
volume 2 (pp. 1186-1190).  Santa Monica, CA: Human Factors Society.

Perry, C.E., Buhrman, J.R. and Knox, F.S. (1993).  Biodynamic Testing of 
Helmet Mounted Systems.  In Proceedings of The Human Factors and 
Ergonomics Society 37th Annual Meeting Designing for Diversity, 
volume 1 (pp. 79-83).  Santa Monica, CA: Human Factors Society.

Robinette, K.M. (1993).  Fit Testing as a Helmet Development Tool.  In 
Proceedings of The Human Factors and Ergonomics Society 37th 
Annual Meeting Designing for Diversity, volume 1 (pp. 69-73).  Santa 
Monica, CA: Human Factors Society.

Sampson, J.B. (1993).  Cognitive Performance of Individuals Using a 
Head-Mounted Display while Walking.  In Proceedings of The Human 
Factors and Ergonomics Society 37th Annual Meeting Designing for 
Diversity, volume 1 (pp. 333-337).  Santa Monica, CA: Human Factors 
Society.

Sauerwein, T. A.  and Molino, J. A. (1993).  Simulating the Replacement 
of Spacecraft Modules by Means of a Telerobot.  In Proceedings of The 
Human Factors and Ergonomics Society 37th Annual Meeting 
Designing for Diversity, volume 1 (pp. 43-46).  Santa Monica, CA: 
Human Factors Society.

Whitestone, J. J. (1993).  Design and Evaluation of Helmet Systems 
Using 3D Data.   In Proceedings of The Human Factors and Ergonomics 
Society 37th Annual Meeting Designing for Diversity, volume 1 (pp. 64-
68).  Santa Monica, CA: Human Factors Society.

Zhai, S. (1993).  Investigation of Feel for 6DOF Inputs: Isometric and 
Elastic Rate Control for Manipulation in 3D Environments.  In 
Proceedings of The Human Factors and Ergonomics Society 37th 
Annual Meeting Designing for Diversity, volume 1 (pp. 323-327).  Santa 
Monica, CA: Human Factors Society.

IEEE Symposium on Research Frontiers in Virtual Reality

Note: Because this conference  just occurred, I have simply noted the 
presenter and the paper titles.  For rmore information call the VIS93 
phone: 510-423-9368 or send email to Vis93@llnl.gov

IEEE Symposium on Research Frontiers in Virtual Reality, October 25-
26, 1993, San Jose, CA.  Symposium Co-Chairs: Steve Bryson and 
Steve Feiner.

Gossweiler, R., Long, C. , Koga, S. and Pausch, R.  DIVER: A Distributed 
Virtual Environment Research Platform

Iwata, H. and Noma, H.  Volume Haptization.

Hubbard, P.M.  Interactive Collision Detection

Nemire, K. and Ellis, S.R.  Calibration and Evaluation of Virtual 
Environment Displays

Pausch, R., Shackelford, M.A. and Proffitt, D.  A User Study Comparing 
Head-Mounted and Stationary Displays

Rosenberg, L.B. and Adelstein, B.D.  Perceptual Decomposition of 
Virtual Haptic Surfaces

Loomis, J.M.  Understanding Synthetic Experience Must Begin wth the 
Analysis of Ordinary Perceptual Experience.

Cruz-Neira, C., Leigh, J., Papka, M., Barnes, C., Cohen, S.M., Das, S., 
Engelmann, R., Hudson, R., Roy, Trina, Siegel, L., Vasilakis, C., DeFanit, 
T.A. and Sandin, D.J.  Scientists in Wonderland:  A Report on 
Visualization Applications in the CAVE Virtual Reality Environment.

Loftin, R.B., Engelberg, M., and Benedetti, R.  Applying Virtual Reality in 
Education:  A Prototypical Virtual Physics Laboratory.

Song, D. and Norman, M.L.  Cosmic Explorer: A Virtual Reality 
Environment for Exploring Cosmic Data.

Hart, J.C.  On Recording Virtual Environments.

Cohen, M. and Koizumi, N.  Virtual Gain for Audio Windows.

Speigle, J.M. and Loomis, J.M.  Auditory Distance Perception by 
Translating Observers.

Astheimer, P.  What You See is What You Hear.

-=-=-=-=-=
On The Net
-=-=-=-=-=

Jerry Isdale's revised version of What Is  Virtual Reality?  A Homebrew 
Introduction and Information Resource List,  Version 2.1, Oct. 1993:

The primary distribution points for electronic form of this paper are:
  1) CompuServe CyberForum as 'whatvr.zip'
  2) ftp site sunee.uwaterloo.ca in the pub/vr/documents area as 
whatisvr.txt
  3) ftp site ftp.u.washington.edu in public/virtual-worlds/papers as 
whatisvr.txt

Also available is What is Group 3, an introduction to the Group 3 Virtual 
Reality Development Project.  Group 3 has since been replaced by the 
Cyberforum Workgroups.  The electronic text is available at the sites 
listed above as 'group3.txt'.

For those of you fortunate enough to have access to the Mosaic 
interface on a Mac, XWindows, or Windows environment:

Cruz-Neira, C., Leigh, J., Barnes, C., Cohen, S.M., Das, S., Engelmann, 
R., Hudson, R., Papka, M., Roy, T., Siegel, L. Vasilakis, C., DeFanit, T.A. 
and Sandin, D.J.  Scientists in Wonderland: A Report on Visualization 
Applications in the CAVE Virtual Reality Environment..  Available at 
http://www.ncsa.uiuc.edu/EVL/docs/cave/vrpaper/report.html

The VR homepage at the WWW site is now at: 
http://www.ncsa.uiuc.edu/Viz/VR/vr_homepage.html.

>From the VR homepage, you can take a look at the Beckman Institute, 
the Visualization Laboratory, the CAVE home page, as well as:

Visualization applications used by the NCSA VR Lab: The Virtual 
Backhoe/Wheel Loader, The Cosmic Explorer, The Redshift Survey, 
Navigation through Information Space, and the Virtual Director.

Tool Development-- dataflow application programs and Virtual Devices

NCSA VR Lab Hardware

Bill Sherman, the document author, also gives you the ability to connect 
to relevant USENET newsgroups and related ftp sites.  He's even 
working on a way of displaying comic strips that reference Virtual 
Reality, getting permission from the copyright holders of the series of 
Doonesbury strips regarding VR, for example.

The Mosaic interface is the cutting edge of cyberspace exploration.   
"Mosaic is an Internet-based global hypermedia browser that allows you 
to discover, retrieve, display documents and data from all over the 
Internet."
--NCSA Mosaic Demo Document 
(http://www.ncsa.uiuc.edu/demoweb/demo.html)

For thouse of you who do NOT have direct connection to the Internet 
and can't use Mosaic.  You can ftp to NCSA's site at ftp.ncsa.uiuc.edu, 
take a look at the VR directory there.  It's not multi-media, but it's 
information.

copyright 1993 Toni Emerson Human Interface Technology Laboratory

#EOF#