Goals: | With the introduction of LightWave 5.0, there have been a lot of additions to organic modeling. The obvious first choice is MetaNURBS. However, if you want a really blobby style object, try using MetaBalls. There are a few tips and tricks that we will cover here that may help you on your way to cool new creations. |
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Subjects: | Making Blobby Text With Metaballs |
Level: | Intermediate and advanced users. |
Version: | LightWave 5.0 (Check Software Updates for the latest version.) |
The object we will create here is just simple text, but the methods we use for building it will give you a good foundation for creating other, more complex objects.
Hint: The skin that will apply over the balls will pull in around balls that have greater separation. For a smooth skin add lots of metaballs closely together. For a bumpier object add fewer objects with space in between.
Now that your object is finished, here are a few tips for more successful MetaBalls modeling:
- Use the Tools/Smooth command to smooth out the skin of the object. Try Strength 1, Iterations 5. Increasing these numbers can result in interesting effects when used on MetaBall objects.
- When the model is complete, use the Plug In Reduce polygons. Metaballs will always generate triangle polygons. LightWave supports quads and other N gons. The reduce polygon function will often help maximize efficiency of the geometry.
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