Filename : E2L5.map Level Name : Boot2 Author : Steve W. Long EMAIL Address : steve@shorenet.net Misc. Auth. Info : Author of 32 Doom2 wads, avail. upon request 11 previous Duke Maps: Plant Alpha1, Roller, City, Launch, Delta 7, ST22, LBEcho, Mansion, Temple, Turbine, Boot1 Description :Duke found the Garrison gate in Boot1, and now explores the north end of Camp Boot, home of the alien Big Red One. Here, he finds the Class III POL yard the Post Chapel, Post Gym and Duke Army Hospital. His job is to kill the Mascot and exit through the tunnel to Bootcity. Add.Credits To :Steffen Itterheim, for Off. Build FAQ :Jennifer Lynn, for Duke 3d Build Quick Menu :Author(s) of Build :Id Realms for a great game :Susan Long, for practically giving me up for yet another month to this. :Jesse Watkins,Douglas Ulyate and Tommy Carlsson for play test and debugging. ======================================================================== * Play Information * Episode and Level : Episode Two, Level Five Single Player : Yes Duke Match Level : No Difficulty Settings : Yes New Music : No New Sounds : Not Incl.(avail upon request: new Duke. no more "R" rated..original Duke .voc files may not make sense in certain areas.) New User.con : Not incl. Play Info : Load file, choose E2L5 to play. If you prefer, rename file to "Boot2" and choose in setmain user map. follow your view screens, and keep your head down. * Construction * Base : New level from scratch Editor Used : Build Known Bugs : Please report any to author. * Where to get this MAP file * steve@shorenet.net alt.games.duke3d.binaries (just request it) Previous Files: Pc Gamer Magazine CD's May 97 through Jun 98 ***If you like a lot of user maps/files/patches & demos subscribe, it's 68% cheaper!