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Deform Bevel

Almost every object that you encounter in the real world is beveled. Because it is difficult and expensive to manufacture a perfectly sharp edge, most objects are created with chamfered, filleted, or eased edges. Use Bevel deformation to simulate these effects.

Properties of Bevel deformation curves are:

When shapes are nested, the bevel direction is reversed for interior shapes.

How To

To use Bevel deformation:

  1. Select a loft object.
  2. Click Bevel in the Deformations rollout.
  3. Adjust the deformation curve.