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GLOSSARY

Fusing

In NURBS curves and surfaces, fusing connects a point to a point or a CV to a CV. (You can’t fuse a CV to a point, or vice versa.) This is one way to connect two curves or surfaces. It is also a way to change the shape of curves and surface.

Fused points behave as a single point or CV until you unfuse them. Fusing points does not combine the two point or CV sub-objects. They are connected but remain distinct sub-objects that you can unfuse at a later time. However, if the first point or CV had an animation controller, that is lost when you fuse, and the second point's or CV's animation controller animates the fused points or CVs.

Fused CVs behave much like a single point, but the property of multiplicity for coincident CVs also applies. The fused CVs have proportionally more influence on the curve, which can become more sharply curved in the fused CVs’ vicinity, or even angular if more than two CVs are fused together.