Creates an extruded, regular-sided polygon with optionally filleted side edges.
Radius: Sets the radius of the gengon.
Height: Sets the dimension along the central axis. Negative values create the gengon below the construction plane.
Sides: Sets the number of sides around the gengon. Higher numbers shade and render as true circles with Smooth selected. Lower numbers create regular polygonal objects with Smooth clear.
Height Segs: Sets the number of divisions along the gengon's major axis.
Smooth: When selected (the default), faces of the gengon are blended together, creating a smooth appearance in rendered views.
Slice On: Sets or clears the Slice feature. Default=clear.
When you create a slice and then uncheck Slice On, the complete gengon reappears. You can therefore use this check box to switch between the two topologies.
Slice From, Slice To: Sets the number of degrees around the local Z axis from a zero point at the local X axis.
For both settings, positive values move the end of the slice counterclockwise, negative values, clockwise. Either setting can be made first. When the ends meet, the whole gengon reappears.
Generate Mapping Coordinates: Sets up the required coordinates for applying mapped materials to the gengon. Default=clear.