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Insert Tracks

Lets you import animation from another scene by replacing controller tracks. You can insert tracks into a selected object, group, or hierarchy, but all items whose tracks you are replacing must be part of the same hierarchical branch.

The destination object must contain the same type of track (for example, Position or Bend) as the replacement object. Unmatched tracks from the replacement object are ignored.

See also:

Merge

Merging Atmospheric Effects

Replace

Reference

Select the 3D Studio MAX scene file containing the tracks you want in the standard file selector dialog and then select the objects to merge in the Insert Tracks dialog.

Objects

Source: Displays all objects in the scene of the selected source file. If an object matches the name of the selected destination object in the current scene, it’s highlighted.

Destination: Displays the name of the selected destination object in the current scene. This object will receive the inserted tracks.

Subtree: Displays the objects in the list in an indented format. Clear this option to left-justify the list.

Method

Specifies how tracks will be inserted.

Replace Controllers: Replaces all controllers and animation in the destination object with those in the source object.

Paste Time: Inserts animation from a specified range of time in the source file to a specified insertion point in the destination object. If the controllers in the source and destination are not compatible, the track is skipped.

Start and End Time: Specifies the range to insert.

First Key to Last Key: Restores Start and End Time to the first and last key in the source file.

Insertion Time: Specifies the frame where you want to insert the source range of animation. If a key exists in the destination track at that point, the key is deleted.

Relative: Inserts the source range relative to the value at the time of insertion.

Absolute: Inserts the source range at its absolute value, regardless of the insertion time.

Affect Only

Lets you specify which types of tracks are inserted.

How To

To replace controller tracks in the current scene with those from another scene

  1. Choose File/Insert Tracks.
  2. Specify the name of the file from which to import controller tracks.
  3. In the Insert Tracks dialog, select the tracks to import.
  4. Click or click and drag to select items. CTRL+click selects more than one nonsequential item. SHIFT+click selects a range of sequential items.

  5. Specify the method by which the imported tracks will be inserted.
  6. Click OK.