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GLOSSARY

Mapping Coordinates

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Decoration on the vase is a map positioned by rotating the UV Map Modifier gizmo.

Mapping coordinates specify the placement, orientation, and scale of a map on the geometry.

If you apply a mapped material to an object without mapping coordinates, the Renderer assigns default mapping coordinates. In 3D Studio MAX, there are three ways to apply mapping coordinates:

The built-in mapping coordinates are designed for each object type. The box mapping coordinates place a duplicate map on each of its six sides. For the cylinder, the image is wrapped once around its sides, and duplicates of the image are distorted at the end caps.

A sphere has the image wrapped once around the sphere, and then gathered at the top and bottom. Shrink-wrap mapping is also spherical, but truncates the corners of the map and joins them all at a single pole, creating only one singularity.

Assuming you’ve applied a mapped material to an object, there are three cases where you don’t need mapping coordinates: