GENERATE/PREV.gifGENERATE/NEXT.gif

MAX Classes

One important family of classes is the MAXWrapper classes that give you access to the scene objects, lights, cameras, modifiers, controllers, materials, etc., in the MAX world. MAXScript essentially has its own kind of value in its own memory space that points to the MAX world object so it doesn’t interfere with the MAX world's memory; that's why they are called wrappers. But, as far as the scripter is concerned, having hold of a MAX object via MAXScript wrapper is just same as if you were pointing at it with a mouse.

See also:

Max Core Classes and Access to 3rd-Party Plug-Ins

Access to Animatable Sub-Objects

Modifier Sub-Object Transform Properties

Controller Access

Controller Creation and Assignment

Controller Time and Keyframe Functions

Recursive Time and Key Functions

Accessing Controller Keys and Key Properties

Bezier Keys

TCB Keys

Key Array Functions