Modifier Stack

Lists the accumulated history of an object and its modifications.The order of the modifier stack, from bottom to top, represents the sequence in which 3DS MAX applies the modifiers you select to the object. A dropdown list lets you access any entry in the stack. This lets you go back to any modifier you've applied and alter the parameters to change its effect on the object.Besides the stack dropdown list, the Modifier Stack rollout contains the following controls:

You change or delete modifiers by using the modifier stack. The modifier stack (or stack for short) contains the accumulated history of an object and the modifiers you have applied to it.

This section lets you go back to any modifier you’ve applied and rework its effect on the finished object. You can also delete the modifier from the stack, canceling its effect.

The transform placeholder and the space warp sections are not shown if the object is not bound to any warps.

GENERATE/STACK12.gif  

Edit Modifier Stack Dialog

GENERATE/STACK22.gif  

Note that these two functions (Reference Object and Copy Object) are the equivalent of performing a SHIFT-clone, choosing Reference or Copy, and then deleting the original object.

- To simplify the scene geometry.

- To discard animation tracks previously applied to an object’s creation parameters or its modifier parameters.

- To conserve memory.

After you collapse an object’s stack, you can no longer parametrically adjust either its creation parameters or its individual modifiers. Animation tracks that were assigned to such parameters also disappear.

How To

To move one or more modifiers:

  1. Select one or modifiers in the Edit Modifier Stack dialog.
  2. Click the Cut button.
  3. Select a modifier above which you want the cut modifiers pasted. (This can include the object itself, or the ------------ dividing line.)
  4. Click the Paste button.
  5. The modifiers are pasted above the current selection.

To copy one or more modifiers:

  1. Select one or more modifiers in the Edit Modifier Stack dialog.
  2. Click the Copy button.
  3. Select an item above which you want the copied modifiers pasted.
  4. Check the Instance checkbox if you want instances, or leave it unchecked.
  5. Click the Paste button.
  6. The copied modifiers are pasted above the current selection.

To copy modifiers from one object to another:

  1. Select one or more modifiers in the Edit Modifier Stack dialog for object ‘A.’
  2. Click the Copy button.
  3. Click OK to exit the Edit Modifier Stack dialog.
  4. Select object ‘B,’ and open its Edit Modifier Stack dialog.
  5. Select an item above which you want the copied modifiers pasted.
  6. Check the Instance checkbox if you want instances, or leave it unchecked.
  7. Click the Paste button.
  8. The modifiers from object ‘A’ are pasted above the current selection in object ‘B.’

As demonstrated, you can cut, copy, and past multiple modifiers at time. You can also cut and copy discontiguous selections of modifiers.

You can copy and paste space warps or object modifiers, but you can't mix them. Also, you can't paste object modifiers above the ========== line. If you attempt to paste space warps below the ========= line, it will let you but it will place the space warp above the ========== line.